Traps viability and signet of hunt

Traps viability and signet of hunt

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

Rangers have tons of traits tons of skills but less then 50% useful ones.
One way to make traps viable outside of trapper build would be adding a trait that would allow ranger to trigger traps with blast finisher skills.

Example, ranger trap could trigger by:
- enemy walking or standing in it
- blast it with horn5 or gs3 etc etc etc…

Another thing, we all know that rangers mobility is one of the worst if they don’t use signet of the hunt, there for it makes ranger so useless just because we have to carry signet of hunt to deal with lack of mobility. Removing Hunt, and moving it to traits would be awesome. Rangers would then be able to use utility for something more impotent just like other classes use them.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Traps viability and signet of hunt

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’d simply take the 100% duration of trap potency lower that to 50% and add in the type of poison master effect “increase Direct damage from traps by a % of damage .”

then the 50% taken from potency add to the base line duration of traps, this would mean the trap will only double in duration if you pick the grandmaster , then if you do it’ll be no different to the current way the trait effects the condi duration.

buffs traps durations , and trap potency becomes somthing that can be used as high spike damage , in power/wilderness builds that use only 1 or maybe 2 traps.

it takes a lot of buffs in duration currently to get any use out of a basic spike trap , krait runes , Food and the current trappers potency but
" all it does is improve duration " and the traps only improve if you take lots of condi stats.

the traps could benifit very well from the alterations above for any build.

(edited by Zenos Osgorma.2936)

Traps viability and signet of hunt

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Posted by: LughLongArm.5460

LughLongArm.5460

1) 3 out of 4 traps are fields you can combo with horn 5 and gs 3
2)Tons of wways to get mobility without soth – horn, nature’s voice, trapper rune, traveler rune, speed rune, pack rune etc….

Traps viability and signet of hunt

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I believe Ranger mobility is all right, considering Swoop on Greatsword and Sword 2 that can be chained to move good distances. Warhorn also provides swiftness.

As for traps, they could be better, but I don’t think using a trait slot to trigger it with a Blast Finisher is necessary. It would be better to have the ability to manually detonate traps along with being automatically triggered by enemies.

Manual detonation since tossing traps onto downed opponents will not trigger or can be used to setup fields out of combat for combos such as Might stacking. For the moment, a set of Superior Rune of the Trapper increases trap viability if you choose to go that route.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Traps viability and signet of hunt

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Posted by: Firelysm.4967

Firelysm.4967

1) 3 out of 4 traps are fields you can combo with horn 5 and gs 3
2)Tons of wways to get mobility without soth – horn, nature’s voice, trapper rune, traveler rune, speed rune, pack rune etc….

You don’t get my point, my point of view is to give ranger needed mobility during fight without taking horn just to speed myself and have no other use of it, and having hunt signet just to get that 25%..

Yes you have trapper runes and horn and all but having this cuts your damage and other utility. Your answer is not relative neither constructive to my topic. I want to bring mechanics to ranger not just running either full berz lb + s/d or condi. And actually give ranger some mechanics to have some interesting play.

Trapper runes are failure and broken and work only for PvE(wvw)

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

Traps viability and signet of hunt

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Posted by: LughLongArm.5460

LughLongArm.5460

Dud, i do get your point, and i gave you many alternatives on how to get mobility without soth. Soth btw are used in LB/GS builds not only for the mbility but also for the maul combo.
I play nither full berz lb + s/d nor condi, i dont use soth/horn and i dont have mobility issues.