GM’s will dictate which trait line we choose. Quite a few of them didn’t make the cut, while others are simply too strong. Here’s a simple list and some brief comments on GM’s that will never get picked in PVP, followed up the runner-up’s. What can we do to make these 4 horrible GM’s competitive with 3 the top ones? (top ones aren’t necessarily OP)
FLOP (will never get picked)
1. Predator’s Onslaught: Marks is a power build line. The +10% dmg to pets is virtually irrelevant given their pathing issues. but even with perfect pathing, the target often won’t have a soft cc on them. this leaves us with +10% dmg for the ranger which is a pathetic multiplier for a GM. _If ranger’s multiplier went up to 15% at least, ideally 20%, this GM could be competitive with Remorseless, and LTW on LB rangers.
2. MDG: There are so many things wrong with this GM. Firstly, the philosophy behind it is rather silly. Staying below 50% HP is basically begging to get tunnel-visioned by a thief or mes. In a meta with so much burst, this is just too risky. Secondly, and most importantly, the payoff is weaksauce. 4 seconds in pvp is an eternity. I cant imagine anyone purposely staying below half HP for longer than that. and all that risk for 4 stacks of might? please. If we keep the design of the GM, it needs to tick for 2-3 might per second for a max of X seconds. I’d like to see 3 might per second, for a max of 5-6 seconds. So when opponents see us powering up, they start sweating. Lastly, Quickdraw is just so, so good for power and condi builds, which ensures MDG and likely LOYF will never get picked.
3. Invigorating Bond: cooldown is way too high and healing amount is pathetic. with about 1200 HP, it only amounts to 2k heals every 20s. For me to pick this over Protective Ward, i’d like to heal for 4k with settler stats, so the effect should be doubled. Other solution is to give it a bit of condi cleanse to compete with EB and WK. This GM will never get picked, unless druid has some crazy new toys based around healing numbers.
4. Honed Axes: If you go into BM, BW is too good to pass up (if it’s implemented properly). I still don’t quite see a reason to equip MH axe on a non-condi build. This was a bad attempt at adding utility to axe. Casting aoe chill every 10s is not the worst thing, but in its current state, HA needs to be moved to master level. Zephyr’s Speed is also better for any power build.
SITUATIONAL (will rarely get picked)
1. Poison Master: this GM is almost unpickable due to WK being so strong. however, I can think of a situational trapper build that slots Healing Spring , maybe SoR, and maybe the brown bear for condi cleansing. Likely wouldn’t be enough, but this type of build could use Poison Master. In addition, poison is very easy for us to stack so buffing that by 20% and getting a few more free stacks wouldn’t be too bad if you can find other ways to cleanse condis. This build may be very unlikely.
2. LOYF: Poison Volley is going to be quite good, and SB in general could see some play on a trapper build. while it’s nice to have all SB CD’s lowered, I still feel Quickdraw would be better. This GM is almost unpickable due to Quickdraw being so good. But on a trapper poison-stacking build that relies a lot on SB, it could work. I think in testing SB was too strong, which is why they gutted this GM. Still, I’d like to see the +10% dmg and condi duration while moving added back to make LOYF somewhat competitive with Quickdraw.
3. Empathetic Bond: This GM takes too much heat for being in same line as WK. First of all, EB + WK + Quickdraw would give us godmode, so EB cannot be used with the other two. EB remains useful for builds relying solely on shouts and signets, builds that cannot slot any survival utilities. I think it could be fine the way it is.
UKNOWN (not enough info)
1. Nature’s Vengeance: we need to know about the range of spirit actives and what boons they give. Spirits might just be a write-off, maybe not.
TOO STRONK (relative to others in that line)
1. Wilderness Knowledge: required for most builds. Poison Master needs to be buffed to the point that someone would be willing to forego our best condi cleanses in order to do massive poison damage.
2. Quickdraw: this is arguably in the top 5 best GM’s in the game; it’s amazing for both power and condi builds, and it gives us a lot of utility. I have a bad feeling it might get nerfed, but that would be a mistake. Instead, MDG and LOYF need to be massively buffed to make people think a little.
3. Beastly Warden (maybe): if implemented well, I just cant see any other BM GM’s competing even if massively buffed.
(edited by mistsim.2748)