Trapper's Expertise Rework

Trapper's Expertise Rework

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Posted by: StickerHappy.8052

StickerHappy.8052

I find it weird that it only benefits Offensive Traps

  • Healing Spring

Defensive Traps now provide 1 second of Resistance (Numbers can still be tweaked) each pulse. Why resistance? Healing Spring will not keep up with constant Condition Reapplication which if this happens, Healing Spring is not that efficient.

  • Another thing I saw was the Cripple part.

Frost trap with Cripple does not serve any purpose aside from a Cover Condition. Maybe put another condition here like slow would be better?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Cripple + frost is the same as post patch it slows a target to a crawl perfect for Bonfire or combo a maul into, the two condis force Leap or movement skills .

slow is more of a prevention to quickness to slow attacks rather than movement.

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Posted by: Kolisch.4691

Kolisch.4691

They haven’t even fixed the part where healing spring doesn’t heal your pet.

HoT = Grind Wars 2
HoT = WvW players forced to PVE

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Posted by: StickerHappy.8052

StickerHappy.8052

Cripple + frost is the same as post patch it slows a target to a crawl perfect for Bonfire or combo a maul into, the two condis force Leap or movement skills .

slow is more of a prevention to quickness to slow attacks rather than movement.

I mean replace cripple with the new slow condition, now even leap skills will be useless.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Sure, I wouldn’t mind some Resistance on Healing Spring with Trapper’s Expertise. As for Slow on Frost Trap, Anet seems to want to keep that condition limited among classes. It’s a powerful condition when used correctly, and so far, I have seen it on 2 moves – Time Warp & Forced Engagement – both of which have high costs (180s cooldown / 50 energy, respectively).

Though it’s a good suggestion, I don’t think Anet would allow such a powerful condition on a trap that can be traited for a 24s cooldown unless they bump up the base cooldown significantly (like Spike Trap when it received a knockdown), which would be a downside for those that use Frost Trap without taking Trapper’s Expertise.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Manekk.6981

Manekk.6981

How can you say it only benefits offensive traps? the CD on healing spring is reduced and the regeneration increased it absolutely benefits from the trait whether it’s good enough is another question and yes it would be nice if the bloody thing started healing our pets again it’s amazing how long negative bugs cling on while the slightest beneficial bug always seems to be handled instantly…

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Posted by: arenta.2953

arenta.2953

it would also be nice if the spring spawned ON US
like all other traps

but no. if u moving. it spawns behind you. and does jack kitten.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

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Posted by: Wondrouswall.7169

Wondrouswall.7169

How can you say it only benefits offensive traps?

OP is referring to the added Cripple applying to offensive traps only. Thus, why he is proposing Healing Spring obtain a Resistance bonus from Trapper’s Expertise.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: StickerHappy.8052

StickerHappy.8052

How can you say it only benefits offensive traps? the CD on healing spring is reduced and the regeneration increased it absolutely benefits from the trait whether it’s good enough is another question and yes it would be nice if the bloody thing started healing our pets again it’s amazing how long negative bugs cling on while the slightest beneficial bug always seems to be handled instantly…

It does,

CD = Both defensive and Offensive

Boon Duration/ Condi Duration = Both defensive and offensive

Cripple = Only Offensive.

I was hoping HS was getting more because it is the only defensive trap.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Trapper’s Expertise; Boons and conditions caused by traps last longer. Traps recharge faster, offensive traps cause cripple and defensive traps work."

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Posted by: Redemer.2601

Redemer.2601

idea for trap change make them charge up dmg the longer they are out before activated that way you might not only wanna use them as a aoe where you are standing and instead place them in antisipation of an attack and or even save them for later use

you know like a TRAP