SotB and Zephyr's Speed

SotB and Zephyr's Speed

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Posted by: runeblade.7514

runeblade.7514

Signet of the Beastmaster and Zephyr’s speed traits should switch traitline.

Signet of the Beastmaster is mostly defensive and Longbow and other weapons that uses marksmanship can use the quickness.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Eurantien.4632

Eurantien.4632

Not a bad idea.

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Posted by: nagymbear.5280

nagymbear.5280

I dunno… then you would need to go 30 into BM to get anything out of signets. Don’t think it would be a change for the better. They could be both master traits instead of grandmaster though.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Signet of the Beastmaster and Zephyr’s speed traits should switch traitline.

Signet of the Beastmaster is mostly defensive and Longbow and other weapons that uses marksmanship can use the quickness.

As long as they buff Zephy’s Speed to last longer then I too support this change.

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Posted by: Atherakhia.4086

Atherakhia.4086

First of all, signet of the beast master shouldn’t even exist. The signets should already affect the Ranger and the pet. If the Ranger did 100% damage and the pet did 40% damage, perhaps having them effect individual mechanics would be justified. But they aren’t.

On top of this, I’m not sure any of the signets are so powerful that they’d need a 30 pt trait to work as it is!

If for some reason ANet disagrees with the signets affecting both, it certainly shouldn’t need a 30pt trait to work! Instead, just attach signets to Concentration Training.

Now that all said, lets discuss Zephyr’s training…. the trait is awful and needs a buff before moving it anywhere.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

First of all, signet of the beast master shouldn’t even exist. The signets should already affect the Ranger and the pet. If the Ranger did 100% damage and the pet did 40% damage, perhaps having them effect individual mechanics would be justified. But they aren’t.

On top of this, I’m not sure any of the signets are so powerful that they’d need a 30 pt trait to work as it is!

If for some reason ANet disagrees with the signets affecting both, it certainly shouldn’t need a 30pt trait to work! Instead, just attach signets to Concentration Training.

Now that all said, lets discuss Zephyr’s training…. the trait is awful and needs a buff before moving it anywhere.

That’d be like letting Warrior’s dual wield Greatswords…

In all seriousness though, although I agree with your statements, it’s not very likely to happen unfortunately due to ANet’s vision of the Ranger class.

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Posted by: Taku.6352

Taku.6352

By moving the signet of Beastmaster you’d destroy most of ranger burst builds which rely heavily on the signet of the hunt and the signet of the wild.

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Posted by: Chokolata.1870

Chokolata.1870

there is a reason for the current distribution . BM trait line is mostly around reducing swapping timers and giving buffs for swaps while buffing certain pet types .

Signets are good in the power line because u have 2 of them that dirrectly buff ranger damage

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Posted by: Chopps.5047

Chopps.5047

this would ruin my current wvw build

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Signet of the Beastmaster is mostly defensive and Longbow and other weapons that uses marksmanship can use the quickness.

it actually gives access to rangers highest burst damage…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Terkov.4138

Terkov.4138

Signet of the Beastmaster is mostly defensive and Longbow and other weapons that uses marksmanship can use the quickness.

We already have 3 LB traits in MM tree, of which we can use only 2 at once. Before adding any more very good traits for LB builds, we need some merges.

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Posted by: runeblade.7514

runeblade.7514

Signets are good in the power line because u have 2 of them that dirrectly buff ranger damage

Signet of the Hunt: Active: Your pet’s next attack deals more damage. Buff Damage + 1
Signet of the Wild Active: Your pet grows larger, dealing more damage and gaining stability. Buff Damage + 1.

That is 2 tally for ranger damage.

Signet of Renewal Active: Your pet pulls all conditions from nearby allies to itself.
Signet of Stone Active: Your pet takes no damage from attacks.

2 tally for defensive.

Now lets look at passives.

Signet of Renewal Passive: Cures a condition every ten seconds. +1 to defensive
Signet of Stone Passive: Improves toughness for you and your pet. +1 to defensive
Signet of the Hunt Passive: Grants 25% increased movement speed to you and your pet. Can be both, +1 to both.
Signet of the Wild Passive: Grants health regeneration to you and your pet. +1 to defensive.

Tally for attack = 3
Tally for defensive = 6

We can conclude that signets is mostly defensive.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant