So are bows still bad for PvE?
Bow are fine for open world PvE and they always were. Melee weapon are still what you want to play in dungeon because you melee everything in dungeon.
There was a thread awhile back that someone crunched the numbers using Sebrent’s spreadsheets. I recall double rapid fire and double path of scars rotation on sword/axe and longbow are the thing now due to Quick Draw on weapon swap.
So, to answer the question: No. Bows are not still bad for PVE.
Will update once Path of Fire releases.
Interesting, I would love to see the build for that! I liked longbows for the time I used them at low levels…
PvE Dungeon Build: https://www.youtube.com/watch?v=3ljux9o5FGM
PvE Dungeon Build: https://www.youtube.com/watch?v=3ljux9o5FGM
This build is potentially not the best, once I’ll have the time & some alone time with the invincible golem I’ll use the legit dps meter thing to test more builds.
Longbow is now a part of Meta DPS melee weapon.
Sadly, the numbers cannot be beaten. Not even with greatsword.
I made a topic about the numbers. I might look it up and paste here.
Rapid Fire provides 20 vuln. stacks unlike 10 from maul (we are taking 2 into account since quick draw)
The only thing to be careful about is to double check the weapon swap before casting Path of Scars. Yup, you already know what #4 is.
Also, I’m positive the Quickening Zephyr is better for DPS than Sick ‘Em. Cooldown might be 2 times longer, but provides quickness to both YOU and your pet which is a 50% DPS increase for both you and your pet – and stacks with Zephyr’s Speed (BM)
The greatsword beats LB only at fights that include 2+ targets. For bosses – Longbow is the answer.
Bows will always be worse dmg than melee if that is what you are asking. It doesn’t make sense to let ranged stuff deal more dmg than melee.
If bows are bad depends on how often you fight bosses in PvE where meleeing is a bad idea (like in some fractals f.e.). If you asking for more bow dmg than melee? Nope wont happen.
Bows will always be worse dmg than melee if that is what you are asking. It doesn’t make sense to let ranged stuff deal more dmg than melee.
If bows are bad depends on how often you fight bosses in PvE where meleeing is a bad idea (like in some fractals f.e.). If you asking for more bow dmg than melee? Nope wont happen.
It already happens, though.
Bows will always be worse dmg than melee if that is what you are asking. It doesn’t make sense to let ranged stuff deal more dmg than melee.
If bows are bad depends on how often you fight bosses in PvE where meleeing is a bad idea (like in some fractals f.e.). If you asking for more bow dmg than melee? Nope wont happen.
It already happens, though.
Not really. We talk about PvE.
Bows will always be worse dmg than melee if that is what you are asking. It doesn’t make sense to let ranged stuff deal more dmg than melee.
If bows are bad depends on how often you fight bosses in PvE where meleeing is a bad idea (like in some fractals f.e.). If you asking for more bow dmg than melee? Nope wont happen.
It already happens, though.
Not really. We talk about PvE.
Exactly.
Mention Ele Staff. And if you look at the topic of PvE numbers to the table – my topic – you’ll realize what I’m talking about. Also, LB melee arrow deals as much as GS swing. Do the maths.
Edit:
https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-numbers-to-the-table/first
You’re welcome.
(edited by Tragic Positive.9356)
You guys are probably forgetting about the increased pet DPS from beast mastery and Remorseless. They also likely chose Sic’em instead of Quickening Zephyr because of Feel My Wrath.
Though, i imagine the difference between the old meta build and this one isn’t very big.
You guys are probably forgetting about the increased pet DPS from beast mastery and Remorseless. They also likely chose Sic’em instead of Quickening Zephyr because of Feel My Wrath.
Though, i imagine the difference between the old meta build and this one isn’t very big.
Remorseless with two handed training is just too good to pass up unfortunately. While I’d love to keep running LB/GS like I used to, the utility of the ranger’s offhand weapons is almost necessary in this post patch apocalypse.
-BnooMaGoo.5690
You guys are probably forgetting about the increased pet DPS from beast mastery and Remorseless. They also likely chose Sic’em instead of Quickening Zephyr because of Feel My Wrath.
Though, i imagine the difference between the old meta build and this one isn’t very big.
Remorseless with two handed training is just too good to pass up unfortunately. While I’d love to keep running LB/GS like I used to, the utility of the ranger’s offhand weapons is almost necessary in this post patch apocalypse.
Yep, I played around with the build a bit today and the big maul/swoop/path of scar crits are amazing. I feel like there’s no place for Longbow until Remorseless gets changed, since I assume opening strike affects only the first hit of a Rapid Fire.
I’m okay with it, cause I always felt that Barrage into Rapid Fire was clunky, as well as camping one set for the remainder of a fight.
You guys are probably forgetting about the increased pet DPS from beast mastery and Remorseless. They also likely chose Sic’em instead of Quickening Zephyr because of Feel My Wrath.
Though, i imagine the difference between the old meta build and this one isn’t very big.
Remorseless with two handed training is just too good to pass up unfortunately. While I’d love to keep running LB/GS like I used to, the utility of the ranger’s offhand weapons is almost necessary in this post patch apocalypse.
Yep, I played around with the build a bit today and the big maul/swoop/path of scar crits are amazing. I feel like there’s no place for Longbow until Remorseless gets changed, since I assume opening strike affects only the first hit of a Rapid Fire.
I’m okay with it, cause I always felt that Barrage into Rapid Fire was clunky, as well as camping one set for the remainder of a fight.
I agree. My new playstyle is a lot more active, swapping between weapons/pets almost constantly for maximum damage output, rather than dumping my LB skills and then camping in GS mode for the rest of the fight.
-BnooMaGoo.5690
I don’t know where the ‘Still Bad’ comes from, Shortbow has always been underwhelming yes, but Long Bow is where ranged damage is at. No more 5% dmg modifier, but the longbow is really strong, with base 1500 range and base 100% arrow velocity
Shortbow does need a rework, or at least tweaks (there’s already a bunch of threads about it) but is alright for its utility more than for its damage output.
Weird. I play zerk SB and I find my DPS (not burst, but DPS) to be fine compared to LB in PvE.
If ranger vuln stacking isn’t valued in your group comp then predator’s onslaught with S/A & LB might be (nearly) on pair with dps. GS+LB looks great for fractals, the dps loss SHOULD BE minimal. Pre patch GS was garbage tier. I compared it to sword with the new dps meter thing & the numbers were coming out much worse than what theory crafted numbers(done by real theorycrafters, not me) indicated.
One thing that nobody mentioned previously that in practice path of scars is really uncomfortable to use with quick draw, because of how you have to wait for someone to freeze the boss until you can use it, thus losing a lot of damage ..
On a sidenote, finally we can aoe properly.
(edited by Sina.9208)
Bows will always be worse dmg than melee if that is what you are asking. It doesn’t make sense to let ranged stuff deal more dmg than melee.
If bows are bad depends on how often you fight bosses in PvE where meleeing is a bad idea (like in some fractals f.e.). If you asking for more bow dmg than melee? Nope wont happen.
It already happens, though.
Not really. We talk about PvE.
Exactly.
Mention Ele Staff. And if you look at the topic of PvE numbers to the table – my topic – you’ll realize what I’m talking about. Also, LB melee arrow deals as much as GS swing. Do the maths.Edit:
https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-numbers-to-the-table/first
You’re welcome.
Looking at a single number isn’t doing the math. LB attacks a lot slower resulting in way less AA damage, in melee anyway. Also you don’t just autoattack but also Maul which greatly increases dps. Anyone saying LB would outdmg GS vs stationary targets is telling bullkitten.
Shortbow does need a rework, or at least tweaks (there’s already a bunch of threads about it) but is alright for its utility more than for its damage output.
The short bow is an odd one for sure, but it’s not bad at all. I’m slinging one in a Sinister bleed focused survival build and having fantastic results, especially after the condition changes.
To play a SB ranger you have to play very different than every other weapon. The vast majority of your damage comes from crossfire so you have to play accordingly. ALWAYS try to flank a target so you can stack bleeds, even if it means you’re no longer hugging your PS warrior.
Quickness is amazing with a SB (3 shots per second!) But usually great traits like steady focus and quick draw are less valuable due to a lack of big sexy nukes. Your 2 is most effective at close range (instant 5 poison stack) and your 3 and 5 are very situational, don’t just use then because they’re up.
Mostly it’s a hybrid/condition favored weapon that REQUIRES a high degree of mobility and situational awareness to make work. It rewards skilled use with very consistent damage but sucks out loud if you plant your feet and just shoot.
Bows will always be worse dmg than melee if that is what you are asking. It doesn’t make sense to let ranged stuff deal more dmg than melee.
If bows are bad depends on how often you fight bosses in PvE where meleeing is a bad idea (like in some fractals f.e.). If you asking for more bow dmg than melee? Nope wont happen.
It already happens, though.
Not really. We talk about PvE.
Exactly.
Mention Ele Staff. And if you look at the topic of PvE numbers to the table – my topic – you’ll realize what I’m talking about. Also, LB melee arrow deals as much as GS swing. Do the maths.Edit:
https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-numbers-to-the-table/first
You’re welcome.Looking at a single number isn’t doing the math. LB attacks a lot slower resulting in way less AA damage, in melee anyway. Also you don’t just autoattack but also Maul which greatly increases dps. Anyone saying LB would outdmg GS vs stationary targets is telling bullkitten.
Than you are just ignorant because “the single number” says about the standardized DPS, which Greatsword provides in 750 and longbow in 735. Have you even looked at the sheets?
Longbow can provide 2 rapid fire streams (5 ; 2,5 with Quickness altogether) that are of 1575 dps and greatsword can do 3 mauls of (2,25 ; 1,125 with quickness) of 2200 dps.
I won’t do all the work for you and I won’t paste the results of this comparison because you would ignore it regardless. Those who feel like it would see that Longbow here wins.
Also – Longbow provides higher uptime of cripple via #5 that is just much superior to Greatsword capabilities even in DPS. LB Also provides 20 vuln for 10 seconds instead of GS 15 for 8 seconds.
And Ranger still provides higher DPS with Predator’s Onslaught than he would with Remorseless. So much for your “BS” that you can’t, sadly, even support with facts.
(edited by Tragic Positive.9356)
I wonder though. I have been using sword/axe and longbow with predators onslaught instead of remorseless. Quickdraw allows 2 consecutive rapid fires with maybe 2 auto attacks in between and then you swap back to axe sword. Hitting 2 consecutive 20k RFs and applying 20 vulnerability is good imo.
I am not sold on remorseless and GS yet.