In my previous testing pets were tested how fast they kill Heavy golem with or without F2 skills and i did share ONLY the best result. Since a lot of you requested a test on moving target, i’ve ran some tests. I did pick only the best pets of its genre! On first and 2nd test i was running with beast mastery, so pets are quick!
I’ve found out shocking news, and by watching what our pets do, how they attack I was shocked that i’ve never took a moment and see how bad our pet state is IT IS ABSOLUTELY SHOCKING, developers, i know you read this, and take a good look into this stats and videos:
Because some fights were so frustrating, i limited them on 5 rounds:
PET DATA IN IMAGE: http://prntscr.com/8wx9p8
Let me stress out that no matter if pet is UTILITY or DPS oriented, there should be no pet that takes longer then 40-45 seconds to kill an enemy without resisting. This topic will also show why do we need 2 active skills as default mechanic.
—————————————-Bristleback:—————————————
- F2 very bad skill, if pet is not LITERALLY in same height and slightest object will make shots obstructed, pet will 100% miss all shots. Video to cover the problem of 100% miss if target is not on same height https://youtu.be/ZJ6GNlokc20
- Good aiming of auto attacks
- If obstructed by object, pet will go in melee range, position on the back of the enemy, and start attacking. WHAT Q_Q?
- If obstructed by terrain they wont move or do anything, they will keep attacking the ground causing obstructed.
- This pet has decent ranged behaviour, but due to problems with F2 and obstruction problem, this pet is very unreliable outside of flat areas. Totally useless in pve if you don’t carefully position your pet, but even then if enemy moves, you’ll make 0 dmg.
—————————————-Fire wyvern:—————————————
- F2 casted on current pet position makes it fail to hit target. F2 is to slow, takes to long to perform, and stays for to short duration.
- 95% Auto attack miss, to long hit animations and chains.
- Wing buffet(knockback wing blow) takes to long to cast, it doest tract the target. In my opinion Wyvern should tract target until first wing swing.
- PATH FINDING CATASTROPHE
- https://youtu.be/oIQZb-iuLmk
———————————-Electric wyvern:———————————
- F2 does miss a lot even on targets that are not moving, simple if pet is facing other way, it will miss a lot, and if the area is not strictly flat, it will bullscharge the ground.
- Same as fire wyvern, 95% Auto attack miss, to long hit animations and chains.
- Wing buffet(knockback wing blow) takes to long to cast, it doest tract the target. In my opinion Wyvern should tract target until first wing swing.
- PATH FINDING CATASTROPHE
- https://youtu.be/PvMfYAlYga4
————-Siamoth [Representing all porcine: pig, warthog, boar]———-
- F2 places item, nothing to say about it except, why can enemy pick it up, while elementalists can share weapons only between ally and not enemy?
- Brutal charge, misses way to much, cast + path + hit in line? 99% miss, another good argument why we need 2nd active skill, pets cannot control this kind of things efficently.
- Auto attacks are fine
- PATH FINDING CATASTROPHE
- https://youtu.be/3Z63q0-5d0M
———-White Raven [Representing all birds: eagle, hawk, raven, owl]——-
- F2 is pretty accurate and responsive can’t add much to that.
- Problem with Quickening Screech[speed buff] is that they force themselves to go in range with enemy, they chase for a while, and then perform speed buff, then chase again, AND then attack. Which is kind of pointless. This changes needs to be done before Esports..
- As video shows toooo much dancing around enemy without doing any damage, flying around in number 8 making them waste time with performing very long animation.
- PATH FINDING CATASTROPHE, due to “PER 1 sec TICK” path finding, this doesnt look that bad on bird, but it really is crucial, because bird attack animations take so long to perform, it makes path tracing almost fluent, but it’s not.
- https://youtu.be/YPaiPU7HOd8
———Jaguar [Representing cats Jaguar, Jungle Stalker, Snow Leopard, Lynx, Tiger]
- This is one of the best designed pets, and this is how pets should be: accurate, sticky, big enough attack range for close range melee attacks.
- F2 all pets quite accurate love it
- auto attacking is amazingly accurate, this is how all pets should be!
- Look how cats change direction when they perform attack on the end of the cast, making them good at what they do.
- PATH still crucial, but since cats are accurate with auto attacks, it’s not that crucial, but still.
- https://youtu.be/VowZ8NAuXYc
ALSO pointless things i’ve noticed during the tests:
- Ranged pets, if they hit obstructed auto attack, they will go in melee range, position behind enemy, and start performing ranged auto attack.
- Pets often interrupt themselves by chasing for 10-15 seconds to get in melee range, and then perform utility skill, etc birds cast speed, smokescale casts smoke field and tons of others.
- Pet F2 or actives, leaps, wyvern buffet or F2 skills, siamoth charge etc.. should attack player location on the end of the cast. What now happens is, we press skill, they store location, start performing attack, player long gone left that position, they charge that area and miss 100%. How we need to change it? Press skill, they perform attack, after full cast is done, get player location, charge that area!
- Path finding is literally checking every tick.. every 1 second checks for the location of tracking location, this makes tracking very inaccurate and you can see it in videos by dragons, why this is crucial way of pet AI not in pair with AI 2015.
(edited by Firelysm.4967)