The Ranger Profession and Damage

The Ranger Profession and Damage

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Posted by: Vecuu.2018

Vecuu.2018

I see many people trying to compare the damage of a Ranger to other professions, complaining how “it’s not fair” that our skills do less damage overall.

Do people forget about the damage their pets do?

I understand that in PvP melee pets can be unhelpful against a mobile opponent, but we have plenty of options to counteract that, including using ranged pets, or LoSing ranged opponents so that they have to come fight us in melee, where our pets can more reliably hit their target. We also have the highest Quickness uptime of any profession, which, by the way, affects us and our pets.

Are people stuck in the mantra of “a dead pet does no damage”? Do they forget about their f1-f4 skills?

I don’t fully understand the complaints about our damage, frankly.

Jaded [Jade] – Darkhaven Server
Jaded.boards.net – Your future home

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Posted by: Namu.5712

Namu.5712

doesn’t matter if you use a range pet or not… they are a non factor in pvp.

Pets are utterly crap in pvp.

A mobile player wont get hit by a ranged pet, just like they wont get hit by range projectiles from say a long bow.

Did you forget that the player controlled pet attack takes like several seconds of wind up? Or how bout the fact that your pet can be downed extremely fast.

As long as the player keep moving your pet isn’t going to touch them. Sorry.

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Posted by: takatsu.9416

takatsu.9416

yes pets can be quite useless, but in pve its still valid. However, without my pet, just my greatsword alone, I crit at 2500-3200 with one swoop, 1200-1500 per normal auto attack hit. QZ gives me 4 seconds of around 14k damage + or – 1 second. My SB crits at 1000-1300 per hit. Our damage isn’t THAT bad. And Im traited for survivability too with toughness and vit. In all honestly, i go pure melee alot recently and i prefer our melee skills and damage over warriors any day. We have a lot of evasions and smarts. I have tons of aoe and dps with my melee sets. I stay at range when i need to stay safe.

I’ve also seen good condition damage rangers, like take down 3 ppl at a time… tons of damage.

We still have a lot of issues of course and need to be fixed, but in general even without our pets we can do still some heavy damage, especially if given some time, if we stay alive with various defensive tricks we have. But my pets relatively are quite fast ( i run two wolves) with their long range lunge and knock down, and decent rate of attack, they’re alright for putting in some extra damage, but its indeed rare.

It’s not TOO BAD. But it can be improved.

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Posted by: Vialator.4981

Vialator.4981

Not to mention they useless in pve dungeons as well- they die super fast- only good for grinding or farming in open world- hence why they bot favourites!

Huh?

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Posted by: Ifrit.7296

Ifrit.7296

I don’t know about pve, or WvW, but in sPvP pets are pretty freaking useless. Ya sure they have a nice F2 that I can use from time to time. BUT the fact is they have a large portion of the Ranger dps that (a) dies very quickly, (b) cant attack while moving, and © has a very slow rate of fire which is easily dodged.

In all honesty, Thief is a better ranged class than Ranger =/

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Posted by: Targren.6073

Targren.6073

I see many people trying to compare the damage of a Ranger to other professions, complaining how “it’s not fair” that our skills do less damage overall.

Do people forget about the damage their pets do?

I think Jayne said it best.

“Ten percent of nothing, out of nothing… carry the nothing…”

Useless in PvP, Useless in dungeons, useless in the last 3 game zones. But yeah, pets are GREAT for the first 5% of the time you’re playing the game!

Making pets a requirement was one of the biggest bone-headed design decisions Anet made (and they made a lot). Mine only exists to get swapped out every 16 seconds too buff my paltry damage.

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Posted by: takatsu.9416

takatsu.9416

^ @targren and others: Pets aren’t that useless. You need to choose good pets. My devourers do great for dungeons with their ranged and condition danage an evasion burrows. Wolves do great on the last game zones and in many situations including champs. Their knock downs and cripples are great and they are fast and have long range lunges.

I don’t know why people are so negative and hateful. With an eye on the pet swap and calling in and out of battle my pets don’t die if I don’t want them to and helps alot.

Pvp is a bit challenging tho. Devourer in pvp I’d say, they’ll have two of us shooting at them with condition damage at least.

Learn to pick and use ur pets well. All I can say is if you have that much trouble and complaints then u simply don’t fit the gw2 ranger style game play. It takes a lot of thinking control and strategy to be effective. Don’t expect ur pet to be invincible. If you were ur pets pet u wouldn’t last very long either in the frontline. Warriors go down in dungeons in one hit too. Everyone does. Stop expecting the impossible

That said, if you can be constructive of course there are things on the pet system that can be improved. But with th cards were dealt we can still be extremely effective. I guess players just don’t put the effort to think and work with the class.

(edited by takatsu.9416)

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Posted by: teviko.6049

teviko.6049

30/0/10/30/0

All I need to say.

I use it in sPvP and, well, the damage is jaw dropping. And that’s just YOURS, not your pets.

PM if you can’t figure out how to set this trait line up. This build ROCKS.

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Posted by: Sdric.8526

Sdric.8526

Dear sir,

please before you talk about PvE play Crucible and Arah.
You’ll notice there is no such thing as a pet.

Random AoE by bosses and normal mobs (Mini-Golems, endless respawn) hit for 9 up to 12k, well bosses hit for even more: stacking several of those all over the floor.

Your Pet can’t use Dodge, which is the only way to survive this.
It ’ll get killed from full life in 3~8 seconds.

The only type of Pet who can survive a little longer are birds which randomly dodge upon attacking, all you can do is prey.

Same problem in WvW.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: takatsu.9416

takatsu.9416

Even in crucible and arah, devourers hit from the range of 900, and I constantly call it in and out of battle. It responds to me unlike what many people complain about. If return doesn’t work I switch on passive mode immediately to bring it back. In a way I make it dodge a few things here and there. Of course It still dies but not nearly as bad as ppl are complaining. Sometimes if there are enough bodies around I just keep the pet on guard until I need to send it in again. Just be flexible with situation. It’s like mad multitasking. If you can do that then your pet can work half the time

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Posted by: gamefreak.5673

gamefreak.5673

Necromancers for the most part are stuck in the same role as every necromancer which is using conditions. Since our minions are worthless in pve and pvp places for the most part same as you pets since none of them dodge and die super quick. You can atleast stack bleeds much quicker then we can and if memory serves me you have a 2 second bleed on crits while ours in 1 second. Your poisons are longer lasting as well, so you already do condition damage better then a necro with bleeds and poisons lasting longer. So be happy you can do something better then another class atleast. So be bloody happy for that at least and you pets will atleast attempt to attack something you want and not a random target or nothing at all when you get attacked.

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Posted by: Sdric.8526

Sdric.8526

900 range = out of combat?

Dear Sir,

now I am sure you haven’t played Crucible yet.
Even using a Longbow you’ll get AoE beneath your feet.
The tripple-front-circles alone have a range of more than 1400 (using a skilled Longbow at max range, those stop right before your feet).
And thats just the fight against “Mr.” A. the mini-golem rooms ain’t even save at max. longbow-range.
I’m not even talking about Lupicus yet…

Please don’t fool us.
It’s no shame if you haven’t finished it yet.
But please don’t lie.
I’ld suggest you to finish Crucible and Arah before you continue posting.
One day you will, that’s exactly when you’ll regret posting your theorycrafting.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: Dice Dragon.4326

Dice Dragon.4326

You do know all you have to do is move out of targeted aoes and hit f3 and the pet will run to you and also get out of the AoEs, I have not done the two listed, But if it is INSTANT aoe, then you would litterally have to have god like reflexes to dodge it. I found devourer pets didnt die in any of the 30-60 dungeons so far, aslong as you micro them.

if you can get out of the aoe, you can get your devourer pet out of the aoe aslong as you are not mega kitteny.

Dont get me wrong, pets need something, but claiming its cause of AI is stupid. imo its poor dungeon design that has little “Skill” or difficulty, when really most dungeons are “These guys hit you for truckloads of damage, you can kite for a few seconds, then your endurance is out and they two shot you.”

Then you revive, and run back and repeat until you wittle the mob down. When im with pugs, thats all it really becomes. So to say that its pets who are at fault is stupid. Its kitteny dungeon design that is at fault.

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

For those saying our damage isnt that bad, shortbow is the only weapon decent for ranged atm, sword is good but GS isnt as good as other classes GS, and Longbow plain sucks. Pets suck in pvp, even ranged pets. If I swap my jag out for a spider the damage drop is tremendous, so I gain a few roots but lose massive damage. If they make longbow the spike weapon it should be Ill be happy, I probably wouldnt care about most other things, but atm its just not worth playing ranger till they get kitten fixed.

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

You do know all you have to do is move out of targeted aoes and hit f3 and the pet will run to you and also get out of the AoEs, I have not done the two listed, But if it is INSTANT aoe, then you would litterally have to have god like reflexes to dodge it. I found devourer pets didnt die in any of the 30-60 dungeons so far, aslong as you micro them.

if you can get out of the aoe, you can get your devourer pet out of the aoe aslong as you are not mega kitteny.

Dont get me wrong, pets need something, but claiming its cause of AI is stupid. imo its poor dungeon design that has little “Skill” or difficulty, when really most dungeons are “These guys hit you for truckloads of damage, you can kite for a few seconds, then your endurance is out and they two shot you.”

Then you revive, and run back and repeat until you wittle the mob down. When im with pugs, thats all it really becomes. So to say that its pets who are at fault is stupid. Its kitteny dungeon design that is at fault.

Even in dungeons pets attract mob aggro and end up dying super fast, but this is a pvp game, and pvp is the main issue here. Rangers are literally used for traps in WvW and barrage, not even their damage. In spvp and tPvp rangers are rarely used at all. I hear there is a patch every monday, so if lucky something will be adressed. Or if not fixed atleast they can let us know what they have planned for rangers.

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Posted by: Dice Dragon.4326

Dice Dragon.4326

“Even in dungeons pets attract mob aggro and end up dying super fast, but this is a pvp game, and pvp is the main issue here. Rangers are literally used for traps in WvW and barrage, not even their damage. In spvp and tPvp rangers are rarely used at all. I hear there is a patch every monday, so if lucky something will be adressed. Or if not fixed atleast they can let us know what they have planned for rangers.”

As someone who played the first GW, and spent a good chunk of hours and gameplay there, I dont think it should just be about pvp. Hence why they did a pve/pvp skill split. I think this game needs on too.

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Posted by: Batlav.6318

Batlav.6318

Wait u mean the pets that are dead 90% of the time ?
im sure they do crap load of damage

SFR

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Posted by: arji.7192

arji.7192

I see that ppl looking something lower to replace something broken (just to find a replacement).
This is a weakness sign.
You say look our pets are broken but at least we have ranged pets, that are broken also but at least someone might go in their aoe. Or
You can say look shortbow is broken but i might can play with greatsword that does zero dmg but has 1 gun ability.
To excuse the broken mechanics and replace them with something else that is broken.
With simple words you cant have a nerf or a broken mechanic that does 20% less dmg than the intended and decide to play with something else couse does 5% more.
That thing is not working like that. You are just compromise with 15% less than intended and not with 20%.
you cant win a fight with semi measures. Semi measures just makes things worst.
As far as for the pets, one word : Ridiculous.

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Posted by: teviko.6049

teviko.6049

Why the hate for the longsword??

It actually has MORE damage than the shortbow on the 1* attack, has an evade, like on the short bow, and it has a poison strike like on the shortbow. Depending on your off hand (which is usually warhorn for me for the buff) you can wind up doing amazing damage.

in sPvP, I roll over people who think I am an easy class and the longsword actually does MORE damage (using QZ) than the shortbow crossfire. Only difference is that one requires you to be in melee, while the other one can be done at ranged.

People think they are so much safer at ranged than in melee, and to some extent this is true. But with signet of stone (traited…oddly, needing that 30 points into marksman tree) you can avoid a thief’s init dump, or that warrior’s 100 blades frenzy, and then pop entangle and unleash your own.

If you can’t burst down a thief in the time QZ is active, it only means you stopped using longsword 1* when he goes stealth.

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Posted by: Dice Dragon.4326

Dice Dragon.4326

Why the hate for the longsword??

It actually has MORE damage than the shortbow on the 1* attack, has an evade, like on the short bow, and it has a poison strike like on the shortbow. Depending on your off hand (which is usually warhorn for me for the buff) you can wind up doing amazing damage.

in sPvP, I roll over people who think I am an easy class and the longsword actually does MORE damage (using QZ) than the shortbow crossfire. Only difference is that one requires you to be in melee, while the other one can be done at ranged.

People think they are so much safer at ranged than in melee, and to some extent this is true. But with signet of stone (traited…oddly, needing that 30 points into marksman tree) you can avoid a thief’s init dump, or that warrior’s 100 blades frenzy, and then pop entangle and unleash your own.

If you can’t burst down a thief in the time QZ is active, it only means you stopped using longsword 1* when he goes stealth.

Longsword is enjoyed, the problem is the “self root” that happens sometimes. Once that gets fixed, im sure plenty of people will use sword more often.

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Posted by: Vorkk.4927

Vorkk.4927

Do people forget about the damage their pets do?

Ya I do because it’s either dead or not attacking properly. Kthanx

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Posted by: takatsu.9416

takatsu.9416

Why the hate for the longsword??

It actually has MORE damage than the shortbow on the 1* attack, has an evade, like on the short bow, and it has a poison strike like on the shortbow. Depending on your off hand (which is usually warhorn for me for the buff) you can wind up doing amazing damage.

in sPvP, I roll over people who think I am an easy class and the longsword actually does MORE damage (using QZ) than the shortbow crossfire. Only difference is that one requires you to be in melee, while the other one can be done at ranged.

People think they are so much safer at ranged than in melee, and to some extent this is true. But with signet of stone (traited…oddly, needing that 30 points into marksman tree) you can avoid a thief’s init dump, or that warrior’s 100 blades frenzy, and then pop entangle and unleash your own.

If you can’t burst down a thief in the time QZ is active, it only means you stopped using longsword 1* when he goes stealth.

That’s what i do haha it works alright. pop ur invulnerability for like 6 – 12 seconds from the traits and stone signet/protect me u need. and then entangle, QZ melee. i get 14k damage in 4 seconds, just from my sword alone. then i got poison and burning. plus pet damage if they’re immobilized without bugging out… > < but its still a gamble.

(edited by takatsu.9416)

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Posted by: Sdric.8526

Sdric.8526

I small reminder how great pet damage is:
http://www.youtube.com/watch?v=Qk5DiFJAtWQ&feature=plcp

(For some weird reason clicking doesn’t work, copying still does the job)

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

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Posted by: Skolvikings.5132

Skolvikings.5132

useless in the last 3 game zones.

Im not sure what you’re talking about, because Pets are awesome in Orr. I suppose it all comes down to your traits, skills, and play style. It’s like how some Rangers are very successful with swords, while others think they suck.

I personally have awesome pets in Orr.

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Posted by: Activepoison.5829

Activepoison.5829

Let’s be fair pets in PvE(leveling) are actually pretty good but after that, ie dungeons, and especially any boss that does aoe or movement are completely obsolete.

Considering that almost all of your gameplay is PvP/PvE(post leveling) they are very limited in our overall damage.

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Posted by: takatsu.9416

takatsu.9416

I personally put out 14k in a few seconds when i want to… crit average 1.5k per hit with pretty much any weapon… even without the pet i’m doing great lol. with the pet, which it does and can survive in dungeons, as i’ve done the dungeons with a watchful eye… ur pet is not completely obsolete. my pet can survive at least 50% of it. + i have my usual dps.

I think people are being way too absolute on our ranger forums. Just because it didn’t work for certain people, doesn’t mean other players can’t make it work and use different strategies to keep this class effective. Just like people who reroll warrior and thieves… I personally wouldn’t. I’ve tried them both, i don’t like them. I do much better with my ranger tactics and tricks and weapon sets. We need some improvements but with what we can work with, we can already be extremely effective.

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Posted by: Sdric.8526

Sdric.8526

You have done dungeons with a watchfull eye.. So…
Have you done Crucible or Arah yet?
Since most other dungeons are just plain easy (So is Crucible with a little practice).
Those two mentioned above require well timed dodges to survive the 12k damage AoEs.
Too bad pet can’t use use dodge.

Crucible path 3 “Mr. A” 3rd fight.
Try it once and count the seconds till your pet bites the dust.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: Activepoison.5829

Activepoison.5829

Your pet does not survive CoE Alpha, maybe path 1, but path 2 and 3 — good luck, and as for Arah umm yeah.

My point is pretty simple if your pet is able to survive a boss most likely the boss is pretty easy and pet isn’t even needed but when I need him most he is 90% down for the count.

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Posted by: Dice Dragon.4326

Dice Dragon.4326

“You have done dungeons with a watchfull eye.. So…
Have you done Crucible or Arah yet?
Since most other dungeons are just plain easy (So is Crucible with a little practice).
Those two mentioned above require well timed dodges to survive the 12k damage AoEs.
Too bad pet can’t use use dodge.

Crucible path 3 “Mr. A” 3rd fight.
Try it once and count the seconds till your pet bites the dust."

This to me screams bad game design. Not a flaw with the pet. this means ANY class that is reliant on pets aka turret engis, MMs etc will get kitten by this as well, meaning its not JUST a ranger thing, but rather the game giving you many pet options, in classes, and not being balanced around it.

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Posted by: takatsu.9416

takatsu.9416

lol well i only do story, i have no desire for the dungeon gear….. guess you’re talking about explore. regardless, dungeon is still dungeon, things die fast, you don’t last very long either. lol you can’t expect your pet to last just as you won’t last very long either. Still i don’t have that much complaint about pets, i deal with it. if you were your pet’s pet, you will die too in the frontlines.

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Posted by: Sdric.8526

Sdric.8526

This to me screams bad game design. Not a flaw with the pet. this means ANY class that is reliant on pets aka turret engis, MMs etc will get kitten by this as well, meaning its not JUST a ranger thing, but rather the game giving you many pet options, in classes, and not being balanced around it.

Well, each class but the Ranger can respec for 3,5silver and is free to play without pets.
Whereas Ranger are forced to play with stone-smart AI on their side.
http://www.youtube.com/watch?v=Qk5DiFJAtWQ&feature=plcp

Some might say Mesmer suffer from the same problem since their F-abilities also rely on minions.
Mesmer however draw profit from blowing up their “pets”.
They can use them for flat damage, conditions or – a self protection skill which is worth up to three dodges in a row.

Rangers however only profit from a living pet, the longer their pet lives there more damage it can dish out.
Sadly pet neither can dodge, nor take reduced from AoE and in the end their reaction time is so freaking slow that it is just plain impossible to command them into safety battling a boss like “Mr A” or Lupicus.

In the end the maximum effectiveness of a Ranger is capped by an AI feeling lucky rather than by player skill.
It’s like 80% is up to you; but the rest is a number between 0- and 20% which is randomly generated.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: LazerEagle.7209

LazerEagle.7209

Well that’s all fine and dandy then, huh? Our pets CANNOT attack anything that isn’t perfectly still. I don’t want to use a ranged pet. Every pet should be viable. And it doesn’t help that they have practically no health. Listen, I don’t know how long you’d been around here, but there once was a time when Ranger’s didn’t suck. I used to think like OP, but with each consecutive nerf I took it, and now I’m done. No more Ranger for me. I would be fine with lower damage skills because our pets do damage, but unfortunately our pets, and pretty much everything about Raner, is utterly and horrendously broken.

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Posted by: LazerEagle.7209

LazerEagle.7209

^ @targren and others: Pets aren’t that useless. You need to choose good pets. My devourers do great for dungeons with their ranged and condition danage an evasion burrows. Wolves do great on the last game zones and in many situations including champs. Their knock downs and cripples are great and they are fast and have long range lunges.

I don’t know why people are so negative and hateful. With an eye on the pet swap and calling in and out of battle my pets don’t die if I don’t want them to and helps alot.

Pvp is a bit challenging tho. Devourer in pvp I’d say, they’ll have two of us shooting at them with condition damage at least.

Learn to pick and use ur pets well. All I can say is if you have that much trouble and complaints then u simply don’t fit the gw2 ranger style game play. It takes a lot of thinking control and strategy to be effective. Don’t expect ur pet to be invincible. If you were ur pets pet u wouldn’t last very long either in the frontline. Warriors go down in dungeons in one hit too. Everyone does. Stop expecting the impossible

That said, if you can be constructive of course there are things on the pet system that can be improved. But with th cards were dealt we can still be extremely effective. I guess players just don’t put the effort to think and work with the class.

You don’t know why we’re hateful? Go to any other Profession subforum and find this many complaint topics. Literally every topic in Ranger is complaining, and for good reason. Our class is broken. Deal with it. Pets suck. Our damage sucks. Everything that we can do, another class can do better.

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Takatsu, I get that you are happy with your ranger, and no offense but I think you are a casual player. Any serious player who pvps ALOT or hell even pves ALOT will disagree. Let me put it this way, you say you can do 14k in 4 secs, my thief can do that in 1, so can my warrior, my guardian can do it in the same amount of time but with double the survivability of the ranger. My thief and rifle warrior can do 20-30k in 4 seconds with little effort and not have to worry about a buggy pet to get the other 40% of my damage output. Ill recap how its possible, rifle warriors volley does the same damage as rapid fire in half the time with fast as hell projectiles that make it really hard to strafe dodge them, then kill shot averages 10k but lets say Im hitting a super class squishy, Ive done 11k volley+15k kill shot to a mesmer.

On to thief, 14-16k backstabs on super squishies + 4k steals and 6kcloak and daggers all in the span of about 2 seconds, throw in a few heartseekers for 6-8k each and thats a bit over 30k. My guardian does round abouts of 7-8k zealots defenses or whirling wraths + burn + shield of wrath explosions which crit for 5-6.6k in short order, his auto attack sword wave has hit for 5k on a clothy doing 1.5k damage each + a 400 burn proc. My glass cannon longbow ranger using sig of wild and RaO with longbow-sword/horn does 4.7k hunters call + 10k rapid fire to super squishies, I admit I have gotten 15k rapid fires before but only once, add pet damage that is another 6k when it actually hits, and if I use barrage and they stand in the entire duration thats another 8-10k damage. Im not including sigil of air procs which tend to hit for 1400, but being optomistic ranger against a stationary baddie who went glass cannon with all his cds does less damage as most other classes can do without their cds, I dont count barrage because not even pve mobs stand in it. I wish they would remove the damage from barrage and put it into rapid fire or hunters shot.

Point is, every class Ive played so far in pvp has more accessibility to damage quite a bit greater and faster than the ranger. Not to mention ranger is plagued with obstruction bugs on their bows ( they get it worse than any class Ive played ) and many bugged traits, pets, and weapons. Slow moving projectiles, and you have the ranger class. The only class who has to trait for their panic button.

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Posted by: Jujube.4981

Jujube.4981

Most of the people spouting ranger is “fine” and that they’ve had no problems so far is because they are still in the lvl 30 zones where the pet doesn’t die as soon as 2 things aggro. Not to mention never having played another class and have nothing to compare it to.

Congratulations, you managed to kill a veteran mob, that doesn’t make that class on par with the rest.

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Posted by: docMed.7692

docMed.7692

doesn’t matter if you use a range pet or not… they are a non factor in pvp.

Pets are utterly crap in pvp.

A mobile player wont get hit by a ranged pet, just like they wont get hit by range projectiles from say a long bow.

Did you forget that the player controlled pet attack takes like several seconds of wind up? Or how bout the fact that your pet can be downed extremely fast.

As long as the player keep moving your pet isn’t going to touch them. Sorry.

Quite the contrary – pets are extremely useful in pvp, I recommend trying out a couple wolves or a spider and utilizing their abilities accordingly (e.g. fears/snares).

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Posted by: Sdric.8526

Sdric.8526

Quite the contrary – pets are extremely useful in pvp, I recommend trying out a couple wolves or a spider and utilizing their abilities accordingly (e.g. fears/snares).

Because decent players tend to be easily hit by skills with big animations and 2 seconds of standing-still casting-time.

Greetings from the sarcasm front.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

doesn’t matter if you use a range pet or not… they are a non factor in pvp.

Pets are utterly crap in pvp.

A mobile player wont get hit by a ranged pet, just like they wont get hit by range projectiles from say a long bow.

Did you forget that the player controlled pet attack takes like several seconds of wind up? Or how bout the fact that your pet can be downed extremely fast.

As long as the player keep moving your pet isn’t going to touch them. Sorry.

Quite the contrary – pets are extremely useful in pvp, I recommend trying out a couple wolves or a spider and utilizing their abilities accordingly (e.g. fears/snares).

Yea, they have good stuff when they work, except the spiders stun is a root, the wolves dont fear when u tell them too most of the time, and almost every pet dies in a few random aoes. No pets are not useful atm since they cant do damage to moving targets.

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Posted by: Aridia.3042

Aridia.3042

Fear works great……

as the warrior.

Fear Me + Killshot = win.

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Posted by: Strongfort.2451

Strongfort.2451

I small reminder how great pet damage is:
http://www.youtube.com/watch?v=Qk5DiFJAtWQ&feature=plcp

(For some weird reason clicking doesn’t work, copying still does the job)

^ ’nuff said. ^

@OP: We might consider our total DPS on par with other classes if pets actually contributed to DPS on targets who aren’t asleep.

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Posted by: Jeheil.2516

Jeheil.2516

For the Ranger/Hunter type char it has always been difficult to get the balance right between PvE and PvP. In PvP a well AI’d pet and average ranger (who can snare, cripple) etc very quickly proves to be OP.

At the moment in GW2, PVE pets suffer localised AoE, they need some sort of ‘evasion’ as implemented in WoW as well as mobile damage. However this would make them OP in PvP….

My solution is, allow a Ranger to Perma-Stow their pet (so it doesnt pop on combat), when this happens their bow damage (only SB/LB) is buffed accordingly. This will allow the Ranger to be RANGED and in circumstances where a pet is no good provide an option.

Perma-Stowing your pet of course costs you their revive ability and pet-swapping bonus.

Jeheil, IoJ, [uA] – Defender of Gazza’s watergate

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Posted by: Levetty.1279

Levetty.1279

Honestly even in situations where the pet can actually attack (randomly exploring and leveling) the Pet isn’t picking up the slack of our low damage weapons.

After playing my Warrior for a bit I find it painful to go back to Ranger. My level 30 Warrior is hitting for the same amount as my level 70 Ranger now. I’ve tried them both against golems in the mists and Warrior is so far exceeding Ranger+Pet its not even funny.

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Posted by: docMed.7692

docMed.7692

Quite the contrary – pets are extremely useful in pvp, I recommend trying out a couple wolves or a spider and utilizing their abilities accordingly (e.g. fears/snares).

Because decent players tend to be easily hit by skills with big animations and 2 seconds of standing-still casting-time.

Greetings from the sarcasm front.

I land fears all the time against comprable players in tpvp – Just as the rest of your skills, you have to know when to use them and when not to.

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Posted by: docMed.7692

docMed.7692

doesn’t matter if you use a range pet or not… they are a non factor in pvp.

Pets are utterly crap in pvp.

A mobile player wont get hit by a ranged pet, just like they wont get hit by range projectiles from say a long bow.

Did you forget that the player controlled pet attack takes like several seconds of wind up? Or how bout the fact that your pet can be downed extremely fast.

As long as the player keep moving your pet isn’t going to touch them. Sorry.

Quite the contrary – pets are extremely useful in pvp, I recommend trying out a couple wolves or a spider and utilizing their abilities accordingly (e.g. fears/snares).

Yea, they have good stuff when they work, except the spiders stun is a root, the wolves dont fear when u tell them too most of the time, and almost every pet dies in a few random aoes. No pets are not useful atm since they cant do damage to moving targets.

I have never said the pets are perfect and in fact have stressed the need for improvements. But good management can rememdy most of the snare/leap/ability use woes.

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Posted by: DoomBunny.2903

DoomBunny.2903

I have never said the pets are perfect and in fact have stressed the need for improvements. But good management can rememdy most of the snare/leap/ability use woes.

Just going to throw this out there for people who have been having issues with pet responsiveness. Activating the f2 skill as soon as the pet swaps in works a god majority of the time. The only time it bugs on me is with a Carrion Devourer or Lynx, which casts the spell on top of themselves, not at the target.

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Posted by: Dice Dragon.4326

Dice Dragon.4326

“Well, each class but the Ranger can respec for 3,5silver and is free to play without pets.
Whereas Ranger are forced to play with stone-smart AI on their side.
http://www.youtube.com/watch?v=Qk5DiFJAtWQ&feature=plcp

Some might say Mesmer suffer from the same problem since their F-abilities also rely on minions.
Mesmer however draw profit from blowing up their “pets”.
They can use them for flat damage, conditions or – a self protection skill which is worth up to three dodges in a row.

Rangers however only profit from a living pet, the longer their pet lives there more damage it can dish out.
Sadly pet neither can dodge, nor take reduced from AoE and in the end their reaction time is so freaking slow that it is just plain impossible to command them into safety battling a boss like “Mr A” or Lupicus.

In the end the maximum effectiveness of a Ranger is capped by an AI feeling lucky rather than by player skill.
It’s like 80% is up to you; but the rest is a number between 0- and 20% which is randomly generated."

Yeah, but look at the people saying “I dont want to use a ranged pet” “All pets should be viable”

what about my necro? “I dont wanna be anything other then a MM, all builds should be viable!”

Until they remove AoE kitten, then ALL pet classes will NEVER be viable, and thats plain bad design.