TPvP - Final Power Ranger Build.

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Posted by: Sol.4310

Sol.4310

Hi again, recently I had a topic running which ended up filling with loads of great info regrading to Power Ranger so I’ve been refining my build using the info gathered and put it to action in Team Que’s. There was still few problems vs some builds both CeleEle and S/D thieves every build has counters some stronger then others.

Build Updated 20/12

Build Link v.1: http://gw2skills.net/editor/?fNAQJATRjMq0yaDL+rw1ag+ga9DEAjd7cYHuBWTQBrOA-TpBFwACuAANOEA12fYxRAoaZAAPAAA

Pet’s Prowess was removed from the build replaced with Sharpened Edges.

Build Link v.2: http://gw2skills.net/editor/?fNAQJATRjMq0yaDL+rQ1ag+ga9DEAjd7c4HuBWTQBrOA-TpBFwACuAANOEA12fYxRAoaZAAPAAA

Replaces RaO with Entangle and Vigorour Renewal with Wilderness Knowledge trait. Use v.2 if the other team is heavy with Necro’s and Engineer’s.

Roll

  • High Pressure, Team Support, Skirmisher.
    Don’t try and De-cap or cap points you lack mobility and sustain. Try to stay paired and focus fire.

Healing Skill (Healing Spring)

  • Many will disagree with Healing Spring, but we are playing team game. Healing Spring offers team support with condition remove and 10 second water field, almost every single class has a decent amount of blast finishers.
  • Doesn’t matter what heal you run as a Burst Build if your going down your going down no heal is going to save you.
  • Healing Spring is very effective in 2v2 and when your team mate goes down in a Team Fight you drop Healing Spring on there body for effective condition remove and healing while resurrecting.

Utilities (Lightning Reflexes – Signet of Stone – Signet of Renewal)

  • With every Burst Ranger build LR and Stone are your survival trump card, escape + invulnerability. I don’t need to explain these 2.
  • Signet of Renewal, it’s just to good not to take. 48 second CD with full condition wipe for your team mates and the extra stun breaker. Extremely effective in 2v2 and resurrecting team mates. Supports team mates escaping or being condition bombed.

Elite (Rampage As One)

  • Now I’ve been jumping between Entangle and Rampage As One, but Entangle just isn’t very effect vs the amount of condition remove in this current meta.
  • RaO is a great tool for stomps and the damage combos, E.g. Pet Swap (Bird) RaO > Rapid Fire > F2, that combo will give your pet 14 stacks of might on its F2 + 20 stacks of invulnerability if not cleared. Not only that your pet gains Stability/Swiftness/Fury helping with faster and higher chance of Critical hit’s from there F2. Also if you RaO then Barrage into a team fight + rapid fire your pet will hit 25 might in seconds giving really high burst.

Pet’s (Wolf – Owl)

  • Currently Owl is very strong and I think many are aware of why.
  • I don’t need to explain why you should take Wolf.
  • Always have your pet’s set to Avoid Combat, only use your pet when needed. it’s far more effective then letting them free roam.

Sigil (Air/Fire – Energy/Leeching)

  • Air/Fire combo on your Longbow is the best option hands down, the damage output is much higher, your roll as Power Ranger is burst down your target as fast as you can.
  • Energy/Leeching combo, I have opted out to use my GS as a offensive weapon and started to use it more as escape tool with counter burst. Leeching > Healing Spring > Swoop, is a great heal combo and escape combo.

Runes (Pack)

  • Pack Runes, without question is the best runes you could take as a Power Ranger, it offers team buff’s and combo’s well with RaO. Has some of the highest damage output you can get for a Ranger. Critical Chance is a must for Rangers, Pack runes gives you the extra Critical Chance and Fury upkeep.

Amulet (Berserker)

  • Do I need to say anymore.

Traits (6/2/6/0/0)

  • Now I’ve refined this build to have the best synergy with Utilities/Weapons/Pets/Healing. You should never have wasted traits, traits you shouldn’t take (Steady Focus) the second you don’t take Signet Mastery you have kitten your Signets. Steady Focus requires full endurance which is a rare thing.
  • Empathic Bond is your only real way to counter Burning/Poison/Bleeds. Many classes can not reapply stacks of all 3 conditions every 10 seconds.
  • Eagle Eye your aim is to have that unbeatable ranged burst, taking anything else hinders your ability to apply ranged damage. You want to force targets to push deep opening up counter play for your team to get a kill. If targets are escaping 1500 range is going to help allot.

Combos

  • Burst Finisher- RaO >Rapid Fire > Owl F2 > Barrage > Point Blank Shot.
  • Escape – Counterattack > Wolf F2 > Healing Spring > Swoop.
Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

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Posted by: Shanks.2907

Shanks.2907

I’d consider replacing leaching with hydromancy. The chill helps put a little extra distance between you while retreating.

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Posted by: Eurantien.4632

Eurantien.4632

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Posted by: infantrydiv.1620

infantrydiv.1620

Hey Sol, this build is nice, almost the exact power build I run as well. Depending on the enemy comp I’ll sometimes swap out Renewal for Protect Me. I also use either Martial Mastery or Hide in Plain Sight instead of Vigorous renewal, because I find the Vigor uptime from that trait pretty lacking especially with Healing Spring. I like either Owl or Spider as my offensive pet. RaO vs Entangle is a tough one, but in general I find that while it is a bit lackluster compared to Krait rune/survival ranger, Entangle is still good for peeling out of tough situations or getting an immob on an engi right after their heal and forcing them to eat an entire Rapid Fire.

The build Eurantien posted works well, but it also gets farmed by thieves easier with no protection on dodge, and is also more vulnerable to engi/necro condi spam. I find the 3rd minor trait in Wilderness Survival helps a ton with the damage on 62600 as well. Protect Me would be a lot stronger if using pet commands during its duration wouldn’t cancel the effect (same goes for Sic Em -.-)

Ranger//Necro

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Posted by: Sol.4310

Sol.4310

Yeah, thing I found about Power Ranger there really isn’t much of a point going full burst, the 6/2/6 build isn’t far behind in terms of damage and offers crap load more survival. So at least in them 2v2 which happen allot your going to survive and be able to deal the damage still.

Even in 1v1 your going to do allot better, lately I’ve been beating the Meta Cele Engi/War in 1v1 with my build. Kite them around until there low, the damage/chill from bird is what made the tables turn in my favor.

If anything I wouldn’t mind dropping EB for Bark Skin some games, S/D thieves are such a pain to fight with a LB and your GS won’t do jack to them due to blinds and evades. Good one never gets hit by counterattack.

@infantrydiv.1620 I’ve been trying to think of better trait to replace Vigorous Renewal but there just isn’t really many options. You could take faster recharge on Survival Skills or Recharge on Greatsword but I found myself not using them a great deal. There really isn’t many other options you could take.

I’m going to run some more tests using Entangle over RoA traited vs S/D Thieve’s it just might help not sure yet.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Alkuan.4962

Alkuan.4962

My 2 cents – tried this LB burst ranger, but wasn’t my playstyle. I’m still much of a melee ranger (and such should put on more surv as im on now in my spec).

But great that this game offers a chance to success in various playstyles!

(I grr, still hate the LB ranger I see in bg’s – it’s 1v1 instantly for me, just like in WoW, heh)

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Posted by: Crapgame.6519

Crapgame.6519

My 2 cents – tried this LB burst ranger, but wasn’t my playstyle. I’m still much of a melee ranger (and such should put on more surv as im on now in my spec).

But great that this game offers a chance to success in various playstyles!

(I grr, still hate the LB ranger I see in bg’s – it’s 1v1 instantly for me, just like in WoW, heh)

It is always interesting engaging a fellow ranger in the BG’s because most are running LB or so it seems. So if they are smart and you try to engage it can be deadly. I run a Short bow, axe, torch combo and find it frustrating sometimes to engage. But once I do close and we dance, I feel I have a 75% chance at that point to come out on top.

Some maps I’ll swap to LB like Sky Hammer and Courtyard but those maps are far and few between it seems.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: jcbroe.4329

jcbroe.4329

For a general purpose discussion, my questions (not an argument, an actual question) have been for power builds;

  • Is Read the Wind necessary?
  • Is Moment of Clarity necessary?

I’m sure we all understand the benefits of either trait at this point (Read the Wind makes arrows unstrafe-able, Moment of Clarity adds marginal bonus damage to a LB attack and a huge bonus to a successful GS chain).

My curiosity has just got me thinking though; aren’t both traits providing arguably marginal benefits? Suppose instead that we decide to run 4/4/6/0/0 or even 2/6/6/0/0 (or if going for EB isn’t the preference, then 4/4/0/6/0 or 2/6/0/6/0, or some other split that picks up 1 to 2 in WS since most of us generally agree more dodges and a free stunbreak are invaluable), how much is the tradeoff really hurting the effectiveness of the build versus how much the build gains?

Or in a different manner of speaking; “at what point does building entirely for damage experience enough diminishing return (aka when are you hitting peak effectiveness at that role) that it becomes more beneficial to invest more into versatility?”

I’m going to personally play around with the 4/4/6/0/0 split when I get the chance, but I just wanted to ask what’s been on my mind since I’m only a solo player and the same ideas that work in a less organized environment don’t always translate up to the teamplay environment.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Eurantien.4632

Eurantien.4632

I think that is where it comes down to preference Jcbroe, kinda. I think read the wind is pretty necessary in order to be able to hit targets near max range, the only time I would not use it is if I were tankier and had piercing arrows so I would be trying to line up my arrows for max DPS instead of picking off a target which would mean riskier positioning, hence the “if I were tankier”.

As for the rest, I think it is preference. I have played a lot of full glass power ranger. I find Moment of Clarity invaluable in my 1 v 1s. I feel that without it I just lack that little extra umph to beat my opponents. Which is a good example of preference. I find it easier to 1 v 1 as full glass, sol finds it easier to 1 v 1 as a little tankier. In the end, I think we both have the same problems, thieves and eles….

I opt for full glass because no matter how I build, I won’t beat good d/d eles (even condi) cause eles are a little too strong atm. A good thief should always beat me as well since not only do they have the advantage of stealth and higher dmg, but I also have low FPS so I just can’t react fast enough to their combos out of stealth. Therefore, I find it best to go full glass so that I can just attempt to do as much dmg as I can in a team fight (or any fight) while trying to position myself well so most people can’t get to me. In extreme cases, I will even position myself on places where I know teleports break which means that I don’t need extra prot or dodge rolls.

As for more dodges, more defense, etc. What I find is that even as full glass, between wolf kd skill cancels, canine and wolf F2, point blank shot, stealth, dodges, and invulns, If I just use these things properly I have more than enough to survive. ESPECIALLY if my positioning is good. The biggest issues for me personally are low FPS and bad ranger design more than anything; F2 and doggy runs to my previous target forcing an F3, F1, F2 reboot and getting my fear of 2s too late because of it, having to skill cancel the kd, using SoR only to find my pet is at 601 units away, to name the worst.

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Posted by: jcbroe.4329

jcbroe.4329

@Eurantien;
I understand and agree with what you’re saying. It’s always occurred to me that in theory, with thiefs, and on the more rare occassion nowadays, mesmers, that they are capable of a very fair amount of survival without relying on such heavy investment (or any investment) in condition removal, and that similarly, rangers should be in a similar situation.

However, with my experience multi-classing, I think that the outside of arguably more reliable ways of stealthing on both those classes, which helps, that their biggest asset that puts them ahead in some sort is their ability to teleport out of a bad situation and reset and allow health to regen and conditions to drop off, etc, not to mention the mobility factor of it.

I’ve found that I’ve tended to try to integrate more condition removal into playing ranger because of the rangers lack of equally effective methods of resetting, and also, as you’ve mentioned with all of the utilities, we have more than a fair share of ways of mitigating direct damage through cooldowns.

Like you said though, preference. I do strongly believe that, and again, it could just be me, that we have the capability of building with minimal to no condition removal and being just as effective as the other meta zerker builds.

I really am just looking to see if we can combine the most effective aspects of the build Sol linked and the build you linked into one, solid, “cookie cutter” type build that can then have variants expanded for playstyle preferences off of it. That, or I’m reminiscing about the GW1 glory days and how the PvX wiki had an old competitive ranger “guide” that showed the essential, staple aspects of most every competitive ranger build and then expanded into each possible variant with a description on what, if anything, to change, how the build would function, and what the goal of playing it would be.

Maybe we just aren’t that point as a competitive community though to be able to make a guide like that yet.

On a side note, I think the most valuable thing our power builds could receive in an update (other than the removal of SoRs beyond frustrating range cap and extensive AI reworks) would actually be another addition to Remorseless that also makes opening strike remove 2 boons.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: infantrydiv.1620

infantrydiv.1620

@JCBroe It would also help if Opening Strike reset immediately upon combat reset instead of waiting like 10 seconds or whatever…

Also fixing shouts so that you could use pet commands during them would make Protect Me a very strong skill.

Or make opening strike convert might stacks to bleeding (trollface.jpg) lol

Ranger//Necro

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Posted by: Sol.4310

Sol.4310

@jcbroe.4329, Is Read the Wind necessary? Yes without it LB is just to slow for a Power Build to be viable.

The only build I could get LB to work without RTW was Hybrid Trap build, but you still run into same problems CeleEle, there really isn’t a single Ranger Build that can deal the damage require to take a good one down.

Different version of Power Ranger which I don’t mind is 6/4/0/4, Quick Draw and Evasive Purity helps allot vs S/D Thieves, but once again same problem soon as CeleEle comes into the mix you die rather fast. We require such large investments into Condition Remove to keep burning and doom sigil under control.

@Eurantien.4632, biggest problem for is 240ms every game Aussie Internet (Fiber Internet Soon which is 1000x faster then my current).

My delay is big reason I can’t get Moment of Clarity to work, also something that does kitten me off I’ve gotten extremely good at using my LB #4 KB on Engineer’s Healing Turret but the problem is they can still use there Turret to heal for same amount doesn’t even interrupt any of there actions they can be flying in the air and still be able to use that darn turret. Half the reason I only use Healing Spring with Power Ranger due to simple fact I don’t want to be interrupted.

Our pet’s are bad still, allot better then they used to be but simple the fact they take forever to cast there F2 is driving me nut’s, it’s painful when you see incoming attack cast F2 and pet uses the darn skill way to late and you miss your play, so freaking stupid.

I don’t think ranger is in to bad of place but we do have allot of useless Trait’s and Utilities which I still don’t understand why they haven’t been address, Traits like Nature’s Voice would have to be the most useless Trait I’ve ever seen, almost all meta builds have great access to regen and swiftness and simple 1-2 bleed ticks counter regen. So whats the bloody point….

I wish they would move Zephyr’s Speed to a different trait line, like Skirmishing and replace it with Strider’s Defense, only viable builds I see using that skill is a old school Melee Clerics build 0/0/2/6/6, but even then you do so low damage in this meta it’s rather weak.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Battosai.5620

Battosai.5620

Traits (6/2/6/0/0)

  • Pet’s Prowess is a must take, you need it to punch out that extra burst damage on your RaO combo’s. You can’t count on Rapid Fire being your only real big burst skills. Your bird’s F2 is a massive part of the burst build don’t kid yourself traits like Primal Reflexes isn’t going to break your target or save you. Most of your defense comes from your ability to force your target into a panic and blow CD’s and play defensive.

Pet f2 abilities are not affected by pet’s prowess unfortunately.

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Posted by: Kilger.5490

Kilger.5490

With a good team it probably works great. In PUG you’d better be prepared to defend yourself constantly. Sword/dagger has a lot more survivablity over GS when the pressure hits. Love longbow for pressing advantage but unfortunately find it not too great in pugs unless your team is dominating (at least slightly) already… which makes me question its value.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Prysin.8542

Prysin.8542

Traits (6/2/6/0/0)

  • Pet’s Prowess is a must take, you need it to punch out that extra burst damage on your RaO combo’s. You can’t count on Rapid Fire being your only real big burst skills. Your bird’s F2 is a massive part of the burst build don’t kid yourself traits like Primal Reflexes isn’t going to break your target or save you. Most of your defense comes from your ability to force your target into a panic and blow CD’s and play defensive.

Pet f2 abilities are not affected by pet’s prowess unfortunately.

sorry, but from where do you have this info? Is this a recent ninja change? or was it an old mistake?

For as long as i can remember, the added crit damage has always boosted every attack.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Sol.4310

Sol.4310

Traits (6/2/6/0/0)

  • Pet’s Prowess is a must take, you need it to punch out that extra burst damage on your RaO combo’s. You can’t count on Rapid Fire being your only real big burst skills. Your bird’s F2 is a massive part of the burst build don’t kid yourself traits like Primal Reflexes isn’t going to break your target or save you. Most of your defense comes from your ability to force your target into a panic and blow CD’s and play defensive.

Pet f2 abilities are not affected by pet’s prowess unfortunately.

Is it bugged cause it’s meant to be on every single pet’s Critical Hit……….

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Sol.4310

Sol.4310

Traits (6/2/6/0/0)

  • Pet’s Prowess is a must take, you need it to punch out that extra burst damage on your RaO combo’s. You can’t count on Rapid Fire being your only real big burst skills. Your bird’s F2 is a massive part of the burst build don’t kid yourself traits like Primal Reflexes isn’t going to break your target or save you. Most of your defense comes from your ability to force your target into a panic and blow CD’s and play defensive.

Pet f2 abilities are not affected by pet’s prowess unfortunately.

sorry, but from where do you have this info? Is this a recent ninja change? or was it an old mistake?

For as long as i can remember, the added crit damage has always boosted every attack.

Yeah it’s meant to work on all Pet’s skills F2 as well, sure I’ve not used trait fair while due to not playing BM builds.

But I can confirm the trait isn’t working at all with any pet skill. If it is then the damage boost is so small it makes the trait worthless.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: jcbroe.4329

jcbroe.4329

Just as an update to the original details listing, maybe list a section (or have a discussion first) about the benefits of taking GS over Sword/x. Personally, I’ve tried explaining to people why GS is a better 1v1/dueling option, but either the people I’m trying to explain it to are stubborn or I’m not explaining it right lol.

Not that it’s necessary, there has already been more than enough information provided.

Edit: I’ve also swapped to full glass and using Traveler Runes, and it’s made a world of difference for me. The boost to mobility is a huge gamechanger personally.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

(edited by jcbroe.4329)

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Posted by: Prysin.8542

Prysin.8542

Traits (6/2/6/0/0)

  • Pet’s Prowess is a must take, you need it to punch out that extra burst damage on your RaO combo’s. You can’t count on Rapid Fire being your only real big burst skills. Your bird’s F2 is a massive part of the burst build don’t kid yourself traits like Primal Reflexes isn’t going to break your target or save you. Most of your defense comes from your ability to force your target into a panic and blow CD’s and play defensive.

Pet f2 abilities are not affected by pet’s prowess unfortunately.

sorry, but from where do you have this info? Is this a recent ninja change? or was it an old mistake?

For as long as i can remember, the added crit damage has always boosted every attack.

Yeah it’s meant to work on all Pet’s skills F2 as well, sure I’ve not used trait fair while due to not playing BM builds.

But I can confirm the trait isn’t working at all with any pet skill. If it is then the damage boost is so small it makes the trait worthless.

well you know what we gotta do then – TO THE BATCAVE TESTLAB

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Battosai.5620

Battosai.5620

It’s been like this since release – think I’ve mentioned it a few times already, but it has been falling on deaf ears. Sorry

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Posted by: Sol.4310

Sol.4310

@jcbroe.4329, Yeah when comes to GS and replacing it with “what” our sword is very buggy and we have nothing we can really combo it with. You can run sword/horn combo to support team mates but you require a good team.

I would like to see few minor reworks to LB, Barrage needs to work while moving and Hunter’s Shot needs an Evade on the skill.

No question about Travelers Runes, I’ve never been fan of them being mobile helps but at what cost. I’ve been running some test Pack vs Travelers, my rapid fire gets around 1k – 2k depending on crits more damage sometimes higher then Travelers the Auto is around 50-100 extra damage. So in question is the mobility worth the damage trade off this is with 6/2/6 build.

@Battosai.5620, are you sure about that, I remember back in the day taking that trait and doing 8k critical’s with my cat.

Saizo Sol – Ranger
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Posted by: Sol.4310

Sol.4310

I’m going to spend some time using Traveler’s with the 6/2/6 build using LR+Entangle traited. Hopefully I can handle s/d thieves better I know we have no real chance vs CeleEle so I don’t count them at current moment.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: FrownyClown.8402

FrownyClown.8402

I’m going to spend some time using Traveler’s with the 6/2/6 build using LR+Entangle traited. Hopefully I can handle s/d thieves better I know we have no real chance vs CeleEle so I don’t count them at current moment.

keep in mind tpvp is a team game. Your job isnt really to win 1v1s.


Bad Elementalist

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Posted by: Battosai.5620

Battosai.5620

@ Sol.4310 you propably used jaguar back in the days – jaguar is somewhat special due to its f2 ability.
it’s the only f2 that works in conjunction with sic’em, also keep in mind thatpet damage got nerfed a few patches ago, thus the damage used to be higher as well… there have been some ridiculous numbers possible back then… maybe i still have some screenshots around – think i got a 16k crit from jaguar somewhere ^^

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Posted by: mistsim.2748

mistsim.2748

I’m going to spend some time using Traveler’s with the 6/2/6 build using LR+Entangle traited. Hopefully I can handle s/d thieves better I know we have no real chance vs CeleEle so I don’t count them at current moment.

ive taken down some good cele eles with my sotf power build and even good s/d thieves are manageable, but u don’t wanna use it so I cant help u much.

the power build u present just doesn’t have enough on-demand condi clears, which is likely why youre struggling, and it also doesn’t have any real burst (no quickness, no attack of opportunity). empathic bond just sucks, unless youre bunkering or playing attrition on point.

(edited by mistsim.2748)

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Posted by: Sol.4310

Sol.4310

I’m going to spend some time using Traveler’s with the 6/2/6 build using LR+Entangle traited. Hopefully I can handle s/d thieves better I know we have no real chance vs CeleEle so I don’t count them at current moment.

ive taken down some good cele eles with my sotf power build and even good s/d thieves are manageable, but u don’t wanna use it so I cant help u much.

the power build u present just doesn’t have enough on-demand condi clears, which is likely why youre struggling, and it also doesn’t have any real burst (no quickness, no attack of opportunity). empathic bond just sucks, unless youre bunkering or playing attrition on point.

Find that hard to believe I have more condition remove. I would love to see you take down CeleEle or S/D a good one, I kill them all the time with my build but I know right at the top once you start facing good players gl with that statement you will get farmed.

I also have more condition remove and more damage and more sustain then running Sotf build so stop talking out your kitten .

Sotf is only good with Condition builds like 2/0/6/6/0 other then that why would you bother running it with anything else.

I would also like to point out you don’t have the damage to kill a CeleEle, the only thing you have up on me is like 3k HP. Have you gone and tried my build to think conditions are the problem then you haven’t. The problem vs CeleEle is there sustain is to high taking one down solo just can’t be done with out conditions as well and vs a good S/D your going to die allot faster then I will.

Conditions aren’t the problem vs a good S/D its the evade spam each time you try and land a spike they will evade spam until its over then reclose the gap blind and apply damage sure you can dodge and remove blind/poison but thats the least of your problems. It’s the insane upkeep on evade spams.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

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Posted by: mistsim.2748

mistsim.2748

sorry man, that just hasn’t been my experience. not sure what else to say.

killing a cele ele is doable but it just takes forever 1v1, so this isn’t something id be doing. but they don’t give me any trouble. s/d thief can go one way or another as you know. I use qz though so my spike is actually a spike. also I notice u don’t like to slot entangle. u don’t use spider or hound…so without immobs, how can u get the kill?

condis aren’t the problem usually, as u should be able to dictate range on the fight. it’s the clutch immob before u get spiked. your build takes care of that somewhat (if you waste your heal to get cleansed), but it leaves you without any burst to speak of.

sotf being good just on condi builds is just lol to me.

(edited by mistsim.2748)

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Posted by: Sol.4310

Sol.4310

@mistsim.2748, I believe this will be one of them “agree to disagree” convo’s. You dislike EB on a Power build and I dislike Sotf on a Power Build some dislike both on a Power build.

With all that aside, there are pro’s and con’s to each build. You like your QZ Spike I feel having one heavy hitting combo every 46 seconds isn’t worth the trouble unless you take Wild Signet and combo them together which yes can take a CeleEle down.

It’s known fact that CeleEle is just to strong for rangers atm, its pains me that the meta has shifted in this direction makes life extremely hard, we finally get build options and meta pushes us out.

Saizo Sol – Ranger
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Posted by: mistsim.2748

mistsim.2748

true true. well, qz isn’t just a spike every 48 secs. it’s also fury and stun breaker. maybe im a baddie, but that’s how I get most my kills.

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Posted by: Prysin.8542

Prysin.8542

@ Sol.4310 you propably used jaguar back in the days – jaguar is somewhat special due to its f2 ability.
it’s the only f2 that works in conjunction with sic’em, also keep in mind thatpet damage got nerfed a few patches ago, thus the damage used to be higher as well… there have been some ridiculous numbers possible back then… maybe i still have some screenshots around – think i got a 16k crit from jaguar somewhere ^^

fully buffed (Sic’em, Signet of the Wild, F2 and Attack of Opportunity) you can still get 12k with jaguar. I know you could get up to 16k and higher before with the same buffs.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Domey.9804

Domey.9804

Sotf Power is superior to eb Power.
1.on demand condi clear
2.higher crit Chance due to 80% + fury uptime
3.higher Power due to adept trait in nature
4. Much more control over opponent thru entangle and muddy Terrain
5.more hp

Cons:
Slightly squishier vs other Power builds
Slightly lower crit dmg (2%?)

PS: qz is Not needed, i prefer spider over owl because it doesnt die as easily and Has alot immob and a Poisen field.

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Posted by: Sol.4310

Sol.4310

Sotf Power is superior to eb Power.
1.on demand condi clear
2.higher crit Chance due to 80% + fury uptime
3.higher Power due to adept trait in nature
4. Much more control over opponent thru entangle and muddy Terrain
5.more hp

Cons:
Slightly squishier vs other Power builds
Slightly lower crit dmg (2%?)

PS: qz is Not needed, i prefer spider over owl because it doesnt die as easily and Has alot immob and a Poisen field.

Mate, please go test my build vs the Sotf build, for starters you do less damage even with high upkeep on fury.

Also how does on demand condition remove help you when classes E.g. Warrior running LB/Shout build can apply burning almost none stop. Let’s say they land a pin-down which all good warriors I know have high % thats poison/bleeds/immob/burning now you can’t evade so you can’t remove soon after he hits you with big burst you have NO protection at all, so this on demand bull crap has nothing on my 4 conditions every 10 seconds with Healing Spring and Renewal. Now you could LR out of this combo but Sotf won’t beat a Shout Warrior 1v1, Spite must uttly destroy you along with fear necros. The list of builds at the top that will destroy you is rather large it’s almost every single Meta build. You can turn around and say you stealth and re-position that won’t do much vs a good thief who can cross the map in seconds.

“Slightly squishier” more like completely squishier, you run almost no toughness with no protection you will get farmed really easy.

You didn’t even bother to go and test the builds or you wouldn’t of stated some stupid fact’s. Here have some toilet paper you need it.

Now explain to me your stuck in a 2v2 how do you support your team mate. You don’t have Renewal if you do you don’t have Stone Signet, what do you do your team mate is a Engineer and a Necro just condition bombed him he can’t remove the conditions. Do you just sit there spamming Rapid Fire and Immobs that won’t save him.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

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Posted by: Sol.4310

Sol.4310

This is why you barely see any Rangers in the current meta, more then half of you completely forget this game isn’t designed around you and your perfect tactics. Rotations are a big part to Team Que and allot of your fights will be 2v2 -3v3.

For Power Ranger to be in the meta, CeleEle needs to be nerf’ed and out escape/mobility has to be improved. Our weapon skills on both LB and GS need improvement.

I’f I was to improve anything I would change Barrage so you can cast while moving, I was turn Maul into blast finisher, I would add blind to Point Blank Shot and a Evade to Hunter’s Shot. Even with that we are still at a loss in terms of survival compared to Thief and Mesmer.

Saizo Sol – Ranger
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Posted by: mistsim.2748

mistsim.2748

youre starting to sound too conceded for my taste. I don’t feel 6/2/6 brings anything new to the “power ranger meta”, if that is a thing. you don’t have any burst. you don’t have any immobilizes. you lack mobility without traveler runes. as a power ranger, the best way to support your team is by roaming and killing kitten, and sotf keeps you alive and moving. EB is bad. SoR is bad because you will always use it for the stun break function. lastly, you don’t do more damage because I have the luxury of slotting QZ. that in itself is usually a guaranteed kill.

but if your build gets YOU results, then keep on rolling. but don’t sell it as the best and only power build because it really isn’t for many reasons. a lot of us play in the higher brackets and speak from experience as well. to conclude, youre absolutely wrong about sotf being ineffective on a power build so just drop that argumentation imo.

I tested all variations of power builds and settled on sotf after hundreds of hours of testing – not just out on a whim. I would much rather roll with the glassier attack of opportunity build than what you’ve got there. it brings way more to the team.

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Posted by: Sol.4310

Sol.4310

youre starting to sound too conceded for my taste. I don’t feel 6/2/6 brings anything new to the “power ranger meta”, if that is a thing. you don’t have any burst. you don’t have any immobilizes. you lack mobility without traveler runes. as a power ranger, the best way to support your team is by roaming and killing kitten, and sotf keeps you alive and moving. EB is bad. SoR is bad because you will always use it for the stun break function. lastly, you don’t do more damage because I have the luxury of slotting QZ. that in itself is usually a guaranteed kill.

but if your build gets YOU results, then keep on rolling. but don’t sell it as the best and only power build because it really isn’t for many reasons. a lot of us play in the higher brackets and speak from experience as well. to conclude, youre absolutely wrong about sotf being ineffective on a power build so just drop that argumentation imo.

I tested all variations of power builds and settled on sotf after hundreds of hours of testing – not just out on a whim. I would much rather roll with the glassier attack of opportunity build than what you’ve got there. it brings way more to the team.

Your the one trying to sell sotf, stop claiming incorrect facts not going to waste my time on someone who has no idea.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Sarision.6347

Sarision.6347

The only thing I hate about EB is that it’s not “true” removal. I feel that the devs overnerfed it, given its limitations (600 range and useless when pet’s down).

As for SotF, I used to be a fan of it, but not so sure of it anymore. The main reason is you’ll want to dedicate 8 trait points to make good use of it.

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Posted by: Sol.4310

Sol.4310

The only thing I hate about EB is that it’s not “true” removal. I feel that the devs overnerfed it, given its limitations (600 range and useless when pet’s down).

As for SotF, I used to be a fan of it, but not so sure of it anymore. The main reason is you’ll want to dedicate 8 trait points to make good use of it.

I also enjoyed the Pet Damage back there not so much there Ai but maybe if they had better Ai back then rangers would of been really strong.

Saizo Sol – Ranger
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Posted by: Narkodx.1472

Narkodx.1472

There are two ways to kill Cele Engi/Ele/Warr

Burst or Condis

This build has neither

That’s all there really is to it – sadly power ranger IMO will never have its day in this game – Mes/Thief is simply superior

At least in a Condition build 2/0/6/6/0 you can stalemate with an Ele/Engi/Warr while your team comes to rotate and help you out

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Posted by: Sol.4310

Sol.4310

There are two ways to kill Cele Engi/Ele/Warr

Burst or Condis

This build has neither

That’s all there really is to it – sadly power ranger IMO will never have its day in this game – Mes/Thief is simply superior

At least in a Condition build 2/0/6/6/0 you can stalemate with an Ele/Engi/Warr while your team comes to rotate and help you out

Believe what you like, just matter of time. Engineer and Warrior aren’t really a problem for a Longbow Ranger’s, it’s honestly CeleEle’s and S/D Thieves. Mesmer’s yes deal awesome damage but it’s allot harder for them to be in the meta when they require such heavy team investment to keep one alive.

I see heaps of posts about how my build does no burst how is mine any different to any other Power Build no one has gone and posted a build that is better, Eura has posted the glass cannon build which I know does more damage just its dies to fast when focused.

I would like to see these so called builds that are good at top tier in which I mean can sustain in 2v2 3v3 team fights and 1v1.

The thing is doesn’t matter what Power Build you go a Top Tier CeleEle and S/D thief and that’s how it’s balanced atm. Sick reading stupid posts about how you beat CeleEle’s when Yeah I beat them all the time but I can tell when I face a good one they are on hope new level. Try taking your build against the WTS winners like I have many of times.

Saizo Sol – Ranger
Twitch – Aussie Streamer