Incase TL;DR – Yes, it works, and it works well.
1. Why this build? I am 100% confident that it is the most efficient power build rangers have for roaming and small group play. I have been playing it since August and am only posting it because I actually am tired of all the negativity associated with power rangers.
2. But why? Because, you have near warrior levels of tankiness (24.3k hp, 3,158 armor) in addition to solid stability uptime and the ability to have insane opening strike bursts (expect 7-9k mauls when SoW and SoH are popped). And to top it off, mobility rivaling that of a thief (no joke, traited GS and sword make for nasty swoop —> hornet’s sting/monarch’s leap combos) all combined with 2751 power. I HAVE outrun shortbow thieves with this build and greatsword warriors, so don’t underestimate it because it’s power.
3. Why Heal as One? If you don’t want to use this skill and prefer TU, then go ahead and change it. In fact, you can modify this build as much as you’d like. The only reason I take HaO is for the higher vigor uptime.
4. Can you expand on your survivability? Aside from base stats, S/D offers a solid amount of evasion spam in addition to a good ability to escape. The greatsword is made unique not only by it’s three second block and low cooldown gap closer/creator, but because if you miss the evade portion of your auto-attack, you get to recast it immediately, allowing for a solid two seconds of evasion per auto chain. Condition removal is a bit weak, as are most ranger builds, but you just have to play smart when going up against a condition class. Keep in mind that most condition builds use ranged weapons, so use GS#3 liberally.
5. I might be sold, but I’m afraid to try a power build. Don’t be afraid kitten it. I do agree that rangers need buff, especially power rangers, but they are not free bags. This build has the sustainability you need in addition to the dps. +25% damage for 8 seconds and +50% on next hit is not something to laugh at. Sure, I may not be zerk, but god knows a zerk ranger won’t last a second when focused. And if I am focused, I can just run away like the pretend thief/war I am.
6. Do you have any hard-counters? Yes, there are a few. If you run into a P/D thief, do not fight him. It becomes a very long fight of attrition that he WILL win. Franky, it is very unfair. No spec should have such an amazing ability to kite. But thieves are kittening thieves so that’s that. At first glance, D/P specs may seem impossible considering their blind fields, but they are not a huge threat. Just watch your positioning and know when to interrupt. Dire Staff PU mesmers are very broken so don’t even bother as well. 3 Kit condition engi is a tough fight, and mostly comes down to keeping you pet alive as much as possible, otherwise you will lose that condition removal and possibly cede the fights. When he swaps nades/bombs, always hop out of melee range and block/kite.
7. Can I use this in soloq/tPvP? Yes, you actually can. It works decently well because, in a nutshell, it can bring good pressure while having extreme mobility in addition to the ability to bunk points. If you do go pvp, I highly suggest you swap out HaO for healing spring because on point fights guarantee you’ll stand in the field for most of it’s duration, not to mention the help it gives your team. I have played this build extensively in both soloq and tPvP. It is NOT the most efficient ranger build for pvp (spirits duh), but that doesn’t mean it’s unviable (things like condition ele are unviable).
Lastly, if you haven’t played power builds before, you have to give it some time. I am telling you, it is a very good spec. Some minor tips before you go 1. Remember to use double evades on GS auto when needed 2. Don’t be afraid to stop attacking and hop out of melee range if you need to recover 3. This build isn’t the usual regen bm ranger, keeping your pets alive is a tougher challenge 4. Always start a fight with the snow leopard, reason being, the best way to ensure that the wolf’s howl will go off is to call him in mid fight WHILE standing still, and then IMMEDIATELY pressing f2 after pressing f4 5. Certain builds will hardcounter an all melee spec, and when you lose to them, don’t get kittened off. Just understand that hard counters are hard counters and that all specs have them. 6. Lastly, only use maul when both Signet of the Wild and Signet of the Hunt are triggered, unless you have more than 24 seconds of swiftness. This is because losing that speed buff in combat and allowing your opponent to more easily kite/run from doesn’t make up for the damage increase. However, with both signets popped, it really is one hell of a hit (crit or not).
Well, that’s it mates. Good luck and have fun.
Edit: This photo’s outdated, I have 1000+ hours.
(edited by Soilder.3607)