Ranger in PvE General, not going into PvP for now:
WEAPONS
The variety of weapons is quite alright, I do like how many we can choose from, the fact I don’t like are such as:
- Greatsword: greatly unbuffed the damage for release, it’s a really cool weapon, it just doesn’t pay off to use it versus other weapons.
- Longbow: “auto attack” damage, makes sense the as more range more damage, but short of I don’t think is a good way to go since you can’t be always at 1500, and this weapon is clearly a really strong base when it comes to “all-in-one”, supportive, AoE, survavility, group help.
- As for the rest of weapons, I do really like them, in a side note, 1H-Sword sometimes auto-attacking really don’t work with dodge, you should really check this Arenanet guys.
SPIRITS
They became one of the “nostalgia” GW1 features for me, but not as powerful or useful as they were:
- Their range is short, really short, and the buffs has a “chance” to trigger, this is totally horrible, when I see a warrior putting 2 banners, being immortal and having a buff all the time up, which is better than mine, makes it totally worthless.
- The only one you can say it does a nice job is the Elite Skill, but that’s about it, since it aggro everything around and dies in a couple of seconds.
PETS
I have a really good feeling with them when it comes to solo PvE, but when it comes to dungeons;
- I must disagree with just “you need to command it better!” sorry but this is not a fair point for me and much others anymore, they feel clunky, don’t response well to the command come back, and the worst of it is “I come back to you, but keeping a range from you of 5-10 meters!”, does aggro everything or just pull mobs randomly (like the sparks at Dwayna in Arah…)
- My DPS gets really cutt’d off like 30% (when it’s dead or just calling it all time to not die, or even putting it on “relax mode..”), others say 40% don’t know can be as well dependent on build. I really don’t like this on bosses, like “Giganticus, dwanya priest, CoE bosses…” or any other one that does AoE damage. As much as you want your pet to be near you, is going always to be 5-10 meters away from you as close (as stated before), this makes it get killed, take to much damage, is not viable.
- Why Arenanet didn’t implement like in GW1 to withdraw the pet on your will, why it needs to be a substantial amount of my dps going into it. Some people made really good post about this, as example: give us 25% buff damage if we withdraw the pet! (is just an example), so a good answer will be appreciated.
- Said this: I have absolutely respect for anyone wanting to play with pets, I like it too, just sometimes is totally inconvenient or unnecessary.
ARROWS
Alright, this is the biggest problem of this game when it comes to a ranger, pop-up quickness, shoot arrows, enemies moving, obstructed, miss. Please, what is this, they were not evading, not rolling, not covering damage, not buffing themselves, just moving side to side laughing in my face in WvWvW, and as PvE.. mob runs to next target, I miss half of my shots. This is just to much guys, and I hope you fix this soon enough, I didn’t see an answer for this, and makes me worry a lot.
This are my thoughts guys, I might have some misspelling in English, sorry about that. I just really wanted to share this with everyone, I found my class to be not really complete and a bit left out, which made me quite sad.
Well! Thanks!
EDIT: https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Bug-List/first
(edited by Alur.7510)