I did this partly for myself and partly to help good discussion in the forums about what is good and what isn’t. I think we’d all like the ranger to actually get to a good place after this.
Marksmanship
Minor:
Adept – Opening Strike: 5 Stacks of Vulnerability.
Master – Alpha Training: Pets have Opening Strike.
Grandmaster – Precise Strikes: Opening Strikes always critical hits.
Major:
Adept
- Enlargement: Use Signet of the Wild [50% move speed increase (8s), 25% damage increase (8s), 5 stacks of stability (8s)] when your health drops below the threshold (25%).
- Predator’s Instinct: Apply cripple (10s) to foes you hit while they are below the health threshold (50%) 30s CD.
- Beastmaster’s Bond: Cast Call of the Wild when you swap pets (In combat) [750 radius, Blast finisher. Gives Fury, Might, Swiftness 15s each. 30s CD]
Master
- Beastmaster’s Might: Activating a Signet refreshes your opening strike and grants might (3 stacks, 15s) to you and your pet. Signets recharge faster (20s).
- Steady Focus: Damage is increased while endurance is full (10%)
- Moment of Clarity: Gain an attack of opportunity (150% damage on next attack) for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer (100% duration).
Grandmaster
- Predator’s Onslaught: You and your pet deal bonus damage (10%) to enemies suffering from movement impairing conditions (cripple, chill, immobilize) or are dazed/stunned.
- Remorseless: Regain Opening Strike whenever you gain Fury. Opening Strike deals more damage (25%)
- Lead the Wind: While wielding a Longbow your attack speed is increased (10%) and your arrows pierce (5 targets). Longbow skills recharge faster (20%).
Skirmishing
Minor
Adept – Tail Wind: Gain Swiftness (5s) when swapping weapons in combat (9s CD)
Master – Furious Grip: Gain Fury (5s) when swapping weapons in combat (9s CD)
Grandmaster – Hunter’s Tactics: Deal more damage (10%) while attacking from behind or the side.
Major
Adept
- Sharpened Edges: You and your pet have a chance (66%) to cause bleeding (3s) on critical hits.
- Most Dangerous Game: While your health is below the threshold (50%) your attacks gain power (3 stacks of might 6s duration applied at 3s intervals). (may become grandmaster)
- Trapper’s Defense: Creates a Spike Trap while reviving an ally.
Master
- Primal Reflexes: When you successfully evade an attack grain Vigor (5s) (10s CD)
- Spotter: Increase Precision (150) of nearby allies. 600 radius, 3s interval application, 9s duration.
- Trapper’s Expertise: Conditions cause by traps last longer (100% duration). Your traps recharge faster (20%) and affect a larger area (60 radius). (may become adept)
Grandmaster
- Quick Draw: When you swap weapons your next weapon skill used recharges faster (66%) (9s CD)
- Light On Your Feet: Damage (10%) and condition duration (10%) is increased while moving. Shortbow skills recharge faster (20%) and your arrows pierce (5 targets). (may become master).
- Strider’s Defense: Chance (50%) to destroy projectiles while executing a melee attack. Sword skills recharge faster (20%) and you deal more damage while wielding a sword (10%)
Wilderness Survival
Minor
Adept – Natural Vigor: Increases endurance regeneration (25%)
Master – Companion’s Defense: You and your pet gain protection (2.25s) when you dodge roll.
Grandmaster – Bark Skin: You and your pet take less damage (50%) while your health is above the threshold (90%).
Major
Adept
- Soften the Fall: Create Muddy Terrain when you take falling damage. You take less damage (50%) from falling. (25s CD)
- Ambidexterity: Gain condition damage (150) while wielding a torch or dagger. Torch and Dagger skills recharge faster (20%)
- Expertise Training: Pets deal extra condition damage (350) and have their condition duration increased (20%).
Master
- Oakheart Salve: Gain regeneration (5s) when you suffer from bleeding, poison, or burning (10s CD). While you have regeneration you take reduced damage (5% less).
- Peak Strength: You and your pet deal more damage (10%) while your health is above the threshold (90%)
- Shared Anguish: Incoming disabling conditions are transferred to your pet instead (60s CD)
Grandmaster
- Empathic Bond: Pets periodically (10s) take conditions (3) from you.
- Wilderness Knowledge: Use Sharpening Stone (45s CD) when you strike a foe below the health threshold (75%). Survival skills have reduced recharge (20%) and remove conditions (2). (They also give Fury (6s) but the tooltip didn’t say that in the description)
- Poison Master: After swapping pets your pet’s first attack will inflict poison (2 stacks), your poison damage is increased (50%).
Continued below….