Trapper Ranger and Condition removal

Trapper Ranger and Condition removal

in Ranger

Posted by: Axyl.9408

Axyl.9408

How do you deal with this? The only area of condition removal I can find with out limiting the build are sigils of purity and empathetic Bond, which usually doesn’t work when I need them to.
I like this build because it shuts down thieves and is so strong with kiting. I’m running Axe/Dagger and SB with TU heal and frost/spike/flame traps with entangle.

Using a 10/30/30/0/0 build

Trapper Ranger and Condition removal

in Ranger

Posted by: Rym.1469

Rym.1469

Personally, I don’t use Frost Trap. It has pretty long cooldown, you already have chill from Axe, and it does no damage. Upgraded Spike and Flame Traps are far better because they either provide some slowing CC+damage or burning+fire field and both have really nice, short cooldowns. On 3rd utility you can take Signet of Renewal and pick reduced Signet cd from MM line. Or you can go with L. Reflex/Signet of Wild like me. Another option is taking some Healing Power and running Healing Spring. Personally, I find EB enough in most situations, sometimes I just switch for SoR.

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(edited by Rym.1469)