Well I have never made a thread before but I guess I will now. I see a lot of frustration in the forums, and as a result there are many observations, debates, and suggestions regarding the state of the profession. This is all good discussion as it helps us all learn or realize the class.
However I do notice that some feel that devs (Jon Peters) promised us a “significant” improvement. Also thrown around is reference to the A-net definition of a ranger, which is often seen as inaccurate (I have argued against this). Upon re-reading the Dec.14th patch notes, I noticed some addition talk on class balance and ranger I hadn’t seen around as often, so I just want to bring these to light as well. I’m sure some of you have already read this, but I haven’t so I am assuming there are others like me. The statements are near the bottom.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889
From this I get several things, though others might differ in interpretation.
1. There will be no “significant improvment” as a major buff, as some seem to anticipate before every patch. The Dec.14th patch is probably as big as it gets when it comes to class balance. (Rereading the actual ranger notes I did notice a lot of buffs myself). Gradual minimal change is what will happen, as A-net seems very conservative when it comes to class balance.
2. The pets are intentionally important to the class, and they are showing no signs of changing in regards to this. They want us to combine our skills with the pet, making them just as important as weapon choice or utility choice, essentially part of your build. For the best results as a ranger in combat you have to manage them and choose wisely. There DOES appear to be a possible reference to the ranger being weaker because having a pet, a point that I earlier argued against. It looks like I was wrong on that point. However, in consideration of this, it seems A-net believes it has given the pet adequate ability to compensate for this theoretical “nerf”. They believe the pet is the supplement that makes up for this when used right. With buffs to pets in the last two patches, it also appears they are strengthening pets maybe?
3. The ranger appears to have been intended to be a jack of all trades. In this statement, it never says the ranger is the BEST at anything, but that they are ABLE to do a bit of everything(evasion, mobility, direct/condition damage, melee/range. An earlier statement most refer to states the ranger as “unparalleled archers” seems to contradict the december statement. Maybe this statement clarifies that they may not have the most damage, but the most utility/ability with the bow? That would contradict however with the warrior statment on the same patch, impling warriors cant do more damage than rangers at range. Is this true? What about killshot? This brings about a lot of debate about ranger DPS, but I can agree that warriors can outdo us in ranged damage. An answer to complaints on how weak some claim the ranger to be in comparison of ____ to profession _: We aren’t meant to excel in one area, but have access to many viable and varying builds. Maybe this implies that a balanced build should be strived for, instead of a all-in-type build that won’t be able to match the ability of a class with a similar build type. Engi’s and Ele’s are stated as highly versatile in the patch, which is notable.
This is the quote I see the most in favor of the failure of the ranger:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
This further supports a view of the ranger intended as being a “jack of all trades”. The real debate from here is the effectiveness of bows compared to thief and warrior. This is highly arguable, and because of that, it is nowhere near “unparalleled”.
I think this can be a good topic to discuss how the ranger meets/fails expectations/guidelines and if we get lucky maybe we can get input from a dev. Overall, we may gain insight into how we should effectively play the class.
TL;DR: Please read quotes and discuss ranger expectations and guidelines.