Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
(edited by Xsorus.2507)
Movie Added
I actually got around to finishing up a new Gear set today for my Technobabble Build, and I wanted to share it with you guys.
I’ve posted about this before but I honestly believed that without Technobabble the build wasn’t that good, However with the adding of Rune of Perplexity to the game, This build even without Technobabble has become pretty kitten viable.
I’m actually going to list 3 different setups you can run, 2 With Technobabble, 1 without.
This is my Standard Build i’ve been running right here, Do note that my Cloak actually has a Quartz Crystal on it (I can use this character builder to add it, but it does exist)
The secondary setup you can run with this involves not having Healing Power, but instead doing a PVT setup
And finally the setup to run if you do not have Technobabble
These Builds end up giving you fairly decent Bleed Damage, around 100 per tic, You gain Access to Confusion from 3 Different interrupts if you run Technobabble and 2 If you don’t (Your Toughness will be higher with that setup)
Your Power with 25 Stacks of Bloodlust will be around 1720, which is respectable, and your Crit damage is also respectable (82% with 30+ crit rate, and you gain fury on Swap)
HP Wise you’re looking at 20k with the PVT setup and little under 19k with Clerics Setup.
Because you have things like Sigil of Earth on the Shortbow and Sharpened Edges you’re able to also stack Bleeds fairly nicely on targets as well, if a Target was running from me I could maintain a solid 12-15 stacks usually.
As for using Spiders, Some of you might be wondering about that, the last video I released you could see i started using them.
Reason being is They provided Condition Covers for my Confusion, and with Malicious training that Immobilize becomes a 4 Second Duration one. Basically making them a Mobile Net Turret like Engineer’s have, only with damage.
The good thing about this build is you can also use it for Zerging and you won’t have to switchup setups, Pop Rampage as One running in and just swing your Greatsword to nail as many people as possible for Bags. Defend a keep and fire on people with Shortbow below, Or simply Roam with it…as you’ll be able to kill a large classes 1v1 fairly easy.
If you have any questions please them here.
Also wanted to add something else
This build starts becoming very scary once you start getting World vs World Ranks
Defense Against Guards and Guard Killer lines really start adding to this spec
You end up with an extra 2500 HP by the time you max it, and Guard Killer Line pops on another 100 Power and Condition Damage
(edited by Xsorus.2507)
The build looks very promising, I’ll have to try it out myself at some point. Especially since it is build around GS, which still remains my favorite melee weapon for rangers.
Getting all those celestials will be annoying though…
It’s great that you’ve found a way for this build to work on non-asura characters. Especially that I wouldn’t be suprised if Anet decided to nerf Technobabble at some point…
One question though: I understand that Signet of the Hunt is part of the skillbar primarily because this build doesn’t have access to swiftness. I know that some rangers compensate for that by using GS #3 for movement. Do you consider SoH to be mandatory (even with your ranged pets) or have you considered other options, such as additional stun breaker?
Hey bud, can u upload some videos of the NON-technobabble build ?
Yo, dawg, I heard you like cleansing bleeds. Ha! Nope! Interrupt, now you’re confused. Anet must have felt bad about taking confusion away from people who really wanted it. Now you can spec into it and it works.
Hey bud, can u upload some videos of the NON-technobabble build ?
I’ll put on the non Technobabble Version sometime when i do the next video and post it.
Its just me using Signet of the Stone for the extra toughness (though Sharpening Stones would also work, or Lightning or anything really)
There is also another setup you can do, its a Spirit Ranger Version of this setup
Yep been running perp runes/GS for a few days now… It’s fun and so far makes gs viable on condi builds!
What would you say are the main advantages/disadvantages as compared to your BM Bunker build?
Lots and Lots of Interrupts
Its a bit squisher then BM bunker, and I think BM takes camps easier, but the movement from Greatsword + shortbows ability to eat runners is nice.
Even if you didn’t want to do Moment of Clarity, you could take those skirmishing points and throw them into 30 BM, I mean the Precision/Crit damage you get from that line actually isn’t a huge damage bonus.
I actually might try running it a bit later, It’d be like BM Bunker but with Greatsword/Shortbow
(edited by Xsorus.2507)
Why u no try carrion armor with celestial weapons/trinkets ?? the GS benefits from power much more then from criticals
No toughness on Carrion
Cleric Vs Apoth Vs Rabid, youve tested all three with this build?
Im just wondering why Cleric over the other 2 options
In the case of both the spirit variant and the BM variant, wouldn’t it be better to replace celestial gear with some combination of such stat combinations as cleric, apothecary, carrion or soldier? Because without points in Skirmishing your crit chance becomes rather low, while the build lacks access to fury and bleeds applied on critical hits.
How do you think a full celestial Armor set + Celestial trinkets would work out with this build?
Cleric Vs Apoth Vs Rabid, youve tested all three with this build?
Im just wondering why Cleric over the other 2 options
Build doesn’t use Apoth or Rabid, it does use PVT and Clerics depending on which one you want.
If you’re talking about BM Bunker with just TB that can be done, My last video included the last half with basically that.
In the case of both the spirit variant and the BM variant, wouldn’t it be better to replace celestial gear with some combination of such stat combinations as cleric, apothecary, carrion or soldier? Because without points in Skirmishing your crit chance becomes rather low, while the build lacks access to fury and bleeds applied on critical hits.
If you drop Skirmishing your crit chance will decrease, but it won’t be completely worthless, The Biggie of course is you’re basically sacrificing a lot for a Burn, which actually probably does equal out on a lot of the Damage you would normally do (I think Losing Sharpened Edges would be the biggest beef I have with it)
You would be a bit beefier I suppose though with the extra vit and boon duration (May Rampage as one would make up for the loss)
But yea the difference between 22% crit chance and 37% crit chance is actually fairly minor damage wise same with the Crit Damage increase.
But lets say if I decided to swap all those Celestial Stats out for lets say Rabid
My Condition damage will go up by 300, but I’ll lose 300 Power, and i’ll also lose a whole lot of Crit Damage for a very minor increase on my Condition damage front
What about Soldier’s
Its not a huge loss
I mean you gain a Metric ton of Power by doing it, you lose very little Condition Damage (you’re still sitting at 800 which isn’t bad by any means)
Healing Power drops a bit which kind of sucks, and Crit Chance is non existent with that setup (talking 7% chance) with low crit damage
Carrion I wouldn’t use simply cause it doesn’t have toughness though
Apothecary I can’t use because it has no Power what so ever.
How do you think a full celestial Armor set + Celestial trinkets would work out with this build?
You can go full Celestial, but its minor on the stat increase.
You lose a bit of Toughness/Power/Healing Power in exchange for a minor increase in Precision/Crit Damage/Vit/condition Damage
The more I play the build the better I become at timing my interrupts the easier I time I have at taking enemies down.
Even if I miss an interrupt with Technobabble, that ability is so bloody powerful that even without confusion going off it can win fights.
5 Second Daze is just scary long in PvP, I ended up fighting quite a few people today and it was just a slaughter left and right, Even classes that sometimes give me trouble (Skull Crack Warrior for example) I ate pretty easily, I fought some more Elementalist who I felt really bad for, standard D/D setup that most seem to run, Everytime he’d go to cast he’d eat an interrupt and get 5 stacks of Confusion, Which means he can continue to attack an take damage or switch to Water and get rid of it….Which means he was basically constantly on the defense against the Setup.
Perplexity Runes honestly do need an ICD on that 6 ability, I actually feel a bit OPed with it.
In the case of both the spirit variant and the BM variant, wouldn’t it be better to replace celestial gear with some combination of such stat combinations as cleric, apothecary, carrion or soldier? Because without points in Skirmishing your crit chance becomes rather low, while the build lacks access to fury and bleeds applied on critical hits.
If you drop Skirmishing your crit chance will decrease, but it won’t be completely worthless, The Biggie of course is you’re basically sacrificing a lot for a Burn, which actually probably does equal out on a lot of the Damage you would normally do (I think Losing Sharpened Edges would be the biggest beef I have with it)
You would be a bit beefier I suppose though with the extra vit and boon duration (May Rampage as one would make up for the loss)
But yea the difference between 22% crit chance and 37% crit chance is actually fairly minor damage wise same with the Crit Damage increase.
But lets say if I decided to swap all those Celestial Stats out for lets say Rabid
My Condition damage will go up by 300, but I’ll lose 300 Power, and i’ll also lose a whole lot of Crit Damage for a very minor increase on my Condition damage front
What about Soldier’s
Its not a huge loss
I mean you gain a Metric ton of Power by doing it, you lose very little Condition Damage (you’re still sitting at 800 which isn’t bad by any means)
Healing Power drops a bit which kind of sucks, and Crit Chance is non existent with that setup (talking 7% chance) with low crit damage
Carrion I wouldn’t use simply cause it doesn’t have toughness though
Apothecary I can’t use because it has no Power what so ever.
I was thinking more about combining pieces of gear, like cleric, soldier and carrion in 1 setup. Because celestial itself is surprisingly powerful when it comes to crit damage, but I’m still not entirely convinced whether GS attacks aren’t too slow to really benefit from 22% crit chance. I may be completely wrong though.
One last question – assuming that the crit chance is worth it, have you considered using the Superior Sigil of Perception instead of Bloodlust, for extra ~ 10% crit chance, or is it again not enough to justify dropping 250 power?
250 Power outweighs 250 Precision by a metric ton.
One last question – assuming that the crit chance is worth it, have you considered using the Superior Sigil of Perception instead of Bloodlust, for extra ~ 10% crit chance, or is it again not enough to justify dropping 250 power?
At 1531 power, an extra 250 power is a 16% increase in direct damage.
The build starts with 36% crit chance. At 83% crit damage, that’s a 1+(.5+.83)*.36 = 147.9% base damage.
250 precision would increase crit chance to (1586+250-916)/21 + 4 = 48%. At 83% crit damage, that’s 1+(.5+.83)*.48 = 163.8% base damage.
163.8 / 147.9 = 1.1075, or just shy of a 11% increase in direct damage, or about 2/3rds as effective as +250 power.
Your calculation is wrong. at 1531 power, your atk is 2531, so 250 more power=2781, it will only increase 10% in direct damage but NOT 16%.
So 250 Precision is a little bit better in this case.
One last question – assuming that the crit chance is worth it, have you considered using the Superior Sigil of Perception instead of Bloodlust, for extra ~ 10% crit chance, or is it again not enough to justify dropping 250 power?
At 1531 power, an extra 250 power is a 16% increase in direct damage.
The build starts with 36% crit chance. At 83% crit damage, that’s a 1+(.5+.83)*.36 = 147.9% base damage.
250 precision would increase crit chance to (1586+250-916)/21 + 4 = 48%. At 83% crit damage, that’s 1+(.5+.83)*.48 = 163.8% base damage.
163.8 / 147.9 = 1.1075, or just shy of a 11% increase in direct damage, or about 2/3rds as effective as +250 power.
His calculation was fine. Attack isn’t actually a useful stat. Attack is power + weapon strength but the damage formula is power * weapon strength. It’s never used anywhere.
The more I play the build the better I become at timing my interrupts the easier I time I have at taking enemies down.
Even if I miss an interrupt with Technobabble, that ability is so bloody powerful that even without confusion going off it can win fights.
5 Second Daze is just scary long in PvP, I ended up fighting quite a few people today and it was just a slaughter left and right, Even classes that sometimes give me trouble (Skull Crack Warrior for example) I ate pretty easily, I fought some more Elementalist who I felt really bad for, standard D/D setup that most seem to run, Everytime he’d go to cast he’d eat an interrupt and get 5 stacks of Confusion, Which means he can continue to attack an take damage or switch to Water and get rid of it….Which means he was basically constantly on the defense against the Setup.
Perplexity Runes honestly do need an ICD on that 6 ability, I actually feel a bit OPed with it.
i feel like the rune is fine if technobabble got nerfed… without that, rangers only have access to 2 interrupts, and 2 second dazes which is fine
The more I play the build the better I become at timing my interrupts the easier I time I have at taking enemies down.
Even if I miss an interrupt with Technobabble, that ability is so bloody powerful that even without confusion going off it can win fights.
5 Second Daze is just scary long in PvP, I ended up fighting quite a few people today and it was just a slaughter left and right, Even classes that sometimes give me trouble (Skull Crack Warrior for example) I ate pretty easily, I fought some more Elementalist who I felt really bad for, standard D/D setup that most seem to run, Everytime he’d go to cast he’d eat an interrupt and get 5 stacks of Confusion, Which means he can continue to attack an take damage or switch to Water and get rid of it….Which means he was basically constantly on the defense against the Setup.
Perplexity Runes honestly do need an ICD on that 6 ability, I actually feel a bit OPed with it.
i feel like the rune is fine if technobabble got nerfed… without that, rangers only have access to 2 interrupts, and 2 second dazes which is fine
I doubt they’d nerf Technobabble, Look at PI, only reason it got nerfed was cause of Mesmer’s and Engineer’s
<whistles> Patiently waiting for footage of this in action.
My plan is to make a video this weekend if I can get enough fights, I’ve had quite a few good ones so far, and I didn’t have Fraps going, which kind of makes me sad..
Why dont you move 10pts from skirmishing to marksmanship, you’re losing confusion damage if daze/stun is increased. Trait spotter so you get more precision, power and condition duration.
Also, would you consider longbow over shortbow? The Point Blank Shot has a shorter cooldown than the Concussion Shot. (Maybe rampagers longbow with earth sigil, you can afford to lose some defensive stats with the stealth, you’ll have 41% chance to crit with plenty of bleeds and high crit dmg)
(edited by kiwituatara.6053)
At this point, i’m trying to decide which is actually stronger, the 5 Stacks of Confusion, or the 5 Second Daze, because most of the time, It seems like the 5 Second Daze is whats killing people the most.
Longbow might work, I’ll have to check that out
Feels like the crit damage is a wasted stat with this setup.
82% is quite high but you’re only critting every 3rd hit. Makes the bleeds on crit less effective too.
Fury on Swap helps
When you maul some warrior in the face for 5k damage then apply 15 stacks of bleeds and 13 stacks of Confusion, its pretty funny.
Esp when those Bleeds are ticcing for almost 100 a pop
Fury on Swap helps
When you maul some warrior in the face for 5k damage then apply 15 stacks of bleeds and 13 stacks of Confusion, its pretty funny.
Esp when those Bleeds are ticcing for almost 100 a pop
what? sry i’m a bit lost… does maul apply 15 stack bleeding? o.O and 13 confusion? or I misunderstood?
(edited by Kjeldoran.3849)
Fury on Swap helps
When you maul some warrior in the face for 5k damage then apply 15 stacks of bleeds and 13 stacks of Confusion, its pretty funny.
Esp when those Bleeds are ticcing for almost 100 a pop
what? sry i’m a bit lost… does maul apply 15 stack bleeding? o.O and 13 confusion? or I misunderstood?
Maul 5k dmg. 15 stacks of bleeds with shortbow flanking, 13 stacks of confusion from carefully timed interrupts.
Good stuff Xsorus
Video of the Build in Action.
From 4 minutes – music from Fairy Tail ?
I just leveled my Ranger to 80 using zerk all the way. I tried this last night and love the additional seconds of survivability in a zerg/roam and chasing down runners.
I went full cleric build with perplexity.
I don’t have all the ascended trinkets yet (except for amulet, I bought rare zerk ring/acc and that’s what I’m running with along with zerk weapons.
Do you recommend a different set of trinkets/weps while waiting for the ascended stuff?
Video of the Build in Action.
mmm… not bad not bad… but i have few more questions:
1) why go fo 1500 power when you can go for full condition damage?
2) why troll unguent if you get around 500 healing power? Heal as One has a better coeffient (1.0 against troll unguent which is 0.12: this mean you get 500 more hp from heal as one)
3) why greatsword? i can understand the great utility tool… but …condi damage? how can a build based on condition get advantage from using a raw damage weapon? maybe sword/torch is better… what do you think?
4) “soften the fall” ? xd i thought that those skills where for jumping puzzles not for competitive pvp… why not to put on shared anguish? or expertise training (considerating you are using spiders with poisons)?
5)i miss something or there is a lack of cond remover? "emphatic bons procs every 10 sec so it isn’t enough to resist… maybe signet of renewal at place of SotW? i don’t think rangers have anough condition removers :<
Anyway this build looks really interesting but i think there is much more to do, keep it up
1. Because Shortbow and Greatsword are pretty awful without Power. If I bother to get 25 stacks of Bloodlust before had i actually have 1700+ Power. Just depends on how lazy I am.
2. TU heals for 913 a second for 10 seconds. Basically a 9130 Point Heal, Heal as One heals for 7041. It also has a longer cast time and trust me, that does make a difference.
3. Block that interrupts (Does 5 Stacks of Confusion) and a Stun/Daze that can also interrupt and do 5 stacks of Confusion.
4. Oh my friend, You’re not thinking of all the lovely things you can do. You can jump off cliffs with people chasing, If anyone follows and doesn’t have the trait, you can turn around and kill them, I actually live because of that Trait in that video. Thief jumps off after me and lands into the Muddy terrain giving me breathing room (Also anyone else notice the bug where I got 5 stacks of Confusion when he interrupted me, Only thieves can do it, its some bug with Perplexity Rune, still haven’t figure it out yet)
5. EB is usually enough, If you’re fighting someone you know who is going to dish out a ton of Condition Removal (like in a duel) yea, putting SoR in place of SoTW is recommended
So what armour or mix of armours would you recommend because the celestial is kind of hard to get?
Celestial isn’t hard to get, Its just time consuming to get, and not in a hard way..
Weapons – Stardust and Crystal Guardian are the ones you want, Stardust is dirt cheap while Crystal Guardian is a bit more expensive, you can farm for it though which isn’t that bad.
Armor, you just need 2 pieces of Celestial, and you’ll be making it.
Jewelry you can use Laurels to buy some, or Craft it just like the armor, Ancient Karka Shell is an option if you have that also, all ya need is the Gem in that case.
It took me 25 Charged Quartz Crystals to make my current setup, That’s 25 days basically to make it if you buy the rings with Laurels (which require 40 total + 500 WvW badges)
1. Because Shortbow and Greatsword are pretty awful without Power. If I bother to get 25 stacks of Bloodlust before had i actually have 1700+ Power. Just depends on how lazy I am.
2. TU heals for 913 a second for 10 seconds. Basically a 9130 Point Heal, Heal as One heals for 7041. It also has a longer cast time and trust me, that does make a difference.
3. Block that interrupts (Does 5 Stacks of Confusion) and a Stun/Daze that can also interrupt and do 5 stacks of Confusion.
4. Oh my friend, You’re not thinking of all the lovely things you can do. You can jump off cliffs with people chasing, If anyone follows and doesn’t have the trait, you can turn around and kill them, I actually live because of that Trait in that video. Thief jumps off after me and lands into the Muddy terrain giving me breathing room (Also anyone else notice the bug where I got 5 stacks of Confusion when he interrupted me, Only thieves can do it, its some bug with Perplexity Rune, still haven’t figure it out yet)
5. EB is usually enough, If you’re fighting someone you know who is going to dish out a ton of Condition Removal (like in a duel) yea, putting SoR in place of SoTW is recommended
mmm ok man you are right but i can’t still accept “soften the fall” as a necessary trait :< also i’m not sure EB is enough to face another condition build (and if you are talking about 1vs1 or 5vs5 condi builds everywhere) even if togheter with SoR… but i suppose this is a common ranger problem
ps: i have a little request… can someone link me a stantard spirit build? It’s really hard to admit… i killed tons of those builds and i’ve never finded the basic model (only some variation on youtube) maybe because i’m not really interested in this build… but i wan’t to give it a try at least for Hearth of the Mists XD sry but i don’t want to open a thread only for a so stupid question thank you
You never disappoint Xsorus
Added to the compilation thread!
1. Because Shortbow and Greatsword are pretty awful without Power. If I bother to get 25 stacks of Bloodlust before had i actually have 1700+ Power. Just depends on how lazy I am.
2. TU heals for 913 a second for 10 seconds. Basically a 9130 Point Heal, Heal as One heals for 7041. It also has a longer cast time and trust me, that does make a difference.
3. Block that interrupts (Does 5 Stacks of Confusion) and a Stun/Daze that can also interrupt and do 5 stacks of Confusion.
4. Oh my friend, You’re not thinking of all the lovely things you can do. You can jump off cliffs with people chasing, If anyone follows and doesn’t have the trait, you can turn around and kill them, I actually live because of that Trait in that video. Thief jumps off after me and lands into the Muddy terrain giving me breathing room (Also anyone else notice the bug where I got 5 stacks of Confusion when he interrupted me, Only thieves can do it, its some bug with Perplexity Rune, still haven’t figure it out yet)
5. EB is usually enough, If you’re fighting someone you know who is going to dish out a ton of Condition Removal (like in a duel) yea, putting SoR in place of SoTW is recommendedmmm ok man you are right but i can’t still accept “soften the fall” as a necessary trait :< also i’m not sure EB is enough to face another condition build (and if you are talking about 1vs1 or 5vs5 condi builds everywhere) even if togheter with SoR… but i suppose this is a common ranger problem
ps: i have a little request… can someone link me a stantard spirit build? It’s really hard to admit… i killed tons of those builds and i’ve never finded the basic model (only some variation on youtube) maybe because i’m not really interested in this build… but i wan’t to give it a try at least for Hearth of the Mists XD sry but i don’t want to open a thread only for a so stupid question
thank you
Standard Spirit build appears to be 10/0/30/30/0 with Carrion or Rabid or Apothecary Armor.
Probably depends on if you’re in SPvP or World vs World, I see very few if any Spirit Rangers actually roaming in World vs World though, build just doesn’t work the same.
As for how I fight Condition Builds, CCing them to death.
hey, what about to put 2 different spiders (those 2 which give stun 2sec on next skill use) in order to get 2 more possible interrupts and more cc over enemy?
ò.ò what happen if you put on your gear 4x major rune of perplexity + 2x superior sune of perplexity? 40% proc chance every 15 sec or (20% proc chance every 15 sec) x2 ?
(edited by Kjeldoran.3849)
hey, what about to put 2 different spiders (those 2 which give stun 2sec on next skill use) in order to get 2 more possible interrupts and more cc over enemy?
ò.ò what happen if you put on your gear 4x major rune of perplexity + 2x superior sune of perplexity? 40% proc chance every 15 sec or (20% proc chance every 15 sec) x2 ?
The Stun Spider is actually an Immobilize and its not bad, Its just doesn’t increase with Malicious Training, so its just a 2 second one. I actually just prefer the extra poison to be honest.
I’ve actually not checked out the 2 Superior’s, That’d be interesting if they nerf the 6 point and it works.
hey, what about to put 2 different spiders (those 2 which give stun 2sec on next skill use) in order to get 2 more possible interrupts and more cc over enemy?
ò.ò what happen if you put on your gear 4x major rune of perplexity + 2x superior sune of perplexity? 40% proc chance every 15 sec or (20% proc chance every 15 sec) x2 ?
no. its pointless, you’ll have the same thing except “Causes 10 seconds of Confusion on interrupt.”
20% proc chance every 15 sec will not double since its on the (4)th rune on both major and superior
30% confusion duration for both mix and full superior.
Love your builds keep up the great videos.
If only the torment on heal runes didnt have a CD we could healing spring people to death ;(.
Love your builds keep up the great videos.
If only the torment on heal runes didnt have a CD we could healing spring people to death ;(.
Ya know, I never did think about that…kitten I wish i would of got to try and see if that worked..
All did was replace my existing runes and kept my build th he same. I have to say I am having so much more fun with this rune setup in wvw. 1 v1 they melt or run away wondering to themselves " wtf just happened!". Im in full celestial armor and accessories and use either a LB/AXE TORCH or SB. With over 1k condi, and high crit.
I wish my ranger was asura just to see how strong this could be. I’m just happy these runes Aren’t as expensive as the devinity runes I wanted.
You should be awarded a GOLD STAR for best music mix I’ve seen on video so far.
Also nice game play, them rune’s are bit over the top it will take Anet few months to nerf them.
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