Spirits - Traits and Function Overwork
Unless they split spvp and pve the change would be too much I think for spvp (don’t know personally but it sounds like spirit rangers are hot kitten in spvp right now)
I’d rather they just have always on stat buffs and unbound gets moved to adept level. +100 toughness and power are a huge buff for a group all on their own.
Spirits are already strong as it is. Their activated skills already introduce way more versatility compared to warrior banners, plus not to mention each spirits’ attacks proc from their own affects (i.e. sun spirit will produce extra burns with Quicksand or Cold Snap).
In a tPvP sense, it’s profoundly unnecessary to buff spirits any further.
For the stat buffs to compete they’d have to be ~+250pts since they can be killed and are immobile unlike banners. Unless I’m reading wrong and they’re providing the stat boost in addition to their current effect.
Also, Sun Spirit should add Condition Damage.
For the stat buffs to compete they’d have to be ~+250pts since they can be killed and are immobile unlike banners. Unless I’m reading wrong and they’re providing the stat boost in addition to their current effect.
Also, Sun Spirit should add Condition Damage.
250 is far too much when u see the other effects as well. This is OP I think. I tried to get an amount of stats compared to Warrior banners (I think ist 170 or so)….and 100 for spirits additional to the passive effecs and their activation skill ist far enough.
Yes, I also hat the idea to add condition damage to the sun spirit, but then I though, ist maybe better to increase the “main” stats with these spirits
For the stat buffs to compete they’d have to be ~+250pts since they can be killed and are immobile unlike banners. Unless I’m reading wrong and they’re providing the stat boost in addition to their current effect.
Also, Sun Spirit should add Condition Damage.
250 is far too much when u see the other effects as well. This is OP I think. I tried to get an amount of stats compared to Warrior banners (I think ist 170 or so)….and 100 for spirits additional to the passive effecs and their activation skill ist far enough.
Yes, I also hat the idea to add condition damage to the sun spirit, but then I though, ist maybe better to increase the “main” stats with these spirits
So it was in addition to their standard effects, in which case 100 is fine. My main problem with vitality, is if someone kills the spirit, everyone’s hp is gonna drop by 1k which might or might not be a problem.
seriously I dont know why you force yourself giving idea, I mean, is useless Anet dont care 90% of the time, Anet hate ranger, deal with it.
http://www.armata.ca/
Ehh, I’m usually for ranger buffs, but this would be too much. Spirits are already very strong passively as it is and have the added benefit of active abilities.
seriously I dont know why you force yourself giving idea, I mean, is useless Anet dont care 90% of the time, Anet hate ranger, deal with it.
Why bother with anything then? We’re either gonna die or go to some afterlife in the end? We’re just passing the time in between.
seriously I dont know why you force yourself giving idea, I mean, is useless Anet dont care 90% of the time, Anet hate ranger, deal with it.
Sometimes they listen. I highly doubt we would have ever gotten a blast finisher on the warhorn #5 if we hadn’t made such a stink over how we had no on demand blast finisher.