So, after Quickness was beat down with the nerf hammers my normal raw damage longbow build was TERRIBLE, but not wanting to relinquish my beloved longbow i have constructed a condition longbow build, and have had AMAZING success with it, i’ve gone into 2v1s and taken them both out, have cleaved through solo bunkers in a -decent- amount of time (mostly due to tripple KD + KB being OP).
THE BUILD
http://gw2skills.net/editor/?fMAQNAT8fjIVZ2tVmVo2BilCBFo2DOJpz/U0qYVwnI;TsAgyCuo0yolQLrWOtkat6Y0x+DA
NOTE: The link is bad, so copy and paste.
UTILITIES/HEAL
1) Heal as One: The reason i use heal as one is the heal is actually A LOT better than i thought, and due to my rune choice (Adventurer runes) it’s the only logical one, i mean who doesn’t want a free dodge every 20s?
2) Sharpening Stones: Before you grab your pitch forks and yell at me saying it’s awful it has an 83% up time OOC, that means if you’re running to a fight you pop that bad boy and you can double up on that thing (tripple up if they knock you below 75% health) almost immediately into a fight, and with so much condi damage… 10-15 stacks of bleeding HURTS, not to mention if it’s a TEAM FIGHT you can barrage the area and put bleeding on EVERYONE with the first 5-10 barrage strikes.
3) Vipers Nest: Now, i played around with spike trap a lot, but in the end i felt like the on demand poison + physical damage ended up being A LOT more useful. However this is more up to you guys, i personally prefer poison due to the healing destruction and then it also punishes people for standing in the area due to the pulsing damage that you also buff for being high in power.
4) Sun Spirit: Yeah, if you don’t take sun spirit you’re dumb, plain and simple, you can place it out of the way due to being a longbow just granting both you, your 2-3 hyenas, and your team with a chance to burn people. This burning can be brutal, especially since you can also trigger it on an entire team via barrage/piercing arrows (this one takes the stars aligning and isn’t as common so don’t rely on that).
5) Entangle is just a pretty simple elite to take due to taking the wilderness survival trait for sharpening stones, and the fact you’re dealing with condis, not pets/raw damage.
Gear
Now this is a sPvP build (or that’s what i’ve used it in so far since i’m bad at spending my money IG before it gets built up), So i use Carrion, and adventurer runes. As for sigils i use sigil of Doom, because i -really- like poison, and either sigil of smoldering or sigil of energy on my torch. I’d imagine in PvE you could totally use Rabid accessories, but i wouldn’t touch rabid armor with a 10ft pole because then conditions would be a major problem for you, your damage would drop exponentially, and just flat out bad things would happen. The accessories could be useful for the crit chance though to make your decent amount of power more dangerous.
The reason i use the Adventurer runes is simple, not only does it buff the two mains stats i want, but it also gives me more survivability for gaining a dodge when i heal, this has saved me quite often too…
Traits
Keen Edge: The more bleeding you can deal, the better, and the fact this will be a guaranteed 5 stacks of bleeding regardless of your weapon, and it will apply to everyone attacked with the same ATTACK (IE 1 sword cleave = 1 bleed on 3 people and you keep 4 charges).
Piercing Arrows: I personally like this more than Eagle Eye because it allows me to spread my conditions throughout an entire group due to good positioning instead of just increased single target damage, and then AoE KB is just amazing.
Wilderness Knowledge: The more you can use Entanlge and the more you can use Sharpening Stones the better, and there’s nothing else in this section that really appeals to the build.
Hide in Plain Sight: I like disappearing when people CC me, it’s saved me a few times in tPvP due being knocked off a ledge and them not being able to see me and giving up on the chase and turning back to my team.
Bark Skin: Why would i not want a trait that makes both me and my pet(s) become super tanky at low health? Keep in mind that this applies to you and your pet INDIVIDUALLY. IE Pets under 25% health, you’re over 50% only the pet takes 30% less damage and vice versa. Also, it stacks with protection, and 63% damage reduction is absolutely amazing.
Speed Training: Since the change to pet skills this is amazing, makes the CDs on all pets skills reduced by 10%, that means more KDs.
Commanding Voice: This is my personal favorite, because it allows for up to 3 hyena pets to be running around under proper conditions (people not killing your hyena allys). I’ve won so many bunker fights due to getting a quadra knock down on the poor guy and then throwing him away as he finally gets back up via KB shot… it’s just mean…
As their mother, I have to grant them their wish. – Forever Fyonna