Rangers are universally hated in PvE
I’ve never been excluded from a group for being a ranger. The only time I’ve seen rangers getting kicked is when there were 3 of them in a dungeon party. The reason he gave was “afraid of low dps output.”
Yeah I’ve not had your problem either. If you’re referring more about dungeon parties, I understand some hesitation at recruiting ‘green rangers’. I play a ranger and hesitate. Rangers are not tanks nor aoe specialists. But their aoe heal is incredibly useful for condition removal and with proper pet management can kite large groups. If you know what your doing and a party still won’t accept you on the simple fact that your a Ranger, their fools. =D
Gamers United Nations [GUN]
Ranger
They are universally hated in PvE because their personal damage is horrid, they have no reasonable group utility, and the pet that does more damage than them mostly does damage to a single target unlike most people in the team and dies much more easily…
They are universally hated in PvE because their personal damage is horrid, they have no reasonable group utility, and the pet that does more damage than them mostly does damage to a single target unlike most people in the team and dies much more easily…
Clearly you’ve never used the new drake. Dat Burst aoe.
I personally haven’t had anyone kick or in any way insult me based on my class choice. so saying “universally hated” is a hilariously absurd overstatement.
PS: Gotta love more of the ranger hate threads. JUST what this forum needed.
From your post history, I see you do play a ranger, which begs the question why you hate them so much. Granted, I would like to see the beta damage numbers return too, but I still think the class is at least viable as it is.
(edited by Ryoki Hokishami.2756)
I’ve got to admit, the class i least want in any of my dungeon groups is the ranger (barring a few circumstances where they would be preferable).
Not that i hate them, just i personally feel other other classes do a better job of anything they’re supposedly good for. I very well could be wrong.
Not that i exclude them from parties, its just when i have one in the party, i sometimes do think “Oh, not a ranger.”
They are universally hated in PvE because their personal damage is horrid, they have no reasonable group utility, and the pet that does more damage than them mostly does damage to a single target unlike most people in the team and dies much more easily…
Clearly you’ve never used the new drake. Dat Burst aoe.
I personally haven’t had anyone kick or in any way insult me based on my class choice. so saying “universally hated” is a hilariously absurd overstatement.
PS: Gotta love more of the ranger hate threads. JUST what this forum needed.
From your post history, I see you do play a ranger, which begs the question why you hate them so much. Granted, I would like to see the beta damage numbers return too, but I still think the class is at least viable as it is.
Burst aoe? For that I’ll bring my mesmer and do 16k aoe bursts every 12 seconds plus confusion. Or, we can bring a warrior guildie and he can burst aoe for 20-30k 100b instead.
I play the ranger because I kitten well earned my HoM pets and would like to put them to some good use, someday. And because I enjoyed playing the GW1 ranger.
You don’t have to brown-nose a class to play it. If you like beiung a cheerleader for your class, have fun. I play 6 lv80’s, different classes, so I’m well aware of where each one stands instead of being blinded by ignorance of what other classes get and thinking my one class is so good.
I’d like it if people I do dungeons with didn’t beg me to bring my mesmer or ele instead of my ranger to Arah. Because sometimes, you want variety and ranger is what I felt like playing that day but it’s a bad class.
They are universally hated in PvE because their personal damage is horrid, they have no reasonable group utility, and the pet that does more damage than them mostly does damage to a single target unlike most people in the team and dies much more easily…
Clearly you’ve never used the new drake. Dat Burst aoe.
I personally haven’t had anyone kick or in any way insult me based on my class choice. so saying “universally hated” is a hilariously absurd overstatement.
PS: Gotta love more of the ranger hate threads. JUST what this forum needed.
From your post history, I see you do play a ranger, which begs the question why you hate them so much. Granted, I would like to see the beta damage numbers return too, but I still think the class is at least viable as it is.
Burst aoe? For that I’ll bring my mesmer and do 16k aoe bursts every 12 seconds plus confusion. Or, we can bring a warrior guildie and he can burst aoe for 20-30k 100b instead.
I play the ranger because I kitten well earned my HoM pets and would like to put them to some good use, someday. And because I enjoyed playing the GW1 ranger.
You don’t have to brown-nose a class to play it. If you like beiung a cheerleader for your class, have fun. I play 6 lv80’s, different classes, so I’m well aware of where each one stands instead of being blinded by ignorance of what other classes get and thinking my one class is so good.
I’d like it if people I do dungeons with didn’t beg me to bring my mesmer or ele instead of my ranger to Arah. Because sometimes, you want variety and ranger is what I felt like playing that day but it’s a bad class.
I’m not blinded though, I see the classes problems, but to say they’re universally hated is just ridiculous.
And in regards to the drake burst, it’s also a blast finisher, which if you time it right, and switch your pet, you can get about 6-8k aoe burst and something useful, like 3×2 stacks of might from a fire field, or area healing from HS.
Granted, that’s also including the ranger’s damage. Now I get that it doesn’t compare to Mes or War, but it’s still a step in right direction.
I never get booted from a dungeon group (only up to Fractals 14 though). The only group I never get into is CoF Path 1 farming. They only want Warriors/Mesmers.
As a matter of fact, most groups appreciate it when I blow my QZ for rezzes and slot Search and Rescue. Or when I kite the boss for a crap long time so others can rez.
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
i don’t know why i just started playing a ranger a few days ago, got to 35 bought some rares and went into AC. the class is actually amazing. you have some many ways to survive and so much mobility. I’m not hitting nearly as much as my other 80s, but i’m not sure if that is due to class failure or the gap between exotic 80s and a 35 in rares.
i haven’t had so much fun in a dungeon ever. i almost never get downed unless i get kitteny or make a stupid mistake.
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
This, absolutely. I’ve never gotten any sort of complaints for being a Ranger, whereas I’ve seen people kicked on multiple occasions for being new to a dungeon.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
This, absolutely. I’ve never gotten any sort of complaints for being a Ranger, whereas I’ve seen people kicked on multiple occasions for being new to a dungeon.
Admittedly though I have received negative feedback in the Jade Maw fractal due to my pet getting targeted all the time. Even my spirits are sometimes targeted. We suffer more from this than mesmers (phantasms and clones) and necromancers (pets) because they can decide not to use minion-summoning abilities, whereas we cannot stow our pet.
Oh yeah that’s just dumb, it makes the fight take so much longer. Jade Maw shouldn’t target pets, and they do need agony resistance.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
I’ve never been kicked from a party for being a Ranger. I fact, I often feel like I make a big difference in dungeons. I have seen a few players write that they don’t want more Rangers in a party, but this is usually because they already have two or three. And there really aren’t as many good Ranger players, as there are bad. I think this comes down to Rangers relying on their pet too much, meaning they aren’t prepared for the pacing of a dungeon. In PvE, the pet can very easily make the Ranger lazy, as it does a lot of the work for you.
Basically, the solution is to show other players how useful the Ranger can be. Even doing something as simple as using Search and Rescue at the right time, knowing when to place down and use your Sprit of Nature, or knowing when to make your bear attack to give everyone some breathing room, can make a huge difference in a dungeon. Letting you pet run around aimlessly until it dies, is wasting the Rangers potential. It’s like a Mesmer who doesn’t use illusions.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
Your “skill” will be better of use on any of the other classes
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
People hate pets. My necromancer is a minion master build and ranger is 30 BM, and almost every dungeon run I’ve ever gone on someone has to kitten about the pets. The pets pull adds, the pets mess up boss tactics, the pets are gimp, on and on and on. Its to the point where I hate even doing dungeons at all. Yes I could just play a different style of necro or ranger but being a pet class is whats fun to me, people shouldn’t have to change just because Anet designed dungeons to unfairly punish anyone with pets, having bosses that 1 hit ko them that they can’t dodge and aoes they can’t get out of. Other classes can do dungeons with non-optimal builds and don’t suffer near the hate that pet classes get =/ I think its just ingrained in peoples minds from years of other mmos that pets=kitten, and anet isn’t helping much with their implementation.
(edited by Relair.1843)
Never been kicked from a party for being a ranger. Though a friend of mine did, and then laughed at them outside of the dungeon because he was the one who started it, and they were right at the end. They kicked him right before the boss of the dungeon, and he laughed at them outside because they screwed themselves out of it. From what I heard the crowd outside didn’t hesitate to call the lot of them idiots.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
Your “skill” will be better of use on any of the other classes
I’ve tried leveling every other class, but for some reason I keep getting drawn back to the ranger.
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
Your “skill” will be better of use on any of the other classes
I’ve tried leveling every other class, but for some reason I keep getting drawn back to the ranger.
That doesn’t mean the class is not terrible compared to the others.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Rangers have one thing that no other class has, a 15 second water field that provides regeneration and condition removal. If you guys know anything about combos (I do hope you do)you can have other classes do blast finishers into your healing spring to perform AoE heals and this can be crucial in fights where your team just took a wallop to the face.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
Your “skill” will be better of use on any of the other classes
I’ve tried leveling every other class, but for some reason I keep getting drawn back to the ranger.
That doesn’t mean the class is not terrible compared to the others.
Of course it doesn’t. The ranger class is friggin terrible. There are so many flaws with it that I sympathize with the developers for not even begin trying to clean this mess.
And yet I love the ranger with all my heart.
Rangers have one thing that no other class has, a 15 second water field that provides regeneration and condition removal. If you guys know anything about combos (I do hope you do)you can have other classes do blast finishers into your healing spring to perform AoE heals and this can be crucial in fights where your team just to a wallop to the face.
I don’t know about your experiences, but I find that other players rarely take advantage of all the fields I throw down in dungeons. I usually run with fire trap, ice trap, and healing spring, and even when I tell them to use my fields before going in they often forget completely.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Rangers have one thing that no other class has, a 15 second water field that provides regeneration and condition removal. If you guys know anything about combos (I do hope you do)you can have other classes do blast finishers into your healing spring to perform AoE heals and this can be crucial in fights where your team just to a wallop to the face.
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
Something i said before, but applies to this.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Rangers have one thing that no other class has, a 15 second water field that provides regeneration and condition removal. If you guys know anything about combos (I do hope you do)you can have other classes do blast finishers into your healing spring to perform AoE heals and this can be crucial in fights where your team just to a wallop to the face.
Not in any dungeon is this useful.
Not in any fractal is this useful.
Dungeons are easy to survive so you go full DPS.
High level fractals have a support cleric guardian for heals and 4 high dps characters to end the fight as fast as possible, a hunter has neither the heals to keep everyone alive nor the DPS.
The only time this is helpful is while pugging lowbies in dungeons. And even then it’s usefulness is just an illusion, your heals rarely save anyone and they don’t make the fight go by faster.
For those of you who are saying you rock with the hunter, I bet your skill would be better put to use on another class.
This post isn’t about flaming hunters, this is a FACT. I don’t play hunters nor do I exclude them from my groups but if you look on gw2lfg you will see MANY posts saying “NO HUNTERS.” Even Elementalists are discriminated against. Mesmers are only useful for power running dungeons. End game fractals is all Guardian/Necro/Engi/Warrior/Thief.
The Hunter class lacks DPS and it lacks burst in dungeons. Any utility it provides is wasted as soon as you get above a certain skill cap.
What is this hunter class you keep going on about, Scoot?
Is it a crafting discipline?
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
I was out ‘farming’ the Straits of Devastation for mats (and map completion) yesterday and came across a ‘Champion Risen’ with an enormous HP and a decent chest.
The resulting battle likely took longer than a full ‘zerg’ that normally happens at these things but my Ranger with the help of an Engineer took it down with barely a scratch.
If I lay down my Bonfire or Healing Spring in front of the Ranged players, they get the benefit of adding Fire to their attacks and the front line gets regeneration. My pets can add boons or remove conditions for the entire group. Not as well as others some may argue but very useful.
I’ve never been excluded because I was a Ranger.
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D
I was out ‘farming’ the Straits of Devastation for mats (and map completion) yesterday and came across a ‘Champion Risen’ with an enormous HP and a decent chest.
The resulting battle likely took longer than a full ‘zerg’ that normally happens at these things but my Ranger with the help of an Engineer took it down with barely a scratch.
If I lay down my Bonfire or Healing Spring in front of the Ranged players, they get the benefit of adding Fire to their attacks and the front line gets regeneration. My pets can add boons or remove conditions for the entire group. Not as well as others some may argue but very useful.
I’ve never been excluded because I was a Ranger.
My Theif can kite around champions ALL day long without getting hit ONCE. Your story has nothing to do with class mechanics.
I was out ‘farming’ the Straits of Devastation for mats (and map completion) yesterday and came across a ‘Champion Risen’ with an enormous HP and a decent chest.
The resulting battle likely took longer than a full ‘zerg’ that normally happens at these things but my Ranger with the help of an Engineer took it down with barely a scratch.
If I lay down my Bonfire or Healing Spring in front of the Ranged players, they get the benefit of adding Fire to their attacks and the front line gets regeneration. My pets can add boons or remove conditions for the entire group. Not as well as others some may argue but very useful.
I’ve never been excluded because I was a Ranger.
My Theif can kite around champions ALL day long without getting hit ONCE. Your story has nothing to do with class mechanics.
Sure it does. The whole idea that we are to ‘squishy’ or can’t provide enough DPS is silly. Almost all the lower level content (outside of dungeons) I can solo while I run across other professions that are downed by the encounters.
While we may only have 1 ‘blast’ finisher (via our Drakes), we have 9 Major and 5 Minor projectile finishers to work with (while less than a Thief(16) and Warrior(11) it still can’t be discounted).
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D
I was out ‘farming’ the Straits of Devastation for mats (and map completion) yesterday and came across a ‘Champion Risen’ with an enormous HP and a decent chest.
The resulting battle likely took longer than a full ‘zerg’ that normally happens at these things but my Ranger with the help of an Engineer took it down with barely a scratch.
If I lay down my Bonfire or Healing Spring in front of the Ranged players, they get the benefit of adding Fire to their attacks and the front line gets regeneration. My pets can add boons or remove conditions for the entire group. Not as well as others some may argue but very useful.
I’ve never been excluded because I was a Ranger.
My Theif can kite around champions ALL day long without getting hit ONCE. Your story has nothing to do with class mechanics.
Sure it does. The whole idea that we are to ‘squishy’ or can’t provide enough DPS is silly. Almost all the lower level content (outside of dungeons) I can solo while I run across other professions that are downed by the encounters.
While we may only have 1 ‘blast’ finisher (via our Drakes), we have 9 Major and 5 Minor projectile finishers to work with (while less than a Thief(16) and Warrior(11) it still can’t be discounted).
To conclude, we are not universally hated or useless. If you feel that way play another class.
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D
Gotta agree with MaRko here, Rangers can solo standard PvE content more easily than other classes thanks to the pet mechanic. Outside of dungeons and PvP, they function very well and will tank mobs for you while you range, trap, and AoE.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Gotta agree with MaRko here, Rangers can solo standard PvE content more easily than other classes thanks to the pet mechanic. Outside of dungeons and PvP, they function very well and will tank mobs for you while you range, trap, and AoE.
Were not talking about solo PvE content, were talking about them getting excluded from group PvE content.
I didn’t think this was so hard to understand? Were not talking about mapping or soloing veteran karkas….
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
This, absolutely. I’ve never gotten any sort of complaints for being a Ranger, whereas I’ve seen people kicked on multiple occasions for being new to a dungeon.
Admittedly though I have received negative feedback in the Jade Maw fractal due to my pet getting targeted all the time. Even my spirits are sometimes targeted. We suffer more from this than mesmers (phantasms and clones) and necromancers (pets) because they can decide not to use minion-summoning abilities, whereas we cannot stow our pet.
A mesmer that doesn’t use illusions just lost 80% of his damage. Believe it or not, illusions are actually a greater proportion of a mesmer’s damage than ranger pets are with rangers.
The only reason mesmers aren’t in the same state as rangers regarding dungeon AoE is because they can more quickly replace illusions.
If Deceptive Evasion (clone on dodge) were taken out, mesmers would be pretty screwed in PvE as that’s their big clone generation tool.
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
Something i said before, but applies to this.
Seems to me this is a problem that is affected by your placement of the field. It’s not a fire-and-forget. Let’s break it down:
- Regeneration
This is the true benefit of the skill, vigor is only gravy. You’ve limited its benefits to forcing allies to stand in it to get the effects from it, which is simply not true. To gain regeneration directly from the skill, allies are only required to stand in it during bursts, which occurs upon activation and every three seconds for 15 seconds. This allows players to move out of the field without being penalized if they can re-enter it before the next pulse. It also allows projectiles to apply regeneration for allies outside of it when they hit a target through it. What this means is placing it between your ranged party members and the target may be less effective than standing in the combo field but does not force them to remain in to receive benefits. The regeneration also uses a high co-efficient from your healing power, making the regeneration granted from the skill capable of exceeding the burst heal from it’s use, and when traited or runed, well exceed the duration of its cool down.
- Vigor
This effect is present when traited and only affects characters that are required to dodge, making it highly desirable for melee roles, while being less effective for ranged. An ally needing vigor is never going to be a reason to use this skill, likewise, vigor isn’t a counter-argument to it. Considering the size of the field, it is safe to dodge to one side, and back again, without leaving its boundaries, while keeping vigor and regeneration.
- Blast Finishers
This is the only real drawback to it is that Rangers lack an on-use blast finisher, however our drakes do have one, and relying on your party for these isn’t difficult or cumbersome, many classes have access to them. However several pets use leap combos, granting your pet extra healing if necessary as well as yourself (Sword and Greatsword both have leaps you are able to use twice during one Healing Spring). These are selfish heals, but very helpful.
To sum it up:
- Ranged classes don’t require vigor as often and can trigger projectile finishers
- Melee classes benefit from vigor and regeneration
- The Ranger has skills that benefit from being close to their target and move away while allowing them to also receive the benefit of projectile finishers (Shortbow and main-hand Axe)
- Melee encounters support dropping it directly on foes
- Ranged encounters encourage stacking to receive benefits
The real question one should ask is:
What is the most effective way to use the skill?
In most encounters the best option is to use it adjacent to your foe. This is because you will always provide a combo field for ranged allies, provide regeneration and vigor for melee allies, and will significantly increase the lifespan of your pet.
During ranged encounters or stationary encounters, having the group stack around it is also very effective. To put it in perspective, during phase 1 of Lupi you can hit the duration cap for regeneration. This passive healing can be very effective during phase 2 to recover from his powerful single target shots if you are unable to avoid them. Anyone that has played Castlevania is instantly reminded of those Medusa heads and how kitten annoying they are.
The issue of it being effective is based upon player skill and recognizing the need to stand in the combo field, much like Time Warp from a Mesmer.
Charlie
Scootabuser.4915I don’t play hunters
I can tell you don’t play Rangers. I can also make the presumption that you don’t understand how the class works, beyond the argument that it is inferior to your Thief because you can kite something as well, or better, than a Ranger. That’s your opinion, and that’s fine. But I know my Ranger can take a punch, my Thief can’t. In this not-so-perfect world with lag, distractions, and interruptions, the inevitable conclusion is that you’re going to get hit. People will go down. Decisions have to be made. Risks are taken.
As for your DPS remarks, Rangers are a sustained, attrition-based class. We have no burst capability beyond Rapid Fire.
Our true power lies in conditions, I don’t know any other class that can maintain burning, poison and over 15 stacks bleeding on foes.
Let’s do the math here, using gear and traits that stack condition damage, a superior sigil to push it above 1500 condition damage, and using condition duration boosts. Weapons are Shortbow, Axe & Torch.
- 84 + (1500*0.1) = 234 dps from poison
- 328 + (1500*.25) = 703 dps from burning
- 42.5 + (1500*.04) = 117.5 dps per stack of bleeding, or 1762.5 at 15 stacks
Grand total: 2699.5 dps*
Total with 25 stacks of Might: 3662 dps**
*this does not include damage from attack skills, pets, traits or utility skills or benefit of Might.
**Might calculated at level 80
Since Throw Torch can only hit one foe and Bonfire unreliable to maintain it, the use of Split Axe and Poison Volley, Crossfire and the trait Piercing Arrows causes the loss of constant burning. Using Quickshot and Crippling Shot with Flame Trap can give you some aoe burning, but not reliably, reducing your area damage. Besides your main target, you are only likely to maintain 10-12 stacks of bleeding. This is due to a number of factors, mostly because your pet does not attack multiple foes and the bonus effect from Crippling Shot will only apply three stacks to one target.
Therefor, this reduces your, for a lack of better term, cleave condition damage to between 1700-2200 dps before might, depending on combo finishers.
Keep in mind these stats do not include your base weapon damage and ignore armor.
MaRko.3165To conclude, we are not universally hated or useless. If you feel that way play another class.
Charlie
Scootabuser.4915I don’t play hunters
I can tell you don’t play Rangers. I can also make the presumption that you don’t understand how the class works, beyond the argument that it is inferior to your Thief because you can kite something as well, or better, than a Ranger. That’s your opinion, and that’s fine. But I know my Ranger can take a punch, my Thief can’t. In this not-so-perfect world with lag, distractions, and interruptions, the inevitable conclusion is that you’re going to get hit. People will go down. Decisions have to be made. Risks are taken.
As for your DPS remarks, Rangers are a sustained, attrition-based class. We have no burst capability beyond Rapid Fire.
Our true power lies in conditions, I don’t know any other class that can maintain burning, poison and over 15 stacks bleeding on foes.
Let’s do the math here, using gear and traits that stack condition damage, a superior sigil to push it above 1500 condition damage, and using condition duration boosts. Weapons are Shortbow, Axe & Torch.
- 84 + (1500*0.1) = 234 dps from poison
- 328 + (1500*.25) = 703 dps from burning
- 42.5 + (1500*.04) = 117.5 dps per stack of bleeding, or 1762.5 at 15 stacks
Grand total: 2699.5 dps*
Total with 25 stacks of Might: 3662 dps***this does not include damage from attack skills, pets, traits or utility skills or benefit of Might.
**Might calculated at level 80Since Throw Torch can only hit one foe and Bonfire unreliable to maintain it, the use of Split Axe and Poison Volley, Crossfire and the trait Piercing Arrows causes the loss of constant burning. Using Quickshot and Crippling Shot with Flame Trap can give you some aoe burning, but not reliably, reducing your area damage. Besides your main target, you are only likely to maintain 10-12 stacks of bleeding. This is due to a number of factors, mostly because your pet does not attack multiple foes and the bonus effect from Crippling Shot will only apply three stacks to one target.
Therefor, this reduces your, for a lack of better term, cleave condition damage to between 1700-2200 dps before might, depending on combo finishers.
Keep in mind these stats do not include your base weapon damage and ignore armor.
MaRko.3165To conclude, we are not universally hated or useless. If you feel that way play another class.
You have concluded that over a long fight a condition based hunter with no condition overlap does slightly less dps then a berserker guardian. Bravo
Only time I’ve been universally hated is when we were racing to finish jade Maw before the reset and it kept targeting my pet xD
I’ve actually gotten a lot of compliments, but that said, I have seen a fair number of statements/posts on GW2LFG saying otherwise.
A fair amount of the “hate” revolves around people who just plain don’t understand the class or aren’t specc’d for the playstyle. Sorry to say it, but when you’re running two bears…you probably aren’t going to be super helpful at all. I have ZERO issues running 2 cats, you just need to learn how to micro your class(the pet) and keep it up. If that means pulling it back for a heal, then do it. Just picking bear and sitting back to pew-pew isn’t helping anyone at all and is just lazy.
I’ve actually had a few 3-4 ranger groups of CoF p1 that destroyed warrior/mes groups in terms of time.
tl;dr: it’s more of a l2p issue for a majority of Ranger players out there(there are definite class issues, but they aren’t as bad as people suggest).
Scootabuser.4915I don’t play hunters
I can tell you don’t play Rangers. I can also make the presumption that you don’t understand how the class works, beyond the argument that it is inferior to your Thief because you can kite something as well, or better, than a Ranger. That’s your opinion, and that’s fine. But I know my Ranger can take a punch, my Thief can’t. In this not-so-perfect world with lag, distractions, and interruptions, the inevitable conclusion is that you’re going to get hit. People will go down. Decisions have to be made. Risks are taken.
As for your DPS remarks, Rangers are a sustained, attrition-based class. We have no burst capability beyond Rapid Fire.
Our true power lies in conditions, I don’t know any other class that can maintain burning, poison and over 15 stacks bleeding on foes.
Let’s do the math here, using gear and traits that stack condition damage, a superior sigil to push it above 1500 condition damage, and using condition duration boosts. Weapons are Shortbow, Axe & Torch.
- 84 + (1500*0.1) = 234 dps from poison
- 328 + (1500*.25) = 703 dps from burning
- 42.5 + (1500*.04) = 117.5 dps per stack of bleeding, or 1762.5 at 15 stacks
Grand total: 2699.5 dps*
Total with 25 stacks of Might: 3662 dps***this does not include damage from attack skills, pets, traits or utility skills or benefit of Might.
**Might calculated at level 80MaRko.3165To conclude, we are not universally hated or useless. If you feel that way play another class.
Engineer can do burning, poison, chill, blind, 15-20+ stacks of bleed, good aoe dmg, and 15-20 stacks of vulnerability with grenades… and yes rangers aren’t hated but they are basically the least desirable class right now.
(edited by AjoraOaks.3659)
This post and certain responses seem like trolling to me. I suggest people stop replying and just let it die to page 2.
~ Ranger
Hate is kind of a strong word. They’re more along the lines of undesirable. Not to mention it’s really hard to come by an excellent Ranger (I feel that way about Thieves too).
Nobody is going to pick a Ranger over a Warrior, Mesmer, Guardian, Thief or Elementalist when it comes to Dungeons.
I have to say I’ve never come across any kind of “discrimination” against ANY class in this game. I run dungeons almost every day, also with strangers, and haven’t seen any of what you describe happen even once.
Generally, I think it doesn’t even work in this game to talk about “class xyz” as a category, because there are so many build possibilities that you don’t know what you are facing anyway. Just because there are popular build choices and stereotypes doesn’t mean that a class is all about them and everybody is playing that way.
As for rangers, everybody seems to expect archers, but I keep running with a very tough melee ranger who does his job just fine. My own mesmer is a staff heavy support/healer build, doesn’t have anything to do with the shatter ones people seem to expect.
So overall, wouldn’t it make more sense to talk about specific builds and their flaws rather than whole classes?
Me is also a ranger, though not a glasscannon-SB-pew-pew-build. I have never experienced during any dungeon-runs (explos) that a profession was looked down upon.
On the other hand, ppl usually like that i am kind of an evasion-tank thats not to easy to bring down, that i still dish out ok dmg, and that my healinspring is perfect for grps and one if not the best heal ingame. Leaping into that (which i usually do) also helps -heals!
What is Ranger benefits you said? Only one skill - Healing Spring?
All can use consumable with far better effect. If you didnt use it - your fail.
But I prefer to take my Elem/Warrior/Guard to inst instead of my Ranger...
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Healing spring was one example. U have a signet which lets you remove all of the grps conditions. U have pets which do AOE-crowd-controls -they help a lot. Traps also r good for AOE-ground-control. Entangle-Elite, another lifesafer for a grp. Spirits -if played right (not many do, most rangers r pew-pew-shortbow-canons, no wonder why they fail), a big plus to the hole grp all the time. Spirit of Nature-Elite. Another great addition…
U might wanna take a look at wiki for rangerskills and traits…
And what? Which consumables heal allies for a good amount like while they stand in healing spring area, and give them a good amount of regen, with a relativ short cooldown, and let u use healing-combos on them? Pls post them here!
U have a signet which lets you remove all of the grps conditions.
Guardian? Necro? And they will not die of it
U have pets which do AOE-crowd-controls -they help a lot.
With crazy cooldown? Warrior, Guardian, Elem, Necro also...
Your spirits also as pets will die in seconds.
No, I will nost anything, but you can google it, sure.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Oh this is one of those discussions where people jump at the chance to say how much better any and all other professions are, mostly notably the one they play.
Rangers are not a bad class. Pets need a bit of work with targeting and what-not, but that’s about it. They’re very good at applying and maintaining DPS and conditions. An experienced ranger can easily compete with the best.
I’ve never been excluded or insulted for being a ranger and I’ve been in quite a few dungeon groups. That’s all I have to say about that.
Frankly, from what i’ve read, the discussion here goes nowhere. Rangers are good, rangers are bad, blablabla. It depends on how you play and what the situation is and how you exploit it. I’m also plaing a ranger full dps longbow/shortbow and frankly i have a good survivability rate. Never once got insults or kicked because i was a ranger. In some cases i’ve survided mora than a guardian or warrior whom were tanking.
The ranger is a good class, for solo Pve or dungeons, you just need to know what and when to do it.