-A Collaborative Thread By The Ranger Community-
Ever since the condition damage update I feel like shortbow is probably the the most underwhelming weapon that the ranger has which is sad because it is our only real “ranged” condition damage option. A base range increase to 1,200 would be very nice. A base damage increase of all weapon skills by 10% would really help this weapon fit into a “hybrid” kind of niche.
Crossfire: Inflicts one stack of bleed for 3 seconds when strikeing a foe from behind or the side . . . Considering bleed damage is pathetic this skill is really bad. I would Increase the bleed to 3 stacks for 2 seconds when striking a foe from behind or the side or I would make it so the bleed is applied no matter where the arrow hits.
Cross fire: Maby make it into a chain attack that bleeds every hit regardless of direction but on the 4th hit will cause a few stacks of torment for a few seconds.
Poison Volley: Fire a spread of 5 poison arrows. This is a really great skill that kind of defeats the point of shortbow as you have to be in close combat to use it. I would suggest making this skill a single 900 ranger projectile that that inflicts 5 stacks of poison on hit. This change would make the short bow feel alot more like the ranged weapon it is. (as has been suggested before.)
Poison Volley: A single arrow that inflicts 5 stacks of poison and inflicts a poison field if it strikes from behind or the side."
Poison Volley: Rapidly fire 5 arrows that splinter on impact dealing damage and applying 5s poison around the target, also applies 3s torment if flanking.
Poison Volley: Maby make it so its a single arrow that aoe (250) 5 stacks of poison on hit.
Quick Shot: Fire a quick shot in an evasive retreat. Gain swiftness if shot hit. This is one of the only skills on the shortbow I think is fine. Maby a “pet cripples for 3 seconds on its next attack” kind of thing would be nice but i really dont think its nessary. This skill should be a projectile finisher.
Quick shot: Maby add a “you and your pet gain superspeed for 2 seconds on hit. Projectile Finisher.”
Crippling Shot: Fire an arrow that cripples and adds 1 stack of bleeding to your foe. This is deffintaly one of the most disipointing skills on the shortbow. I would suggest removeing the bleed on hit but allowing to skill to add an additional 3-4 bleeds stacks if the target is moving when struck as a way to help out shortbow bleed stacking.
Crippleing Shot: Still cripples but remove the single bleed on hit and applie 4 stacks of torment for 3 seconds if target is moving while hit.
Crippleing Shot: Increase the Cripple duration from Crippling Shot by 3seconds. Your next 3 attacks inflict Torment if your target has 3 or more conditions on them.
Concussion Shot: Daze your foe with an arrow, stun if strikeing from behind or the side. I think this skill is fine.
Concussion Shot: Keep the same but add a few stacks 2-3 of confusion when striking from behind or the side. Alternatively gives 3-5 stacks of confusion when interrupting a foe.
Concussion Shot: Keep the same but add 1 stack of torment and 1 stack of confusion for 3-4 seconds on hit from behind or the side. Alternatively add 2 stack of confusion and 2 stack of torment for 3-4 seconds on an interrupt.
Concussion shot: Concussive Shot apply daze and confusion (2 stacks for 6s), stun 2 if you hit from the side or behind(+1 confussion stack) . Knock down if foe is disabled (Stun, daze, knockdown.)
Maximum potato: Concussion Shot: Stun your target, based on how far away they are from you.
(900-600 range: 0.5s)
(600-300 range: 1s)
(-300 range: 1.5s)
If anyone else has any suggestions for the Shortbow please post them here. Hopefully the Devs will see it.
(edited by Padra.1678)