Sun Spirit troubles
I think it has 10 sec,
Effect recharge : 10 sec
duration : 60 sec
I think it has 10 sec,
Effect recharge : 10 sec
duration : 60 sec
It’s like that for all Spirit effects? o.o
With the exception of Frost Spirit. It seems that there is bugged that it has no internal cd.
With the exception of Frost Spirit. It seems that there is bugged that it has no internal cd.
Darn. Are Spirit Rangers still okay in PvE?
Usually people only bring traited Frost because it equates to a 7% party wide dps boost.
I think you might have misunderstood my post. In the tooltip it shown that it has 10 sec effect recharge but actually there is none thus the bug.
Depend on your PVE content. But current meta frost spirit is a must.
I think it has 10 sec,
Effect recharge : 10 sec
duration : 60 sec
I tested it pretty extensively in the Mists last month. The way it seems to work is:
- You attack. Each attack has a 35%/70% chance to apply the spirit’s burning effect.
- When the burn gets applied, a 10 sec cooldown kicks in. You cannot reapply the burning effect during that 10 sec.
- The spirit dies after 60 sec, but the buff remains for an additional 10 sec. So your downtime (when you have no chance of applying burning ) is only 15 sec. If both you and your pet were attacking a boss, the burn duration should’ve stacked enough to span this gap.
Since the burning effect lasts 10 sec, this means it can take a while for the burning to first be applied. But once it gets on, it’s virtually guaranteed to stay on if both you and pet are attacking and in range of the spirit. If only you are in range, then the burning will last 10 sec, then you’ll have to wait again until you get lucky and reapply the burning.
For 35% / 70%, the chances of the effect appearing within x attacks is:
attacks – 35% – 70%
0 – 0% – 0%
1 – 35% – 70%
2 – 57.8% – 91%
3 – 72.5% – 97.3%
4 – 82.1% – 99.2%
5 – 88.4% – 99.8%
6 – 92.5% – 99.9%
7 – 95.1% – 99.98%
8 – 96.8% – 99.99%
9 – 97.9% – 99.998%
10 – 98.7% – 99.999%
So as you can see, doubling the chances of the effect appearing from 35% to 70% more than halves the number of attacks needed to apply the effect on average. At 35% you need 5-6 attacks to have a 90% chance to apply the effect. At 70% you need just 2 attacks. (Mathematically, it’s the chance not to apply the effect which is more important. So the trait reduces the chance not to apply from 65% to 30%, which is a bit more than double the effectiveness.)
Because the probability scales with number of attacks, not by time, the skill works best if you have a lot of people in range. Yeah that’s kinda obvious, but it means if you’re using it with a full party, you do not need the 70% trait for it to be effective. The target will start burning within a second or two, and because it stacks in duration it’ll continue to burn for a long time.
For the particular case of just you and the pet, the 70% trait with Sun Spirit is probably only useful if you’re killing stuff which dies within a few seconds. But if it’s dying that quickly the burning probably doesn’t matter. So I’d say the 70% trait is of dubious value with Sun Spirit in pretty much all cases.
(edited by Solandri.9640)