Remove AF disappearance when downed!

Remove AF disappearance when downed!

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

I think the regen change was a good quality of life change. I think changing astral force so you can only generate it when you are actually HEALING someone is understandable… What I don’t understand is if this is the case, if Astral Force is going to be gated in this manner, then why do we lose Astral Force when we enter the downed state?

The main reason for this is that the druid, and his/her teammates require full Astral Force in order to enter Celestial form and heal his/her team. When we lose Astral Force on downed AND can’t generate Astral Force when “healing” someone who has full health means that the druid can’t do what it has been designed to do. If a druid is in a team fight, goes down, and gets revived but had 99% Astral Force before going down they now have 0% which means the druid cannot heal him/herself or his/her team. It just doesn’t seem right to me.

(edited by Eurantien.4632)

Remove AF disappearance when downed!

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

Shameless self bump as I highly doubt they will reverse this change and this is the only sensible buff we could get to balance this out imo.

Remove AF disappearance when downed!

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

Agree.

Maybe we could also get more astral force when dealing dmg, than we currently get?
Seeing as we cant get any from making our heals hit full hp targets (i loved collecting it from my pet), getting some more from dealing dmg seems fair to me.

It might also open up some less staff reliance builds.

(edited by Yashuoa.9527)

Remove AF disappearance when downed!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

Im glad someone made a post about this. I was thinking the exact same thing last night. We have more ways to generate af now. We have limited opportunities. Losing af on down never made sense and only feels worse now.

As a side note, its nice to see you back on a team. Excited to see what you and final form do in pro leagues.

Remove AF disappearance when downed!

in Ranger

Posted by: Sol.4310

Sol.4310

This is a pain.

Agreed bumped.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Remove AF disappearance when downed!

in Ranger

Posted by: Eurantien.4632

Eurantien.4632

As a side note, its nice to see you back on a team. Excited to see what you and final form do in pro leagues.

We would feel better if the minority professions in pro league would stop being nerfed. Just got to keep on keepin on though.

Remove AF disappearance when downed!

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

Yeah, astral force is a very strange resource mechanic at the moment (comparatively), and the fact that it gets 100% removed on down is really nonsensical.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Remove AF disappearance when downed!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

As a side note, its nice to see you back on a team. Excited to see what you and final form do in pro leagues.

We would feel better if the minority professions in pro league would stop being nerfed. Just got to keep on keepin on though.

First of all bump!!! Lets keep this visible.

Second, as far as relative power levels. Retaining astral force on down would be huge for us. We should also be able to retain whatever amount of astral force we have. Exit with 80%? Keep 80%. Strong for sure but if none of the other classes are getting shaved then this isnt op. Just my additional 2 cents.

Remove AF disappearance when downed!

in Ranger

Posted by: Storm.6408

Storm.6408

I agree that CF shouldn’t be lost when entering downstate. Its like if a necro lost all of his DS when going down.

Zeromis: Team Final Form

Remove AF disappearance when downed!

in Ranger

Posted by: Scrimschaw.5784

Scrimschaw.5784

I agree that CF shouldn’t be lost when entering downstate. Its like if a necro lost all of his DS when going down.

Honestly, I think it’s even worse. A necromancer already has a larger health pool (plus Shroud, so there is a much wider margin for error), Shroud (re)generates much, much faster, Shroud can be entered before it is 100% filled, and—most importantly for group content—other team members are not relying on the necromancer’s Shroud to stay alive and effective.

A necromancer going down, even losing Shroud, cannot wipe a whole team. A Druid going down and losing CA can (and probably already does).