Spirits - Traits and Function Overwork

Spirits - Traits and Function Overwork

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Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

Hi all,

I have a few ideas fo the rework of the sSpirits and one spirit-related trait so that they are more useful for support as they are now.

Spirits:
Add an additional passive effect to all Spirits:

Frost Spirit: Additional 100 Power.
Storm Spirit: Additional 100 Precision.
Stone Spirit: Additional 100 Toughness.
Sun Spirit: Additional 100 Vitality.

This idea came, when i thought about the Banners of the warrior. This banners are really strong I and with the buff to the spirits, rangers can take an similar role for supporting like Banner-Warriors^^

Trait:
Spirits Unbound. Additional to the actual function this should be added:

1 Idea:
Add additional 50 Attributpoints on the passive Spirit effects.
This idea is only useful if such an change is coming^^ Otherwise I have another idea:

2. Idea:
Increase the passive effects of the Spirits as follow:

Frost Spirit: Increase additional damage from 10% to 15%.
Storm Spirit: Increase base duration of swiftness from 8s to 10 s(25%).
Stone Spirit: Increase base duration of protection from 3s to 4s (
33%)
Sun Spirit: Increase base Duration from burning from 3s to 4s (+33%)

Ok, disuss

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Posted by: Substance E.4852

Substance E.4852

Unless they split spvp and pve the change would be too much I think for spvp (don’t know personally but it sounds like spirit rangers are hot kitten in spvp right now)

I’d rather they just have always on stat buffs and unbound gets moved to adept level. +100 toughness and power are a huge buff for a group all on their own.

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Posted by: DiamondMeteor.8345

DiamondMeteor.8345

Spirits are already strong as it is. Their activated skills already introduce way more versatility compared to warrior banners, plus not to mention each spirits’ attacks proc from their own affects (i.e. sun spirit will produce extra burns with Quicksand or Cold Snap).

In a tPvP sense, it’s profoundly unnecessary to buff spirits any further.

Ranger / Revenant – Crystal Desert

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

For the stat buffs to compete they’d have to be ~+250pts since they can be killed and are immobile unlike banners. Unless I’m reading wrong and they’re providing the stat boost in addition to their current effect.

Also, Sun Spirit should add Condition Damage.

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Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

For the stat buffs to compete they’d have to be ~+250pts since they can be killed and are immobile unlike banners. Unless I’m reading wrong and they’re providing the stat boost in addition to their current effect.

Also, Sun Spirit should add Condition Damage.

250 is far too much when u see the other effects as well. This is OP I think. I tried to get an amount of stats compared to Warrior banners (I think ist 170 or so)….and 100 for spirits additional to the passive effecs and their activation skill ist far enough.

Yes, I also hat the idea to add condition damage to the sun spirit, but then I though, ist maybe better to increase the “main” stats with these spirits

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

For the stat buffs to compete they’d have to be ~+250pts since they can be killed and are immobile unlike banners. Unless I’m reading wrong and they’re providing the stat boost in addition to their current effect.

Also, Sun Spirit should add Condition Damage.

250 is far too much when u see the other effects as well. This is OP I think. I tried to get an amount of stats compared to Warrior banners (I think ist 170 or so)….and 100 for spirits additional to the passive effecs and their activation skill ist far enough.

Yes, I also hat the idea to add condition damage to the sun spirit, but then I though, ist maybe better to increase the “main” stats with these spirits

So it was in addition to their standard effects, in which case 100 is fine. My main problem with vitality, is if someone kills the spirit, everyone’s hp is gonna drop by 1k which might or might not be a problem.

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Posted by: Piedplat.3597

Piedplat.3597

seriously I dont know why you force yourself giving idea, I mean, is useless Anet dont care 90% of the time, Anet hate ranger, deal with it.

/Piedplat Ranger80/Palissade Guardian80/Mystyphika Mesmer80/ ArmataTenebrae[AT] BG
http://www.armata.ca/

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Posted by: Soilder.3607

Soilder.3607

Ehh, I’m usually for ranger buffs, but this would be too much. Spirits are already very strong passively as it is and have the added benefit of active abilities.

Stormbluff Isle

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

seriously I dont know why you force yourself giving idea, I mean, is useless Anet dont care 90% of the time, Anet hate ranger, deal with it.

Why bother with anything then? We’re either gonna die or go to some afterlife in the end? We’re just passing the time in between.

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Posted by: Substance E.4852

Substance E.4852

seriously I dont know why you force yourself giving idea, I mean, is useless Anet dont care 90% of the time, Anet hate ranger, deal with it.

Sometimes they listen. I highly doubt we would have ever gotten a blast finisher on the warhorn #5 if we hadn’t made such a stink over how we had no on demand blast finisher.

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