If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.
Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.
When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.
You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?
So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.
I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.
And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.
It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:
If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.
But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.
I don’t think he is trying to make it fit any particular build. He is just trying to make it a useful weapon.
The game has been designed around not needing a dedicated healer, that was one of its biggest selling points. What happens if this experiment fails? Do you realize how much of the PvE content in this game has been toned down to make it easier and more casual? Pretty much all of it.
If it fails do you think they will immediately redesign druid to make it useful? Before you answer that remember that the core ranger has been littered with problems for over 3 years because it would take to much effort to fix them
The best time to try and get things changed is right now while they are already working on it.
PvE is a complete joke.
Whether you like it or not, druid is a complete waste of space in any of the core games PvE no matter which way you slice it. As long as the profession mechanic revolves around healing, and the core games PvE is laughable at best in terms of difficulty, that will be the case.
So let’s now accept this, and move on – lets not water this spec down for the fun parts of this game for the appeasement of a subset of content that will never ever use this spec anyway 8 months from now.
Not to be argumentative. But I honestly feel like you’re speaking from a meta standpoint. I’ve found my uses for it. Probably wouldn’t be up to “meta standards” but duo fractals / dungeons was a lot easier and more fun with Druid. That’s a use, is it not? Or did fun fly out the window and no one told me?