Hi,
I see many threads complaining about ranger being too overpowered in the sPvP forums, and then i come back to the ranger forums and people are complaining about it being underpowered.
Well, my opinion is that the ranger is in a good place right now with the builds we currently have. We have TPVP viability (which we didn’t have before), and we have two decent meta builds that is Trapper and Beastmaster.
What is OP about the ranger? Well, many people would argue that the pet doing high damage even though we can bunker is overpowered but those people just need to learn how to play, because once you know you can avoid the pets damage it becomes a fight between the ranger enforcing cripple on you, and you evading it and using the terrain to your advantage.
The ranger’s downed state is the strongest one, and we only lose to the warrior if he manages to use vengeance in a duel. One class was going to be the strongest while downed one, it just happens to be us. Not gamebreaking, since we can’t avoid forced stomps. The revive rate is too strong though, i feel a nerf coming that way.
LEASH range, something that has been talked to death. The solution is to remove the pet capability to let the enemy stay in combat while following it. Reducing it will cripple the ranger too much and his usefulness in tournaments.
This goes for PVP, but what about PVE?
Well we all know the problem about PVE, which is pets. They can’t survive on the special conditions that the dungeon provides, so we need AOE damage reduction on pets. Like right now. Same for spirits, spirits should have even higher aoe mitigation.
Buffing the spirits survivability, would increase it’s usefulness in PVE, which will make us useful in dungeons again. 60% vitality doesn’t cut it, because they have no armor at all. It’s like pouring water on a broken bottle.
Some of our weapons are very weak in comparison to our META weapons. The longbow sucks completely. It’s terrible. The damage mostly. Same applies to greatsword, doesn’t make any sense for it to deal less damage then the normal sword.
Buff damage on both longbow and greatsword.
The axe offhand would be useful if it worked like the chieftain (that brings the enemy to you on the way back). And you should be able to move while doing number 5.
Some of our traits are horrible too. Spirits being able to move shouldn’t be a grandmaster trait, that 1s bleed on crit is horrible.
Quality of life improvements please! I want to be able to use more than two specs.
So, tl;dr:
We are in a good place if you choose the correct builds with the correct traits with the correct weapons and utilities. Axe Offhand, Greatsword and Longbow is terrible. Our pets and spirits needs aoe mitigation, and spirits need a buff to their armor.