First, I’d like to say that power build of Maul burst still work, and with Worldly Impact and Maul, Soulbeast power build is quite nice.
Basically it’s best to go into Soulbeast form JUST to use Sick em -> Worldly Impact -> Maul for good burst damage then swap out and do your rotation.
Camping in soulbeast mode may not be the wisest idea, and it’s best to go back to your regular form and let pet do your thing after Sick em expires.
Condition dagger Soulbeast, however, is quite terrible.
Dagger is such a terrible weapon through and through.
The 4 hit combo got to be the slowest combo of any dagger auto.
All the other dagger has the double attack on their last 2 chain, while Soulbeast’s dagger auto take it’s time to do the slow 4 hit, making the condition application of this weapon terrible compare to any other condition weapon out there.
Dagger 2 is also very slow and terrible with no utility whatsoever.
Dagger 3 is extremely slow leap with extremely low duration of quickness and long cd.
This weapon has no defensive or utility aspect as a melee weapon, making it very hard to use against tougher enemies in melee range, especially when you go into beast mode which you lose your meat shield. This weapon has no damage, no cc , no mobility, no evade, no gap closer, no nothing.
This is such a terrible weapon. Seriously, who designed this?
Overall condition Soulbeast is a huge downgrade of a condition ranger.
Dagger is a much MUCH worse weapon than axe and does not worth using it whatsoever with no redeeming factor.
Doyak bug is still not fixed, and most stance are terrible at best.
Even the most anticipated stance: Bear Stance, is not as good as I thought because the initial healing amount got reduced by poison before the heal. The duration is too short for the cleanse aspect to really shine and the healing amount is so low for a 25 cd healing skill, with no addition boons to help you out. I say traited healing spring is a much better heal than Bear stance in pve.
Mao stance is fine when pair with Worldly impact.
Other stances does not worth bringing whatsoever.
Traits are the same as beta, mediocre at best, so no need to mention about it.
We’re not allowed to use new pets in beta so can’t test about this part.
Overall the power build has pretty good synergy with Soulbeast, while condition aspect of Soulbeast is very crappy.
Dagger need a complete redesign, maybe making the dagger 2 condition damage go into dagger 1 and make dagger 1 auto-chain faster.
Dagger 2 need to be a utility skill, like cc or gap closer or evade.
Dagger 3 need to apply quickness before it lands and increase the animation, as well as reduce the cd.
Bear Stance need to cleanse initial condition before the initial heal pulses, as well as reduce the cd. (Or add a trait to reduce stance cd)
Most of the stance need a redesign too because they’re such underwhelming utility with long cd.
Also none of the weapon skills and utility benefits pet whatsoever.
This makes me think that the whole class is rushed and incomplete at best.
It’s the same of what happened to Druid back then all over-again, the mechanic of Druid is rushed, and they have to redesign Celestial form and energy regen like 10 times to get it right. (They changed the mechanic like 10 times)
Same goes to Soulbeast.
(edited by Aomine.5012)