Spirit Changes

Spirit Changes

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

My poor poor spirits… I really loved the mobile aspect, oh well! I really wanted a Spirit-Based Druid! I guess that could still happen, provided they get appropriate balance! Here’s my take on such balances.

¤ Trigger Chance
They already mentionned the trigger chance to become baseline 70%, that’s perfect.

¤ Make them survive longer
They also mentionned or commented they basically become equivalent to turrets.
Well, turrents recently became vulnerable to critical hits and conditions, I think the new spirits should become similar to ‘structures’; immune to crits and conditions, as they’ll be very vulnerable to AoEs now that they’ll become static.

¤ Add boon effects
When traited; The trait is grandmaster, but still doesn’t feel quite grandmaster yet. Maybe add a boon per spirit, triggered by chance on hit? Or on Death? Or on Summon? Or on sequence skill use? No matter how it’s applied, it obviously needs to be balanced as boon duration can be augmented, and boons can affect traits.

Water Spirit > 5s regen
Frost Spirit > 3s Vigor (or maybe Fury? Kinda tough one)
Stone Spirit > 2s Resistance
Storm Spirit > 1s Quickness (Think lightning, think quickness! Swiftness in combat is not exactly useful, quickness on the other hand… Very powerful)
Sun Spirit > 6s Might
Spirit of Nature > 2s Stability

Based on the HoT trailer, it seems Engies are getting some kind of Drones, or Mobile ‘Turrets’… We have our own equivalent of turrets (or banners, really) but they’re immobile.

Also, rebalance the channel skills of the spirits, or make them traitable for lower CD too, some have rather high CDs

(edited by ProtoMarcus.7649)

Spirit Changes

in Ranger

Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Yeah I’m thinking the boon application could be on activation of the spirit sequence skill, so you can time them and not rely on non-player skills. For example, time the stability from Spirit of Nature when you see a big CC coming or Resistance from the Stone Spirit when some heavy conditions are applied etc

So probably join them with ‘Activated Skill’ and by extension, on death?

Spirit Changes

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Now that turrets are not immune to crits and conditions, spirits cannot be either. Now all summons are in the same boat. They should get the same health and armor as turrets though.

Boon application would be good for the GM trait.

For the spirits themselves, I’m hoping for something truly build defining, team build defining, match defining and battle defining! So when you drop it, the enemy team REALLY don’t want it to be there and will have to split or change tactics to try and destroy it, or have a major disadvantage. Like GW1 spirits, but they probably would only be able to affect foes.

Effects such as; Doubling casting times (Nature’s Renewal), reducing healing (Predatory Season), inability to assist with revives (Frozen Soil), inability to use shouts (Roaring Winds), Cannot use signets (Primal Echos), Projectiles do more damage (Favorable Winds), More health per boon (Symbiosis), Boons expire faster (Tranquility), Dealing damage when reaching 0 endurance (Famine).

Spirit Changes

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Posted by: Bran.7425

Bran.7425

Now that turrets are not immune to crits and conditions, spirits cannot be either. Now all summons are in the same boat. They should get the same health and armor as turrets though.

Depending on what they decide to do with the spirits as they are closer in design to the banner than they are to turrets at this point. The fact you can interupt either the ranger in setting them up, or activating the effect, or the spirit itself before it get through with its telegraphed fist raise and slam animation makes them among the worst designed skills in the game.

Pets have been hidden due to rising Player complaints.

Spirit Changes

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Yeah they also need to work on the sequence skill activation time… Extremely slow and Extremely telegraphed

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Posted by: mistsim.2748

mistsim.2748

I just hope they don’t leave spirits, shouts and traps in the dust for another two years before looking at them again.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

A complete overhaul is what I want. Forget anything about how they work now, and their current effects. Something completly different, and I might take consider them.

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