Thoughts on Pets and Spirits

Thoughts on Pets and Spirits

in Ranger

Posted by: gibby.9328

gibby.9328

hey gang,

i wanna start off by saying that i love my ranger and after playing all professions i can honestly say that it is my favorite. however, i do have some issues in regards to my pets and spirits.

doubtless, the animators added extra walk animation to my pets to give them more character and life but when i stop because there is a mob of 5 just ahead and my pet decides to keep walking and pulls everything, then it’s just annoying. yeah, its cute that my pet takes a few more steps and pecks the ground for bugs… but he just pulled a crap load of enemies and i had no power over that. i cannot control where my pet goes. there is no floor target that i can use on my pet to tell them where to step… so why should they be able to pull enemies if i have no power over where they go?! the same situation goes with my summoned spirits.

my second issue is with the life span of my spirits. if they only last one minute and there is no cool down to re-summon them right after, why not just let them live until they get killed? are they so overpowered that they should not be out that long? absolutely not! they die with one or two hits even when i put my trait point to make them last longer AND their buffs are not even guaranteed!. i am just wondering why i have to keep re-summoning them when there is no reason to do that since there is no offset in their cool down. yes, if they get killed i understand that i should not be able to re summon them right away.

lastly, i think that pets/spirits should NOT be taking damage from environment and enemy AoEs. when i see a red circle underneath my character, i quickly dodge and avoid damage… my pet/spirits don’t! why not?! if they do not avoid damage like i can, why should they be getting nailed hard by enemy AoEs? this is extremely annoying during boss fights where a boss does an AoE which i avoid but it one shots my pet because i could not control my pets avoidance or where he stood after i rolled out of the way. also, when i am skipping through stones to get across a river of lava and my pet just runs right through it, then he should not be taking damage for something i cannot control! oh, maybe i should put him away before i do that… but if i am in combat, i cannot put him away! so again, why is he taking damage for something that i am powerless to control?

pets should not be invincible but they should also NOT be getting hurt from sources that are beyond the player’s power to control. my solution to this issue is to make pets/spirit immune to AoEs and make them evade when i evade. Also, make the spirits last until they are killed. there is no reason for their one minute life span if all you have to do is re-summon them right away…. and their summon animation is long and annoying as well but that’s just a personal opinion.

Thoughts on Pets and Spirits

in Ranger

Posted by: gibby.9328

gibby.9328

this guys has a really good post in regards to this topic:

https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-problems-Share-opinion

i’m glad to see that i am not the only one that wish to see some improvements made to pets/spirits