Sharpen Stone,utility should effect the Pet .

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Sharpen stone needs to effect the pet Also , we lost out on Sharpen stone as a Trait and they made the less effect Sharpen edges effect the pet.

so over all our bleed aplication is down by 5 as a burst but our Sustained bleeds are even which just means our Burst stack of bleeds will never go over 25 unless we trait for Companions might, spike trap and Sharpen edges even then you need Krait runes + Sigil of earth or to keep the bleeds to a average of 15 bleeds sigil of agony.

though im using a LB, Sword+horn to stack Fast bleeds both RF + hunters call + sharpen edges and a lynx cat my bleeds never reach over 22-25 on the Burst , the sustainted bleeds is around 8-12 which is good but burst damage wise a tempory increase of 5-6seconds (+ a extra 10 bleeds on average) isnt that bursty since it takes 6 seconds to deal the damage .

where as if the pet added 5 bleeds from Sharpening stone too , it would scale upto 30 on the burst , considering a Reaper necro can sustain Poison in the 30’s by a simple rotation while sharpen edges+ sharpen stones with RF+Hunters call and pet can only burst up to 30 on a perfect situation then have a long cooldown for Sharpen stones to regain the burst .

so effectively we get 30 burst bleeds for every other RF+hunters call Rotation but in this case Quick draw would be very useful to help maintain 30 bleeds rather than letting it drop back to low levels of 8-12 bleeds.

each class has a way of maintaining high damage stacks like burns/poisons/confusions or even torment if Rev is built to deal torment runes ect these condis can be stacked into the 20’s or 30+ stacks through normal rotations .

while the rangers bleed stacks only maintain at 12 and burst at 25 plus bleed is the weaker of the condis too , in additon to that you can’t maintain bleeds to this level with a torch , sword, off-axe as the bleeds applied by Sharpen edges only lasts 6seconds so the amount is limited even with max bleed Durations.

as we basicly trade bleeds for Sub burns medium stacks of 12-20 if again built for burning with runes and Sun spirit+bonfire+torch throw.

i find it odd that other classes can stack to 30 on good rotations while rangers have to Pull out all the stops just to reach 25 bleeds.

well its a thought for the devs and maybe a simple Balance improvement.

(edited by Zenos Osgorma.2936)

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Guess Anet decided to leave it off the pet when they improved Sharpened Edges and gave us Hidden Barbs. I’d like to see Sharpening Stone affect the Pet anyways. The same goes for Hidden Barbs.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Guess Anet decided to leave it off the pet when they improved Sharpened Edges and gave us Hidden Barbs. I’d like to see Sharpening Stone affect the Pet anyways. The same goes for Hidden Barbs.

The point is that Spike Trap offers just as much bleeding, instantly.
No one’s gonna take Sharpened Edges for PvP. Not even for PvE (since Flame Trap + 2 spirits).

The cooldown on the ability is way too long for the utility to be considered.

“Observe, learn and counter.”

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Really? I read it and saw the point as a proposal for Sharpening Stone to also affect the pet.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Really? I read it and saw the point as a proposal for Sharpening Stone to also affect the pet.

If both you and your pet got the Sharpening Stone effect – the damage would go double beating Spike Trap in DPS.

Which I believe solves the problem and I support the idea.

“Observe, learn and counter.”

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Puck.9612

Puck.9612

Really? I read it and saw the point as a proposal for Sharpening Stone to also affect the pet.

If both you and your pet got the Sharpening Stone effect – the damage would go double beating Spike Trap in DPS.

Which I believe solves the problem and I support the idea.

Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.

Jim Hunter when my other account isn’t suspended

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.

Ranger’s of course. Basically doubling the current damage.
I would fit it into Condi Survival builds for more Fury and Condi removal anytime.
But I don’t because… Spike Trap does a dozen more useful things and deals much more damage. And has the same cooldown. Plus pre-setting it is safe unlike risking to waste Sharpening Stone (shorter duration than cooldown).

“Observe, learn and counter.”

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Zenith.7301

Zenith.7301

To me quite frankly it feels dumb that you need to pay a utility skill just for some extra bleeds with no other side benefit.

A lot of ranger utilities should be completely retooled.

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Compare it to Skale Venom or Spider Venom and you see how bad SS really is.

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Justine.6351

Justine.6351

Each stone charge applying bleed to each foe hit for cleaving/aoe/piercing projectiles would take you further then giving pet 5 more bleeds.

Are you talking spvp or wvw zenos? Cause in wvw I would still take a torch over warhorn. Bonfire is ridiculous and torch throw isn’t shabby either.

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Puck.9612

Puck.9612

Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.

Ranger’s of course. Basically doubling the current damage.
I would fit it into Condi Survival builds for more Fury and Condi removal anytime.
But I don’t because… Spike Trap does a dozen more useful things and deals much more damage. And has the same cooldown. Plus pre-setting it is safe unlike risking to waste Sharpening Stone (shorter duration than cooldown).

I mean… yeah common sense says it should use the rangers condi damage…. but I’m using anet logic here. I could totally see them saying if the pets get 5 bleeds it would be based off of the 0 condi damage the pets have.

Jim Hunter when my other account isn’t suspended

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Justine.6351

Justine.6351

Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.

Ranger’s of course. Basically doubling the current damage.
I would fit it into Condi Survival builds for more Fury and Condi removal anytime.
But I don’t because… Spike Trap does a dozen more useful things and deals much more damage. And has the same cooldown. Plus pre-setting it is safe unlike risking to waste Sharpening Stone (shorter duration than cooldown).

I mean… yeah common sense says it should use the rangers condi damage…. but I’m using anet logic here. I could totally see them saying if the pets get 5 bleeds it would be based off of the 0 condi damage the pets have.

Yes but he is using companion’s might. While it won’t be huge condition dmg it won’t be zero.

Sharpen Stone,utility should effect the Pet .

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.

Ranger’s of course. Basically doubling the current damage.
I would fit it into Condi Survival builds for more Fury and Condi removal anytime.
But I don’t because… Spike Trap does a dozen more useful things and deals much more damage. And has the same cooldown. Plus pre-setting it is safe unlike risking to waste Sharpening Stone (shorter duration than cooldown).

I mean… yeah common sense says it should use the rangers condi damage…. but I’m using anet logic here. I could totally see them saying if the pets get 5 bleeds it would be based off of the 0 condi damage the pets have.

Yes but he is using companion’s might. While it won’t be huge condition dmg it won’t be zero.

that is correct with the right trait set up , Marksman or wilderness, nature , skirmishing

i can share might get the pet to 25 on a burst with RF+horn and add 350 condi to the pet through Expertise training making pet deal out 1050condi damage per crit = bleed and companions might maintains those might stacks between bleeds , but the whole reason for my thread was to point out that SS is weak for a utility that is tied to a GM to be viable without the Gm its worthless and unbalanced.

they way they have set up our trait lines are the pet+ranger are still seperate in terms of traits some are shared but to get the pet to deal any form of strong condi/stacks you need 2 or 3 traits all in different lines and this will not change thust the easy fix is adding pet bleeds to the SS so you can burst or quicky stack bleeds even if you you’re self do not have line of sight .

would be very useful to flush out targets from behind walls or reflect walls ect ect though again they gave us Pet synergy through traits while leaving the Core Utility/skills very reliant on traits and without the traits the Utility is weak / sub-par riddled with longcooldowns.