Ranger:
•“Protect Me”: This ability now breaks stuns.
•Splitblade: Reduced the aftercast from .4 seconds to .2 seconds.
•Pet leash range increased to 2000 units.
•Path of Scars: This skill now pulls enemies on the return flight.
•Long Range Shot: Reduced the aftercast from .5 seconds to .25 seconds. Increased the arrow speed by 15%.
•Rapid Fire: Reduced the initial cast time by .4 seconds. Increased the arrow speed by 15%.
•Point Blank Shot: Increased the arrow speed by 15%.
•Barrage: Increased the cripple duration by 50%.
•Stalker’s Strike: This skill no longer loses evade duration when traited with Off-Hand Training. It now strikes targets more reliably in melee. It now functions with Off-Hand Training in PvE.
•Crippling Talon: This skill now functions with Off-Hand Training in PvE.
•Muddy Terrain: Decreased the duration from 20 seconds to 10 seconds. Increased the cripple duration per pulse from 1 second to 2 seconds. Decreased the cooldown from 30 seconds to 25 seconds.
•Lightning Reflexes: The travel distance for this skill has been halved when underwater.
•Man O’ War: The base recharge has been increased from 18 to 25.
•Counterstrike: The base recharge has been increased from 15 to 20.
•Swirling Strike: Increased damage by 33%.
•Crossfire: Decreased the range to 900.
•Poison Volley: Decreased the range to 900.
•Quick Shot: Decreased the range to 900. Increased the damage by 14%.
•Crippling Shot: Decreased the range to 900. Increased the damage by 14%.
•Concussion Shot: Decreased the range to 900. Increased the damage by 14%. Reduced the aftercast by .25 seconds.
•Spirit-activated skill range increased from 180 to 240 (360 when traited).
•Call Lightning: Increased the damage by 150%.
•Solar Flare: Decreased the cast time from 1.7 seconds to .5 seconds.
•Counterstrike: Fixed an issue with this ability that caused it to go on interrupt recharge when pressed twice rapidly to use Counter Throw.
•Thunderclap (Downed Skill 2): Fixed an issue that caused this ability to have infinite range.
•Winter’s Bite:. Fixed an issue so that it now chills for 3 seconds (as listed in the tooltip) instead of 2 seconds.
Pets
•Armor Fish: Bite: Reduced the damage by 50%.
•Bird: Slash: Increased the damage by 15%.
•Eagle: Lacerating Slash: Reduced the damage by 50%.
•Raven: Blinding Slash: Reduced the damage by 34%.
•Canine: Bite: Reduced the damage by 27%.
•Devourer: Twin Darts: Reduced the damage by 20%.
•Drake: Bite: Reduced the damage by 27%.
•Insect Swarm: This skill can no longer fire behind the drake.
•Drake: Lightning Breath: Reduced the damage by 17%.
•Feline: Maul: Reduced the damage by 50%.
•Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
•Jellyfish: Tentacle Slash: Increased the damage by 50%.
•Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
•Moa: Peck: Reduced the damage by 7%.
•Pig: Jab: Reduced the damage by 25%.
•Shark: Bite: Increased the damage by 10%.
•Spider: Spit: Increased the damage by 10%.
Beastmastery
•Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness has been increased to 3 seconds.
•Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10-second internal recharge.
Marksmanship
•Keen Edge: This trait now activates when the player strikes a target whose health is below 50%, instead of when the player’s health reaches 75%.
•Beastmaster’s Might: This trait now grants 3 stacks of might for 15 seconds.
•Spotter: This trait has been increased from 70 precision to 150.
Nature Magic
•Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
•Spiritual Knowledge: This trait has been moved to the Adept tier.
•Evasive Purity: This trait has been moved to the Master tier.
•New Grandmaster trait—Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.
Skirmishing
•Companion’s Might: This trait now grants 5 seconds of might to the player’s pet (up from 1 second).
Wilderness Survival
•Peak Strength: Damage bonus when the player’s health is above 90% has been increased from 5% to 10%.
•Healer’s Celerity: This trait now increases revive speed by 10%. Swiftness granted on revival has been increased from 3 seconds to 15 seconds.
(edited by Moderator)