Rapid Fire Rework Suggestion
I approve this idea.
Gives rangers a “sniper” feeling (at long last), gives so much needed burst for PvP and might actually make LongBow Viable.
It will be more of a reward/waste ability – which would make it worthwhile and balanced. Current Rapid fire is … Bad. If you think about it – It’s used only because the whole damage pattern on Longbow is bad designed.
I’m still not sure about blast finisher, though.
+1, although blast finisher seems a bit too strong, guaranteed projectile finisher is good enough for me.
so no stealth tracking any more? this is easy to evade btw…
and where would it blast? lol, on your target?
Guild Leader of Favorable Winds [Wind]
so no stealth tracking any more? this is easy to evade btw…
and where would it blast? lol, on your target?
Kill shot, and any other channel/charge skill tracks as long as it’s cast as/before they stealth, so if the skill were a charge up skill it’d still work the same.
And yeah…. Idk why the kitten it’d be a blast, just make it a 100% projectile finisher
As their mother, I have to grant them their wish. – Forever Fyonna
How about a heavy damaging shot that deal more damage if it interrupts a skill? or deals more damage if your foe is not using a skill?
Nvm adding such a skill instead of rapid fire would just promote auto attacking.
The blast finisher is to give it some sort of group utility and synergy with traps. Currently our traps have very limited synergy with weapon skills, while longbow promotes a very selfish way of playing and is already filled with projectile finishers. I mean, there’s no need of having 4 burning/poison/regeneration stacking finishers in a power weapon, but aoe might/weakness/heal would certainly be much more useful. I know I’d certainly be happier than now seeing a longbow ranger joining me in a dungeon.
The point is also to create an offensive use for Hunter’s Shot and Camouflage other than more auto attacks.
Nvm adding such a skill instead of rapid fire would just promote auto attacking.
If you pay attention to the cast time and the actual damage amount – you’ll see it is an damage increase for trade of being vulnerable and will add a reliable Vuln. Stack of 10 unlike current +1+1+1+1…
I’ll add that current Rapid Fire is the promotion of AutoAttack. And believe me – most of us will like the BOOM! just like most of them will like to dodge and go “HAHA!”.
I’m disappointed now because I don’t remember when did I hit the whole Rapid Fire into people EVER.