Sharpened edges is garbage now.
Sounds like you are mixing up keen edge with sharpened edges. Sharpened edges actually got a slight buff (the bleed lasts a little longer).
I do think they need to bring back keen edge though. Either add it to hidden barbs or wilderness knowledge
Your right, sorry. Just got done with a late-night WvW session and wanted to vent
Sharpened Edges got buffed pretty hard too, but keen edge is a big loss for us imo.
Sounds like you are mixing up keen edge with sharpened edges. Sharpened edges actually got a slight buff (the bleed lasts a little longer).
I do think they need to bring back keen edge though. Either add it to hidden barbs or wilderness knowledge
Sharpened Edges also makes it so that your pet ALSO applies bleeds, is it super useful? Meh, that’s debatable, but it’s sure as hell not a nerf.
As for Keen Edges, imo it should be merged into Hidden Barbs, it only makes sense..
As their mother, I have to grant them their wish. – Forever Fyonna
It was initially merged into wilderness knowledge, but yeah perhaps it should be in hidden barbs instead if it was to be brough back.
Sharpened Edges got 50% bleed duration buff. And ofcoarse affects pets aa. Bird anyone?
Some of the people crying for keen edge back were calling it trash before. I find that humorous. It’s not coming back. Ask instead for sharpening stone rework.
It’s on my wishlist that they re-add Keen Edge and pair them with Hidden Barbs. That, or at least rework Sharpening Stone
I mean it has a 45 seconds CD for simply 5 bleeds that have rather low base duration.
They could
- Lower the base CD to something more appropriate (35s? 30s?)
or - Add an additionnal effect – Torment? 5 bleeds + 5 torment – and keep it’s current CD
or - Double the bleeds per hit and keep it’s current CD (so 2 stacks of bleed per hit instead of 1 for a total of 10)
It’s on my wishlist that they re-add Keen Edge and pair them with Hidden Barbs. That, or at least rework Sharpening Stone
I mean it has a 45 seconds CD for simply 5 bleeds that have rather low base duration.
They could
- Lower the base CD to something more appropriate (35s? 30s?)
or- Add an additionnal effect – Torment? 5 bleeds + 5 torment – and keep it’s current CD
or- Double the bleeds per hit and keep it’s current CD (so 2 stacks of bleed per hit instead of 1 for a total of 10)
I would love each stone putting bleed on all foes struck.
It actually works nice for my build with a steady 96% crit chance, but keen edge was quite nice to have as well.
But I can stack 25+ bleeds on my own without keen edge, I don’t know that I really need that thing… might just be extra strength that doesn’t need to be there.
Sounds like you are mixing up keen edge with sharpened edges. Sharpened edges actually got a slight buff (the bleed lasts a little longer).
I do think they need to bring back keen edge though. Either add it to hidden barbs or wilderness knowledge
Sharpened Edges also makes it so that your pet ALSO applies bleeds, is it super useful? Meh, that’s debatable, but it’s sure as hell not a nerf.
As for Keen Edges, imo it should be merged into Hidden Barbs, it only makes sense..
I’ve been thinking about which trait I would like it to be merged with a lot, and after lots of thought, I have come to this exact conclusion; merge it with Hidden Barbs lol.
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Maybe it is just me, but I got the feeling Anet was doing so to get condition damagers investing in precision. Conditions are more effective now and made you invest in only one stat (condition damage). To balance it a little, it seems logical to make traits which are rewarding condition damagers take some precision. There are many traits like this.
Maybe it is just me, but I got the feeling Anet was doing so to get condition damagers investing in precision. Conditions are more effective now and made you invest in only one stat (condition damage). To balance it a little, it seems logical to make traits which are rewarding condition damagers take some precision. There are many traits like this.
That only applies to some classes though, others are easily stacking burning, bleeding, even torment with auto attacks and it doesn’t require crit chance or positioning.
Maybe it is just me, but I got the feeling Anet was doing so to get condition damagers investing in precision. Conditions are more effective now and made you invest in only one stat (condition damage). To balance it a little, it seems logical to make traits which are rewarding condition damagers take some precision. There are many traits like this.
That only applies to some classes though, others are easily stacking burning, bleeding, even torment with auto attacks and it doesn’t require crit chance or positioning.
They are able to stack them, that’s right, but also get benefit from crits.
Some examples:
engineer: bleeding on crit, converting prec to condi damage
necromancer: bleeding on crit, converting prec to condi damage
elementalist: burning on crit
mesmer: illusions: bleeding on crit
Just wanted to point out it seems to be a general concept.
(edited by Kodama.6453)
One of my friends made a very good point earlier about keen edge if it were to return, it’d be really cool to have it proc off them having a certain # of bleeds (probably like 5 IMO) than for it to trigger off a health threshold.
As their mother, I have to grant them their wish. – Forever Fyonna
One of my friends made a very good point earlier about keen edge if it were to return, it’d be really cool to have it proc off them having a certain # of bleeds (probably like 5 IMO) than for it to trigger off a health threshold.
I like the idea, it could be added to Hidden Barbs, because it fits the name perfectly. You don’t notice these bleed stacks for some time, but if you got some bleed stacks the wound will spread.
So quick question…
If I throw on superior sigil of Earth, is that 1x bleed? or more, since I’m already traited to cause bleed on crits via marksmanship? (I think any way, I need to double check later tonight or tomorrow)
**Also, does it stack on bleeds caused by the pet?
Sounds like i have some homework !!
p.s. is daze the same as stun?
(edited by doogal.9368)
So quick question…
If I throw on superior sigil of Earth, is that 1x bleed? or more, since I’m already traited to cause bleed on crits via marksmanship? (I think any way, I need to double check later tonight or tomorrow)
**Also, does it stack on bleeds caused by the pet?
Sounds like i have some homework !!p.s. is daze the same as stun?
Both things (sigill and trait) give you the CHANCE to cause bleeding on crit. So there is the possibility to cause 0, 1 or 2 stacks of bleed. I don’t know if the sigill will give your pet the ability to cause bleeds too, but I don’t think so.
Daze isn’t the same as stun. A stunned enemy isn’t able to move or use skills (except skills without cast time and stun breakers), a dazed enemy is able to move, but can’t use skills anymore (agin except skills without cast time and stun breakers).
p.s. is daze the same as stun?
no as noted above.
However, ranger trait Moment of Clarity covers both as rangers have both on greatsword hiltbash and shortbow concussion shot.
One of my friends made a very good point earlier about keen edge if it were to return, it’d be really cool to have it proc off them having a certain # of bleeds (probably like 5 IMO) than for it to trigger off a health threshold.
Great idea
Maguuma