As their mother, I have to grant them their wish. – Forever Fyonna
Ranger Skills and Traits Clarifications/Fixes
As their mother, I have to grant them their wish. – Forever Fyonna
Added everything posted since my last time saying this :-)
Very nice find on the Tail Wind and Furious Grip. Tested it myself and then had a good laugh.
Also added the information about pets having trouble hitting moving targets (and why) as well as the F2 issue. I included a way to deal with that for those who aren’t as familiar with it. Not how things should be, but when you need that F2 skill “right now”, it helps.
Does anyone know how much Compassion Training increases the healing on the Ranger? I’d love to know and add that info to the list.
I think there might be some kind of cooldown on Tail Wind and Furious Grip. I’ve tried to stack Fury during combat by picking up items (like the rocks in the Volcano Fractal) and after the second one it doesn’t seem to work any more (could just be lazy testing though). In water it appears to be limitless but I didn’t think environmental weapons worked that way (they count as weapon swaps).
As far as compassion training, I don’t think it boosts the ranger’s healing power, just the pet’s. You can see the value in the pet management panel only when you are in combat. Pets have a default 0 healing power (even the pets with heals like the moa and fern hound) but when in combat with the Compassion Training trait their healing power becomes 350 (at level 80).
All of the pet stat boost traits don’t display their amounts unless you are in combat.
(edited by Shiren.9532)
@Durz: Thanks. Please get back to us on what you find.
@Shiren: It is saying it increases how much the trait, Natural Healing, heals the ranger for.
Also, just go to the mists underwater area, pop a shot at the golem every once and a while to stay in combat and keep going to the top and back down.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
@Sebrent
I’d like to rescind my previous comments criticising this thread – I actually think it is a better idea to present the devs with a general clarification list rather than a moan about everything that desperately needs fixing, simply for the fact that it’s probably more likely that they’ll take notice. One thing I would suggest though is to emphasise the issues that need fixing desperately – like the F2 skills, pets missing targets, underpowered longbow and such.
@Sebrent
I’d like to rescind my previous comments criticising this thread – I actually think it is a better idea to present the devs with a general clarification list rather than a moan about everything that desperately needs fixing, simply for the fact that it’s probably more likely that they’ll take notice. One thing I would suggest though is to emphasise the issues that need fixing desperately – like the F2 skills, pets missing targets, underpowered longbow and such.
Appreciate it.
If you see an entry that isn’t there, please write one up or a skeleton of one and I’ll make sure it is added.
I’m not going to add things like “longbow does crap damage” or “pets can’t hut the broadside of a barn” though :-p
I believe I have the entries for the longbow and the pets missing moving targets, but feel free to look and make sure I have it correct.
I’m human so mistakes are inevitable ;-)
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
So I had a look at Compassion Training and Natural Healing in Heart of the Mists. It appears as though Compassion Training (which boosts your pet’s healing power by 350) does increase the amount of health the ranger is healed for by Natural Healing. Without it I was getting ticks of 133 health. With it I was getting ticks of 177 Health.
Oddly enough, it doesn’t appear to boost the healing the pet receives. The pet’s healing ticks always seem to be at 125 even with Compassion Training. I tried taking my Cleric’s Amulet off and this didn’t appear to make a difference either, so I don’t think the heal the pet receives from Natural Healing is boosted by healing power.
Long story short, pet healing power (the only source I know of is the 350 points from Compassion Training) increases the amount healed by Natural Healing ticks on the ranger only.
About Tail Wind and Furious grip. I tested it with cannon balls in Heart of the Mists and it seems like both the Swiftness and the Fury from this trait don’t have a a cooldown, but they do cap at 43/44 seconds (at least using environmental weapons to trigger it during combat). If you try to trigger it when your Fury or Swiftness is at 40 seconds or more, it does nothing.
(edited by Shiren.9532)
Thanks, Shiren. I’ve updated the natural regeneration entry with that information.
I also added an entry for the trait Hunter’s Tactics as I tested it in the mists and it only requires you to be 30 degrees to the side as well (same as shortbow’s crossfire).
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Also, I was testing in the mists:
[Hornet Sting] + [turn 180 degrees] + [Monarch Leap]
vs
[Swoop]
I went over to the set of arches so I had a decent set of “lines” to compare to where I landed. It seems that the sword combo gives you more distance than swoop and on a shorter cooldown. It is just harder to leverage.
Could anyone else please test this and get back to the ranger community? I want to make sure before I add it to the list.
I believe it’s a small difference between 600+600 = 1,200 vs. 1,100.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
(edited by Sebrent.3625)
>>Pressing F2 does not instantly command the pet to perform the skill. Instead, it puts the skill in queue for the pet to perform after their current action is complete.
This can currently be circumvented by telling your pet to “Heel” (F3) right before pressing F2 as F3 does interrupt the pet’s current action<<
Wait. Is this true? Really? If pressing the F3 prior to F2 really fixes this, this will be a (game) life-changing fix.
Maybe I’m dull, but I’ve never noticed this. Thanks!!!!!
Lick Wounds:
Will revive a dead pet to full health, but will not heal an injured pet.
(This means you have a great chance of being revived if your pet died, and a terrible chance if your pet is still alive but heavily injured. Why they choose to reward letting your pet die… I don’t know.)
Off-Hand Training:
Increases Throw Torch from 900 to 1200.
Increases Bonfire Radius despite the description saying 120 for both (try both from overhead view).
Does not increase Stalker’s Strike.
Increases Crippling Talon from 900 to 1200.
Increases Path of Scars from 900 to 1200.
Does not increase Whirling Defense radius (why???).
Increases Hunter’s Call from 900 to 1200.
Not sure about Call of the Wild… untraited it says Radius 600, Range 600. Traited it no longer says Radius at all and just says Range 750 (but probably Radius 750).
Pet F2 Skills
F2 Skills can be used while the pet is Transformed, (tested with PvP Mesmer turning pets into Moas).
bump to front page please.
Oh, this is a fun little tidbit of info… If a Mesmer Moa morphs your Moa pet, the Moa pet actually becomes -stronger- than it originally was, but loses its heal.
As their mother, I have to grant them their wish. – Forever Fyonna
Someone griping about ranger in a non-constructive manner {I’ve heard this before}
How’s spending your time making non-constructive posts working out for you? Resulted in anything of merit?
No? <sarcasm> That’s so surprising </sarcasm> :-p-)
You are very fond of this particular question so let me ask you one from the other side of the fence. How has your fawning over Robert Hrouda worked out for the Ranger community? Resulted in anything of merit?
Aside from him personally being responsible for “fixing” the Black Widow’s health?
Trait: Barkskin the effect triggers individually for pet and ranger an stacks ADDITIVELY with both protection and frost armor which can net up to a 73% damage reduction.
By individually I mean if pet has 25% or less health it gets Barkskin, if ranger has 25% or less he gets Barkskin, the other will not gain the effect until they reach the appropriate health %
This is not true. If Barkskin is up, you only get the damage reduction of Barkskin, and not get anything from Protection. This was tested, and confirmed.
There is a hard cap to damage reduction, like there is a hard cap to run speed. <winks>
You are very fond of this particular question so let me ask you one from the other side of the fence. How has your fawning over Robert Hrouda worked out for the Ranger community? Resulted in anything of merit?
Aside from him personally being responsible for “fixing” the Black Widow’s health?
you do know he is not responsible for ANY balance changes right? Robert Hrouda is a dungeon designer and works on dungeons not profession balance he is just here to talk to us since he happens to play ranger a lot and has ties to pass things to the balance team, like ideas we come up with and things we think might work better, he has no final say in any balance change but having him to talk to is nice. and its even nicer that we can get his opinion about patches before they come out whether they are good are bad and have it be un-bias since he is not talking about something he worked on instead something he played and his personal reactions to playing someone else’s work that affect the class he plays most long before the public gets their hands on it.
and his insight on this next patch coming up has been golden if you all pay attention, we should thank him and keep talking casually with him so we can have a dev to talk to that is willing to say how patches are looking for our class, hell if we scare him off we wont get kitten like we are now
(edited by Criminal.5627)
Trait: Barkskin the effect triggers individually for pet and ranger an stacks ADDITIVELY with both protection and frost armor which can net up to a 73% damage reduction.
By individually I mean if pet has 25% or less health it gets Barkskin, if ranger has 25% or less he gets Barkskin, the other will not gain the effect until they reach the appropriate health %
This is not true. If Barkskin is up, you only get the damage reduction of Barkskin, and not get anything from Protection. This was tested, and confirmed.
There is a hard cap to damage reduction, like there is a hard cap to run speed. <winks>
If this were true then why have there been so many tests proving frost armor and protection stack?
As their mother, I have to grant them their wish. – Forever Fyonna
You are very fond of this particular question so let me ask you one from the other side of the fence. How has your fawning over Robert Hrouda worked out for the Ranger community? Resulted in anything of merit?
Aside from him personally being responsible for “fixing” the Black Widow’s health?
you do know he is not responsible for ANY balance changes right? Robert Hrouda is a dungeon designer and works on dungeons not profession balance he is just here to talk to us since he happens to play ranger a lot and has ties to pass things to the balance team, like ideas we come up with and things we think might work better, he has no final say in any balance change but having him to talk to is nice. and its even nicer that we can get his opinion about patches before they come out whether they are good are bad and have it be un-bias since he is not talking about something he worked on instead something he played and his personal reactions to playing someone else’s work that affect the class he plays most long before the public gets their hands on it.
and his insight on this next patch coming up has been golden if you all pay attention, we should thank him and keep talking casually with him so we can have a dev to talk to that is willing to say how patches are looking for our class, hell if we scare him off we wont get kitten like we are now
Agreed. Although I’d like to point out that he said the next patch is a STEP in the right direction and it WONT fix all of the ranger problems in one patch. Please remember that. I’m gonna have to link this post a few times next week XD
Doing It With Style
www.exg-guild.com
Nice research. Tagging for future reference.
You are very fond of this particular question so let me ask you one from the other side of the fence. How has your fawning over Robert Hrouda worked out for the Ranger community? Resulted in anything of merit?
Aside from him personally being responsible for “fixing” the Black Widow’s health?
you do know he is not responsible for ANY balance changes right? Robert Hrouda is a dungeon designer and works on dungeons not profession balance he is just here to talk to us since he happens to play ranger a lot and has ties to pass things to the balance team, like ideas we come up with and things we think might work better, he has no final say in any balance change but having him to talk to is nice. and its even nicer that we can get his opinion about patches before they come out whether they are good are bad and have it be un-bias since he is not talking about something he worked on instead something he played and his personal reactions to playing someone else’s work that affect the class he plays most long before the public gets their hands on it.
and his insight on this next patch coming up has been golden if you all pay attention, we should thank him and keep talking casually with him so we can have a dev to talk to that is willing to say how patches are looking for our class, hell if we scare him off we wont get kitten like we are nowAgreed. Although I’d like to point out that he said the next patch is a STEP in the right direction and it WONT fix all of the ranger problems in one patch. Please remember that. I’m gonna have to link this post a few times next week XD
Yep. I’m with you on this one.
I also appreciate Robert’s honesty in that it is only a step and not a complete fix. How much can only be seen once we have the patch.
I hate trying to be patient … the emphasis being on “trying”.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Updated with the Lick Wounds and Off-Hand Training entries.
Can someone please confirm or point me to the data that confirms whether barkskin, chill aura, and/or protection stack?
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
you do know he is not responsible for ANY balance changes right?
Thank you for that insight, Criminal, but I think I have a very solid understanding of Robert Hrouda’s purpose on this forum.
you do know he is not responsible for ANY balance changes right?
Thank you for that insight, Criminal, but I think I have a very solid understanding of Robert Hrouda’s purpose on this forum.
to talk to us, read our quarries, pass some things on to the balance team, share select information with us, and be a person when no one else at arenanet dared to show their face in our forums for fear of a major back lash or to find severed rabbit heads on their door step with the note " you failed us" attached or the possibility of death threats from the more crazy rangers? yeah I have a good understanding of why Robert Hrouda is on the ranger forums as well, that and on top of it all he has admitted to playing ranger something really no other dev has done.
having the arena net tag next to them doesn’t make them an evil entity, stop being paranoid and look at them as a human being…. in this case a ranger with a lot of connections and inside information.
and side note to Robert, thank you for the good work you have done! and make sure you bring up the fact we need cool looking legendary bows for our rangers! the flowers and rainbows don’t quite go with the whole Norn ranger look at all… or for that matter any ranger look excluding cultural syvari. we need something that strikes fear or awe into the hearts of our foes, that we then piece with the arrows.
Well said, Criminal.
The only part I disagree with is the legendaries.
Turning your enemy into fertilizer before they are dead is great. Killing them with flowers is as insulting as the butterflies Mesmers kill with. Unicorns is even better, especially since they let out that terrifying unicorn battle cry as you launch them at your foes.
^_^
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Well said, Criminal.
The only part I disagree with is the legendaries.
Turning your enemy into fertilizer before they are dead is great. Killing them with flowers is as insulting as the butterflies Mesmers kill with. Unicorns is even better, especially since they let out that terrifying unicorn battle cry as you launch them at your foes.
^_^
I gotta agree with this… personally i -love- Kudzu and Dreamer (too bad i’m not a fan of short bow).
And it -TOTALLY- fits a norn, they boast all the time!! Your norn could be like “I’m such a man i’m killing my enemies by shooting flower Javelins from my bow!” (yes Kudzu shoots golden Javelins surrounded by flowers at people)
As their mother, I have to grant them their wish. – Forever Fyonna
Trait: Barkskin the effect triggers individually for pet and ranger an stacks ADDITIVELY with both protection and frost armor which can net up to a 73% damage reduction.
By individually I mean if pet has 25% or less health it gets Barkskin, if ranger has 25% or less he gets Barkskin, the other will not gain the effect until they reach the appropriate health %
This is not true. If Barkskin is up, you only get the damage reduction of Barkskin, and not get anything from Protection. This was tested, and confirmed.
There is a hard cap to damage reduction, like there is a hard cap to run speed. <winks>
If this were true then why have there been so many tests proving frost armor and protection stack?
I don’t think you guys, any of you, should post information like this without facts to back it up.
When custom arenas comes, it will be much easier to test stuff like this out to know for sure, and not just speculate.
Just grab a friend and jump in an empty-ish structured match and test it.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Trait: Barkskin the effect triggers individually for pet and ranger an stacks ADDITIVELY with both protection and frost armor which can net up to a 73% damage reduction.
By individually I mean if pet has 25% or less health it gets Barkskin, if ranger has 25% or less he gets Barkskin, the other will not gain the effect until they reach the appropriate health %
This is not true. If Barkskin is up, you only get the damage reduction of Barkskin, and not get anything from Protection. This was tested, and confirmed.
There is a hard cap to damage reduction, like there is a hard cap to run speed. <winks>
If this were true then why have there been so many tests proving frost armor and protection stack?
I don’t think you guys, any of you, should post information like this without facts to back it up.
When custom arenas comes, it will be much easier to test stuff like this out to know for sure, and not just speculate.
It would be easier to test because you could bring steady weapons in without getting totally screwed over when the server fills with people…
But seriously, go to the ele forums if you want their test results they did a TON of them when they first added the frost armor reduces damage thing and it all points to, yes, they do stack additively.
As their mother, I have to grant them their wish. – Forever Fyonna
I’m lazy, Durzlla. Can you please post a link to that? Thanks :-)
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Great read and great post by the op. Looking the list though makes me certain there is no QA team in this game. Or atleast they don’t work with the ranger profession :P
Well, I often find myself thinking that, but I do remember reading in the collector’s book about how their QA actually made bots that would run around the game randomly trying to get stuck. If they got stuck, they’d report in the location with screenshots and information on how they got there.
So they do/did have QA … they just either got minimized/erased or there is simply more stuff they are dealing with than we are aware of.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Any additions to be made to this thread since the patch? The contents in this thread are too good to be buried under the weight of most of the garbage in this sub-forum.
There are definately some changes that ought to be made to the list. Furious Grip and the Swiftness-on-swap trait have cooldowns now, for one thing.
Edited:
Search & Rescue – no longer able to rez dead allies
Signet of Stone – now gives 180 toughness to both the ranger and their pet
Tail Wind – now has an internal cooldown
Furious Grip – now has an internal cooldown
Please post anything you think this thread is missing.
Thanks.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
I’m not sure if this is important to note or not, but Signet of Stone and Protect me both make the Ranger take 0 damage, as opposed to being invulnerable.
This means communing in PvP can still be interrupted. Also, it won’t stop CCs from stopping you from stomping.
Long range shot is still taking 1.25 sec to fire instead of .75 sec like stated in description
Kaze pewpew_80 Elementalist
Fergusons Crossing (Yarr)
I’m not sure if this is important to note or not, but Signet of Stone and Protect me both make the Ranger take 0 damage, as opposed to being invulnerable.
This means communing in PvP can still be interrupted. Also, it won’t stop CCs from stopping you from stomping.
Immune to damage isn’t the same thing as invulnerable.
Immune to damage isn’t the same thing as invulnerable.
Yes, the exact point I’m making. Not sure if it’s important to note or not.
Anyone else notice that pets are now invulnerable for a few seconds when using lick wounds? :O
Doing It With Style
www.exg-guild.com
Anet get rid of “Search and Rescus” trait because you nerfed it completely to be useless. Sorry but pets were lame and can be hit 2 times and die, so why did we need a nerf on search and rescue?
The elite skill spirit is useless and can’t raise fallen allies. So now you make Search and Rescue useless completely. The only good thing about the item was pet rez dead allies or heal when their downed. Rangers already have a useless elite skill not only rezzes npcs and not allies lame. So why nerf a single target rez?
Not like Rangers have unlimited cheat abilities like WvW top profession Thieves. Why do you continue to buff an over powered profession while you continue to nerf a already broken profession like Rangers? Pets are almost useless in Fractals (with defiance or going after npcs when we don’t want them to attack).
Give us another skill to replace it or make it useful again. No need to nerf ability due to WvW. Not like Pet can survive in a battle zerg anyway.
I’ll update the “invulnerability” and “search and rescue” stuff when I get a bit more time. I apparently need to shift some of the information around as we have done such a great job collecting so much that it is again not fitting into the various posts available.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.