Stealth additions

Stealth additions

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Posted by: rumm.1932

rumm.1932

When they fix Remorseless, we need more than Hunter’s Shot for the ability to Stealth for a 30 point trait to be worth it. The 30 point traits are suppose to be “Build defining” according to the devs. I have spent some time thinking about other abilities that make sense to have stealth added to them. I know that it is suppose to be a thief mechanic, so there should be no utility skills with stealth added, instead you add stealth to weapon skills.

Sword, Hornet Sting add a 2 second stealth, increase CD to 10-12 seconds. This is already a disengage skill so a short stealth would make sense. You could stealth to run, or stealth to reapply Remorseless and then hit with the chain ability. I think this is the best option and actually possible without breaking the game.

Shortbow, Concussion shot, If hit from side or from behind grant 2-3 seconds of stealth, Keep CD. This would allow for the shortbow to become even more about position. You could then re-position without the opposition knowing where you are. Whats better than being able to position yourself behind the foe for crossfire? This could mesh too well with Moment of Clarity, guaranteed crit and increased damage every 25 seconds.

Warhorn, Hunter’s Call, add a 2 second stealth, keep the CD. The birds disorient the target allowing you to stealth. Everyone seems to want a secondary effect with this skill and I think this could fit nicely. This would allow for a Valkyrie sword/warhorn longbow build to be pretty viable. I fear that this would almost make warhorn a mandatory offhand with both stealth and blast finisher on it though.

Greatsword, Hilt Bash, add a 2 second stealth. Keep current CD. When you daze/stun someone they could lose sight of you. Good addition here, could mesh too well with Moment of Clarity, guaranteed crit and increased damage every 30 seconds.

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Posted by: Uden Reavstone.3426

Uden Reavstone.3426

I like these ideas, though I think your idea for Hunter’s Call will make more since if it was an AoE. I mean, if “the birds disorient the target,” and if there is a group of enemies, disorienting just one of them wouldn’t be enough. Just a thought. Other than that, good job on making these ideas.

“Blue team for life.”
“They can’t see me. I can’t see them.”
Michael J. Caboose ~ RvB

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Since my version of this is buried three pages back, I’ll just copy and paste mine here again.

I can see a stealth component being added to Serpent’s Strike after the attack as well as after Stalker’s Strike and Hunter’s Call. This way we have one two-handed ranged, one offhand ranged, one melee main hand, and one melee offhand.
However, i can see this being abused to get really high uptime on 15-20 stacks of vulnerability.
How does the community feel about this?

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Posted by: Batlav.6318

Batlav.6318

For me the sthealth to LB is kind of a nerf for it
It will suit much more to SB since you need to flank in order to apply bleed

Have no idea why you want everyone to hate rangers

SFR

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Posted by: rumm.1932

rumm.1932

I didn’t think that every idea would be implemented. I was thinking that one maybe two would work best. Some are a bit if a stretch bit I thought starting discussion would be best. For the remorseless to worth the trait, we need more than one way to access stealth. I think that the sword and shortbow make the most sense.

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Posted by: Rym.1469

Rym.1469

This trait works very nice with Hunter’s Shot. You get 10 vun stacks by basic, 10 from Rapid Fire and you can manage to keep around 20 stacks for long time. I think that’s enough

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: rumm.1932

rumm.1932

15 stacks because it only resets your opening strike. I still think that there needs to be more options for a 30 point trait to be worth it. Why invest that much if it only affects one weapon?, especially since it is arguably the weakest weapon the ranger has.

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Posted by: Kasama.8941

Kasama.8941

Combine ‘Shared Anquish’ and ‘Hide in Plain Sight’ into one trait. So a stun is transferred to your pet, and you gain stealth.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

Stealth additions

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Posted by: rumm.1932

rumm.1932

Combine ‘Shared Anquish’ and ‘Hide in Plain Sight’ into one trait. So a stun is transferred to your pet, and you gain stealth.

That would be a good idea. It would give rangers access to stealth and give us a good option for a stun lose.

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Posted by: Razor.9872

Razor.9872

On an off note, I also hope sword #2 gets torment.

NSPride <3

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Posted by: rumm.1932

rumm.1932

I feel as if it is missing something, which is why I thought stealth would fit but torment could fit nicely as well.

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Posted by: Fordel.3208

Fordel.3208

Combine ‘Shared Anquish’ and ‘Hide in Plain Sight’ into one trait. So a stun is transferred to your pet, and you gain stealth.

That would be a good idea. It would give rangers access to stealth and give us a good option for a stun lose.

I wouldn’t want the CD of the stealth portion to be increased any

If they want to drop Shared Anguish to 30 seconds though

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Posted by: idevourwater.3149

idevourwater.3149

Perhaps they are thinking of implementing new weapons into the game in the next few patches…. so perhaps some traits will make sense with the newly released skillsets

im hoping they implement a crossbow weapon with stalking, and tracking skills ^^
or a javilen with a immob throw :P

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Perhaps they are thinking of implementing new weapons into the game in the next few patches…. so perhaps some traits will make sense with the newly released skillsets

im hoping they implement a crossbow weapon with stalking, and tracking skills ^^
or a javilen with a immob throw :P

Why don’t they just make spears terrestrial? They have almost all the assets already there?