A few ideas… Would love to know your thoughts… Pretty much dreaming with these, I know, but it would be great.
Opening Strike - You and your pet cause vulnerability on Opening Strikes. Vulnerability lasts 20% longer.
Enlargement - Use Signet of the Wild when your health drops below 75%. 60s CD.
Predator’s Instinct - Your attacks apply 2s of cripple to foes that are not crippled. No ICD.
Clarion Bond - Reduce durations and CD by 33%, same goes for Call of the Wild.
Alpha Training is deleted and Steady Focus takes its place.
Replacement for Steady Focus; Tiger’s Fury – Gain fury for 5s if you strike an enemy below 75% health. 5s ICD.
Predator’s Onslaught - You and your pet deal 10% more damage to foes with movement impeding conditions and those conditions last 25% longer.
Strider’s Defense – You take 20% less damage from ranged attacks while wielding a melee weapon. Sword skills recharge 20% faster.
Hidden Barbs – Bleed damage is increased by 20%. You gain Sharpening Stone whenever you hit a foe below 75% health. 30s CD.
Hunter’s Tactics – You have +10% critical chance while you are affected by fury.
Light on your Feet – You move 25% faster. You have +20% condition duration while wielding a Short Bow, Shortbow skills recharge 20% faster and pierce.
Most Dangerous Game – You deal 30% more damage to foes below 50% health. You take 20% more damage while you are below 50% health.
Natural Vigor – You regenerate endurance 20% faster and take 50% less damage from falling.
Delete Soften the Fall
Replacement for Soften the Fall; Storm Chaser – Movement impeding conditions expire 25% faster and Whenever you gain one, you gain Swiftness for 5s. 5s ICD.
Expertise Training – Your pet has +20% condition duration and +700 condition damage.
Refined Toxins is Deleted.
Poison Master – Moved to Master tier to replace Refined Toxins – Whenever you or your pet hit with an attack, you apply 1s of poison. Poison Damage is increased by 20%. 1s ICD.
Empathic Bond – You convert 1 condition to a boon for your pet every 5s. Your pet has -20% condition duration.
Replacement for Poison Master; Natural Stride – Whenever you gain swiftness, you also gain super speed and resistance for 2s. 5s ICD.
Rejuvenation – Change to 75% health and increase duration to 8s.
Instinctive Reaction – You convert 5% of Power to Ferocity. You gain 3s of quickness when your health drops below 50%.
Fortifying Bond – Fury, Swiftness, Regeneration & Retaliation get 8s duration, Might gets 10s, all other boons get 4s duration.
Evasive Purity – Cures Crippled, Poison and one other condition.
Windborne Notes – Add 3 might for 10s.
Nature’s Vengeance – Spirits pulse boons, have 100% more health, take 30% less damage, have 100% more passive range, 50% more active range, activate effects on death and recharge 20% faster. Frost = Fury, Sun = 3 Might, Stone = Stability, Storm = Quickness, Water = Resistance, Nature = Aegis.
Invigorating Bond – Whenever your pet gains a boon, nearby allies also gain that boon for half that duration. You are not affected.
Pets get a damage reduction as baseline.
Honed Axes – Gain +150 ferocity for each axe wielded. Axe skills recharge 20% faster. Winter’s Bite is now an AoE and you can move while channeling Whirling Defense.
Traps – Combine these into an Elite Kit. Add an Elite Trap, Smoke Trap, smoke field, blinds and dazes, 60s CD.
Make Camp – Add a survival skill, “You lay a campfire at your location.” …the skill swaps to become… “You instantly return to your camp” 10,000 teleport. 60s CD.
Disrupting Accuracy – Signet skill, Passive: "Whenever you critically hit with an arrow, you daze your target for 1/4s. 5s ICD. Active: Stun your target for 2s. 30s CD.
(edited by Heimskarl Ashfiend.9582)