Spike Trap: Immobilize to KD = +20sec cd
Its a knockbac and a 6 bleed up from 3.
It’s effects are quite adequate for it’s cooldown.
6 bleeds; 5,2/3 sec cripple, 1 sec knockdown.
36 seconds cooldown traited seems just right. Compare it to Sharpened Edges with the same cooldown and even worse damage output and you’ll realize what I’m talking about.
The cooldown increase wasn’t in the patch notes, like Rampage as One’s absurd uptime.
“There, it’s dead and it’s never coming back!” – Famous last words
It’s effects are quite adequate for it’s cooldown.
6 bleeds; 5,2/3 sec cripple, 1 sec knockdown.
36 seconds cooldown traited seems just right. Compare it to Sharpened Edges with the same cooldown and even worse damage output and you’ll realize what I’m talking about.
sharpening stone.
Id wrather have a traited sharpening stone.
How the heck did I not notice spike traps ridiculous recharge increase yet? How come people arnt screaming about it?
Okies muddy terrain it most likely is then ;-(
Because it is really kittening good. It allows other traps on top of it to land way more damage and also kittens up stuff like thief engages on you. The cd is high for a reason but since you should try to prepare traps before the fight it doesn’t matter that much.
Traps should be a kit
Just the WvW
R3200+
It’s effects are quite adequate for it’s cooldown.
6 bleeds; 5,2/3 sec cripple, 1 sec knockdown.
36 seconds cooldown traited seems just right. Compare it to Sharpened Edges with the same cooldown and even worse damage output and you’ll realize what I’m talking about.sharpening stone.
Id wrather have a traited sharpening stone.
My bad. Well, both have equally good traited value. For different situations you’d like different outcomes.