Currently playing in [dT] with members from the old [dF]
Staff and Celestial Form Healing Coefficients
Currently playing in [dT] with members from the old [dF]
amazing, thank you. astral wisp needs to scale way, way better.
Wow thats terrible. I know its undertuned currently for beta weekend, but that need a buff.
Wasp sucks big time. IMO it should also apply Regen along side the heal.
I also made some calculations for a full healing focused build. 2000 Healing Power seems to be about the highest you are able to stack in PvE/WvW and you can get +40% outgoing healing from Traits, Runes and Food:
Look at the picture:
Currently playing in [dT] with members from the old [dF]
With around 800 healing power in a mostly zealots/assassin’s build I was able to keep people up pretty well in raids unless they got one shot by something. (im look at you wierd boss mechanic that we never did figure out before we got kicked)
With around 800 healing power in a mostly zealots/assassin’s build I was able to keep people up pretty well in raids unless they got one shot by something. (im look at you wierd boss mechanic that we never did figure out before we got kicked)
of course, that’s because some of the abilities scale great. Astral Wisp isn’t one of em.
With around 800 healing power in a mostly zealots/assassin’s build I was able to keep people up pretty well in raids unless they got one shot by something. (im look at you wierd boss mechanic that we never did figure out before we got kicked)
of course, that’s because some of the abilities scale great. Astral Wisp isn’t one of em.
I would argue it doesn’t need to scale super well as I managed to get it to crit for 2k+ a few times. Its a decent chaser skill. I do wish it did SOMETHING to the enemy though. Vulnerability pulse?
yeah, it definitely needs something.
These numbers seem to indicate that investing in healing power stats is totally not worth it.
These numbers seem to indicate that investing in healing power stats is totally not worth it.
Exactly, then it begs to reason “Is a healer even worth it?”
+25% more healing from CF1 looks solid for a CF focused build.
Troll+CF Unity can raise the bar fast enough in a group to instantly power the bar for some juicy Superspeed+Condi clear.
In that case, I think a power/heal hybrid is still a viable choice for Druid. A full set of Zealot will not lose out much in terms of healing potential.
I am running a Cleric armour with Zealot all things else in the beta and I am doing just fine. In fact, everything feels smooth without sacrificing too much DPS.