After seeing so many ranger (trait) redesign threads popping here and there, I’m trying to encourage people to post their ideas under single post for better readability. Therefore, I’ve modified the thread’s title into something more appropriate. So, feel free to share your suggestions/opinions/whatever concerning ranger traits down below. On to the original post…
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I’ve always felt ranger traits were a bit lacking, so I made my own! After hours of hard work and some wikisurfing it’s finally done. Hope you enjoy!
Few notes before we start:
Don’t pay too much attention on numbers given below. I’m no balance team. Most of the stuff is just op or OP! This is just how I picture the ranger traits should look like. My dream traits you could call them. Moving on…
Shortbow has 1200 range and Longbow 1500 range by default.
Why? Because I prefer bows to slingshots. And also:
Signet passives affect ranger only. Signet actives affect both ranger and pet.
WHY!? Because i hate the current signets. Please continue!
Marksmanship:
Minor Traits:
Adept – Opening Strike: Apply 5 stacks of vulnerability for 5 seconds with your first strike when entering combat. This effect recharges when you kill a foe or reset combat. (10 second cooldown while in combat)
Master – Remorseless: Regain Opening Strikes when you gain stealth or use a heal skill. (Shares cooldown with OS.)
Grandmaster – Sundering Strike: You and your pet deal 5% more damage to vulnerable foes.
Major Traits:
- Steady Focus: Damage increased by 10% when endurance is full.
- Keen Edge: Use Sharpening Stone when your foes health reaches 50%. (45 second cooldown)
- Spotter: Increases precision of nearby allies by up to 150 points.
- Beastmasters Bond: Gain fury and 3 stacks of might for 9 seconds when your pet’s health reaches 50%. Your pet gains retaliation for 5 seconds. (60 seconds cooldown or pet swap)
- Predator’s instinct: Apply 1 second immobilize and 3 stacks of vulnerability for 5 seconds to foes you hit when they are below 25% health (15 second cooldown).
- Signet of the Beastmaster: Passive effects of signets also affect your pet.
- Signet Mastery: Signets recharge 20% faster. Activating a signet grants 3 stacks of might for 15 seconds.
- Piercing Arrows: All arrows pierce targets. Arrows cause 3 seconds of vulnerability.
- Beastmasters Might: You and your pet have 50% chance to grant 5 seconds of might to each other when you attack.
- Favourable Winds: Projectile speed increased by 15%. Damage increased by 10% when hitting foes further than 1200 units away, 5% damage increase otherwise. (Alternative: Eagle Eye: Increases longbow, shortbow and harpoon gun range. + same damage bonuses as above)
- Primal Echoes: Active effects of signets also affect nearby allies. This effect’s duration/intensity is halved on allies.
- Splinter Weapon: Your strikes from behind (100% chance) or from the sides (25% chance) have a chance to fragment on impact damaging your target and adjacent foes. These splinters inflict bleeding and vulnerability for 3 seconds. This effect can trigger maximum of 5 times every 10 seconds.
Skirmishing:
Minor Traits:
Adept – Tail Wind: Gain swiftness when swapping weapons in combat.
Master – Furious Grip: Gain fury when swapping weapons in combat.
Grandmaster – Hunter’s Tactics: Deal 10% more damage while flanking.
Major Traits:
- Sharpened Edges: 66% chance to cause 1s of bleeding on critical hits.
- Trapper’s Defense: Create a spike trap when your health reaches 50%. (60 second cooldown)
- Beastial Fury: Gain 2 seconds of fury and quickness when you are struck by a critical hit. (20 second cooldown)
- Scavenger Strike: Increases critical damage to foes suffering from condition by 10%.
- Natural Stride: You and your pet move 10% faster when affected by swiftness. (Alternative: Gain 1s of vigor whenever you get swiftness)
- Edge of Extinction: Increases damage by 33% while downed. Your pet gains quickness for 5 seconds.
- Trapper’s Expertise: Trap skills are 50% larger and use ground targeting.
- Honed Axes: Your axes increase critical damage by 10%.
- Predatory Season: You apply 2 seconds of fury and swiftness to you and nearby allies on critical hits. (10 second cooldown)
- Quick Draw: Shortbow and longbow skills recharge 20% faster.
- Trap Potency: Conditions caused by traps last twice as long. Traps skills recharge 20% faster.
- Moment of Clarity: Remove a condition from yourself and nearby allies when interrupting a foe. Apply 1 second of quickness to you and nearby allies on successful interrupt.
(edited by Taushullu.6180)