Ranger Skills and Traits Clarifications/Fixes

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

I figured we could use an area for listing (and correcting) incorrect tooltips for ranger skills and traits as well as any undocumented interactions between skills/traits.

I’ll try to keep track of the thread and update the OP to try to keep it current.


  • Greatsword: Maul
    • Hits at the end of the cast, so you can cast it with your target out of range and then run in range before the end of the cast time and it will still hit your target.
  • Greatsword: Swoop
    • If you have no target and auto-target is disabled, Swoop will leap you 1,100 range in the direction you are facing
    • The tooltip for Swoop displays more damage than it actually does.
      • This is a result of the tooltip using a power coefficient of 1.4 when the actual power coefficient for Swoop is 1.0
  • Greatsword: Counterattack
    • If the foe(s) whose attacks you are blocking are not within melee range of you, you will continue to block their attacks with Counterattack until it is finished channeling.
    • If a single foe whose attacks you are blocking comes within melee range, even if those attacks are “ranged”, then you will stop blocking with Counterattack and kick that foe as described in the tooltip.
  • Greatsword: Crippling Throw
    • This is a channeled ability that is canceled if you move
  • Greatsword: Hilt Bash
    • Your pet will do +50% damage with their next attack regardless of whether you hit a target with the daze/stun portion of this skill.

  • Longbow: Long Range Shot
    • The actual time per shot is 1.25s, not the 0.75s stated on the tooltip.
  • Longbow: Rapid Fire
    • If you begin channeling this skill while your target is visible and your target then stealths, this attack will continue to channel and hit your target.
    • Even though this skill is channeled, you can move while channeling it without canceling it.

  • Shortbow: Crossfire
    • To inflict the bleed from your target’s side, you must be at least 30 degrees to the side of your target.
  • Shortbow: Quick Shot
    • While being immobilized prevents you from performing a dodge roll and Quick Shot from retreating backwards, you still gain the evasion from casting Quick Shot while immobilized.
  • Shortbow: Crippling Shot
    • Even when [i]Crippling Shot[/u] doesn’t hit a target, your pet still gains Bloodthirst for 12s seconds (next 3 attacks inflict Bleeding).
    • The duration of the bleeds your pet inflicts with this skill is increased by 50% by the trait Malicious Training.
  • Shortbow: Concussion Shot
    • To inflict the stun from your target’s side, you must be at least 90 degrees to the side of your target

  • Main-Hand Axe: Splitblade
    • Throws 5 axes that can each act as a projectile finisher … works well with a fire combo field to apply up to 5 bleeds as well as burning.
  • Main-Hand Axe: Winter’s Bite
    • Even when [i]Winter’s Bite[/u] doesn’t hit a target, your pet still gains Expose Opening for 15 seconds (next attack causes Weakness for 10s)
      • The tooltip for Expose Opening wrongfully says 150% damage
    • The duration of the weakness your pet inflicts with this skill is increased by 50% by the trait Malicious Training.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

  • Off-Hand Axe: Whirling Defense
    • This is a channeled ability that is canceled if you move
    • Reflects projectiles (tooltip only says “blocks”)
      • Will not reflect projectiles if your foe is inside the “bubble” created by your Whirling Defense

  • Dagger: Stalker’s Strike
    • While being immobilized prevents you from performing a dodge roll, you still gain the evasion from casting Stalker’s Strike while immobilized.

  • Horn: Hunter’s Call
    • If you cast this skill while your target is visible and your target then stealths, this attack will continue to hit your target.
    • While it will continue to hit stealthed targets, hits from Hunter’s Call require the ranger to maintain line-of-sight to the target similar to if the Ranger was shooting projectiles at the target

  • Spear: Evasive Strike
    • Suffers from “animation locking”: you are unable to control your movement nor dodge roll while this skill is being used (i.e. during the animation)
  • Spear: Dart
    • Using this skill grants your pet Swiftness for 5 seconds.

  • Heal: Healing Spring
    • Pulses once every 3 seconds with each pulse applying regeneration and removing conditions
  • Heal: Troll Unguent
    • Troll Unguent can not be removed from you (nor your pet) by boon removal or any other method.

  • Downed Skill: Lick Wounds
    • This will revive a dead pet to full health, but will not heal an injured pet.
    • This means you have a better chance of being revived if your pet is died than you do if your pet is still alive but heavily injured.
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

  • Utility: Sharpening Stone
    • Sharpening Stone can be activated in the middle of casting/channeling another skill
    • Applies a bleed per hit, so 5 auto-attacks would apply it. Similarly, 5 hits from Longbow’s Rapid Fire would apply it.
    • Functions uniquely with Longbow’s Barrage which hits in “waves”. The first “wave” will only apply the bleed to 1 target but the rest of the waves will apply the remaining 4 charges of Sharpening Stone to all targets hits so it can apply 5 bleeds to one target and 4 bleeds to up to 4 other targets by using [Sharpening Stone] -> [Barrage]
    • When used with Main-Hand Axe’s Splitblade, all 5 charges of Sharpening Stone will be consumed but only 1 additional bleed will be inflicted and only by the rightmost of the 5 axes thrown by Splitblade
  • Utility: Muddy Terrain
    • Pulses 11 times: Once initially and then once per 2 seconds for its 20 second duration.
  • Utility: Lightning Reflexes
    • Unlike most stun breaks, it will be disabled for a short time after getting knockdown.
    • While being immobilized prevents you from performing a dodge roll and Lightning Reflexes from rolling backwards, you still gain the evasion from casting Lightning Reflexes while immobilized.
  • Utility: Spike Trap
    • It immobilizes for 1 second the foe that triggered it
    • Bug: Spike Trap traited with Trapper’s Expertise only pulses once, contrary to what the skill description currently states.
  • Utility: Viper’s Nest
    • Pulses 3 times; once on trigger and once per second for 2 seconds.
  • Utility: Search and Rescue
    • Can be used even if your pet is dead, though a dead pet rezzes allies at half its normal speed
    • Increases pet movement speed by 25% while under the effects of this shout, 10s duration. (from dec 14 patch notes)
  • Utility: Sick ’Em
    • Cannot be used without a valid targeted enemy
    • This skill will end if you order your pet to use an ability, attack a different target, heel, or swap
    • This skill will end if the target becomes invisible or downed
    • Using Sick ’Em when your pet is too far from the target will result in the pet doing nothing and you won’t even get the “Your Pet is too far from that target” message.
  • Utility: Guard
    • This also grants 10s of Stealth and Protection to your Pet
    • Your pet will stop guarding the position if you run too far away (~3,000 range)
  • Utility: Signet of the Hunt
    • This will give your pet the Signet of the Hunt effect for 10 seconds and renew every 10 seconds if your pet is close enough to you (range ???)
    • On activating the signet, your pet receives Attack of Opportunity for 16 minutes and 40 seconds, which increases the damage of its next attack by 50%.
    • The Attack of Opportunity does not stack with other sources such as Greatswor’d Hilt Bash and the trait Moment of Clarity
  • Utility: Signet of Renewal
    • The passive effect also applies to your pet, i.e. it will remove 1 condition every 10 seconds from your pet as well.
  • Utility: Signet of Stone
    • At level 80, the passive effect gives +180 toughness to the Ranger and +180 toughness to the Ranger’s pet.
  • Utility: Signet of the Wild
    • The passive regeneration may revive a fallen pet mid-battle, but pets with more health take longer to revive in this manner.
    • Activating the signet increases pet damage by about 25% and provides it with 12 seconds of Stability
    • Activating the signet when you have the trait Signet of the Beastmaster prevents you from interacting with objectsas it is considered a transformation.
      • Being unable to interact with objects prevents you from picking up environmental weapons, stomping downed hostile players, reviving downed friendly allies, and carrying bundles (i.e. wasp in swamp fractal)

  • Elite: Spirit of Nature – Nature’s Renewal
    • The AOE healing provided by [i]Nature’s Renewal[/u] does not increase with your healing power.

  • Utility Type: Spirit
    • Spirits pulse a 6 second buff every 3 seconds in a ~1,000 radius circle that prioritizes players over pets/NPCs/siege.
    • Utility Spirits appear to have a base hp of 2,500 (misterdevious.6482)
      • Note: this could use some more testing! Recommend going to mists with steady weapons to test this.
  • Utility Type: Trap
    • Untriggered traps can not be seen by enemy players in PvP
    • Traps last on the ground for more than 5 minutes unless you cast another of the same type of trap (i.e. spike trap twice)
      • Exception: Flame Trap appears to only last on the ground for 90 seconds.
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

  • Trait: Beastmaster’s Bond
    • This trait has an internal cooldown (value unknown)
  • Trait: Malicious Training
    • Gives your pet +50% condition duration on conditions they apply
    • This trait is only active when your pet is in combat
  • Trait: Companion’s Might
    • Only provides Might when the Ranger crits (not their pet)
    • Provides 1 stack of Might for 1 second
  • Trait: Tail Wind
    • Provides 5 seconds of Swiftness
    • This trait can be triggered, while in combat, by:
      • Normal weapon swap
      • Going to the surface of the water and underwater
      • Picking up and putting down an object/bundle
  • Trait: Furious Grip
    • Provides 5 seconds of Fury
    • This trait can be triggered, while in combat, by:
      • Normal weapon swap
      • Going to the surface of the water and underwater
      • Picking up and putting down an object/bundle
  • Trait: Trapper’s Expertise
    • Thrown range for traps is 600
  • Trait: Expertise Training
    • Gives your pet +350 condition damage at level 80.
    • This trait is only active when your pet is in combat
  • Trait: Hunter’s Tactics
    • To gain the +10% damage, you must be at least 30 degrees to the side of your target (same as Shortbow’s Crossfire)
  • Trait: Vigorous Renewal
    • When used with Heal as One or Troll Unguent, this provides 5 seconds of Vigor upon successfully casting the heal.
    • When used with Healing Spring, this provides 3 seconds of Vigor per pulse of Healing Spring (pulses once every 3 seconds).
      • It will provide these 3 seconds of Vigor to allies as well who receive regen from the pulses of your Healing Spring
  • Trait: Off-Hand Training
    • Increases Throw Torch from 900 to 1200.
    • Increases Bonfire Radius despite the description saying 120 for both (try both from overhead view).
    • Does not increase Stalker’s Strike.
    • Increases Crippling Talon from 900 to 1200.
    • Increases Path of Scars from 900 to 1200.
    • Does not increase Whirling Defense radius (why???).
    • Increases Hunter’s Call from 900 to 1200.
    • Not sure about Call of the Wild… untraited it says Radius 600, Range 600. Traited it no longer says Radius at all and just says Range 750 (but probably Radius 750).
  • Trait: Barkskin
    • The damage reduction effect triggers individually for pet and ranger
    • The damage reduction stacks additively with protection (33%) and frost armor (10%) for a total of up to 73% damage reduction with all three.
  • Trait: Concentration Training
    • Increases the duration of boons applied by your pet by 50%
    • This trait is only active when your pet is in combat
  • Trait: Fortifying Bond
  • Trait: Enlargement
    • This trait has an internal cooldown (value unknown)
  • Trait: Commanding Voice
    • Pet skills (F2) recharge 20% faster
  • Trait: Compassion Training
    • Gives your pet +350 healing at level 80
    • This trait is only active when your pet is in combat
  • Trait: Natural Healing
    • Provides natural regeneration to both the Ranger’s pet and the Ranger
    • Only active during combat
    • There is no UI icon indicating when it is active … you will only ever see the healing numbers pop up off the Ranger and the Ranger’s pet.
    • The healing on the Ranger’s pet is not increased by the trait Compassion Training
    • The healing on the Ranger is increased by the trait Compassion Training (increases from 133 every 2 seconds to 177 every 2 seconds)
    • Bug: Having Natural Healing and Armorfish out results in no Regen for the Ranger, only the pet.
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

  • Pet F2 Skill: Jaguar – Stalk
    • The Jaguar will not break stealth when it attacks. The stealth will last the full 6 seconds.
    • The Jaguar has a 100% crit chance while stealthed.

  • General: Pets and Entering Combat
    • The ranger entering combat does not enter the ranger’s pet into combat.
    • The ranger’s pet entering combat does enter the ranger into combat.
  • General: Pet attacks
    • Ranger pets can not move while performing their attack animation, so they can miss a target simply because it is moving.
  • General: Pet F2 skills
    • Pressing F2 does not instantly command the pet to perform the skill. Instead, it puts the skill in queue for the pet to perform after their current action is complete.
    • This can currently be circumvented by telling your pet to “Heel” (F3) right before pressing F2 as F3 does interrupt the pet’s current action
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: AlexRD.7914

AlexRD.7914

Please don’t do this. What if ANET sees a skill that wasn’t supposed to be working like (COUGH EMPATHIC BOND COUGH) it should be and they are going to f (COUGH PET SWAP CD RESET COUGH) ix it.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: jubskie.3152

jubskie.3152

adding to compilation thread

Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

Please don’t do this. What if ANET sees a skill that wasn’t supposed to be working like (COUGH EMPATHIC BOND COUGH) it should be and they are going to f (COUGH PET SWAP CD RESET COUGH) ix it.

Or … they may notice something that isn’t pairing right, working correct, etc. and fix it.
Or … they’ll notice completely wrong tooltips and fix them.
Or … they’ll notice the information we would like to have on tooltips and fix them.

I’m not one for hiding information because we’re afraid how it will be used by the people who have better access to that information anyways.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: AlexRD.7914

AlexRD.7914

Please don’t do this. What if ANET sees a skill that wasn’t supposed to be working like (COUGH EMPATHIC BOND COUGH) it should be and they are going to f (COUGH PET SWAP CD RESET COUGH) ix it.

Or … they may notice something that isn’t pairing right, working correct, etc. and fix it.
Or … they’ll notice completely wrong tooltips and fix them.
Or … they’ll notice the information we would like to have on tooltips and fix them.

I’m not one for hiding information because we’re afraid how it will be used by the people who have better access to that information anyways.

You must be fun in parties

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Valerith.6512

Valerith.6512

You can use sword’s 2 and 3 skill, dagger’s 4 skill, shortbow’s 3 skill and Lightning Reflexes to evade while being immobilized (dodge doesn’t work while you are immobilized).
Trait that gives vigor while using heal works for every healing spring’s pulse.
Whirling Defense doesn’t reflect projectiles when your foe is inside bubble.
When you chase your enemy and both of you have the same movement speed, if you try to stun him with hilt bash (gs 5) you will probably miss, even if you can still hit him with autoattack, because it’s animation roots you for a while.

[SHN]
Blacktide

Ranger Skills and Traits Clarifications/Fixes

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Posted by: jubskie.3152

jubskie.3152

  • Utility: Sharpening Stone
    • Applies a bleed per hit, so 5 auto-attacks would apply it. Similarly, 5 hits from Ra*b*id Fire would apply it.
    • Functions uniquely with Longbow’s Barrage which hits in “waves”, so it can apply 5 bleeds to up to 5 targets by using [Sharpening Stone] -> [Barrage]
  1. Typo on Rapid Fire
  2. Can you confirm my testing with Barrage and SS? I’ve tried on the 3 lined up golems and only the mid golem got all 5 stacks, while the 2 side golems only got 4 stacks of bleed each
Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Hey, cool list. I’ll be sure to put this in front of the balance team so they can take a look at it!

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Chopps.5047

Chopps.5047

Thanks, Sebrent—you are doing great work. equips warhorn to fight thieves…

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Wanderer.5471

Wanderer.5471

Mainhand axe: splitaxe will consume up to 5 charges of sharpening stone, yet only apply one bleed. A potentially devastating Bug in terms of damage loss, especially with the trait version which you may not realise is active going to waste

Horn: Hunter’s call: despite continuing to attack stealthed enemies, you are required to maintain LoS as if you were attacking with a projectile weapon.

Sword: you are rooted in place during the second and third phases of the auto-attack.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: ferret.9275

ferret.9275

Sword: you are rooted in place during the second and third phases of the auto-attack.

Wrong.

Part 2 of the chain, kick your foe crippling them for a short time. Range 400 (you lunge at your foe. hardly rooted here)

Part 3 of the chain, slash your foe. range 130.

Try turning auto attack off it’s a whole different story.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

Let’s keep it up, guys and gals! We’ve got a nice list here and I’m sure there is more we could add to it!

Coefficient information wouldn’t hurt to add here. If someone wants to beat me to it, please feel free.


You can use sword’s 2 and 3 skill, dagger’s 4 skill, shortbow’s 3 skill and Lightning Reflexes to evade while being immobilized (dodge doesn’t work while you are immobilized).
Trait that gives vigor while using heal works for every healing spring’s pulse.
Whirling Defense doesn’t reflect projectiles when your foe is inside bubble.
When you chase your enemy and both of you have the same movement speed, if you try to stun him with hilt bash (gs 5) you will probably miss, even if you can still hit him with autoattack, because it’s animation roots you for a while.

Thanks, Valerith. I included all of those except the one about hilt bash as I have not encountered that issue myself (and I love greatsword).

If you can provide me some video proof of play with the current patch then I’ll add it.


  1. Typo on Rapid Fire
  2. Can you confirm my testing with Barrage and SS? I’ve tried on the 3 lined up golems and only the mid golem got all 5 stacks, while the 2 side golems only got 4 stacks of bleed each

Thanks, jubskie. Fixed the typo.

I’ll test again tonight and get back to you. I believe I recall seeing the same but might of chalked it up to “clicking the others too slowly”. I’ll equip a bunch of +bleeding/condition duration and check it out again.


Hey, cool list. I’ll be sure to put this in front of the balance team so they can take a look at it!

Thanks, Robert. As always, your responsiveness is greatly appreciated.


Thanks, Sebrent—you are doing great work. equips warhorn to fight thieves…

Thanks, Chopps. Each of our off-hand weapons as Rangers has something nice for combating thieves. If you want to discuss this further, create a topic and I’ll likely jump in it :-)


Mainhand axe: splitaxe will consume up to 5 charges of sharpening stone, yet only apply one bleed. A potentially devastating Bug in terms of damage loss, especially with the trait version which you may not realise is active going to waste

Horn: Hunter’s call: despite continuing to attack stealthed enemies, you are required to maintain LoS as if you were attacking with a projectile weapon.

Sword: you are rooted in place during the second and third phases of the auto-attack.

Thanks, Wanderer. I added all of these though I reworded the Sword “issues”. Please check that you agree with what I wrote.


Sword: you are rooted in place during the second and third phases of the auto-attack.

Wrong.

Part 2 of the chain, kick your foe crippling them for a short time. Range 400 (you lunge at your foe. hardly rooted here)

Part 3 of the chain, slash your foe. range 130.

Try turning auto attack off it’s a whole different story.

He’s half right ferret. It disables your ability to control your movement during the chain. Also, part three is “Pounce” which is 430. Slash is the first attack.


Thanks all! Let’s get this Ranger community righted and unified so we’re ready when our “bad bugs” are eventually fixed. When that time comes we want to be ready to pounce on it and insert Ranger pets, swords, axes, daggers, torches, and arrows to faces.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: ferret.9275

ferret.9275

My bad.

Didn’t think it looked completely right.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Manekk.6981

Manekk.6981

To clarify even more on vigorous renewal, healing spring will provide any friendly player in your healing spring with vigor not just you, perhaps you all know this but I didn’t notice until recently.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: misterdevious.6482

misterdevious.6482

Guard
Grants 10s of Stealth and Protection to the Pet (Protection duration improved by your boon duration).

Sick ’em
Using this skill when your pet is too far from the target will result in the pet doing nothing and you won’t even get the “Your Pet is too far from that target” message.

Search and Rescue
Increases pet movement speed to 25% while under the effects of this shout, 10s duration. (from dec 14 patch notes)

Crippling Shot
Even when you don’t hit, the pet gains Blood Thirst (next 3 attacks inflict Bleeding), duration 12s.

Winter’s Bite
Even when you don’t hit, the pet gains Expose Opening (next attack causes Weakness for 10s, but it wrongfully says 150% damage), duration 15s.

The duration of the conditions your pet inflict with these skills are improved 50% by Malicious Training.

Spirit of Nature’s Renewal
AoE healing does not increase with your healing power.

Spirits:
Pulse a 6s duration buff every 3 seconds in a ~1000 radius circle that prioritizes players over pets/npcs/siege.
Utility Spirits have 2500 health (my estimate).

(edited by misterdevious.6482)

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Posted by: Sebrent.3625

Sebrent.3625

Thanks. I believe I have added all additions to this point. Please check that I have added yours in a way you find satisfactory. Otherwise, please let me know so I can fix it.

Let’s keep’em coming! :-)

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Boomstin.3460

Boomstin.3460

Or … they may notice something that isn’t pairing right, working correct, etc. and fix it.
Or … they’ll notice completely wrong tooltips and fix them.
Or … they’ll notice the information we would like to have on tooltips and fix them.

Good luck with that. In 7 months the list hasn’t gotten any shorter so i’m sure the next 7 months will be different :P

All is vain.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

Or … they may notice something that isn’t pairing right, working correct, etc. and fix it.
Or … they’ll notice completely wrong tooltips and fix them.
Or … they’ll notice the information we would like to have on tooltips and fix them.

Good luck with that. In 7 months the list hasn’t gotten any shorter so i’m sure the next 7 months will be different :P

Surprise! Another pessimist :-p

Even if the developers don’t make use of this, the community can. It helps other rangers learn more about their class and thus enables them to better make the most of what they have. That alone makes it worth doing this.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Sebrent.3625

Sebrent.3625

I added some links to videos on some more advanced use of the 1H sword’s slash/kick/pounce as well as Hornet String/Monarch Leap and Serpent’s Strike.

I think these are the sorts of videos any aspiring ranger should watch so they can see the true potential of the weapons at the Ranger’s disposal.

If you guys are aware of any other such videos, please bring them to my attention and I’ll include them under the appropriate skill/trait.


<edit>

Also added info about a pet skill … so be thinking about those too please … really anything Ranger related

</edit>
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

Ranger Skills and Traits Clarifications/Fixes

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Posted by: Durzlla.6295

Durzlla.6295

  • Utility: Sharpening Stone
    • Applies a bleed per hit, so 5 auto-attacks would apply it. Similarly, 5 hits from Ra*b*id Fire would apply it.
    • Functions uniquely with Longbow’s Barrage which hits in “waves”, so it can apply 5 bleeds to up to 5 targets by using [Sharpening Stone] -> [Barrage]
  1. Typo on Rapid Fire
  2. Can you confirm my testing with Barrage and SS? I’ve tried on the 3 lined up golems and only the mid golem got all 5 stacks, while the 2 side golems only got 4 stacks of bleed each

Tested Barrage with my friends and the first wave only applies w/e on hit effect to one target ALL OTHER WAVES APPLY ALL ON HIT EFFECTS TO ALL TARGETS HIT BY THE WAVE. I’ve tested this with Sigil of Doom, Thief Venoms, Sharpening Stones etc, only the first wave of attacks applies to one target…

In addition, it doesn’t use up your charges if you miss with barrage, it only uses up a charge if an enemy is actually hit by a wave of barrage.

@Seberent 1H Swords #2 and #3 chain attack (Kick and Pounce respectively) Can be used twice before reseting the chain. Each use of Pounce will apply a stack of might on your pet so you can leap away from your enemy, target them and leap back with the second pounce “charge” and give your pet 2 might.

In addition Kick does not give the amount of leap it says it does, it gives something closer to 200units, pounce however gives a distance greater than it say leaving it more around 500 (keep in mind neither of these numbers are exact, just estimates).

Pounce also gives a stack of might for each enemy hit, up to a cap of 3.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Sebrent.3625

Sebrent.3625

Thanks, Durzlla. I have updated it to reflect your findings. Please double-check that you think what I wrong is sufficient :-)

<edit>

I’m not sure about those ranges. I’ll try to test that tonight too or you (or anyone else) can send me video that clearly shows this and then I’ll add that part.

</edit>
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

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Posted by: Expiatus.4210

Expiatus.4210

Or … they may notice something that isn’t pairing right, working correct, etc. and fix it.
Or … they’ll notice completely wrong tooltips and fix them.
Or … they’ll notice the information we would like to have on tooltips and fix them.

Good luck with that. In 7 months the list hasn’t gotten any shorter so i’m sure the next 7 months will be different :P

“Pessimists are usually right and optimists are usually wrong but all the great changes have been accomplished by optimists.”
? Thomas L. Friedman

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

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Posted by: nagymbear.5280

nagymbear.5280

  • Greatsword: Crippling Throw
    • You cannot move while casting this. You are rooted in place while throwing your greatsword with this skill.
  • Off-Hand Axe: Whirling Defense
    • You are rooted in place while channeling this skill.
    • Reflects projectiles (tooltip only says “blocks”)
      • Will not reflect projectiles if your foe is inside the “bubble” created by your Whirling Defense

Actually these are channeled abilities that cancel on movement. You can tap the movement keys once casting started, but it will put your skill on cooldown, and the effect is cancelled.

I also find it hard sometimes picking up bundles found by my piggies when using shortbow autoattack. Sword autoattack, apart from making it very hard to move out of the chain, applies this to other actions as well i.e. healing, dodging.

I hope you don’t want these to be included in the tooltip though. I don’t want the devs to tell me whats good against thieves, I can find that out, or ask people for their experience. The thread is useful don’t get me wrong, I just don’t want all this info in my tooltips. Though something like, “Channeled ability, cancels on movement” would be nice.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Durzlla.6295

Durzlla.6295

Thanks, Durzlla. I have updated it to reflect your findings. Please double-check that you think what I wrong is sufficient :-)

<edit>
I’m not sure about those ranges. I’ll try to test that tonight too or you (or anyone else) can send me video that clearly shows this and then I’ll add that part.
</edit>

I’m going to double check the pounce one tonight, i will not be able to double check the barrage one until a bit later in the week though (it requires actual players since there are no golems that it will work with).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sebrent.3625

Sebrent.3625

Thanks, nagymbear. I applied your suggested changes to those two weapons’ descriptions. Please take a look and let me know if that is satisfactory :-)

I agree with you that I don’t want big tooltips. I think given how things have gone, that the title of this thread is horribly wrong (ironic, eh?). I’m seeing this thread as more of a location to discuss ranger skills, traits and the things about them that are not only not on tooltips but are “neat tricks”, synergies, etc.

<edit>

Apparently I can change the topic name … up for suggestions (from anyone)

</edit>
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Prysin.8542

Prysin.8542

i am fairly sure that when using Vigorous Renewal and healing spring, you get 5 second on the initial cast, and 3 seconds per pulse…

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: misterdevious.6482

misterdevious.6482

Dart
Activating this skill grants your pet 5s of Swiftness.

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Posted by: Gadzooks.4687

Gadzooks.4687

Im pretty sure the devs all know about these “bugs”. They are the result of not thought out code design, or unfinished, not properly tested game code. Only a couple seem to be something that might be considered “Working as intended”

At this point in the game however, removing them would make the ranger even worse than it already is, which would cause huge lashback for the devs. Kinda sad that ranger is in such a state that we think we need to be silent about “bugs” we have that give us small advantages, in hopes of them not getting fixed. Other classes do this when the bug makes them OP, for rangers it just makes us awful, instead of super awful.

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Posted by: Shiren.9532

Shiren.9532

There are some other traits that could use some improvements in their tool tip, specifically all the traits that boost a pet stat.

  • Trait: Expertise Training
    • Your pet gains 350 condition damage at level 80.
  • Trait: Compassion Training
    • Your pet gains 350 healing power at level 80.
  • Trait: Concentration Training
    • Increases boon durations by 50% (I think at level 80).

It would be difficult to change the trait tool top to encompass all variations of these traits because they scale with level, but one of the bigger problems is that you can’t find these stat boosts on the Pet Management panel unless you are in combat. I have to open the panel to look at their stats mid combat to see how the trait affects my pet at my current level and in the case of ConcentrationTraining I can’t find it at all.

Compassion Training is also unclear on what it does. It says “Pets heal for more.”. When I first saw this I thought it would boost the amount of healing my pet received (most pets don’t have healing skills) it actually boosts the healing power of the pet.

  • Trait: Companion’s Might
    • Grants 1 stack of might for 1 second. Only works on ranger crits (not their pet’s crits).

This trait doesn’t list the amount of might or the duration. It’s also unclear if it procs on the ranger’s crits or the pets crits. I also don’t know if it has an internal cooldown.

  • Trait: Commanding Voice
    • Pet skills (F2) recharge 20% faster.

It currently doesn’t list the 20% reduction, it just says it reduces them.

  • Trait: Natural Healing
    • Heals both you and your pet.

The current description says it only heals the pet. It also appears to be unaffected by healing power boosts such as the warrior healing banner or Compassion Training. I’ve also seen situations where it won’t activate on the pet. There is no UI tool tip to show it happening (like how the passive effects of signet appear on your UI) it’s just a green number which appears without a source.

Honestly if you look through most of the ranger traits and skill tool tips you will find plenty of vague, hidden or incorrect information.

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Posted by: nagymbear.5280

nagymbear.5280

  • Trait: Companion’s Might
    • Grants 1 stack of might for 1 second. Only works on ranger crits (not their pet’s crits).

This… I was thinking about making a tanky condition beast master build that relies on buffing your pet to be awesome, and slowing down the enemy with chills. Bought some nice knight gear with karma, and then I took a look at my pet thinking, surely he will be sitting at 5-7 stacks of might, and saw nothing. Then I looked at the might that was given while I autoattacked some mob. It was pretty frustrating to say the least.

@Sebrent, the tooltips look good.

Since you want this to be a skill/trait discussion thread, I was wondering regarding burning damage. Flame trap states a different damage as bonfire, and I know burning only stacks duration. Which burning damage will be applied if I put 3 different burnings on a target?

And in case of combos, whose condition damage/healing power is applied for the condition/regen granted? The one putting down the combo field, or the one using the combo finisher?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

(edited by nagymbear.5280)

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Posted by: Prysin.8542

Prysin.8542

I think combo field bonuses are determined by the one performing the combo (using the finisher) since the are the ones “activating” the field, not spawning it.

As for flame traps, i do not think it stack damage, however i do believe that you only increase the duration of the first one….
It is possible to test, however it would be faster if the devs told us this straight out, especially since it affects ALL classes, not just us.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Sebrent.3625

Sebrent.3625

I believe I’ve added all the new stuff added. Thanks again all. Please double-check that I got all your corrections and that the description is sufficient.

@Prysin: I tested the Vigorous Healing with Healing Spring and it only gives 3s of Vigor initially as well. You’ll notice when you cast it and stand in it (with no +boon duration) that is counts down 2, 1, 0, 2, 1, 0, 2, 1, 0, … . If it initially gave 5 seconds of Vigor it would count down 4, 3, 2, 4, 3, 2, …

@nagymbear: the reason they say two different values for the burning is because of how many seconds of burning they inflict. The burning damage per second is the same but the total damage is not. Take the 1 second of burning damage from flame trap (328) and multiple that number by the 8 seconds of burning damage from bonfire … 328 * 8 = 2,624 which is how much damage bonfire says it does. That is why you are seeing a discrepancy :-)

Bleeding, Burning, Confusion, and Poison do the same damage per second regardless of the skill inflicting it. The only thing that makes their damage change is your +Condition Damage. If you ever see it change in the middle of combat, it’s because you either gained or lost one or more stacks of might.

Now, obviously this isn’t quite clear, but I’m dog tired, so I’ll either revisit this tomorrow for maybe adding one or more entries for it, or you can feel free to write one and I’ll add it (possibly with some tweaks )

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: MyGWAccount.7325

MyGWAccount.7325

wolf f2 howl needs to be looked at! cant activate it right away after swapping to the pet

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Posted by: Mixy.7358

Mixy.7358

I noticed that the Poison trap doesn’t have a Poison combo field, the Fire trap has a Fire combo field, the Frost trap has a Frost field….why no Poison field?

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Posted by: Chopps.5047

Chopps.5047

I noticed that the Poison trap doesn’t have a Poison combo field, the Fire trap has a Fire combo field, the Frost trap has a Frost field….why no Poison field?

Unless it’s a mistake it could be because they gave a poison field to carrion devourer and murellow pets. I wish storm spirit was a static field and I wish rangers had more reliable access to confusion. But I can wish all day doesn’t mean it’s fair or balanced! It sure would be nice to have even more access to conditions. It would be cool if hilt bash on greatsword gave the enemy 2 stacks of confusion. Either that or buff the hilt bash distance. What was that about wishing?…

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Durzlla.6295

Durzlla.6295

I noticed that the Poison trap doesn’t have a Poison combo field, the Fire trap has a Fire combo field, the Frost trap has a Frost field….why no Poison field?

Probably because its a bunch of vipers and not a poison cloud, not to mention we have plenty f poison fields (I think the most of any prof) to begin with..

That being said I wish our spirits still have a field effect like in beta when traited for natures vengeance…

Sun= fire, frost= frost, storm= air, stone = light (I know, it was weird), elite = water

PS: those spirit fields were WHAT THEY GAVE IN BWE2.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

@Sebrent,

Hey, Malicious Training gives 50% longer conditions applied by pet (at 80), Expertise Training (in wilderness survival) gives the 350 condi damage at 80.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chopps.5047

Chopps.5047

While were on this tooltip journey, I tested Concentration Training yesterday and saw no effect. Anyone confirm this?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Durzlla.6295

Durzlla.6295

While were on this tooltip journey, I tested Concentration Training yesterday and saw no effect. Anyone confirm this?

I used to use Concentration training all the time and it gave the 50%, haven’t been using it recently.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Substance E.4852

Substance E.4852

I noticed that the Poison trap doesn’t have a Poison combo field, the Fire trap has a Fire combo field, the Frost trap has a Frost field….why no Poison field?

Probably because its a bunch of vipers and not a poison cloud, not to mention we have plenty f poison fields (I think the most of any prof) to begin with..

That being said I wish our spirits still have a field effect like in beta when traited for natures vengeance…

Sun= fire, frost= frost, storm= air, stone = light (I know, it was weird), elite = water

PS: those spirit fields were WHAT THEY GAVE IN BWE2.

Well that would be useful and give us something to bring to the table in WvW combat so that won’t happen…

Connection error(s) detected. Retrying…

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Posted by: Sebrent.3625

Sebrent.3625

Whoops. Thanks, Durzlla. I fixed that. Told you I was dog tired ;-)

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Taku.6352

Taku.6352

wolf f2 howl needs to be looked at! cant activate it right away after swapping to the pet

You can activate it but your pet will run to your current target and then start the skill.

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Posted by: Valerith.6512

Valerith.6512

Crossfire/ Concussion Shot
Your foe starts bleeding when you are ~30° aside from where he is facing. Concussion Shot’s stun starts working on 90° and more.

[SHN]
Blacktide

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Posted by: roadkill.3749

roadkill.3749

Crossfire/ Concussion Shot
Your foe starts bleeding when you are ~30° aside from where he is facing. Concussion Shot’s stun starts working on 90° and more.

Really? Can anyone confirm this?

Dedicated Seafarer’s Rest player
member of Circle of Nine

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Posted by: Dojo.1867

Dojo.1867

The classes and their skills are just at a horrible state. This is the result of not having adressed anyone on fixing this stuff over months. They just ignored it or people that have to do other stuff were told to “just do it if you find the time” (which they ccouldn’t find).

Their balaning/class fixing mentality is horrible. They were released unfinished and they didn’t improve it at all since then. This is really pathetic if you consider that they announced the game as an esport title but I accepted it now since a few months. I am playing the game semi actively (because otherwise I would get too frustrated about that exact thing) and wait if they one day change their priorities.

God job with the thread though. I am too tired to go through the billion bugs. A list isn’t even necessary. Takes like 10 second to stumble across the first wrong desciption or bugged skill if you play the game and pay some attention to it. Really poor quality management there.

This is something that even low budget f2p games take for granted because it is such a basic thing to assure this quality standard. Not for gw2 dev team I guess…

(edited by Dojo.1867)

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Posted by: Sebrent.3625

Sebrent.3625

Thanks, Valerith. I’ve added the info for Crossfire and Concussion Shot for now. If anyone would like to put in some testing time for that, it’d be appreciated. Else, I’ll put it on my backlog of things to do.


@Dojo: I too an aggravated with some of the balancing. Being killed while I’m wearing full exotic/ascended knight’s gear and w/ 20 points in Wilderness survival (I had 2.1k toughness) by a solo thief in 1.5 seconds last night made it worse. Watching 3 thieves chase someone down and kill them by simply pressing 2 2 2 2 2 2 2 2 also aggravated me (one ability to do everything). Elementalists having one “good” build that is “too good” also aggravates me. I agree that the quality assurance could be much better … and that is my field (though from a security standpoint for my job) .. though I don’t work at ArenaNet so I don’t know the environment. I do know that from company to company things can vary from awesome (Amazon has a superb environment) to clusterfrak (where I’m at currently is in the middle due to size … constant aggravation after being at Amazon)

That being said…

  • This list is not just for showing bugs/issues/etc.. It is also for getting skill information out there for all Rangers to benefit from
  • Quality control and new content/revenue generation vie for the same resources (employee time). ArenaNet does have to make sure they don’t go in the red, else it will be a bug-free game that shuts down.
    • Note: I have no clue what their financial status is, so please don’t try to read into this as there is nothing to read into
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)