Spec Revamp Discussion and Impressions

Spec Revamp Discussion and Impressions

in Ranger

Posted by: mistsim.2748

mistsim.2748

As I feared, they didn’t make too many good changes from the last reveal. in fact, quite a few of our traits were nerfed, some deservedly so. Half of our GM’s will not be competitive with the others, so quite a few opportunities missed here.

Traps look very strong. I don’t care that you can’t throw them any longer. they’re basically like necro marks and serve as area denial. imagine dancing in and out of your traps with the shortbow/sword/x build while enemies get knocked down, chilled, burned, etc. looks interesting to say the least.

Predator’s Onslaught – remains confined to PVE only due to how strong Remorseless and LTW are; pretty disappointing.

Strider’s Defense is in a better place (Master), could be competitive as the cd reduction is good

QZ buffed to not take a healing penalty, gives superspeed. yes please.

LOYF was not moved from GM which basically ensures this trait will never get used. very disappointed about this one as I was looking forward to some SB play. in addition, condi dmg and duration decreased to only +5%. sadly, it looks like we’ll only be seeing Quickdraw from this line.

MDG is worthy of a master probably in current form. staying below 50% health for longer than a few seconds is basically impossible, as any thief or shatter Mesmer will explode you into downed state. not sure if these guys play their own game.

Barkskin nerfed quite a bit, but maybe for the better. -33% is still ok for reducing the spike damage. mechanic clarified, looks useful to take the edge off thief or mesmer openers

Refined toxins – obvious choice for builds that don’t use torch + dagger; if SB is viable, this is the trait to go with

Empathic Bond – seeing how strong WK and survival skills are, this GM will only be used by those who wish to not use survival utilities. so maybe trapper rangers will use this.

Poison Master nerfed – not sure how strong poison stacking is going to be. but regardless we likely wont be seeing this one as WK is way too strong.

Rejuvenation minor nerfed – triggers on 50% health now instead of 75%. likely done to make Oakheart Salve less strong.

Instinctive reaction – some quickness below 50% HP, not bad for adept

Allies aid – wow, awesome. very interesting =)

Protective Ward – remains pretty cool, lower prot duration but will be pretty much mandatory if going down this line

Invigorating Bond – remains unchanged and therefore useless, again very disappointed. 2k heal with 1200 HP every 20s is very underwhelming

Loud Whistle minor – buffed to also allow pets to do extra damage while ranger pet is above 90% – very nice for bunkers who wont have problems maintaining this requisite

Pet’s Prowess minor – nerfed to only 300 ferocity from 450; could be for good reason as birds will hit very hard

Pack Alpha minor – added some more stats to pets and reduced skills recharge; nice for minor

twitch asploded here so I will add impressions regarding other BM traits if they changed.

what do you guys think of spirits? they seemed very underwhelming to me. not sure what their boons are going to be, they seemed different. im reserved about em right now, maybe I missed something important.

(edited by mistsim.2748)

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

Spirits I’m not so convinced on at the moment… I like that some will be a little easier to use (i.e. water spirit won’t have it’s stupid double cast time), but I think they need some more pizzazz. If the activated abilities are pretty significant, that might be enough, but I dunno…

They didn’t say how the activated ability of the elite spirit will change either.

Might not be able to fully tell until we get our hands on it, but if nothing else I’d like to see them affect a much larger area with their passive and active effects (like GW1 spirits).

Spec Revamp Discussion and Impressions

in Ranger

Posted by: mistsim.2748

mistsim.2748

spirits don’t cleanse condis, they don’t stunbreak. so im not sure how we can use more than one spirit in a build effectively.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Traps: disappointing. Spirits: disappointing. Traits: not competitive from what I could see. We are losing many percentage damage modifiers. Yeah, this will be great.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Levetty.1279

Levetty.1279

Wilderness survival still mandatory.
Traps still worse then Dragon Hunters
Spirits still useless
Guy thinks 1 sec of 1 might will be strong
Some traits that looked a bit too strong shaved down a bit but other traits that Seemed fine were nerfed to uselessness.
Shouts not touched.

Very dissapointed.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

Shouts not touched.

Actually, guard did get it’s cast time removed, which is quite nice for shout builds. The new revive trait could have potential synergy with shouts as well.

Unfortunately the beast mastery line got cut off from the stream, which has shout-related things in it. So if there were any changes, we’ll just have to wait until they post the footage/changelists.

Not sure if they even had anything planned for them though. Probably not.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Shouts not touched.

Actually, guard did get it’s cast time removed, which is quite nice for shout builds.

Wonderful. So the only build ever utilising Guard! as a way to get swiftness got slightly buffed. if that isn’t something!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: mistsim.2748

mistsim.2748

im also disappointed shouts didn’t get a revamp (as far as we know). but there are some shouts very much worth using: HaO, RaO and Protect me. I can see these being relevant in a frontline power build.

guard, S&R, and Sic Em will never be on my utility bar in their current state.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

Shouts not touched.

Actually, guard did get it’s cast time removed, which is quite nice for shout builds.

Wonderful. So the only build ever utilising Guard! as a way to get swiftness got slightly buffed. if that isn’t something!

Perma swiftness, yes, which is quite nice since you can ditch the signet. Plus it’s also perma regen, which can mean a perma 5% damage reduction with the new traits. It’s not the be-all, end-all of buffs, no, but it counters the claim that shouts didn’t get touched.

With HaO and RaO also likely to become shouts, it opens up some nice possibilities for them, although I still think a dedicated shout build will be much weaker overall compared to more conventional builds.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Shouts not touched.

Actually, guard did get it’s cast time removed, which is quite nice for shout builds.

Wonderful. So the only build ever utilising Guard! as a way to get swiftness got slightly buffed. if that isn’t something!

Perma swiftness, yes, which is quite nice since you can ditch the signet. Plus it’s also perma regen, which can mean a perma 5% damage reduction with the new traits. It’s not the be-all, end-all of buffs, no, but it counters the claim that shouts didn’t get touched.

With HaO and RaO also likely to become shouts, it opens up some nice possibilities for them, although I still think a dedicated shout build will be much weaker overall compared to more conventional builds.

So you say the skill is fine, even if it’s utterly useless in 99.9% of all fights, because the trait that affects shouts is good?

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Shouts not touched.

Actually, guard did get it’s cast time removed, which is quite nice for shout builds.

Wonderful. So the only build ever utilising Guard! as a way to get swiftness got slightly buffed. if that isn’t something!

Perma swiftness, yes, which is quite nice since you can ditch the signet. Plus it’s also perma regen, which can mean a perma 5% damage reduction with the new traits. It’s not the be-all, end-all of buffs, no, but it counters the claim that shouts didn’t get touched.

With HaO and RaO also likely to become shouts, it opens up some nice possibilities for them, although I still think a dedicated shout build will be much weaker overall compared to more conventional builds.

So you say the skill is fine, even if it’s utterly useless in 99.9% of all fights, because the trait that affects shouts is good?

Yeah, I think Guard should just do some simple but effective thing like grant invulnerable to pet for 5 secs or something. (CD16 when traited) May find some use from it. Currently it’s kind of funny that a skill has almost no use without the trait.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

I see the changes are good but very disappointing in comparison with the other classes. Still lack a lot of mobility and sustain, even the warrior gets a passive mobility boost when having a melee weapon. We still have to waste an utility skill for that. They did some power creep with the pet, and actually the pet needs more than that as base as i pointed in other thread.

It seems the Dev team still has no clue how to define the ranger and his pet so just boost a little bit the traits most used.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

well, I don’t know about you, but if one just wants a skill that applies swiftness and regen, then he should ask for it. A skill that has no more use than to get the trait effects is an utterly useless skill and it’s laughable that this is still in the game.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Frigoris.7853

Frigoris.7853

Well shortbow still feels kinda screwed, Light on your feet was looking ok but now it’s stupid. SB should be all about movement and positioning and a small, short damage buff after dodging is wierd and nowhere near GM worthy.
How about reverting it and adding a small movement buff while in combat wielding a SB…
They took sharpening stone away from wilderness knowledge so it’s just back to how it is now?
Ugh
I really feel like they did this half heartedly and any excitement i had for HoT is gone.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Levetty.1279

Levetty.1279

Beast master traits

A few moved around
Pet bleed on crit and pet might on your crit combined which is nice
Minors rearanged slightly but basically we get the missing pet stats from those minors and pet quickness on down has been replaced by pet does +10% damage when we are above 90% health.
New trait, pet has +300 toughness and causes aoe blindness on F2.

http://i.imgur.com/wkitAJV.jpg

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

Ahh don’t forget LoF applies when dodge. If you chose steady focus you loose 10% damage to get 5%.
Broken traits are always broken.

Beast master traits

A few moved around
Pet bleed on crit and pet might on your crit combined which is nice
Minors rearanged slightly but basically we get the missing pet stats from those minors and pet quickness on down has been replaced by pet does +10% damage when we are above 90% health.
New trait, pet has +300 toughness and causes aoe blindness on F2.

http://i.imgur.com/wkitAJV.jpg

They did something called power creep with the pets. We don’t need just that, the pets are going to die the first seconds anyway.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

well, I don’t know about you, but if one just wants a skill that applies swiftness and regen, then he should ask for it. A skill that has no more use than to get the trait effects is an utterly useless skill and it’s laughable that this is still in the game.

Yes, I do agree with this. Guard should be useful for something more than applying perma-swiftness and regen to you and the pet (although the pet does get protection and stealth), although I’m not entirely sure what that should be. That would require a much more detailed overall than some simple trait adjustments though.

Otherwise, it is as you said, it should just be tailored towards that purpose rather than the weird “put your pet over there” thing it currently does.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

well, I don’t know about you, but if one just wants a skill that applies swiftness and regen, then he should ask for it. A skill that has no more use than to get the trait effects is an utterly useless skill and it’s laughable that this is still in the game.

Yes, I do agree with this. Guard should be useful for something more than applying perma-swiftness and regen to you and the pet (although the pet does get protection and stealth), although I’m not entirely sure what that should be. That would require a much more detailed overall than some simple trait adjustments though.

Otherwise, it is as you said, it should just be tailored towards that purpose rather than the weird “put your pet over there” thing it currently does.

Here in this thread (because is a long post i link it)
https://forum-en.gw2archive.eu/forum/professions/ranger/Changes-are-welcome-yet-dissapointing/
I point out they could give passive effects to the pets while are alive. Not only we need power creep, we need better uses and effects from them, that way they could fill the gaps in sustain/mobility/support/dps we already have.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I checked the Engi changes and they look kind of insane..
The condition nade spec seems crazy strong depsite it’s already crazy strong right now..
Now they have larger radius, causes vulnerable, bleeding AND cripple, and got a 50% condition duration bonus from pistol!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

Ahh don’t forget LoF applies when dodge. If you chose steady focus you loose 10% damage to get 5%.

Yeah, this seems much more lackluster than the first thing they had proposed, although I’ll still probably take it on one of my builds since it’s supposed to be a shortbow specialist and the 20% CD reduction is nice.

They did something called power creep with the pets. We don’t need just that, the pets are going to die the first seconds anyway.

Power creep actually means things becoming overpowered due to a combination of little additions that don’t seem that powerful by themselves. That is, the power “creeps” in bit by bit. There’s a concept of “shaving”, which is small nerfs as opposed to drastic changes… maybe the opposite is “waxing”? I believe that might be what you meant to imply.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

Power creep actually means things becoming overpowered due to a combination of little additions that don’t seem that powerful by themselves. That is, the power “creeps” in bit by bit. There’s a concept of “shaving”, which is small nerfs as opposed to drastic changes… maybe the opposite is “waxing”? I believe that might be what you meant to imply.

They buffed base stats. You can buff them again thru Traits, so it seems devs think making the pets like small tankers, and in this game is proven tanker doesn’t work because the damage is too high they will make them more usefull. I don’t see that way .
Still The enemy player can just forget about the pet and focus on you. With aour sustain/regen we will die soon enough.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

I checked the Engi changes and they look kind of insane..
The condition nade spec seems crazy strong depsite it’s already crazy strong right now..
Now they have larger radius, causes vulnerable, bleeding AND cripple, and got a 50% condition duration bonus from pistol!

I believe that condi duration bonus to the pistol only applies to pistol skills though, not to every condition. I would have to get confirmation on that though.

In any case, while the condi grenade spec will have potentially insane damage, it will lose out on a lot of defensive options that a similar build would have in the current version. In particular, going into explosives and firearms to maximize the grenade and condition damage output only leaves one other trait line available, meaning things like speedy kits, invigorating speed, protection injection, backpack regenerator, AMR, and power wrench may not be available.

So it’ll be a bit more of a “condi glass canon” type of spec, at least that’s how I’m predicting it’ll go down. Won’t be able to know for sure until we can get our hands on it.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Shame that Strider’s Defense could not keep it’s original redesign, though, I understand why they had to remove the +10% damage and reduce the 50% chance to 25% as a Master trait instead of GM.

Traps appear well adjusted and Trapper’s Expertise to match. 2 seconds of cripple, knockdown on Spike Trap, and all traps will have increased pulsing damage. All nice.

Nature’s Vengeance received the buff it needed to be the “One-Stop-Shop” Spirit trait, but I’m overly cautious about the “1s boon every 3s” description. They mentioned that a boon could be might, and that one spirit may offer Stability.

All I can say is that 1s of Might would be pathetic, even if it was a decent stack size, so I am hoping they use more meaningful and powerful boons for a GM status such as Stability, Resistance, Quickness, Fury, and Aegis.

Overall, pretty happy with the revamps. Instinctual Bond could still use a “Converts 1 condition on allies into a boon” attached to it and Most Dangerous Game is still not dangerous.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Levetty.1279

Levetty.1279

as a Master trait instead of GM.

Why? Under the new system why does a GM have to be more powerful then a master? They both require the same amount of points.

Not even mentioning that that trait is now useless.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

That’s just the way they have it work out. To a lv80 with everything unlocked, it’s not going to matter, but traits are tiered off the way they are for the leveling experience. Take it for what it is.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

Shame that Strider’s Defense could not keep it’s original redesign, though, I understand why they had to remove the +10% damage and reduce the 50% chance to 25% as a Master trait instead of GM.

Just a funny question Does anybody EVER used this trait for the projectile block?
We had a discussion like this on this forum before and the community stablish that 50% chance of destroying projectiles with *melee weapon
is mostly idiotic. Would would hit attack into the thin air when a projectile you don’t see is coming?
I foresee this trait will be left in the oblivion of useless trash the ranger knows too well.
This trait should become a passive : WHEN equiped melee weapon 25% of proyectiles are blocked.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Levetty.1279

Levetty.1279

That’s just the way they have it work out. To a lv80 with everything unlocked, it’s not going to matter, but traits are tiered off the way they are for the leveling experience. Take it for what it is.

Or we could point out how bad these traits are.

I don’t see why we should be quite when Anet is basically going to kill this game on the 23rd.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Just a funny question Does anybody EVER used this trait for the projectile block?
We had a discussion like this on this forum before and the community stablish that 50% chance of destroying projectiles with *melee weapon
is mostly idiotic. Would would hit attack into the thin air when a projectile you don’t see is coming?
I foresee this trait will be left in the oblivion of useless trash the ranger knows too well.
This trait should become a passive : WHEN equiped melee weapon 25% of proyectiles are blocked.

The projectile destruction was just a bonus for taking Strider’s Defense in its redesign. The main appeal was the former attached +10% damage modifier when equipping a Sword. Now that it’s gone, there is no real use in taking it anyway, especially with only a 25% chance.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Frigoris.7853

Frigoris.7853

Yeah, keep pointing out the many flaws.
If the stars align a dev might look here and see and understand and do something about it.
Personally i doubt it.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I doubt it, too. SD probably will never see proper change only because they love Most Dangerous Game so much. For such a weak trait concept, they sure are patting themselves on the back for it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Sol.4310

Sol.4310

Great changes, so many viable strong builds. Not sure what your complaining about.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Lyger.5429

Lyger.5429

How is moving Strider’s from GM a good thing? Now when running sw/x I have to choose between that or spotter.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Levetty.1279

Levetty.1279

Great changes, so many viable strong builds. Not sure what your complaining about.

Nice troll.

Come back when we get blast finishers on dodge and the ability to equip 2 elites at the same time.

(edited by Levetty.1279)

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Zorby.8236

Zorby.8236

I don’t get why Fortifying Bond isn’t a beastmaster trait…it seems like it should belong there.

~This is the internet, my (or your) opinion doesn’t matter~

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?

Rangers can get perma-swiftness from shouts.

Engineer has no more perma-swiftness.

:3

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Levetty.1279

Levetty.1279

Wait I didn’t even relise we have lost the +10% damage when above 90% health.

WTF is this kitten?

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Shame that Strider’s Defense could not keep it’s original redesign, though, I understand why they had to remove the +10% damage and reduce the 50% chance to 25% as a Master trait instead of GM.

Please see Forceful Greatsword.
+10% damage
-20% recharge
5s Might on crit, no ICD.

Strider’s Defense
Destroy 25% of projectiles blah blah
-20% recharge.

2HT
+5% damage
-20% recharge
3s fury, 50% chance, 10s ICD.

WTF.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Lyger.5429

Lyger.5429

I’m really upset at the moment, I feel like PvE rangers got destroyed and warriors are complaining….

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?

Rangers can get perma-swiftness from shouts.

Engineer has no more perma-swiftness.

:3

Good try trolling.
Why should i waste my 3 utility slots for swiftness when warrior and engie get the trait to make it passive?

Please see Forceful Greatsword.
+10% damage
-20% recharge
5s Might on crit, no ICD.

Strider’s Defense
Destroy 25% of projectiles blah blah
-20% recharge.

2HT
+5% damage
-20% recharge
3s fury, 50% chance, 10s ICD.

WTF.

Serously, we already stated you are a main warrior trolling this forums, Could you please go back to your forum?
All the trash you posted: 1 trait only affect GS, the other is for SW and the last one doesn’t even exist anymore. And the numbers are all wrong. Please refrain to post more trolling.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Zenith.7301

Zenith.7301

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?

Is this really what you are going to complain about? In any organized team the eles are giving you perma swiftness if the warriors and guardians aren’t.

To top it off you have swoop combined with mainhand sword monarch’s leap (double leap trick), and ranger suddenly becomes the class with the largest travel distance on the shortest cooldowns.

Ranger problems aren’t mobility. It’s lack of group utility, lack of aoe and cleaving capacity, and really bad power coefficients on many of their weapons on top of a broken pet system.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?

Rangers can get perma-swiftness from shouts.

Engineer has no more perma-swiftness.

:3

Good try trolling.
Why should i waste my 3 utility slots for swiftness when warrior and engie get the trait to make it passive?

Please see Forceful Greatsword.
+10% damage
-20% recharge
5s Might on crit, no ICD.

Strider’s Defense
Destroy 25% of projectiles blah blah
-20% recharge.

2HT
+5% damage
-20% recharge
3s fury, 50% chance, 10s ICD.

WTF.

Serously, we already stated you are a main warrior trolling this forums, Could you please go back to your forum?
All the trash you posted: 1 trait only affect GS, the other is for SW and the last one doesn’t even exist anymore. And the numbers are all wrong. Please refrain to post more trolling.

Please go back and read that all again, then I’ll accept your apology.

Forceful Greatsword is clearly far superior, yet they are all Master traits.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

Rangers can get perma-swiftness from shouts.

Engineer has no more perma-swiftness.

:3

Good try trolling.
Why should i waste my 3 utility slots for swiftness when warrior and engie get the trait to make it passive?

Actually, it’s only 1 utility slot. Guard ensures perma swiftness and regen uptime once traited. This was the same thing engineers had as well, one trait, one utility slot.

Also, engineers and warriors already had passive movespeed traits, which is 25% and not 33%, nothing has changed there. Ranger has always had the signet, so they get to not waste a trait if they want to use up a utility slot and not spec into shouts… whether or not that is worth it can depend on the build.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

Rangers can get perma-swiftness from shouts.

Engineer has no more perma-swiftness.

:3

Good try trolling.
Why should i waste my 3 utility slots for swiftness when warrior and engie get the trait to make it passive?

Actually, it’s only 1 utility slot. Guard ensures perma swiftness and regen uptime once traited. This was the same thing engineers had as well, one trait, one utility slot.

Also, engineers and warriors already had passive movespeed traits, which is 25% and not 33%, nothing has changed there. Ranger has always had the signet, so they get to not waste a trait if they want to use up a utility slot and not spec into shouts… whether or not that is worth it can depend on the build.

No: engi gets robo-boots or something like that (perm +25%), and warrior a passive trait that gives you +25% if you are using a melee weapon. Those are new.

We have to waste one utility to get the same bonus (by signet for example, choose the the GM only for that shout is just a very bad choice in ranger that we lack everything).

Again: warrior can get easily by traits +500 precision and +1000 toughness, plus all the bonus damage, healing, and now the mobility. Before they had to use perma-swiftness and waste traits and utility skills that they still can get.

Engie I’d like not to talk about, simply make me mad so many buffs also with our range (1500). Ele is like always OP , that’s already stated in the forums as in PvP .

Please go back and read that all again, then I’ll accept your apology.

Forceful Greatsword is clearly far superior, yet they are all Master traits.

I still can’t see that forcefull greatsword.
http://imgur.com/a/xr2FQ
Are you sure you are talking about ranger and not warrior?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.

It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.

I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.

Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?

Rangers can get perma-swiftness from shouts.

Engineer has no more perma-swiftness.

:3

Ranger shouts are all garbage tier though.

It still doesn’t solve the wasted utility slot either. You either waste a utility slot to bring signet of the hunt, or you waste a utility slot and a trait to achieve the same result.

+25% movement speed should be baseline for all classes.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

+25% movement speed should be baseline for all classes.

No it oughtn’t.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: anduriell.6280

anduriell.6280

+25% movement speed should be baseline for all classes.

No it oughtn’t.

In any case it’s not right to all the other classes to have passive traits and we don’t. We have the worst mobility in the game and after the balance we will be the trash profession.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

We have? Last time I checked the Necro and the Mesmer had worse mobility. Maybe I’ve missed something for their specialisations, but I doubt it.