State of the Game - suggestions/questions

State of the Game - suggestions/questions

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Posted by: WingzofIsis.4809

WingzofIsis.4809

I have a question in general. Where can I veiw/read the interview when it is available?

http://www.guildwars2guru.com/ Why its not on their main forum kinda makes you wonder..

I have another question why is there a sPvP state of the game but no other type of state of the game, PvE, WvW etc..

Thanks!

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Posted by: kiwituatara.6053

kiwituatara.6053

Improvement to pet UI please!!!! I want to see if my pet has might buffs or if hes bleeding without having to click him every time. I also want to be able to see their numerical HP. THANK YOU!

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Posted by: Meglobob.8620

Meglobob.8620

I have a ‘joke’ question…

Why does a Ranger who picks up a warriors banner and uses the 1 autoattack do more damage than the Rangers greatsword 1 autoattack?

Really, its sad but true…

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

1.Maul Blast Finisher please.
2.SB 1200 range to Eagle Eye (and seriously people, 900 range doesn’t mean SB has been butchered and nerfed to the ground!).
3.Please, do something to the pets in dungeons. This simply can’t continue like this.

Nymeriali #Druid
[TLA] Desolation (EU)

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Posted by: Chokolata.1870

Chokolata.1870

moving of all pet skills to the F bar, only the auto attack should be automatic .

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Posted by: urdriel.8496

urdriel.8496

rework longbow skills .

LB #1 is a joke when you cant kite people in this game. ( remove malus, or rifle should have a malus to distance too perhaps ,no ANET? )
LB #2 have a “cast” of 5 second….. , any other skill on the game have more dps( perhaps, 1 hit but less damage)
LB #4 fail a lot when the enemy is near you.( dunno why)
LB #5 barrage is a joke, they nerfed the damage . (unnerf barrage)

Im tired of obstructs when using bows.

They nerfed dps pets, but rangers did not received more damage in exchange( the buff to 2,3,4 SB skills are a joke), so, if pre patch we had 30/70 o 40/60 now, we have 20/70 and 30/60, and btw, FIX PET HIT %, any player can kite your pet til end of the times.

You cant balance a game around BAD players, BM ranger wasnt op, was a good build but not op as immortal guardians, shatter mesmers or ele bunkers.

(edited by urdriel.8496)

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Posted by: Bran.7425

Bran.7425

rework longbow skills .

LB #1 is a joke when you cant kite people in this game. ( remove malus, or rifle should have a malus to distance too perhaps ,no ANET? )

Malus? WTF are you typing about? Malice? Minus? Spell check?

Pets have been hidden due to rising Player complaints.

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Posted by: urdriel.8496

urdriel.8496

rework longbow skills .

LB #1 is a joke when you cant kite people in this game. ( remove malus, or rifle should have a malus to distance too perhaps ,no ANET? )

Malus? WTF are you typing about? Malice? Minus? Spell check?

D&D sry, xDD , malus is a negative bonus.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I would love to hear about the synergy between weapons, traits and pets for the ranger class – or rather, the lack of synergy. I’m sure you are all too familiar with this for me to bring up a bunch of examples…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Durzlla.6295

Durzlla.6295

Oh I thought of another one,

Now that you’re splitting skills in PvE and WvW can we please get a reverse on the Guard Nerf to both PvE and sPvP? The only area having your pet able to get to an area it couldn’t by walking was broken was WvW during Keep and Tower defense and as such it makes it so rangers are nearly useless in areas such as the Cat-a-sum fractal.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Raven.9603

Raven.9603

  • Ask them to address the recent thread where after 1500+ votes, the ranger was voted the worst or second worst class in every single category of gameplay (https://forum-en.gw2archive.eu/forum/game/gw2/I-present-Vote-for-the-worst-Results/first#post2322156)
  • Why nerf shortbows? This pretty much ruined the class for me.
  • When will they drop the damage penalty on Longbow Auto Attack?
  • Why does rapid fire do less damage over time at range than Auto Attack?
  • Why nerf ALL ranger pets when BM pets were the only ones that were OP? And even then, it was only OP if the BM ranger was geared to bunker.
  • If pets are now an insignificant source of damage, when can the ranger itself have some damage?
  • When are spirits going to either be made unkillable or given enough health to be viable?
  • When will anet realize 30 points and a GM trait is not an acceptable price for spirit mobility?
  • Better yet, when will they just turn spirits into auras?
  • When will pets be survivable in dungeons/wvw/larger spvp fights without spamming guard like an epileptic?
  • On what planet is 3 seconds of post-nerf quickness worth a GM trait?
SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: AEFA.9035

AEFA.9035

1. Please address the 1hand sword chain attack (1) to not be rooted in place. I imagine sword to be agile for rangers since both skill 2 and 3 to be agile skills. I can say the same thing for Axe off hand, please pay a visit to whirling defense. If this could be traited so that projectiles backfire then that would be nice cause honestly, no one uses this skill at all. Probably except for PVE.

2. Also, why the nerf on our pets when they clearly stated that our pets dmg equals to i believe 30%-40% of our total dmg. That’s another excuse to nerf our dmg when there are so little viable builds already.

3. ANNNNDDDD…. LASTLY please, let us know your plan for the ranger class. We are a DPS class and should be agile. Every second should give Rangers an advantage in battle, yet our skills and the mechanic is not made for that. Give us some insight on why Rangers seem like we are so left behind.

Im a huge ranger fan in guild wars 1, hopefully they shed some light on us.

Success is my only option, failure is not.

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Posted by: Aridia.3042

Aridia.3042

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

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Posted by: jcbroe.4329

jcbroe.4329

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Holland.9351

Holland.9351

I think the big question is:
Are they going to remove the power scalling handicap on the Ranger?

It’s preventing viable power builds and it’s putting too much reliance on the pet, which often underperforms in most game modes. Are they going to make the pet a stength rather than a handicap?

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Posted by: Durzlla.6295

Durzlla.6295

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: ilr.9675

ilr.9675

Who asked this question before??

Why are TRAPS TRAITS, in SKIRMISHING instead of under WILDERNESS?

The more I think about it, and how that’s exactly where they were in GW1, and that AFAIK, Traps aren’t supposed to Crit, they’re supposed to CONDITION MODIFIER. And the Condition increase is in Wilderness Survival.

Yes this is most definitely a PvP question (that would help PvE’ers a lot too maybe?).

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Posted by: jcbroe.4329

jcbroe.4329

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

Lol I was just making a joke.

Speaking of which though, isn’t that what guild wars 2 basically is? I just watched ESL, and in a general sense, everybody plays passively with attrition in mind, until either somebody screws up and gets downed, or a team throws enough bodies at the teamfight to overwhelm the other team. I mean, its much more fast paced than that, but to me it just looks like a bunch of people built defensively, or with high defensive capabilities in offense specs (mesmer) just throwing stuff at each other until somebody calls a target and people burn cooldowns, then go back to playing passive if it doesn’t work.

I blame bunker meta though.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Chopps.5047

Chopps.5047

  • General Questions:
  1. Why doesn’t Spirit of Nature revive dead pets?
  2. Why doesn’t Evasive Purity work? If you plan on fixing it, will it clean torment?
  3. Why isn’t pet damage shown on the combat log?
  4. Why does Hunter’s Call require line of sight?
  5. Why do pet utilities take so long to activate?
  6. Why is stability training restricted by pet type?
  7. In my view, confusion penalizes professions that attack fast or use weapon evades (ranger/thief) MORE than others? Is this “double whammy” intended? Torment functions in a similar way. What is the logic behind this?
  8. Why does QZ negate healing?
  • Dungeons:
  1. Does ANET care about balance in dungeon content?
  2. Why do pets have a death penalty in dungeons?
  3. Why is there a disconnect between where ANET has spirits and what the community feels about spirits in PvE content?
  4. Some have said ranger tends to get more aggro than other professions, is this true and can you explain this?
  5. In general, are there any plans on making boss aggro mechanics more transparent?
  6. Do you feel stability trivializes dungeons? Do you feel ranger should have more access to stability?
  7. Rangers attack very fast so it’s to their benefit to use autoattack. However, this causes at least two issues. One is the infamous “rooting” issue with the sword. Another is with shortbow’s Crossfire. In the new Aetherblade dungeon, if the ranger gets stacks of confusion, Crossfire on autoattack will prove deadly. Of course, autoattack could be removed but this is at a great loss to ergonomics as, again, ranger attacks are fast and must be spammed for maximum DPS, something the profession is already limited in as shown by community consensus.

If you answer any of these questions, thank you for your time.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Tolytt.7963

Tolytt.7963

Why doesn’t the longbow deal a flat amount of damage on the autoattack? Having increased damage at range really makes the longbow sort of a niche weapon.

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Posted by: Rafahil.2857

Rafahil.2857

Battosai, please check this thread and the video in it. It will easily explain pretty much everything that is wrong with pets:

https://forum-en.gw2archive.eu/forum/professions/ranger/Explaination-why-pet-sux

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Posted by: Manekk.6981

Manekk.6981

I know one thing that is bothering the hell out of me tell them to include pets in OUR combat logs so we can see what they do instead of only showing it to our enemies, threaten with violence if you have to

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Posted by: Durzlla.6295

Durzlla.6295

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

Lol I was just making a joke.

Speaking of which though, isn’t that what guild wars 2 basically is? I just watched ESL, and in a general sense, everybody plays passively with attrition in mind, until either somebody screws up and gets downed, or a team throws enough bodies at the teamfight to overwhelm the other team. I mean, its much more fast paced than that, but to me it just looks like a bunch of people built defensively, or with high defensive capabilities in offense specs (mesmer) just throwing stuff at each other until somebody calls a target and people burn cooldowns, then go back to playing passive if it doesn’t work.

I blame bunker meta though.

Depends on the team, If you take my old team we’d bait people into going offensive (pop all their CDs) and then run away making them waste most of their stuff so we could take other points, then you also have teams like the one I fought earlier this week who would all leap in and just go balls out from the start and slaughter everything (or try) through heavy amounts of CC and 3 glass cannons.

ATM though the meta by and large is as you described, however that’s just what the mindless idiots are flocking too, a lot more is viable than that, especially now.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: idevourwater.3149

idevourwater.3149

The minor traits for ranger marksmanship line is very lack luster…. They all build on the first shot … When a guardian blocks it with aegis we just hav 3 useless traits… Does anet have plans to revamp those traits

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I would ask if they could re-structure the Beastmastery trait line to more directly affect the pets as opposed to benefiting the ranger directly.

What I mean by this is, by how we choose our abilities, we can either turn our pets into “Tanks”, “Damage dealers”, or a balance of the 2. Add in abilities that either directly increase our defense or attack. Other abilities to add in dodge, regenerate. Perhaps special abilities like “stealth detection” and AoE damage reduction.

I suppose this is more of a request, but realistically, I think many of us want to know the direction they plan on taking the rangers, but after this current patch, it feels as if they have none. Balancing the Ranger class around a game mode not very many people play doesn’t make a lot of sense.

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Posted by: jcbroe.4329

jcbroe.4329

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

Lol I was just making a joke.

Speaking of which though, isn’t that what guild wars 2 basically is? I just watched ESL, and in a general sense, everybody plays passively with attrition in mind, until either somebody screws up and gets downed, or a team throws enough bodies at the teamfight to overwhelm the other team. I mean, its much more fast paced than that, but to me it just looks like a bunch of people built defensively, or with high defensive capabilities in offense specs (mesmer) just throwing stuff at each other until somebody calls a target and people burn cooldowns, then go back to playing passive if it doesn’t work.

I blame bunker meta though.

Depends on the team, If you take my old team we’d bait people into going offensive (pop all their CDs) and then run away making them waste most of their stuff so we could take other points, then you also have teams like the one I fought earlier this week who would all leap in and just go balls out from the start and slaughter everything (or try) through heavy amounts of CC and 3 glass cannons.

ATM though the meta by and large is as you described, however that’s just what the mindless idiots are flocking too, a lot more is viable than that, especially now.

Those are both good tactics and strategies though, and thats how you evolve/counter a meta

I might have a slight bias, but I find it alarming that the guardian is such an irreplaceable aspect of most teams. To me, when every single top tier team in these streamed tournaments is running with basically the same class with the build, it really screams how strong it is, and the fact that it is an integral part of those teams strategies is much too meta defining, and the class itself is much too efficient (or not countered well enough) at what it does.

I mean, maybe guardian does require a bit of skill to accomplish team support while performing their role at holding points, but I really fail to see any complexity to it.

Sorry, to everybody else, ignore our conversation and don’t let it derail the thread please, because Battosai is one of my favorite top tier players, and I’ve wanted a ranger on the SoTGs forever now, so I want him to go in fully armed and ready to get some info for the community.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Durzlla.6295

Durzlla.6295

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

Lol I was just making a joke.

Speaking of which though, isn’t that what guild wars 2 basically is? I just watched ESL, and in a general sense, everybody plays passively with attrition in mind, until either somebody screws up and gets downed, or a team throws enough bodies at the teamfight to overwhelm the other team. I mean, its much more fast paced than that, but to me it just looks like a bunch of people built defensively, or with high defensive capabilities in offense specs (mesmer) just throwing stuff at each other until somebody calls a target and people burn cooldowns, then go back to playing passive if it doesn’t work.

I blame bunker meta though.

Depends on the team, If you take my old team we’d bait people into going offensive (pop all their CDs) and then run away making them waste most of their stuff so we could take other points, then you also have teams like the one I fought earlier this week who would all leap in and just go balls out from the start and slaughter everything (or try) through heavy amounts of CC and 3 glass cannons.

ATM though the meta by and large is as you described, however that’s just what the mindless idiots are flocking too, a lot more is viable than that, especially now.

Those are both good tactics and strategies though, and thats how you evolve/counter a meta

I might have a slight bias, but I find it alarming that the guardian is such an irreplaceable aspect of most teams. To me, when every single top tier team in these streamed tournaments is running with basically the same class with the build, it really screams how strong it is, and the fact that it is an integral part of those teams strategies is much too meta defining, and the class itself is much too efficient (or not countered well enough) at what it does.

I mean, maybe guardian does require a bit of skill to accomplish team support while performing their role at holding points, but I really fail to see any complexity to it.

Sorry, to everybody else, ignore our conversation and don’t let it derail the thread please, because Battosai is one of my favorite top tier players, and I’ve wanted a ranger on the SoTGs forever now, so I want him to go in fully armed and ready to get some info for the community.

Lol our Mesmer in the disengage team was built around destroying any guardian or ele or engi bunker (or anyone else who was super boon dependent), they were a hybrid of condi and raw damage and they did work xD.

I feel it went without saying that the disengage team had no guardian, we ran with a ranger (me), a thief, a Mesmer (no portal), an engi (I think he was a tools build I know he used a wrench 85% of the time, didn’t like to share his build), and an ele(d/d burst build) we were all about mobility/ map control + shock and awe fighting tactics, most of it was forcing them to pop CDs and retreating, collapsing one a point to blow them up, and intercepting people as they went point to point (oh net turret and trip wire, how I loved you…)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jcbroe.4329

jcbroe.4329

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

Lol I was just making a joke.

Speaking of which though, isn’t that what guild wars 2 basically is? I just watched ESL, and in a general sense, everybody plays passively with attrition in mind, until either somebody screws up and gets downed, or a team throws enough bodies at the teamfight to overwhelm the other team. I mean, its much more fast paced than that, but to me it just looks like a bunch of people built defensively, or with high defensive capabilities in offense specs (mesmer) just throwing stuff at each other until somebody calls a target and people burn cooldowns, then go back to playing passive if it doesn’t work.

I blame bunker meta though.

Depends on the team, If you take my old team we’d bait people into going offensive (pop all their CDs) and then run away making them waste most of their stuff so we could take other points, then you also have teams like the one I fought earlier this week who would all leap in and just go balls out from the start and slaughter everything (or try) through heavy amounts of CC and 3 glass cannons.

ATM though the meta by and large is as you described, however that’s just what the mindless idiots are flocking too, a lot more is viable than that, especially now.

Those are both good tactics and strategies though, and thats how you evolve/counter a meta

I might have a slight bias, but I find it alarming that the guardian is such an irreplaceable aspect of most teams. To me, when every single top tier team in these streamed tournaments is running with basically the same class with the build, it really screams how strong it is, and the fact that it is an integral part of those teams strategies is much too meta defining, and the class itself is much too efficient (or not countered well enough) at what it does.

I mean, maybe guardian does require a bit of skill to accomplish team support while performing their role at holding points, but I really fail to see any complexity to it.

Sorry, to everybody else, ignore our conversation and don’t let it derail the thread please, because Battosai is one of my favorite top tier players, and I’ve wanted a ranger on the SoTGs forever now, so I want him to go in fully armed and ready to get some info for the community.

Lol our Mesmer in the disengage team was built around destroying any guardian or ele or engi bunker (or anyone else who was super boon dependent), they were a hybrid of condi and raw damage and they did work xD.

I feel it went without saying that the disengage team had no guardian, we ran with a ranger (me), a thief, a Mesmer (no portal), an engi (I think he was a tools build I know he used a wrench 85% of the time, didn’t like to share his build), and an ele(d/d burst build) we were all about mobility/ map control + shock and awe fighting tactics, most of it was forcing them to pop CDs and retreating, collapsing one a point to blow them up, and intercepting people as they went point to point (oh net turret and trip wire, how I loved you…)

And I’m not disagreeing that it’s awesome! But unfortunately the loud majority/popular teams (Team Paradigm sighs and in NA, idk, Absolute Legends? Supcuties team I guess) define what the meta is.

Though that doesn’t mean there aren’t better strategies than the meta. I’m just griping because Guardians can hold points for exorbitant amounts of time while providing crazy group support, but the bunker build that was targeted for nerfs was the ranger, because THAT’S too strong in comparison lol.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I’d also ask why they nerfed barrage damage around 50%. I tested this on a buddy who was wearing berserker gear about 3 weeks prior to the patch (to get a feel for it’s viability), and also tested it the day after the patch when I suspected something. The damage is consistent with roughly a 50% loss.

Did players really feel barrage was problematic before? It has a cast time and it’s blatantly easy to dodge out of, if anything it should have received a 50% buff (IMO). Or keep it as is, but add a combo finisher to it that stacks confusion on it.

Barrage was one of my favorite attacks before, but now, it’s just far more effective to take our nerfed short bow and spam #1 while tabbing to different targets.

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Posted by: Durzlla.6295

Durzlla.6295

Go back to the root of the problem.

Ask them why they’re insistent in using a node cap as the basis for the game’s meta. The moment you don’t have a node cap, BM and trap builds are suddenly not as effective. Ditto for something like RTL which was only nerfed because ellies could move between points quicker than other classes.

Why not just have pvp be, you know, about killing people? Throw them in a map and let them fight.

Oh, Oh, I know this one! Because if the game was about killing people, 99% of the games balance wouldn’t make sense lol.

Sorry, I couldn’t resist.

Actually it’d end up like Arenas in Smite, people playing EXTREMELY passively until CDs came back up and then whosever team has the better CD synergy wipes the other

Lol I was just making a joke.

Speaking of which though, isn’t that what guild wars 2 basically is? I just watched ESL, and in a general sense, everybody plays passively with attrition in mind, until either somebody screws up and gets downed, or a team throws enough bodies at the teamfight to overwhelm the other team. I mean, its much more fast paced than that, but to me it just looks like a bunch of people built defensively, or with high defensive capabilities in offense specs (mesmer) just throwing stuff at each other until somebody calls a target and people burn cooldowns, then go back to playing passive if it doesn’t work.

I blame bunker meta though.

Depends on the team, If you take my old team we’d bait people into going offensive (pop all their CDs) and then run away making them waste most of their stuff so we could take other points, then you also have teams like the one I fought earlier this week who would all leap in and just go balls out from the start and slaughter everything (or try) through heavy amounts of CC and 3 glass cannons.

ATM though the meta by and large is as you described, however that’s just what the mindless idiots are flocking too, a lot more is viable than that, especially now.

Those are both good tactics and strategies though, and thats how you evolve/counter a meta

I might have a slight bias, but I find it alarming that the guardian is such an irreplaceable aspect of most teams. To me, when every single top tier team in these streamed tournaments is running with basically the same class with the build, it really screams how strong it is, and the fact that it is an integral part of those teams strategies is much too meta defining, and the class itself is much too efficient (or not countered well enough) at what it does.

I mean, maybe guardian does require a bit of skill to accomplish team support while performing their role at holding points, but I really fail to see any complexity to it.

Sorry, to everybody else, ignore our conversation and don’t let it derail the thread please, because Battosai is one of my favorite top tier players, and I’ve wanted a ranger on the SoTGs forever now, so I want him to go in fully armed and ready to get some info for the community.

Lol our Mesmer in the disengage team was built around destroying any guardian or ele or engi bunker (or anyone else who was super boon dependent), they were a hybrid of condi and raw damage and they did work xD.

I feel it went without saying that the disengage team had no guardian, we ran with a ranger (me), a thief, a Mesmer (no portal), an engi (I think he was a tools build I know he used a wrench 85% of the time, didn’t like to share his build), and an ele(d/d burst build) we were all about mobility/ map control + shock and awe fighting tactics, most of it was forcing them to pop CDs and retreating, collapsing one a point to blow them up, and intercepting people as they went point to point (oh net turret and trip wire, how I loved you…)

And I’m not disagreeing that it’s awesome! But unfortunately the loud majority/popular teams (Team Paradigm sighs and in NA, idk, Absolute Legends? Supcuties team I guess) define what the meta is.

Though that doesn’t mean there aren’t better strategies than the meta. I’m just griping because Guardians can hold points for exorbitant amounts of time while providing crazy group support, but the bunker build that was targeted for nerfs was the ranger, because THAT’S too strong in comparison lol.

I get why, the bunker ranger build (well mine idk what the meta one was) could blow up a glass cannon if they made one mistake, a guardian bunker can’t do ANYTHING without help. That being said, my support ranger bunker is completely untouched so I’m not too worried about it.

And no, it doesn’t use spirits… anymore..

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Hi,

I would like to ask if you could mention that Natural Healing, grandmaster trait in the beastmastery line, isn’t working anymore sinds the latest patch.

This trait is one of the core element of a surviable pet build, and I wouldn’t want to wait another two months for a fix.

Thank you!

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Posted by: Hadrians.4567

Hadrians.4567

First thx Batto my old War Wl Friend

Here are my favourite Hints/Tips for WvW Group/Zerg Play ( and Pve )

1. Make Spirits immortal so we can use them in large Fights
2. Buff Longbow overall and negate the Barrage ( 5 ) Nerf (10% Buff overall is not much )
3. Eagle Eye now give 1200 Range for SB and 5% Dmg Buff OR Bleeding with SB now from all sides
4. Overall Trait Tree Changes ( for advice Move Trapper Traits to Wilderness )
5. Pet survival viability for WvW/Dungeons ( AOE immortal )
6. Pet Stow and 25% Dmg Boost, if Pet is deactivated( Like Warhammer WL/ u know how )
7. For Those who dont wanna play as a “Bunker” and Melee, make us the Ranger we are supposed to
8. Reduce Cooldown on LB (5) Barrage for better AOE Support in Large Fights (maybe to 20 Sec )
9. Make Power Builds viable to Bunker Builds ( @ Bunker it is a lot of easier for a Rangers Life :-P )

Overall make a SB / LB Kombo more attractive, i think this will make most of Rangers happier.

(edited by Hadrians.4567)

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Posted by: Holland.9351

Holland.9351

Ask them if they are going to improve the pet menu to allow the Ranger more customization of the AI behaviour and skills.

For example:
- switching skills off
- setting priority on skills

(edited by Holland.9351)

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Posted by: Odd Magnet.3970

Odd Magnet.3970

Pets/Ranger DPS in Dungeons

I can understand the nerf to Pets, as seen from a sPvP side.
But Rangers were already pretty bad DPS-wise, even as full zerker.
Mostly because the Pet is dying over and over and over.
And now the DPS from the Pet is even worse. At least some Pets can give usefull buffs.

My Question
Can we get some buffs for as long as they need to fix the pet? The horrible AI kills almost every bit of potential DPS.

Sure we can send in and call back, but even then there are things where we can’t hold the pet alive and calling back is also a DPS loss.
Theoretically, if pets wouldn’t die and hit better, we could’ve done almost as much as a warrior (compared to auto attacks), but after the Pet nerf we’re miles away (even theoretically)

I don’t attract, I don’t repel. That’s kinda odd

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Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Yes here is my question, which when i put it up last time was shot down in flames.
Why has the F1 function on pets, when attacking thiefs been been removed once they stealth. Previously, they would follow them, but unable to attack to give an idea where they were. This only came to my attention approximately three months ago when it was a dev himself who said to use this as a counter to stealth, but since two updates ago no longer does so.
So, the question remains, is this broken, or deliberately made to be this way? Either way I am sure others would like to know the answer, as would I.

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Posted by: Mr Pin.6728

Mr Pin.6728

Some of the questions regarding greater micro management of the pet, and an expanded UI have already been asked in previous state of the games. The answer was no by the way. They have no plans to allow for greater control/ micro management of the pet. Something about accessibility to new players. I took it as “we don’t know how to do that” I would like to know their thoughts on what role a ranger should fill. I suspect the answer would be nebulous and wandering as they don’t really have a clear direction for the class. You can see it in their body language that even talking about the ranger bores them to tears. Also I would like to know if the class will see a greater split between pve and pvp wvw. That is to say if they acknowledge the weaknesses of the ranger in a wvw pve environment vs a pvp environment. As far as balance questions go it doesn’t really seem to matter. They have done what they want so far and that’s to just get the class off their radar as fast as possible. Which usally means nerfing into uselessness.

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Posted by: Spritemage.4609

Spritemage.4609

Why don’t you ask them why power scales so poorly with rangers. And if they have any plans on giving more strength back to the player, since they are taking it away from the pets.

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Posted by: mystic att.1605

mystic att.1605

I have a ‘joke’ question…

Why does a Ranger who picks up a warriors banner and uses the 1 autoattack do more damage than the Rangers greatsword 1 autoattack?

Really, its sad but true…

I know, I always tell my warrior friend to give me my weapon back when the banner despawns. It’s stupid but funny.

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Posted by: Spritemage.4609

Spritemage.4609

Oh hey, also ask why ranger traits were mostly ignored during the last update. Or really why there was so little work done on them.

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Posted by: Battosai.5620

Battosai.5620

Hey there guys,

things on my list so far are :

Removing the passive/rng stuff that is going on on rangers atm to open up more viable builds, this would include pets and condition removing mainly.

- Pets and microing : As in giving the player more active control over the pet removing more rng from the class and promote a more active playstyle.

This would also increase the viability of currently underused pets.
Example : Moas, with the healing on demand they might make a longbow/valk build viable.

-Condition clearing : The ways of actively clearing conditions is really limited for rangers ( looking at you emphatic bond ), thus limiting build diversity greatly, especially in spvp forcing you down into the condi/bunker role.
We’ve got a new way of clearing conditions on ourselves though with this patch, but it’s not enough imo and more like a bandaid ( running guard/shouts with soldier runes).

By adressing these things it would make it more rewarding to play a ranger while increasing the skillfloor and -cap of the class at the same time; this is on the expense of newer players having a harder time to get into the class.

-Marksmanship

the minor traits in this traitline seem lackluster, compared to other traitlines ( again wilderness survival is one of the best examples here as it is our strongest one )
adding an internal cooldown ( 20 secondish? ) on top of it + making it reset on kill might make it worth to go for it.

Eagle eye affecting the shortbow as well and bringing it back to 1200 range

Regarding spirits and their viability in the 3 different parts of the game – spvp,wvw and pve.

While i think that spirits currently are in a good position in spvp, they seem lackluster in pve and wvw as their survival is an issue.
Making them immune to damage/taking reduced damage ( aoe for the most part) in dungeons and pve encounters seems like the right way to go and would increase the rangers ability of supporting his party, thus making him more attractive to bring to a dungeon party.
Changes like this would be too strong for spvp though imo, so there definately needs to be more seperated changes in between the 3 parts of the game.
Another way of adressing this issue might be to add a toggle for the spirits to either move and follow you and a stay command to have them stay behind out of harms way.

That’s just a quick overview guys, i have more on my list including:
pet survivability/damage – which is more of an issue in wvw/pve
trait overhauls/merges
pet responsiveness to player commands
future plans for the ranger – might ask about new pets/weapons and plans down the road and their view on the ranger as well
weapon and weapon role diversity
ability to dodge during swords animations on autoattack
To be honest i am happy if i can only fit half of the things i just wrote in there and explain them well enough for people that are not familiar with the ranger to understand the issues as well.
Again sorry in advance to you guys, if i can’t cover all of the good suggestions and questions you brought into this thread.
Also bear with my poor formatting skills.

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Posted by: Aeri.5738

Aeri.5738

You forgott the most important thing, taking the focus away from pets more towards the damage of the ranger, making more builds viable and allowing to offer another role for you pet (support role)
We need to get away from supporting our pet towards teh pet supporting us.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

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Posted by: Oidmetala.8426

Oidmetala.8426

nice!
and thanks for spend your time Battosai

now you have to find a way to force anet to a real ranger talk on sotg.
should be not so easy, because it always looks like they are not sure about this class by themself and dont whant talk much about rangers…

yes i whould love the question:
“much ppls whant to choose they go with pet or without pet like in gw1. what you think about this”

but for sure it will never happen to choose between use pet or dont use pet :P

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

(edited by Oidmetala.8426)

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Posted by: awge.3852

awge.3852

I would like to know more about their plans to make ranger (traits, pets, weapon usage) more balanced all across pve/pvp/wvw. Not that the ranger is bad, but what things do they look to when they see the class improving?

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: hyjaxxx.1584

hyjaxxx.1584

My questions would be the following

- is the pets lack of ability to hit moving targets on purpose or just poor coding?
- Are F2 abilities meant to hit only the players with Helen Keller motor functions?
-Ranger Traits tend to be lack luster and single function, when all other classes have multi function traits. is there a reason for this?

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: jcbroe.4329

jcbroe.4329

Hey there guys,

things on my list so far are :

Removing the passive/rng stuff that is going on on rangers atm to open up more viable builds, this would include pets and condition removing mainly.

- Pets and microing : As in giving the player more active control over the pet removing more rng from the class and promote a more active playstyle.

This would also increase the viability of currently underused pets.
Example : Moas, with the healing on demand they might make a longbow/valk build viable.

-Condition clearing : The ways of actively clearing conditions is really limited for rangers ( looking at you emphatic bond ), thus limiting build diversity greatly, especially in spvp forcing you down into the condi/bunker role.
We’ve got a new way of clearing conditions on ourselves though with this patch, but it’s not enough imo and more like a bandaid ( running guard/shouts with soldier runes).

By adressing these things it would make it more rewarding to play a ranger while increasing the skillfloor and -cap of the class at the same time; this is on the expense of newer players having a harder time to get into the class.

-Marksmanship

the minor traits in this traitline seem lackluster, compared to other traitlines ( again wilderness survival is one of the best examples here as it is our strongest one )
adding an internal cooldown ( 20 secondish? ) on top of it + making it reset on kill might make it worth to go for it.

Eagle eye affecting the shortbow as well and bringing it back to 1200 range

Regarding spirits and their viability in the 3 different parts of the game – spvp,wvw and pve.

While i think that spirits currently are in a good position in spvp, they seem lackluster in pve and wvw as their survival is an issue.
Making them immune to damage/taking reduced damage ( aoe for the most part) in dungeons and pve encounters seems like the right way to go and would increase the rangers ability of supporting his party, thus making him more attractive to bring to a dungeon party.
Changes like this would be too strong for spvp though imo, so there definately needs to be more seperated changes in between the 3 parts of the game.
Another way of adressing this issue might be to add a toggle for the spirits to either move and follow you and a stay command to have them stay behind out of harms way.

That’s just a quick overview guys, i have more on my list including:
pet survivability/damage – which is more of an issue in wvw/pve
trait overhauls/merges
pet responsiveness to player commands
future plans for the ranger – might ask about new pets/weapons and plans down the road and their view on the ranger as well
weapon and weapon role diversity
ability to dodge during swords animations on autoattack
To be honest i am happy if i can only fit half of the things i just wrote in there and explain them well enough for people that are not familiar with the ranger to understand the issues as well.
Again sorry in advance to you guys, if i can’t cover all of the good suggestions and questions you brought into this thread.
Also bear with my poor formatting skills.

Awesome, I can’t wait to see this tomorrow. Especially because there are no Team Paradigm members on the show (it isn’t that they aren’t good, but aside from Teldo and maybe Xeph, I find them to have extremely overpowering bias towards certain classes that prevents any issues from getting addressed about them).

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

1. spirits
2. why didnt they take the DPS lost from pets (last patch) and increase ranger damage scaling?
3.why was quickness on pet swap changed to a higher tier after quickness was blanket nerfed? didnt really seem like it was… warranted (?)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Arararara.8752

Arararara.8752

1) Are the devs planning on give active condition removal to rangers? The only means of getting active removal are soldier runes, signet of renewal active, and healing spring, of which only signet of renewal can deal with burst condis. And the only reliable means of condi mitigation is Empathic Bond which has the drawbacks of being a grandmaster trait. People sometimes make humans for Prayer to Kormir.
2) Please explain the reasoning behind the shortbow range reduction and what is being planned for power rangers in general. For a build to work, if you can’t one shot, you need pressure and then burst. Longbow and greatsword I think handle burst on power rangers just fine, but I feel rangers are a bit lacking when it comes to pressure or sustained damage in power builds, and the shortbow range nerfed kitten it even more.
3) Is the opening strikes mechanic going to be reworked anytime soon? Something like a refresh on crit with cd would already be a vast improvement on it.
4) Explanation for why traps are in skirmishing when they’re primarily a condi tool and cc tool.
5) Explanation for why Zephyr’s speed is now a grandmaster trait.
6) Possibility for maneuvering pet’s outside of a linear line, like and F5 for move to target. F3 only works as a reposition if you’re not in melee (and “the” range weapons are the bows which arent that great atm) and guard. I can’t imagine wasting a utility slot just for a reposition or 15s cd.
7) Possibility of removing pet entirely and not come out even if put into combat as others have said. I’ll add one more reason as this being helpful in PvE when running around (though setting it to avoid combat works just fine too).
8) Are bears in the spot Anet wants them to be in? Maybe they could clear 3 condi’s on F2 and they’d be more useful than a kitten drake.
9) I would more reliable finishers. Something better than 20% projectile finisher chance. And like, a weaponset blast finisher would be nice, like on warhorn.

10) If I could sneak a mesmer question in, why the illusion cd trait Illusionist Celerity moved up to grandmaster minor. For one it’s not consistent with any other cd trait (all being master or less and yes I double checked).

(edited by Arararara.8752)

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Posted by: Sandpit.3467

Sandpit.3467

Hey there guys,

things on my list so far are :
snip

While this is all good stuff it does miss the elephant in the room.

Rangers are broken, the last patch was a mess and the whole profession is in meltdown. What are they going to do to fix this mess?

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Posted by: Tywele.7812

Tywele.7812

My question: In the future do we get a pet UI update so we can see our pets conditions/boons? It’s impossible to know which ones they have in the middle of a fight.

The word “ranger” does not originate from the
word “range” but from “to range”.

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Posted by: Oidmetala.8426

Oidmetala.8426

oh that brings me to a idea and a questsion for all classes…

we need something where we can see the cooldown of our passive trait effects.
(this ones like empathic bond)
for sure its most interesting for ranger, because he is full with passive traits (condi remove, invis, stunbreak, live reg, protection…)

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus