Should solar beam cause burn?
Yup, been suggesting this since the reveal. I’d make it a 180 AoE burn for 2s on 3rd pulse.
I think it would be cool if Solar Beam was a unique auto-attack with a charging mechanic where after some amount of hits it flipped into a new stronger attack.
That said, burning on it would definitely be nice, and help staff synergize with condition builds, while doing hardly any extra damage on power builds, since burns only do like 150 base damage now
^ What Heimskarl said.
If they deem burning too powerful on a continuous pulsing skill, they could always add conditions/criterias;
- Target must be Dazed or
- Target must be within 600 range or
- Target must be under the effect of a boon or anything really
I think it would be cool if Solar Beam was a unique auto-attack with a charging mechanic where after some amount of hits it flipped into a new stronger attack.
Ohh, like a unique chain-skill
- 1st chain is the current 3 pulse phase
- 2nd is a slightly stronger 3 pulse phase (more heal, more dmg)
- 3rd is a shot that burns anything in the beam and a small AoE radius and maybe blind any foes that cross the beam while facing you.
Would take about 3-4 seconds to get to the 3rd phase
It should blind from the front and burn from the side/back on the 3rd pulse.
Make it only trigger a condition (or two) IF you heal someone with it.
Adding burning to Solar Beam would be a great addition as I’ve said a few times now.
This is especially useful now that healing power will be stronger with druid. It is far easier to make a condi/support hybrid build than power as condition damage only needs a single stat to be optimal as opposed to three.
Burn on Solar Beam and bleed stacks on Vine Surge would be just enough to make staff synergize well with a settler build and allow the staff to make use of the condi damage on the celestial amulet.
Also any way to make Solar Beam and Sun Spirit a strong combination is a good idea in my book. I wanna make a solar powered burn druid.
(edited by Ehecatl.9172)
Well, it would make sense and offer a damage option.
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”
The real question is do we want staff to be a condition weapon or a power weapon? I really don’t want another half-a weapons like mainhand axe.
Solar beam should cause burn.
Astral wisp’s wisp shouldn’t hurt the person you target but should apply 2 stacks of burning to enemy players it passes through while circling your target, once you cast it the skill changes to “ignite” which gives you the option to detonate it giving 3 stacks of burning to players within 250 range.
Ancestral grace should be a teleport
Vine surge should have some long lasting stacks of poison and bleed added to it
Sublime conversion should keep the healing mechanic but also mirror back confounding bolts
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
Fanciest Charr OCX
Mreow – [HD]
Yes!
1) Staff should have been a hybrid weapon since we already have a power and condi range weapon.
2) Min/max DPS builds won’t take staff so it makes even more sense to not pigeonhole this staff into either condi or power but to make it a hybrid for greater build diversity instead.
3) Staff being a pure power/direct damage weapon currently does not make sense thematically with a Druid imo; vines is what I picture so to add condi to the weapon makes perfect sense to me.
4) Having skill#1 be a burn already ties into the name (Solar beam) and works nicely for boss fights where we will use this skill the most to generate astral force. Having condi for bosses where the damage can ramp up is a win/win situation for generating astral force and doing decent dps on sustained fights.
Lee Oren – Ranger
Eve Oren – Revenant
(edited by Leodon.1564)
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
In terms of logic, it would go hybrid > condi > power > …………………………… healing only (yes, leave it to the forums for someone to even mention this).
Lee Oren – Ranger
Eve Oren – Revenant
It’s also worth noting that adding conditions to staff would provide more synergy with Ancient Seeds as the staff trait causes daze which in turn causes Ancient Seeds to proc and apply bleeds to the target.
The real question is do we want staff to be a condition weapon or a power weapon? I really don’t want another half-a weapons like mainhand axe.
Mainhand axe was traditionally not used mainly because it didn’t fit in with the max dps meta (wether it be condi or power) we currently play in and not because there was anything necessarily wrong with it. (Its used now though in A/T Sinisiter builds because of the damage the build can put out.)
Druid is about losing some DPS for increased support capabilities so to play one, you are already of the accepting mindset that your damage is not going to be top-notch. Wether the weapon is power or condi is not as important in this frame of mind, and its better to have the weapon be a hybrid to support more builds imo.
Lee Oren – Ranger
Eve Oren – Revenant
(edited by Leodon.1564)
…its better to have the weapon be a hybrid to support more builds imo.
Absolutely. Hybrid weapons are so much more diverse in the builds you can make with them because they will work with a large variety of amulets/gear. They only really need to add some burn to #1 and Poison to #2 and it would be enough for a condi build, would also help power builds and healing builds too. It would make Apothecary a viable choice, as it is now, its a total fail. The armor, not the staff… But…
I like the idea of adding burning to the staff 1. Or any condi. I would love to be able to flip to a Shortbow and quickly place some condi to help my team and at any moment be ready to switch back to staff. The synergy would make me ecstatic.
Apothecary’s Armor here I come! xD
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
Because we have no dedicated healing weaponset if you change staff.
We already have more than enough weaponset options if you want to run conditions.
Fanciest Charr OCX
Mreow – [HD]
I like the idea of solar beam burning and maybe skill 2 as well, but traited. Would be fun build to run healing power with condi dmg. Really good suggestion!
No.
We already have enough condi weapons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
Because we have no dedicated healing weaponset if you change staff.
We already have more than enough weaponset options if you want to run conditions.
Wat? We are talking about adding conditions to the staff to make it better, not removing healing.
I’ll say it again there is no point having a Staff that is dedicated to healing only when you have a CAF that is dedicated to healing only, it makes the staff totally redundant. Doing useless damage with your staff so that you can heal is just crazy, it can do both while being balanced.
Honestly, I don’t get why people would not want improvements, Rangers are just masochists I suppose.
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
- Axe
- Dagger
- Shortbow
- Torch
I count 4. This is out of 9 weapons that rangers currently have.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Staff + Sharpened Edges + high crit chance might be considered a condi weapon. Staff auto-attack hits very often and can not be reflected/destroyed.
I just made another topic about this:
http://forum-en.guildwars2.com/forum/professions/ranger/Staff-with-Sharpened-Edges
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
- Axe
- Dagger
- Shortbow
- Torch
I count 4. This is out of 9 weapons that rangers currently have.
So, if Staff had some more condi put on it, we would have 5 of each! Hooray for equality!
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
- Axe
- Dagger
- Shortbow
- Torch
I count 4. This is out of 9 weapons that rangers currently have.
Oh yeah… that 500ish dps that axe bleeds put out if you land every hit on split blade are pretty intimidating. Axe isn’t a condi weapon, it’s just the best choice out of the crappy choices we were provided with.
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
Because we have no dedicated healing weaponset if you change staff.
We already have more than enough weaponset options if you want to run conditions.
Wat? We are talking about adding conditions to the staff to make it better, not removing healing.
I’ll say it again there is no point having a Staff that is dedicated to healing only when you have a CAF that is dedicated to healing only, it makes the staff totally redundant. Doing useless damage with your staff so that you can heal is just crazy, it can do both while being balanced.
Honestly, I don’t get why people would not want improvements, Rangers are just masochists I suppose.
Instead of adding burn, just buff the healing.
CAF is not a weaponset, friend, so your point is pretty irrelevant.
The point of staff is to be a support/utility weapon through heals and soft CC, not to spam conditions.
Fanciest Charr OCX
Mreow – [HD]
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
Because we have no dedicated healing weaponset if you change staff.
We already have more than enough weaponset options if you want to run conditions.
Wat? We are talking about adding conditions to the staff to make it better, not removing healing.
I’ll say it again there is no point having a Staff that is dedicated to healing only when you have a CAF that is dedicated to healing only, it makes the staff totally redundant. Doing useless damage with your staff so that you can heal is just crazy, it can do both while being balanced.
Honestly, I don’t get why people would not want improvements, Rangers are just masochists I suppose.
Instead of adding burn, just buff the healing.
CAF is not a weaponset, friend, so your point is pretty irrelevant.
The point of staff is to be a support/utility weapon through heals and soft CC, not to spam conditions.
Mate, that is just crazy talk. Additional healing will not do anything useful for Druid.
CAF IS a weapon set, mate, it takes up your weapon skills, therefore its a weapon set. If you cannot use a weapon while in that form, its a weapon set. Pretty simple stuff to grasp…
Nobody is talking about spamming conditions, its one burn stack on AA for fsake, like maximum of 400dps, more like 150dps… Which would make Apothecary gear somewhat viable.
Oh, that’s it, not even going to bother anymore… Must be a troll, i mean, just read this entire post… Uuugh.
(edited by Heimskarl Ashfiend.9582)
> Should solar beam cause burn?
No, staff should be a pure healing weapon.
What is the point of that? CAF is pure healing, why would you think having more of the same is a good thing? Insane logic.
Because we have no dedicated healing weaponset if you change staff.
We already have more than enough weaponset options if you want to run conditions.
Wat? We are talking about adding conditions to the staff to make it better, not removing healing.
I’ll say it again there is no point having a Staff that is dedicated to healing only when you have a CAF that is dedicated to healing only, it makes the staff totally redundant. Doing useless damage with your staff so that you can heal is just crazy, it can do both while being balanced.
Honestly, I don’t get why people would not want improvements, Rangers are just masochists I suppose.
Instead of adding burn, just buff the healing.
CAF is not a weaponset, friend, so your point is pretty irrelevant.
The point of staff is to be a support/utility weapon through heals and soft CC, not to spam conditions.
Well the healing coefficients are going up, even if it means base is going down. I really don’t know why you oppose the conditions when they would be extra, nothing is being taken away. Also when you spec into Druid to get your ‘’healing only’’ staff, you get CAF so it shouldn’t be ignored you know. It not being a weapon set doesn’t make it any less about healing (the uptime on that thing is super high too if you use staff). Doesn’t make sense to heal just so you can heal more.
I’m on board adding burning to Solar Beam.
[TLA] Desolation (EU)
In all honesty, I’d like two things:
1. Have Solar Beam and all Druid skills scale entirely based off your armor so that each skill can either off some damage and lots of healing (Clerics) or lots of damage and some healing (Berserker).
2. It would be nice if Solar Beam provided some form of boon, whether regeneration or protection to whomever passes through it.
At the moment the ranger doesn’t really need another weapon that has a weird mix of power and conditions.
> Additional healing will not do anything useful for Druid.
Yes it will, it will heal for more. That’s the point of adding more healing, to heal for more.
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
I salvaged my old apoth build a few months ago when comfortably 1v3ing people in WvW got boring.
> I really don’t know why you oppose the conditions when they would be extra,
There’s no such thing as a free lunch. If you give staff a bunch of unnecessary condis, and allow it to do decent damage, it becomes a hybrid support-condition weapon, rather than the straight support weapon it is supposed to be.
It makes sense to me that a weaponset designed purely for support would do a better job at support that a weaponset that is hybrid support and something else.
For example, axe-torch is better at Condi than shortbow because axe-torch is pure Condi, whereas SB is hybrid.
Fanciest Charr OCX
Mreow – [HD]
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.
Fanciest Charr OCX
Mreow – [HD]
I don’t think Solar Beam should cause burning. I want it to grow flowers instead… for more healing. <3
Will update once Path of Fire releases.
I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.
So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?
So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.
I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.
And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?
So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.
I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.
And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.
It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:
If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.
But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.
Fanciest Charr OCX
Mreow – [HD]
(edited by Vendetta.1958)
agree, imo solar beam should cause burn and the vine surge should cause bleeding (makes thematically a lot of sense, also regarding entangle and it makes functionally a lot of sense for the druid)
burning on beam sounds good, but I don’t know how they would implement it cuz its a channeled skill. either what Heim said, or a chance to burn, 33% chance per pulse comes to mind.
I agree with poison on vine surge, but not bleed.
natural convergence should pulse damage and slow on people for 1 second who walk through it or stand in it.
(edited by Zatoichi.1049)
@Vendetta
Just stop with the nonsense please. We know its a support weapon but that doesn’t mean it should only heal. (If this were true, staff on Rev would only heal also.)
Due to the 10 second weapon swamp, you can’t have a pure healing weapon since you can’t switch on the fly between when you need damage or healing.
Lee Oren – Ranger
Eve Oren – Revenant
> Due to the 10 second weapon swamp, you can’t have a pure healing weapon since you can’t switch on the fly between when you need damage or healing.
That is the worst argument I have ever heard.
You should use some skill and read the situation in which you are in.
Fanciest Charr OCX
Mreow – [HD]
burning on beam sounds good, but I don’t know how they would implement it cuz its a channeled skill. either what Heim said, or a chance to burn, 33% chance per pulse comes to mind.
I agree with poison on vine surge, but not bleed.
natural convergence should pulse damage and slow on people for 1 second who walk through it or stand in it.
Anything on vine surge would be fabulous. It just feels like such short lived skill that doesn’t have that oomph it needs.
Burning will be a welcome change. The skill that shoots out barbed vines should also apply bleeding.
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?
So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.
I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.
And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.
It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:
If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.
But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.
I don’t think he is trying to make it fit any particular build. He is just trying to make it a useful weapon.
The game has been designed around not needing a dedicated healer, that was one of its biggest selling points. What happens if this experiment fails? Do you realize how much of the PvE content in this game has been toned down to make it easier and more casual? Pretty much all of it.
If it fails do you think they will immediately redesign druid to make it useful? Before you answer that remember that the core ranger has been littered with problems for over 3 years because it would take to much effort to fix them
The best time to try and get things changed is right now while they are already working on it.
I’d actually very much appreciate a bit of condi-damage on the staff, to make the staff more viable on condition-builds. This is IMHO important since the whole celestial avatar form is heavily tied to the staff….
I’d actually very much appreciate a bit of condi-damage on the staff, to make the staff more viable on condition-builds. This is IMHO important since the whole celestial avatar form is heavily tied to the staff….
As far as I have read it wont be.
They will include damage as a build up. But Staff will still be the “faster” way.
If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?
So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.
I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.
And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.
It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:
If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.
But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.
I don’t think he is trying to make it fit any particular build. He is just trying to make it a useful weapon.
The game has been designed around not needing a dedicated healer, that was one of its biggest selling points. What happens if this experiment fails? Do you realize how much of the PvE content in this game has been toned down to make it easier and more casual? Pretty much all of it.
If it fails do you think they will immediately redesign druid to make it useful? Before you answer that remember that the core ranger has been littered with problems for over 3 years because it would take to much effort to fix them
The best time to try and get things changed is right now while they are already working on it.
PvE is a complete joke.
Whether you like it or not, druid is a complete waste of space in any of the core games PvE no matter which way you slice it. As long as the profession mechanic revolves around healing, and the core games PvE is laughable at best in terms of difficulty, that will be the case.
So let’s now accept this, and move on – lets not water this spec down for the fun parts of this game for the appeasement of a subset of content that will never ever use this spec anyway 8 months from now.
Fanciest Charr OCX
Mreow – [HD]
I feel like the Druid would be a perfect candidate to use celestial gear on, so the staff should really have some damaging conditions added to it. I think a few simple solutions would be as follows:
- Solar Beam ticks have a 50% chance to apply 1s of burning
- Astral Wisp applies 2 stacks of burning for 1s on the initial target when applied, then 2 stacks for 1s every time the wisp moves through an enemy.
- Vine Surge should apply 2-3 stacks of bleeding and poison for 4-5 seconds
- Maybe allow Sublime Conversion to corrupt 1 boon on an enemy as they pass through it
I’m not a big fan of solar beam only giving burning on the final hit just because of its piercing effect to enemies in between. I want targets that run through the beam to be potentially punished with burn even on the first and second tick.