Twice as Vicious vs Attacker's Insight.

Twice as Vicious vs Attacker's Insight.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

https://wiki.guildwars2.com/wiki/Twice_as_Vicious

Disabling a foe increases your damage and condition damage for a short duration.
Twice as Vicious (4s): 5% Damage, 5% Condition Damage

https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.

Attacker’s Insight (15s): 60 Ferocity, 60 Power
Maximum Stacks: 5

So this GM Minor is triggered by disabling foes like TaV, but is also triggered by removing boons, a Spellbreaker speciality AND it also has a secondary effect that is essentially a second GM Minor Trait, let’s leave the burst skills refresh out for a moment and look at AI compared to TaV.

5 stacks of Ferocity is 300 which is 20% critical damage and 300 power, which in a full zerker build is over 10% more. I’m not going to calculate the additional damage from this exactly, but suffice to say it is very much better than TaV.

In order to stack that much you have to be doing a lot of disables and removing boons, so maintaining 5 stacks is not easily done permanently, but I think this at least makes TaV warrant a duration of 15s like Attacker’s Insight and the ability to stack twice.

Twice as Vicious vs Attacker's Insight.

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Posted by: Krispera.5087

Krispera.5087

Yes, it’s better than TaV, just by because it’s easier to get it.

5% Damage and 5% Condition Damage for 4 secs is barely noticeable. We can’t even remove boons, so it makes even harder to land it. Fact is, you will not make a build around it, if it happens then you’re like ‘’meh, at least it’s something’’.

Also, disabling means HARD CC, not soft. Could have added Soft CC if they wanted to make it easily available to SBeast. Should have worked like Predator’s Onslaught. Which is the same thing, minus the movement-impaired part and not being a GM.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Indeed, AI is far better than TaV. It has 2 procs and interacts with their burst mechanic.

TaV on the other hand, is one of those traits that’ll work only in 2/3 game modes, is weak, has a short duration, and no interaction with Soulbeast – just moves that disable and won’t activate if your pet disables a foe.

It’s a throwaway trait.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: InsaneQR.7412

InsaneQR.7412

It would be better if TaV is stackable and lasts waaaaaay longer. A poison application on disable would be sweet too.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Twice as Vicious vs Attacker's Insight.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

The bonus should be flexible. Giving it some interaction with Beastmode would also help. Something like:

Twice as Vicious: Deal +10% more damage and condition damage against disabled foes. Gain “Twice as Vicious” (5s) when you use a Beastmode Beast (F3) ability.
Twice as Vicious buff: Your next Beast ability (F1 or F2) that you use will refresh instantly.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: Substance E.4852

Substance E.4852

They should just change it to your next attack crits or something. It would still be very niche but at least it would have good synergy with the greatsword.

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Posted by: Razor.9872

Razor.9872

Yeah, SoulBeast feels like a lot of work went into balancing and creating the beast-mode skills and interaction, but hardly anything went into integrating the dagger and traits.

NSPride <3

Twice as Vicious vs Attacker's Insight.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The bonus should be flexible. Giving it some interaction with Beastmode would also help. Something like:

Twice as Vicious: Deal +10% more damage and condition damage against disabled foes. Gain “Twice as Vicious” (5s) when you use a Beastmode Beast (F3) ability.
Twice as Vicious buff: Your next Beast ability (F1 or F2) that you use will refresh instantly.

I like this too, but I also think it would be nice if it lasted longer, 10s or so and stacked twice at least. Then you could make it work with beastmode and also beast skills.

Twice as Vicious:
Gain Twice as Vicious when you disable a foe, enter Beastmode or use a Beast ability.

Twice as Vicious (10s): Deal +5% more damage and condition damage.
Maximum Stacks: 2

You could also give Oppressive Superiority some flavour then, making it work with TaV, increasing the maximum stacks to 5 and giving one on an interval if you hit a foe with less health than you.

Oppressive Superiority
Twice as Vicious can now stack up to 5 times. Gain a stack of Twice as Vicious when you strike a foe with less health than you.
Interval: 1s

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Posted by: Wondrouswall.7169

Wondrouswall.7169

A different revision. Thinking about it, I don’t want SB to have traits that don’t affect the pet. It should at least have bonuses for it, on TaV, or any of the other traits.

Twice as Vicious: You and your Pet gain Twice as Vicious (10s) when you or your Pet disables a foe, use a Beast ability, or enter/exit Beastmode. When in Beastmode, the effects are doubled. Twice as Vicious buff: Deal +5% more damage and condition damage.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.