The Patch(thoughts so far)
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Its a sad day when people think storm spirit is good cause Call Lightning does 3.2k
They don’t realize thakittens pretty much the equiv of the Necro Bone Minion Utility..Only it does less damage and isn’t a blast finisher.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Its a sad day when people think storm spirit is good cause Call Lightning does 3.2k
They don’t realize thakittens pretty much the equiv of the Necro Bone Minion Utility..Only it does less damage and isn’t a blast finisher.
it’s a sad day when this post gets 152 views in under 10 mins and only two replies
if u get call lightning off, 3.2k aoe, if it procs again from natures vengeance 6.4k add in barrage, and thats 10k+ its a nice amount, maybe not as good as some necro ability but then go play necro
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Recharge is 20
I would have liked to see them shorten the cool down time for the longbows. I’m saddened by the weakness only being stack-able to 5. If my pet and I both get 5 stacks for opening strike then what good is traiting for it then?
Its a sad day when people think storm spirit is good cause Call Lightning does 3.2k
They don’t realize thakittens pretty much the equiv of the Necro Bone Minion Utility..Only it does less damage and isn’t a blast finisher.
it’s a sad day when this post gets 152 views in under 10 mins and only two replies
if u get call lightning off, 3.2k aoe, if it procs again from natures vengeance 6.4k add in barrage, and thats 10k+ its a nice amount, maybe not as good as some necro ability but then go play necro
You realize you’re not going to be landing it on any zerg except one you’re running from right?
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Recharge is 20
If it dies, its 60 seconds..(which it will) The nuke is 20 seconds.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I would have liked to see them shorten the cool down time for the longbows. I’m saddened by the weakness only being stack-able to 5. If my pet and I both get 5 stacks for opening strike then what good is traiting for it then?
opening strike grants weakness now?
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Recharge is 20
If you can keep it alive near anything red (especially a zerg) for 20+ seconds then you are using some kind of witchcraft…
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Recharge is 20
If it dies, its 60 seconds..(which it will) The nuke is 20 seconds.
it’s another source of dmg, put em together and theres some decent burst
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Recharge is 20
Assuming it’s still alive after that.
I am really confused on when you would ever be able to hit people with the Storm Spirit, especially multiple ones.
Nature’s vengeance in a zerg?
2k damage every 60 seconds is laughable in a zerg.
Recharge is 20
If you can keep it alive near anything red (especially a zerg) for 20+ seconds then you are using some kind of witchcraft…
Witchcraft the new ranger traitline
If I’m not mistaken, the spirits can be damaged and killed can they not? If that’s the case, if it comes anywhere close to the zerg; the incoming aoe will destroy it.
There is a reason rangers don’t generally have these things tagging along.. Now if they were to make spirits invulnerable however…. well now were talking!
I do well over 20K+ damage with barrage & rapid fire as is, I don’t believe a liable spirit that may get a shot off (if I’m lucky) will help matters. The groups I usually attack would destroy the spirit before it got into range.
Spvp, however, perhaps the spirit may be better there now?
I would have liked to see them shorten the cool down time for the longbows. I’m saddened by the weakness only being stack-able to 5. If my pet and I both get 5 stacks for opening strike then what good is traiting for it then?
opening strike grants weakness now?
If you are traited for it.
So a shortbow now has the range of throwing a dagger or axe?
Garbage update. They should have left the shortbow at 1200 and made longbow 1500.
Pets now little more than oversized mini-pets
Goodbye rangers, ANet doesn’t want you in the game.
So a shortbow now has the range of throwing a dagger or axe?
Garbage update. They should have left the shortbow at 1200 and made longbow 1500.
Pets now little more than oversized mini-pets
Goodbye rangers, ANet doesn’t want you in the game.
You can actually throw the axe and dagger farther than the shortbow can shoot now. The devs hate ranged damage and they are incompetent when it comes to balancing the pet and the longbow so their only idea to make the longbow better was to make the shortbow worse.