Hi again, recently I had a topic running which ended up filling with loads of great info regrading to Power Ranger so I’ve been refining my build using the info gathered and put it to action in Team Que’s. There was still few problems vs some builds both CeleEle and S/D thieves every build has counters some stronger then others.
Build Updated 20/12
Build Link v.1: http://gw2skills.net/editor/?fNAQJATRjMq0yaDL+rw1ag+ga9DEAjd7cYHuBWTQBrOA-TpBFwACuAANOEA12fYxRAoaZAAPAAA
Pet’s Prowess was removed from the build replaced with Sharpened Edges.
Build Link v.2: http://gw2skills.net/editor/?fNAQJATRjMq0yaDL+rQ1ag+ga9DEAjd7c4HuBWTQBrOA-TpBFwACuAANOEA12fYxRAoaZAAPAAA
Replaces RaO with Entangle and Vigorour Renewal with Wilderness Knowledge trait. Use v.2 if the other team is heavy with Necro’s and Engineer’s.
Roll
- High Pressure, Team Support, Skirmisher.
Don’t try and De-cap or cap points you lack mobility and sustain. Try to stay paired and focus fire.
Healing Skill (Healing Spring)
- Many will disagree with Healing Spring, but we are playing team game. Healing Spring offers team support with condition remove and 10 second water field, almost every single class has a decent amount of blast finishers.
- Doesn’t matter what heal you run as a Burst Build if your going down your going down no heal is going to save you.
- Healing Spring is very effective in 2v2 and when your team mate goes down in a Team Fight you drop Healing Spring on there body for effective condition remove and healing while resurrecting.
Utilities (Lightning Reflexes – Signet of Stone – Signet of Renewal)
- With every Burst Ranger build LR and Stone are your survival trump card, escape + invulnerability. I don’t need to explain these 2.
- Signet of Renewal, it’s just to good not to take. 48 second CD with full condition wipe for your team mates and the extra stun breaker. Extremely effective in 2v2 and resurrecting team mates. Supports team mates escaping or being condition bombed.
Elite (Rampage As One)
- Now I’ve been jumping between Entangle and Rampage As One, but Entangle just isn’t very effect vs the amount of condition remove in this current meta.
- RaO is a great tool for stomps and the damage combos, E.g. Pet Swap (Bird) RaO > Rapid Fire > F2, that combo will give your pet 14 stacks of might on its F2 + 20 stacks of invulnerability if not cleared. Not only that your pet gains Stability/Swiftness/Fury helping with faster and higher chance of Critical hit’s from there F2. Also if you RaO then Barrage into a team fight + rapid fire your pet will hit 25 might in seconds giving really high burst.
Pet’s (Wolf – Owl)
- Currently Owl is very strong and I think many are aware of why.
- I don’t need to explain why you should take Wolf.
- Always have your pet’s set to Avoid Combat, only use your pet when needed. it’s far more effective then letting them free roam.
Sigil (Air/Fire – Energy/Leeching)
- Air/Fire combo on your Longbow is the best option hands down, the damage output is much higher, your roll as Power Ranger is burst down your target as fast as you can.
- Energy/Leeching combo, I have opted out to use my GS as a offensive weapon and started to use it more as escape tool with counter burst. Leeching > Healing Spring > Swoop, is a great heal combo and escape combo.
Runes (Pack)
- Pack Runes, without question is the best runes you could take as a Power Ranger, it offers team buff’s and combo’s well with RaO. Has some of the highest damage output you can get for a Ranger. Critical Chance is a must for Rangers, Pack runes gives you the extra Critical Chance and Fury upkeep.
Amulet (Berserker)
- Do I need to say anymore.
Traits (6/2/6/0/0)
- Now I’ve refined this build to have the best synergy with Utilities/Weapons/Pets/Healing. You should never have wasted traits, traits you shouldn’t take (Steady Focus) the second you don’t take Signet Mastery you have kitten your Signets. Steady Focus requires full endurance which is a rare thing.
- Empathic Bond is your only real way to counter Burning/Poison/Bleeds. Many classes can not reapply stacks of all 3 conditions every 10 seconds.
- Eagle Eye your aim is to have that unbeatable ranged burst, taking anything else hinders your ability to apply ranged damage. You want to force targets to push deep opening up counter play for your team to get a kill. If targets are escaping 1500 range is going to help allot.
Combos
- Burst Finisher- RaO >Rapid Fire > Owl F2 > Barrage > Point Blank Shot.
- Escape – Counterattack > Wolf F2 > Healing Spring > Swoop.
Twitch – Aussie Streamer
(edited by Sol.4310)