Legendary Ranger, Simon
Ranger with NO PET??
Legendary Ranger, Simon
I would definitely like the option to “stow” my pet until I specifically recall it, similar to the way vanity pets work. Why? Because pets can cause as many problems as they solve. When running through hostile territory, my pet will sometimes decide to pick a fight with a group of mobs that I’m not particularly interested in fighting. This even happens when pets are on “guard”; I assume it is because they don’t follow the same exact path as their master and draw their own aggro. This is particularly noticeable when the ranger takes a “vertical shortcut” (ie, jumps off a rock or cliff) while the pet decides to take the easy route, drawing the attention of every mob in the vicinity. Even flying pets sometimes refuse to fly down vertical drops!
This can be especially painful when you are using one of the sprint buffs and suddenly come to a crawl because your pet is in combat, which puts you in combat as well. Or in particularly crowded zones such as Cursed Shore where designating an errant target for even a second can have your pet running off into the Orrian desert to bring back new friends.
Stowing the pet doesn’t work because it reappears whenever you a) enter combat, b) take damage, c) enter or leave water, or d) sneeze/cough/laugh/cry/….
My pet was useful for most of the game, but I find it very situational in the L80 end-game. For dragons or other champion-level DE’s, they can’t do much to help and usually die very quickly if they try. Bird pets have the quickness buff which is useful, but only when fighting close enough to you to convey the buff and it is a random (not F2-controlled) attack. In WvW pets mainly serve to absorb enemy spam targeting in zerg clashes. I would rather have my pet stay stowed and give me the option to call it immediately to heal me if I go down.
(edited by Ben Hurt.6195)
In GW1 you were able to because your pet was on a skill that you didn’t have to equip but they didn’t make it possible in GW2. I hope they make Stow Pet a toggle that actually stays stowed even when you’re in combat.
lol theres been so many threads about this, why are we repeating ourselves haha, it would be nice to have this. bc even fall damage brings them out.
The Pets are actually very useful and make up for the damage that the Ranger lacks. Unfortunately the AI sucks and they’re broken as hell, so the Ranger is essentially useless right now.
Rangers certainly had this option in GW1. I think it would be interesting to have a different set of function key abilities available with no pet out.
Especially if pets are sometimes a mixed blessing. I doubt a guardian’s virtues have ever pulled a mob they didn’t want to fight.
I wish to see the ability to play without pet though I also highly doubt it. The pet is our class mechanic or at least the biggest part of it. Changing the part of no pet means that certain traits might need to change as well cause they involve you and our pet also perhaps a different class mechanic entirely. In a different mmo they made it so that without pet your dps increased by about 20% that would otherwise have been your pet. If they were to do something like that I think the issues with the lackluster dps would also partially be gone.
I’ll sum it up just for those that don’t like walls of text:
- Pets are our Class Mechanic so small chance we would be able to lose them permanently in a stowaway
- Pets are intertwined with most of our traits and this would have to change if this does happen
- Pets die too easily and never are were they need to be, also their special skill has a tendency of not activiting till it’s too late
- Pets do not dodge roll with you which puts them out of their misery within seconds during some bossfights and even pvp.
- If they allow us to stowaway a pet permanently it means we need a second class mechanic or some sort of increase of dps/armor depending on a weapon for example.
Let’s call the Greatsword mechanic the Tiger and gives increased endurance regen with a passive increase in damage. Just an example!
I would love the option to stow the pet and gain 20% damage during WvW, instead of leaving him on passive or sending him in to a group of enemies to his death.