Spirits / boons

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Posted by: Chopps.5047

Chopps.5047

Ever since Durzilla posted that nice longbow/sun spirit condition damage build, I’ve been playing around a lot with spirits. You can trait nature magic instead of wilderness survival like he did, right? That actually gives similar stats with the +5% to power. But the cool thing is spirits unbound because then you’re not stuck by the spirit—particularly useful in wvw since motion is so key. It’s pretty fun loading arrows with burning, poison, weakness, vulnerability, sharpening stone bleeds and with a single barrage (from eagle eye range) I can easily drop half a dozen conditions on 5 people and they often hit the dirt shortly after. So it’s fun and actually really good ranged/ backline support for an army doing siege or a tower protecting the door. This build works for what it’s meant to do. I have obtained over 50 badges in just a couple hours of casual play in T1 so I’m not just trying to lie to you guys about ranged condition damage. It’s really good.

Now I came here to ask about boons on spirits. While testing, I found that when someone nearby granted might, my spirit also got a stack. This leads to several questions.

1) How does might on spirit affect my damage? Is it just like having another stack of might on myself?

2) Does fortifying bond work with spirts?

Please, don’t let this thread devolve into “spirits suck” because A) that’s not the point of the discussion and try it yourself, it’s effective and fun. I’m not saying all spirits are good but sun spirit and the spirit elite definitely have their place in current meta.

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(edited by Chopps.5047)

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Posted by: Chokolata.1870

Chokolata.1870

Spirits do not suck, they are just hit or miss . They can either be very useful or totally useless .

my2c

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Posted by: Infernia.9847

Infernia.9847

I hope someone does come up with a nice spirit build for WvW. I was just toying around with different combos in gw2buildcraft to see if I could make something fun with spirits. Does regeneration or healing apply to a spirit (healing spring etc). I have never used one.

But we do need to find out if the elite skill ‘spirit of nature’ still works in WvW. Some were reporting it was bugged recently.

EDIT: Forgot to ask did u go 30/0/X/30/X – (X = where I am having difficulty deciding where to put the remaining points )

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

(edited by Infernia.9847)

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Posted by: Vox Hollow.2736

Vox Hollow.2736

1) As far as I can tell, buffs on your spirits have no translation to your own statistics.

2) Fortifying Bond doesn’t work on Spirits.
This is because they aren’t affected by anything involving the word ‘Pet’.

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Posted by: Chopps.5047

Chopps.5047

I hope someone does come up with a nice spirit build for WvW. I was just toying around with different combos in gw2buildcraft to see if I could make something fun with spirits. Does regeneration or healing apply to a spirit (healing spring etc). I have never used one.

But we do need to find out if the elite skill ‘spirit of nature’ still works in WvW. Some were reporting it was bugged recently.

EDIT: Forgot to ask did u go 30/0/X/30/X – (X = where I am having difficulty deciding where to put the remaining points )

Fantasic guess. I traited full marksmanship for eagle eye / piercing arrows, with 10 in wilderness survival and 30 in nature magic. Like durzilla, I was using carrion armor and superior rune of the adventurer, along with a sigil of doom on longbow and a sigil of corruption on greatsword (you will end up in melee eventually, no doubt). With stacks of corruption people really start hurting, I mean, ~1400 condition damage and ~3200 attack along with spiders for venom / range / immobilize…it’s fun, let’s just leave it at that.

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Posted by: Infernia.9847

Infernia.9847

I ended up with the same 10pts in wilderness survival. I am going to miss my protection on dodge roll but there is no where to eek out that last 5 pts for it.
Now to figure out if gearing with a mix of carrion/rabid will help to keep them alive longer with added toughness. Or if that’s even worth it.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Chopps.5047

Chopps.5047

I ended up with the same 10pts in wilderness survival. I am going to miss my protection on dodge roll but there is no where to eek out that last 5 pts for it.
Now to figure out if gearing with a mix of carrion/rabid will help to keep them alive longer with added toughness. Or if that’s even worth it.

That’s great, I’m glad you like it. Folks have been pining for a decent longbow build besides 30/30/x/x/x and durzilla was smart enough to realize you need sun spirit to do the longbow / condition / power build. I hope more longbow players see this because it has certainly brought longbow back into my rotation and I literally had not used it for months!

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Posted by: Infernia.9847

Infernia.9847

I blew my gold crafting the carrion set and completing the trinkets. Gonna have a go later.
Oh one more question do you use both pets as spiders? Are devourers worth it for the AoE poison?
Thx for the encouragement and advice. This will be fun.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Seetoo.9316

Seetoo.9316

The only practical use I’ve found for spirits in wvw is with sieging. Imagine my surprise when my frost spirit would actually add 10% damage to my treb shot. Later I tried it with all the siege weapons and they work.

Frost spirit is good for attacking at range. If your commander starts dropping catas (not good for rams), you would want to drop a frost spirit.

Sun spirit if better used for defending. Add sun and frost to an arrow cart (arrow carts are better used by warriors with tactics I though)/cata/treb and aoe the gate and you will burn someone (ICD on sun spirit burn has to go). The ICD however makes using it on a ballista (single target anyway) better.

Storm and stone spirits are pretty useless in this “playstyle”.

Carrion/rabid gear with full condition duration (100%) actually fits on siege since they have their own attack. I’ve trebbed on a lot of classes and builds and they all do 9715 on basic walls. The upside is when you get on siege with conditions.

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Posted by: Chopps.5047

Chopps.5047

Ah guys don’t spend gold on carrion! Run citadel of flame and get the cool flame carrion armor (power vit condi) and the best part is you make gold while you run it. You’ll want to spend that gold on good condition damage runes, perhaps runes of the adventurer like durzilla suggests. CoF path 1 is currently the most popular dungeon in the game. Get guildies to run it with you or find a pick up group on gw2lfg.com (third party group finding site).

Also, seetoo thanks for the advice. This is a good reason for rangers to spend rank points on siege mastery.

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Posted by: Eurantien.4632

Eurantien.4632

BEST use of spirit of nature. Use it last minute to revive a camp lord or a tower champion. I have not tested this but I know the spirit revives npc’s instantly. Also, send me some in game mail if you want a spirit secret that I don’t think has been fixed.

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Posted by: KrisHQ.4719

KrisHQ.4719

Spirits are still incredibly bad.
Yesterday i noticed a guy in tPvP using the Sun Spirit, and my first thought was “Why would he do that?”
Then i remembered a build recently posted on the ranger forum using LB and Sun Spirit.

He had absolutely no chance. I run a BM Sword/Dagger x GS build, and i basically evaded everything and killed him with full hp. Dont think he even got me burning once.
And then i thought to myself “Why… Just.. Why would he do that?”
So yeah. Might be a fun build to run in PvE or Hot-joins, but i dont really think Spirits can be viable in any way competitively.

Though, the elite can be good if timed correctly but due to its insanely long casting time it is difficult.

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Posted by: Chopps.5047

Chopps.5047

Spirits are still incredibly bad.
Yesterday i noticed a guy in tPvP using the Sun Spirit, and my first thought was “Why would he do that?”
Then i remembered a build recently posted on the ranger forum using LB and Sun Spirit.

He had absolutely no chance. I run a BM Sword/Dagger x GS build, and i basically evaded everything and killed him with full hp. Dont think he even got me burning once.
And then i thought to myself “Why… Just.. Why would he do that?”
So yeah. Might be a fun build to run in PvE or Hot-joins, but i dont really think Spirits can be viable in any way competitively.

Though, the elite can be good if timed correctly but due to its insanely long casting time it is difficult.

The best tpvp team in the game ran a powernecro focused build where they protected a glass cannon necro who got their kills. GW2 is a team game. Power necro would never work in hotjoin. But with a great team, they were unstoppable.

Also, for another counterexample, a berserker thief should never lose to me, right? As a hybrid/ranged ranger you should always lose that fight 1v1. But I have beaten theives before. That doesn’t make me conclude, based on a victory, that theives are useless. Maybe you played someone who was still learning the profession. If it was me, I would have blocked you silly cat, knocked it back, condition damaged it to death, and the. i would have went toe to toe with you.

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(edited by Chopps.5047)

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Posted by: Durzlla.6295

Durzlla.6295

Spirits are still incredibly bad.
Yesterday i noticed a guy in tPvP using the Sun Spirit, and my first thought was “Why would he do that?”
Then i remembered a build recently posted on the ranger forum using LB and Sun Spirit.

He had absolutely no chance. I run a BM Sword/Dagger x GS build, and i basically evaded everything and killed him with full hp. Dont think he even got me burning once.
And then i thought to myself “Why… Just.. Why would he do that?”
So yeah. Might be a fun build to run in PvE or Hot-joins, but i dont really think Spirits can be viable in any way competitively.

Though, the elite can be good if timed correctly but due to its insanely long casting time it is difficult.

Well I run sun spirit in tPvP (was most certainly not fighting you, only rangers I lose to are trap rangers I’m throwing my body onto their point to neutralize it as my team runs up AKA suicide mission), and dropping a barrage that cripples, poisons, burns, and bleeds onto a team fight is a tide changer… I can not even count how many times I’ve obliterated a team fight because of that…

Also why does everyone keep sayin the build I specifically designed for tPvP is “a good PvE build, but not for PvP” it’s been doing wondrous things for me!!

@OP: keep in mind Natures Vengeance increases the range of your spirits to ~ longbow/short bow range, so if you’re pouring some points into there I’d highly recommend trying it!! Not only that but Sigil of Doom, sharpening stones, and sun spirit ALL APPLY TO SIEGE, so if you’re manning the trebuchet or the catapult or the ballista or what have you and want to ruin someone’s day weapon swap throw on SS and light em up!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chopps.5047

Chopps.5047

Don’t forget weakness, durz, with spider weakening venom. Weakness makes endurance regenerate at a crawl, which will be great against any profession that utilizes vigor, like ranger or elementalist (learned that last bit on the But of Corpse podcast).

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Posted by: Durzlla.6295

Durzlla.6295

1) As far as I can tell, buffs on your spirits have no translation to your own statistics.

2) Fortifying Bond doesn’t work on Spirits.
This is because they aren’t affected by anything involving the word ‘Pet’.

Actually any benefit you get for your pet being alive is triggered from having any summon active, spirits included (however most, if not all, ranger skills that refer to your “pet” quite literally mean your pet).

I need to check on the first one, my friend says that spirits receiving might boosts the burning and damage procs from sun and frost respectively, however I doubt this is true since both sun and frost damage is calculated from the players stats, not the rangers/spirits.

Then again, the swiftness and protection duration is based off the rangers boon duration, so she may be right on this…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

Don’t forget weakness, durz, with spider weakening venom. Weakness makes endurance regenerate at a crawl, which will be great against any profession that utilizes vigor, like ranger or elementalist (learned that last bit on the But of Corpse podcast).

I don’t think the weakness applies due to it being on your pet and not you…

Btw my build/your altered build + venom share thief build = BEAUTIFUL synergy that really really scares me, especially when you got 2 necros with epidemic in your team “yo dawg I heard you liked conditions!”

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sebrent.3625

Sebrent.3625

It’s pretty fun loading arrows with burning, poison, weakness, vulnerability, sharpening stone bleeds and with a single barrage (from eagle eye range) I can easily drop half a dozen conditions on 5 people and they often hit the dirt shortly after. So it’s fun and actually really good ranged/ backline support for an army doing siege or a tower protecting the door. This build works for what it’s meant to do. I have obtained over 50 badges in just a couple hours of casual play in T1 so I’m not just trying to lie to you guys about ranged condition damage. It’s really good

I’m very curious how you’re applying all of those conditions on multiple people with a single barrage. Please make a video showing this.

Poison on barrage? I assume this is from weapon sigil which means you’re really only poisoning the first person your barrage hits.

Weakness on barrage?

Fire on barrage? I assume from sun spirit.

Bleeds on barrage? From sharpening stone, I’m pretty sure it will only bleed the first 5 hits, each hit consuming one “charge”. The rest of the bleeds would simply be from the Sharpened Edges trait (if you have it).

Vulnerability on Barrage? I assume from opening strike. This assumes you’re not already in combat and I’m pretty sure it only affects the first hit, not all hits of the barrage.


Since the sun spirit burn is a “proc”, I’d think a faster firing weapon would be better. Only #2 and #5 on the longbow fire decently quickly to leverage this. The auto-attack is horrendously slow.

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Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Chopps.5047

Chopps.5047

It’s pretty fun loading arrows with burning, poison, weakness, vulnerability, sharpening stone bleeds and with a single barrage (from eagle eye range) I can easily drop half a dozen conditions on 5 people and they often hit the dirt shortly after. So it’s fun and actually really good ranged/ backline support for an army doing siege or a tower protecting the door. This build works for what it’s meant to do. I have obtained over 50 badges in just a couple hours of casual play in T1 so I’m not just trying to lie to you guys about ranged condition damage. It’s really good

I’m very curious how you’re applying all of those conditions on multiple people with a single barrage. Please make a video showing this.

Poison on barrage? I assume this is from weapon sigil which means you’re really only poisoning the first person your barrage hits.

Weakness on barrage?

Fire on barrage? I assume from sun spirit.

Bleeds on barrage? From sharpening stone, I’m pretty sure it will only bleed the first 5 hits, each hit consuming one “charge”. The rest of the bleeds would simply be from the Sharpened Edges trait (if you have it).

Vulnerability on Barrage? I assume from opening strike. This assumes you’re not already in combat and I’m pretty sure it only affects the first hit, not all hits of the barrage.


Since the sun spirit burn is a “proc”, I’d think a faster firing weapon would be better. Only #2 and #5 on the longbow fire decently quickly to leverage this. The auto-attack is horrendously slow.

The poison comes from either spider venom or sigil of doom (I run doom on longbow with this build). The weakness/vulnerability is from spider venom for sure (weakening venom). The bleeds come from the Sharpening Stone slot skill and, if you’re below 75% health, the sharpening stone passove trait if you’ve chosen that. Yes, it’s first 5 hits. The sun spirit’s burn duration is such that it procs almost immediately and will stay up so long as you can keep arrows on the target (not as hard as you think).

If I’m going 1v1 and am worried about missing with longbow, I’ll make sure I land knockback then drop hunter’s shot then drop rapid fire. On a single or two targets you can (not lying) get half a dozen conditions on the target. If there’s lots of people jnder barrage, you will still drop half a dozen conditions, they will just be spread out and some, obviously, are limited by number of hits.

For sharpening stone, it is active for 30 seconds on a 45 s CD. So pop that as early as you can so it’s ready again when you need it. The spider venom is instantly applied to the arrow.

I would not lie to you. But I’m not making a video. Why? I know it works. Durz knows it works. Lots of people are testing and enjoying this build. There’s no reason to videotape it. I get no pay off. Taping and and stuff is a lot of work and for what? A forum dispute? I’ve done that before and I’m not doing it again. I have baubles to get and badges / tokens to earn. I have spvp levels to climbs and wvw rank. At the end of the day, if you don’t like spiders, run the origjnal durz build with hounds. The choice is yours.

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(edited by Chopps.5047)

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Posted by: Sebrent.3625

Sebrent.3625

Spider venom affects your spider’s attack, not yours.

Sharpening stone inflicting only 5 bleeds means only 1 bleed on those 5 people … very different from what you were describing in your post as 1 bleed isn’t going to drop anyone.

The burn is fine. Traited you have a 50% chance to proc, untraited 35%. Both are fine for barrage.

The vulnerability is only that first on you hit.

… so we have 1 bleed on each of those 5 targets you hit, poison on the first 1 target you hit, vulnerability on the first one 1 target you hit, and weakness on the first 1 target your spider hits … this is not going to do anything devastating.

Recording a video showing your comb isn’t hard. You run fraps (or whatever you prefer) and hit the hotkey to start recording. Upload to youtube and then done.

Honestly, I think this is just a bunch of bull and you’re simply getting bags because you’re able to tag a good number of players while your zerg is doing the actual heavy lifting.

This is like your video showing how quickly a Ranger can kill an NPC in cursed shore for comparison to the warrior videos out there … except you ignore in your video that in dungeons your pet is not going to get to stick to the target for 100% of the fight as you’ll have to move it back or it die for some bosses.

You keep trying to paint rosie pictures when you’re really just misleading people into thinking things are much better than they really are.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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(edited by Sebrent.3625)

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Posted by: Vox Hollow.2736

Vox Hollow.2736

@ Durzlla

Maybe I should have been more clear with my answer to the first one.

It may still be possible the Spirit receiving a buff could improve the Spirit’s own performance (Storm spirit receiving Might maybe improves Call Lightning?), and it might also be possible that the Spirit receiving a buff improves the Spirit’s buff’s performance (Sun Spirit receiving a stack of might improve the burning it grants?), but it’s not the case that a spirit receiving a buff will improve the Ranger’s performance (Sun spirit receiving stack of might won’t make your rapid fire any better).

I also share your skepticism. I think it’s as you say, a Spirit gives you a chance to proc your own effect, it doesn’t proc it’s effect through you.

I think their general catchall term for summonable AI allies is ‘Companion’, and anything involving that term works on pets, spirits, turrets, minions, elementals, etc. Which is what you see on things like Rune of the Ranger.

(Not to be confused with Companion’s Defense and Companion’s Might which still only work on the pet despite their titles).

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Posted by: Durzlla.6295

Durzlla.6295

Actually hit for barrage = first 5 waves of arrows, in addition if you run piercing arrows (or path of scars) that applies just 1 “hit” of sharpening stones/sigil/ venoms/what have you to everything hit and leaves you with 4 more hits of SS.

EDIT: you have to remember that a HIT means a SINGLE STRIKE, for example, if I shoot 1 arrow that passes through 20 people, that’s 1 hit and will apply its on hit effect to ALL 20 people, barrage works in one big hit to that area every X seconds (like lava font and unsteady ground for eles) and as such can punish as many people as the AoE can effect with your on hit effects.

However, skill =/= hit, if I were to use Rapid Fire (without piercing arrows) it’d apply the effect to the first X number of people it hits(or misses/is evaded/blocked by). Same with attacks like split blade and volley.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: jubskie.3152

jubskie.3152

This is actually very interesting, and I noticed early on that Sharpening Stones works amazing with Barrage. I should try this the next time my guildies are going on tournies

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Posted by: Chopps.5047

Chopps.5047

http://wiki.guildwars2.com/wiki/Weakening_Venom

It is applied to the arrow, read the tooltip. “Your next two attacks…” refers to you, the ranger, not the pet. Edit: this is incorrect, it’s applied to the pet’s attack. Whoops!

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(edited by Chopps.5047)

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Posted by: Chopps.5047

Chopps.5047

http://wiki.guildwars2.com/wiki/Weakening_Venom

It is applied to the arrow, read the tooltip. “Your next two attacks…” refers to you, the ranger, not the pet.

Edit: nope I’m wrong it is applied to the pet’s attack. Again, another misleading tooltip. I never noticed it before due to landing the spider’s hit simultaneously. My bad. Fix your tooltips ANeT. And make venom apply to the arrow! :p

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Posted by: Semil.8279

Semil.8279

I assumed it would be the pet’s attack. Otherwise “Shoot a web and immobilize your foe” would mean I am shooting the web.

Having pets that could give you effects as an F2 would be interesting though.

Though I’d also like to be able to attach traps to my arrows and launch them into a zerg.

Or even command a spider pet to climb up a wall and shoot from the ceiling.

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Posted by: Sebrent.3625

Sebrent.3625

Alright, I’ll do some tests in the Mists tonight to check this out. I do hope you’re right as it would make longbow a bit more viable which would make whatever changes are coming up even better.

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Posted by: Chopps.5047

Chopps.5047

I assumed it would be the pet’s attack. Otherwise “Shoot a web and immobilize your foe” would mean I am shooting the web.

Having pets that could give you effects as an F2 would be interesting though.

Though I’d also like to be able to attach traps to my arrows and launch them into a zerg.

Or even command a spider pet to climb up a wall and shoot from the ceiling.

Not only interesting, that’s how it should function for some pets, like spiders and porcine. The environmental weapons we get from pigs are not fiery greatswords. Is it really worth the time to pick up gunk for an ethereal field you barely have time to leap through?

Also, you’re right about the usage of “your”—every one is in terms of the pet. No wonder I misunderstood “Shake it off” and always thought it was weird you had to be in range yet it clearly says “clear one condition from you and…”. Am I the only one who thinks its odd how the tooltips are? Like from the pet perspective? I mean it makes sense in a way but it’s really confusing because normally I think of, when someone says “you” to me, I think of refering to me. I don’t know. The fact is that the spider attacks land pretty cleanly or else I would have noticed this in battle.

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Posted by: misterdevious.6482

misterdevious.6482

TOO MUCH MISINFORMATION.

  1. With Sun Spirit, each ally can cause 1 target to burn (10s cooldown). You CANNOT set a bunch of foes on fire with a single piercing arrow and Sun Spirit. You can do it with a piercing arrow and a fire field.
  2. The boon duration of Stone and Storm Spirit is based on the ally proccing it, not your boon duration (Easily tested with Concentration Training).
  3. Nature’s Vengeance does NOT extend the range to longbow range. You are lucky to hit 3 golems clustered together in the cluster section of the mists.
  4. Some spirits seem to work with siege. You can set 1 enemy on fire with sun, and you can deal 10% more damage with storm, but you cannot proc Swiftness or Protection. So is it a bug that two of them work or a bug that two of them don’t? Probably a bug that some do, because attacks of opportunity, opening strikes, and sharpening stone do not work with siege. (Tested with Trebuchet vs golems in the mists… regular hit on a heavy golem was 3810, with Frost Spirit and Sun Spirit I could sometimes land 4191 hits and periodically apply 3 seconds of burning.)
  5. Each hit on a target uses up one of your Sharpening Stones 5 attacks. A single use of the barrage skill will often use up all 5 hits.
  6. Pets apply venom to their own attacks, not yours.

I don’t trust anything anyone says. I keep a stopwatch near my computer. If you don’t trust what I say, go test it yourself under controlled conditions.

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Posted by: Chopps.5047

Chopps.5047

TOO MUCH MISINFORMATION.

  1. With Sun Spirit, each ally can cause 1 target to burn (10s cooldown). You CANNOT set a bunch of foes on fire with a single piercing arrow and Sun Spirit. You can do it with a piercing arrow and a fire field.
  2. The boon duration of Stone and Storm Spirit is based on the ally proccing it, not your boon duration (Easily tested with Concentration Training).
  3. Nature’s Vengeance does NOT extend the range to longbow range. You are lucky to hit 3 golems clustered together in the cluster section of the mists.
  4. Some spirits seem to work with siege. You can set 1 enemy on fire with sun, and you can deal 10% more damage with storm, but you cannot proc Swiftness or Protection. So is it a bug that two of them work or a bug that two of them don’t? Probably a bug that some do, because attacks of opportunity, opening strikes, and sharpening stone do not work with siege. (Tested with Trebuchet vs golems in the mists… regular hit on a heavy golem was 3810, with Frost Spirit and Sun Spirit I could sometimes land 4191 hits and periodically apply 3 seconds of burning.)
  5. Each hit on a target uses up one of your Sharpening Stones 5 attacks. A single use of the barrage skill will often use up all 5 hits.
  6. Pets apply venom to their own attacks, not yours.

I don’t trust anything anyone says. I keep a stopwatch near my computer. If you don’t trust what I say, go test it yourself under controlled conditions.

Relax tough guy, we’ve already begun establishing these things. Why do you have to be so condescending? I’m sorry I was slightly wrong due to a confusing tooltip. :p

But I think I can explain the spirits. Protection is granted when you get hit, not the other way around. And it would be hard to test frost spirit because siege isn’t a constant damage attack, right? So you’d need an average over a long time or some kind of indicator that it has procs.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: jkctmc.8754

jkctmc.8754

http://wiki.guildwars2.com/wiki/Weakening_Venom

It is applied to the arrow, read the tooltip. “Your next two attacks…” refers to you, the ranger, not the pet.

Edit: nope I’m wrong it is applied to the pet’s attack. Again, another misleading tooltip. I never noticed it before due to landing the spider’s hit simultaneously. My bad. Fix your tooltips ANeT. And make venom apply to the arrow! :p

You would have known this, if you actually had played this build like you said you did.

Any person ikittenerg with a long ranged weapon you could run naked, no armor, nothing, and collect badges.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

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Posted by: Chopps.5047

Chopps.5047

http://wiki.guildwars2.com/wiki/Weakening_Venom

It is applied to the arrow, read the tooltip. “Your next two attacks…” refers to you, the ranger, not the pet.

Edit: nope I’m wrong it is applied to the pet’s attack. Again, another misleading tooltip. I never noticed it before due to landing the spider’s hit simultaneously. My bad. Fix your tooltips ANeT. And make venom apply to the arrow! :p

You would have known this, if you actually had played this build like you said you did.

Ikittenerg with a long ranged weapon you could run naked, no armor, nothing, and collect badges.

Oh, great, the instigator is back. This thread is officially dead. You’re such a better player than me dude. I wish I was cool like you. Running around naked hitting like marshmellow’s and riding the coat tails of the zerg. That’s cool and fun!

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: jkctmc.8754

jkctmc.8754

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Chopps.5047

Chopps.5047

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Yes, and the moon is made of cheese. I’m hungry. Let’s climb a ladder and get some!

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Durzlla.6295

Durzlla.6295

@misterdevious

Well your #3 was testing the active, which I WAS NOT TALKING ABOUT, it’s the PASSIVE that gets extended to longbow range….

I mean my god… I thought that was self explanatory, do you realize how OP a 1200 radius immobilize would be? I don’t even know why you thought it’d be the active that became that large…. Just….. How….

4)not a bug, siege are structures and this are immune to both boons and conditions making them immune to the procs on spirits of stone and storm

5) well seeing as I’ve barraged rangers, mesmers, and MM as I was testing my build and it applied bleeding to ALL hit and only removed 1 “stack” of SS, as well as openin strikes, sigil of doom, and all other on hit effects apply to everything hit by a piercing arrow you’re just flat out wrong here. Opening Strikes especially has been tested many a times on this forum.

If I didn’t refer to it I don’t disagree with it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

I’ll give you two some fuel though, for your; “Rangers are fine diatribe”. Since the patch out of my 6 exotic geared toons, in WvW I am starting to feel like my Warrior, and Guardian are now my weakest classes, out of and in order of power; (Mesmer, Thief, Necromancer, Ranger, Guardain, and Warrior).

My company has booked enough jobs though to keep me extremely busy until October, so I will not be able to run sufficient tests, so if you could provide more information in regards to potential “stealth” nerfs that might have happened to these two classes; “in WvW” it would be mighty kind of you.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Durzlla.6295

Durzlla.6295

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Well I put up a guide for my current sPvP build and I’ve explained several times why I can’t do vids, so if its such a big deal you have a video go make one, or, you know, play some tPvP with me, but oh wait, PvE is the only place stuff matters right?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

@misterdevious

Well your #3 was testing the active, which I WAS NOT TALKING ABOUT, it’s the PASSIVE that gets extended to longbow range….

5) well seeing as I’ve barraged rangers, mesmers, and MM as I was testing my build and it applied bleeding to ALL hit and only removed 1 “stack” of SS, as well as openin strikes, sigil of doom, and all other on hit effects apply to everything hit by a piercing arrow you’re just flat out wrong here. Opening Strikes especially has been tested many a times on this forum.

If I didn’t refer to it I don’t disagree with it.

Provide some evidence of you doing this, and how are you targetting all at once to determine if it hit all at once?

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: jkctmc.8754

jkctmc.8754

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Well I put up a guide for my current sPvP build and I’ve explained several times why I can’t do vids, so if its such a big deal you have a video go make one, or, you know, play some tPvP with me, but oh wait, PvE is the only place stuff matters right?

WvW is the only place stuff matters.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Durzlla.6295

Durzlla.6295

@misterdevious

Well your #3 was testing the active, which I WAS NOT TALKING ABOUT, it’s the PASSIVE that gets extended to longbow range….

5) well seeing as I’ve barraged rangers, mesmers, and MM as I was testing my build and it applied bleeding to ALL hit and only removed 1 “stack” of SS, as well as openin strikes, sigil of doom, and all other on hit effects apply to everything hit by a piercing arrow you’re just flat out wrong here. Opening Strikes especially has been tested many a times on this forum.

If I didn’t refer to it I don’t disagree with it.

Provide some evidence of you doing this, and how are you targetting all at once to determine if it hit all at once?

I use the simple aspect of “bleed and poison numbers are flying off of their toon” to know if I hit them in combat, for vuln I’ve just tested in the mists because it lasts long enough to just click on the golems.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Well I put up a guide for my current sPvP build and I’ve explained several times why I can’t do vids, so if its such a big deal you have a video go make one, or, you know, play some tPvP with me, but oh wait, PvE is the only place stuff matters right?

WvW is the only place stuff matters.

You switch which aspect of the game only matters more often than I lose interest in things…. It’s quite astonishing…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

@misterdevious

Well your #3 was testing the active, which I WAS NOT TALKING ABOUT, it’s the PASSIVE that gets extended to longbow range….

5) well seeing as I’ve barraged rangers, mesmers, and MM as I was testing my build and it applied bleeding to ALL hit and only removed 1 “stack” of SS, as well as openin strikes, sigil of doom, and all other on hit effects apply to everything hit by a piercing arrow you’re just flat out wrong here. Opening Strikes especially has been tested many a times on this forum.

If I didn’t refer to it I don’t disagree with it.

Provide some evidence of you doing this, and how are you targetting all at once to determine if it hit all at once?

I use the simple aspect of “bleed and poison numbers are flying off of their toon” to know if I hit them in combat, for vuln I’ve just tested in the mists because it lasts long enough to just click on the golems.

As a Condition Necro, and Condition/BM built Ranger I often see numbers that appear to be conditions, yet there are no conditions to justify the numbers I see. I’m sure everyone has seen this by now.

So just seeing numbers is not; “evidence of” something existing.

I’ve been working on a parser to capture everything that is happening, but it works one minute, and not the next. Once me and about six others can figure out how to get the parse working 100% of the time, I can correct many of the misconceptions, and misleadings many spread on the forums.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: jkctmc.8754

jkctmc.8754

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Well I put up a guide for my current sPvP build and I’ve explained several times why I can’t do vids, so if its such a big deal you have a video go make one, or, you know, play some tPvP with me, but oh wait, PvE is the only place stuff matters right?

WvW is the only place stuff matters.

You switch which aspect of the game only matters more often than I lose interest in things…. It’s quite astonishing…

It was sarcasm because you said; PvE is the only place stuff masters, right? Considering I NEVER PvE, I found it comical you would ever say something so ……..

Or did you forget what YOU said? <face meets palm>

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Durzlla.6295

Durzlla.6295

Quit theorycrafting, and provide videos please. You two could run naked, with nothing traited, and claim it is good, just because.

Well I put up a guide for my current sPvP build and I’ve explained several times why I can’t do vids, so if its such a big deal you have a video go make one, or, you know, play some tPvP with me, but oh wait, PvE is the only place stuff matters right?

WvW is the only place stuff matters.

You switch which aspect of the game only matters more often than I lose interest in things…. It’s quite astonishing…

It was sarcasm because you said; PvE is the only place stuff masters, right?

Or did you forget what YOU said? <face meets palm>

That was me quoting you from a previous post, I personally think tPvP is the only place balance really matters seeing as how WvW and PvE have good buffs and all these weird gear options and etc etc that create really OP builds cough health leaching flame thrower cough cough

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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in Ranger

Posted by: Durzlla.6295

Durzlla.6295

@misterdevious

Well your #3 was testing the active, which I WAS NOT TALKING ABOUT, it’s the PASSIVE that gets extended to longbow range….

5) well seeing as I’ve barraged rangers, mesmers, and MM as I was testing my build and it applied bleeding to ALL hit and only removed 1 “stack” of SS, as well as openin strikes, sigil of doom, and all other on hit effects apply to everything hit by a piercing arrow you’re just flat out wrong here. Opening Strikes especially has been tested many a times on this forum.

If I didn’t refer to it I don’t disagree with it.

Provide some evidence of you doing this, and how are you targetting all at once to determine if it hit all at once?

I use the simple aspect of “bleed and poison numbers are flying off of their toon” to know if I hit them in combat, for vuln I’ve just tested in the mists because it lasts long enough to just click on the golems.

As a Condition Necro, and Condition/BM built Ranger I often see numbers that appear to be conditions, yet there are no conditions to justify the numbers I see. I’m sure everyone has seen this by now.

So just seeing numbers is not; “evidence of” something existing.

I’ve been working on a parser to capture everything that is happening, but it works one minute, and not the next. Once me and about six others can figure out how to get the parse working 100% of the time, I can correct many of the misconceptions, and misleadings many spread on the forums.

I’ll test it tomorrow to make sure I’m correct though, we’ve also epidemiced the mobs and they’d end up with 10 bleeding… Soooo I’d assume that’d do it, but again I’ll check it next time I’m on… If I remember…. Send me a mail IG so I don’t forget.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chopps.5047

Chopps.5047

What do you mean you don’t see anything justifying the numbers coming off? You mean a ranger thats burning your warrior down? Most of your stats come from the armor so maybe thats why your ranger doesn’t put off that condition damage? From my testing, my opinion is that 1000 condition damage is about where opponets really start to “feel” it.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Durzlla.6295

Durzlla.6295

What do you mean you don’t see anything justifying the numbers coming off? You mean a ranger thats burning your warrior down? Most of your stats come from the armor so maybe thats why your ranger doesn’t put off that condition damage? From my testing, my opinion is that 1000 condition damage is about where opponets really start to “feel” it.

This is true, not to mention most people ten to go high armor and healing power + low health so conditions will burn through them pretty badly, not to mention its not too hard to get over 1000 which causes even more pain.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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in Ranger

Posted by: jkctmc.8754

jkctmc.8754

What do you mean you don’t see anything justifying the numbers coming off? You mean a ranger thats burning your warrior down? Most of your stats come from the armor so maybe thats why your ranger doesn’t put off that condition damage? From my testing, my opinion is that 1000 condition damage is about where opponets really start to “feel” it.

I’m talking about attacking someone, and seeing a 341 tick, but no poison on the target.

Well 1000 Condition is about 100 damage per bleed tick. This is pretty much where I’ve stopped at on all my condition builds anymore, so I can bring up precision, for Omnom Ghost procs for extra healing/staying power. After 1000 condition, the trade off isn’t worth it for me, to gain say 21 more damage per tick.

My Ranger has over 3k Attack, 3k Armor, and 1k Condition damage on top of having over 50% critical hit to proc my “on crit sigils”, and Omnom Ghosts, thanks to Po-Pr-To armor, and Pr-To-ConDam Jewelry and slotting Superior Rune of Undead to put my Condition Damage to where I need it, thanks to the Toughness I have on every piece of gear.

Healing Spring + Sigil of Purity + Sigil of Generosity makes the high Tougness amazing when Conditions are not as potent against you.

I run Shortbow, and Axe/Axe. Considering trading Axe/Axe for Sword/Dagger.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

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Posted by: Chopps.5047

Chopps.5047

Ah, I see. I’m not sure. What weapons are you using when you see that kind of 341 tick?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: jkctmc.8754

jkctmc.8754

Ah, I see. I’m not sure. What weapons are you using when you see that kind of 341 tick?

Axe/Axe or my Shortbow.

My sons Thief also gets a damage tick, my Thief does not. I’m not sure where this is coming from.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer