I figured we could use an area for listing (and correcting) incorrect tooltips for ranger skills and traits as well as any undocumented interactions between skills/traits.
I’ll try to keep track of the thread and update the OP to try to keep it current.
- Greatsword: Maul
- Hits at the end of the cast, so you can cast it with your target out of range and then run in range before the end of the cast time and it will still hit your target.
- Greatsword: Swoop
- If you have no target and auto-target is disabled, Swoop will leap you 1,100 range in the direction you are facing
- The tooltip for Swoop displays more damage than it actually does.
- This is a result of the tooltip using a power coefficient of 1.4 when the actual power coefficient for Swoop is 1.0
- Greatsword: Counterattack
- If the foe(s) whose attacks you are blocking are not within melee range of you, you will continue to block their attacks with Counterattack until it is finished channeling.
- If a single foe whose attacks you are blocking comes within melee range, even if those attacks are “ranged”, then you will stop blocking with Counterattack and kick that foe as described in the tooltip.
- Greatsword: Crippling Throw
- This is a channeled ability that is canceled if you move
- Greatsword: Hilt Bash
- Your pet will do +50% damage with their next attack regardless of whether you hit a target with the daze/stun portion of this skill.
- Longbow: Long Range Shot
- The actual time per shot is 1.25s, not the 0.75s stated on the tooltip.
- Longbow: Rapid Fire
- If you begin channeling this skill while your target is visible and your target then stealths, this attack will continue to channel and hit your target.
- Even though this skill is channeled, you can move while channeling it without canceling it.
- Shortbow: Crossfire
- To inflict the bleed from your target’s side, you must be at least 30 degrees to the side of your target.
- Shortbow: Quick Shot
- While being immobilized prevents you from performing a dodge roll and Quick Shot from retreating backwards, you still gain the evasion from casting Quick Shot while immobilized.
- Shortbow: Crippling Shot
- Even when [i]Crippling Shot[/u] doesn’t hit a target, your pet still gains Bloodthirst for 12s seconds (next 3 attacks inflict Bleeding).
- The duration of the bleeds your pet inflicts with this skill is increased by 50% by the trait Malicious Training.
- Shortbow: Concussion Shot
- To inflict the stun from your target’s side, you must be at least 90 degrees to the side of your target
- Main-Hand Axe: Splitblade
- Throws 5 axes that can each act as a projectile finisher … works well with a fire combo field to apply up to 5 bleeds as well as burning.
- Main-Hand Axe: Winter’s Bite
- Even when [i]Winter’s Bite[/u] doesn’t hit a target, your pet still gains Expose Opening for 15 seconds (next attack causes Weakness for 10s)
- The tooltip for Expose Opening wrongfully says 150% damage
- The duration of the weakness your pet inflicts with this skill is increased by 50% by the trait Malicious Training.
- Even when [i]Winter’s Bite[/u] doesn’t hit a target, your pet still gains Expose Opening for 15 seconds (next attack causes Weakness for 10s)
- Sword: Kick
- Suffers from “animation locking”: you are unable to control your movement nor dodge roll while this skill is being used (i.e. during the animation)
- Video highlighting advanced use of Slash, Kick, and Pounce as well as the “animation locking” mentioned above
- Sword: Pounce
- Suffers from “animation locking”: you are unable to control your movement nor dodge roll while this skill is being used (i.e. during the animation)
- Video highlighting advanced use of Slash, Kick, and Pounce as well as the “animation locking” mentioned above
- Sword: Hornet Sting
- While being immobilized prevents you from performing a dodge roll and Hornet Sting from rolling backwards, you still gain the evasion from casting Hornet Sting while immobilized.
- Video Highlighting advanced use of Hornet String, Monarch Leap, and Serpent’s Strike
- Sword: Serpent’s Strike
- While being immobilized prevents you from performing a dodge roll and Serpent’s Strike from rolling around, you still gain the evasion from casting Serpent’s Strike while immobilized.
- Video Highlighting advanced use of Hornet String, Monarch Leap, and Serpent’s Strike
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
(edited by Sebrent.3625)