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Posted by: nagymbear.5280

nagymbear.5280

Well guys, this preview seemmed… /wipes tear amazing.

So for those who missed it, some goodies to come:
- Signet actives are now baseline for ranger as well
- Longbow auto damagefurther increased on AA
- Read the wind now increases attack speed as well
- Rapid fire cast time reduced
- Entangle cooldown reduced to 60 seconds
- Maul now hits 5 people
- Swoop now has evade before it hits
- Strider’s defence has now 20% block chance
- BM traits like rending barb or stability training are not linked to a family of pets
- New Grandmaster trait in MM, deal extra damage to targets with hindered movement (cripple, chill, immob)

…do let me know in case I missed something.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

(edited by nagymbear.5280)

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

and

-axe auto attack applies might for every enemy hit
-axe 4 is 25% faster
-the old signet mastery GM trait is replaced with (do +10% damage against foes with cripple / chill / immobilized)

– The Baconnaire

(edited by Forgotten Legend.9281)

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Posted by: Seth.1308

Seth.1308

Barrage cast time reduction.
Counter Attack cool down reduction
Greatsword AA dmg increase

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Posted by: Nettle.9025

Nettle.9025

The third hit in greatsword auto chain was increased by 17% damage.

Counter attack wasn’t a CD reduction, it was an aftercast reduction. So the knockback happens faster.

I think ricochet was 1 stack of might for 3s for each hit, where each ricochet can hit 1-3 times.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

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Posted by: Fluffball.8307

Fluffball.8307

All 5 GS skills are buffed. Autoattack got a small damage increase, maul 5 targets, swoop evades, counterattack doesn’t have the massive root anymore, hilt bash had the stun and daze duration increased 50%.

Brown and polar bear roars are physical attacks.

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Posted by: BobbyT.7192

BobbyT.7192

For greatsword, Wider arc on maul, increased damage on the 3rd skill of the auto attack, reduced after cast on #4

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

-bear family f2’s now strike the enemy
-entangle duration also reduced w/ the reduced cooldown 60s cd, 5s duration

– The Baconnaire

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Posted by: Touche Amore.2083

Touche Amore.2083

Omg, is this all really happening!?

Finally the rangers get some proper lovin’

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Posted by: Chokolata.1870

Chokolata.1870

i must say that a lot of these changes are from the CDI.

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

Was something like this:

Read the wind: added faster attack speed (+10% for longbow, says other thread)
Strider’s defense: 20% projectile block
Signet: affects ranger untraited
Signet of the beastmaster: removed
New marksmanship grandmaster trait: +10% dmg for ranger, +5% for pet vs snared targets
Long range shot +17% dmg close range, +7% dmg mid-range
Rapid shot: halved activation time
Barrage 0.5s? shorter activation time
Power stab: more dmg
Maul: max 5 targets, increased range to 250?
Swoop: evade on the strike
Counterattack: less aftercast
Hilt bash: 1.5s daze/stun
Bear F2: added damage
Beastmaster master traits: work with all pets, not just select families
Ricochet: added 3s might per target
Entangle: 60s recharge, 5s duration

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Posted by: Lordphantomhive.1256

Lordphantomhive.1256

Oh man my signet immob ranger going to be so much nicer. Very nice changes.

Darkness becomes light, light falls into darkness.

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Posted by: Belzebu.3912

Belzebu.3912

[wipes tear of joy]
For a long time I run an axe power build, and all this changes seems amazing.

I’m really glad that I was wrong about the news, I really hope that no serious hidden nerfs comes along those amazing buffs.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Carighan.6758

Carighan.6758

I know this is significant for PvP, but this feels so… meh. I wish balance wasn’t so PvP-centric, there’s so much untapped potential in most classes which more swooping changes or replacements of abilities (or just adding 6-12 abilities) could tap.

Instead we get these… tPvP-based things. So boring.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Fluffball.8307

Fluffball.8307

The one “hidden nerf” is that we’ll no long get to watch necros get slowly strangled to death over the course of 20 seconds by entangle. Oh well, if that’s the price we pay for getting these awesome buffs, I’m ok with it.

Carighan, the new GM trait will give PvE rangers a 10% damage boost, and the GS (mostly maul) has been buffed as well. I’m equally happy for competitive and PvE.

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Posted by: Bryzy.2719

Bryzy.2719

Cannot wait for this. #PewPew4Lyfe

Also, Karl mentioned in my thread that the attack speed increase from RtW with the longbow will be 10%

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Posted by: Atherakhia.4086

Atherakhia.4086

Yea, we need to see something done about AE damage in WvW for pets because they remain borderline useless there. Class also lacks group support both offensively and defensively. Change to rapid fire is nice, but it’s still quite hard to build for longbow without some traits being combined. Especially now that RtW will be absolutely mandatory as it’s effectively a 10% damage increase.

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Posted by: Kilger.5490

Kilger.5490

Wtf these are insane… Dreaming?

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: nagymbear.5280

nagymbear.5280

Keep wiping those tears fellow rangers, soon they will be tattooed under our eyes…

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Trigger.1963

Trigger.1963

When do these changes take place??

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Posted by: Belzebu.3912

Belzebu.3912

When do these changes take place??

“When it is ready” ©

:D

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: snow.8097

snow.8097

anet has the idea with the BM traits from me :o

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: nagymbear.5280

nagymbear.5280

When do these changes take place??

Probably around September.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Lazze.9870

Lazze.9870

I want this noooow!

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Posted by: Kysin.6349

Kysin.6349

Seriously can’t wait to play my ranger again!

Co-leader of Knights of Eminence[Sir] – PvX
Reap The Weak[Reap] – WvW 5-man havok
-Blackgate

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Posted by: Touche Amore.2083

Touche Amore.2083

Seriously can’t wait to play my ranger again!

“Rise from your grave!”

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Posted by: Belzebu.3912

Belzebu.3912

I may even consider to buy a bow to my ranger now, seriously.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Kilger.5490

Kilger.5490

I’m curious about the axe buff, 3sec seems kind of short, could have fun looking putting together a might build with it tho. Regardless should be able to keep up 3 stacks fairly consistently…

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Kibazuka.1390

Kibazuka.1390

Dance of excitement!
Since launch i hate on Longbow but seeing these theres nothing i could bash on!

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

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Posted by: Atherakhia.4086

Atherakhia.4086

I’m curious about the axe buff, 3sec seems kind of short, could have fun looking putting together a might build with it tho. Regardless should be able to keep up 3 stacks fairly consistently…

From video it looked like each bounce gave one and it has a 1.0 attack speed so you’ll get it pretty high in a group setting. And since might increase condi too, it will be quite good now.

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Posted by: Touche Amore.2083

Touche Amore.2083

I’m curious about the axe buff, 3sec seems kind of short, could have fun looking putting together a might build with it tho. Regardless should be able to keep up 3 stacks fairly consistently…

add runes of strength, might stacking sigil…..should stack up nicely with jungle stalker f5 and fire trap/horn 5

was kinda hoping for some horn love though….maybe blind/dmg buff on horn 4 and better cd on 5

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Posted by: Vox Hollow.2736

Vox Hollow.2736

I know this is significant for PvP, but this feels so… meh

It’s hard to pass judgement without getting it in your hands.
But, yeah, I get the ‘eh’ feeling. One the one hand this stuff is decidedly well thought-out, on the other hand it’s still so timidly surface level.

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Posted by: vincecontix.1264

vincecontix.1264

I can already see the rangers are op and need to be nerf threads coming.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Lazze.9870

Lazze.9870

I know this is significant for PvP, but this feels so… meh.

+ 10 % (+5 % pet) damage via the new GM trait for the 6/5/0/3/0 pve build + having the option to activate Signet of the Wild untraited for damage boost is pretty nice if you ask me.

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Posted by: snow.8097

snow.8097

I can already see the rangers are op and need to be nerf threads coming.

Power BM will be too strong

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: chemiclord.3978

chemiclord.3978

It looks like the developers WERE reading the Ranger CDI after all… I seem to recall a lot of these buffs being suggested by players in that thread.

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Posted by: Cufufalating.8479

Cufufalating.8479

Best. Gw2. Day. EVER

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Neko.9021

Neko.9021

The Entangle change really surprised me. It synergies with Wilderness Knowledge and Survival of the Fittest, giving much better access to Condi Removal and soft CC. I really look forward to these changes.

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

Did some calculations on longbow damage increase. Conclusion: 27-38% more damage (massive buff!) using the first two skills:

before, over 15s
long: 317*10 * 1.075(vuln) + 1320 * 1.05(vuln) = 4793.75
mid: 263*10 * 1.075(vuln) + 1320 * 1.05(vuln) = 4213.25
short: 211*10 * 1.075(vuln) + 1320 * 1.05(vuln) = 3654.25

after, over 14.9s (with RtW)
long: 317 * 14 * 1.06(vuln) + 1320 * 1.05(vuln) = 6090.28
mid: 263 * 1.07 * 14 * 1.06(vuln) + 1320 * 1.05(vuln) = 5562.1244
short: 211 * 1.17 * 14 * 1.06(vuln) + 1320 * 1.05(vuln) = 5049.5508

long: 6090.28/4793.75 = 1.270 times more damage
mid: 5562.1244/4213.25 = 1.320 times more damage
short: 5049.5508/3654.25 = 1.382 times more damage

edit: had forgotten the 7%/17% damage increase

(edited by Adrian Guardian.9480)

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Posted by: Fluffball.8307

Fluffball.8307

And don’t forget the damage bonus from SotW (and maybe SotH even.) The first day this releases WvW is going to be comprised entirely glass LB rangers instagibbing each other.

Edit: And I will be one of them.

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Posted by: Ropechef.6192

Ropechef.6192

The first day this releases WvW is going to be comprised entirely glass LB rangers instagibbing each other.

Edit: And I will be one of them.

0.o

AHAHAHAHAHAHAHAH!!!!!!

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Wait a second, does this mean ranger finally has a ‘self stability’ utility? The passive heal, active grow bigger (signet of the wild?), + stability given to pet? That skill will now give stability to ranger? If so that makes my day… always dreamt of a decent stability on ranger.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Casey.9687

Casey.9687

I love how everyone thinks these are amazing changes to the ranger lol This is the best they can do in almost 2 years of the game being out when these changes were called for like a year ago? Comon guys ranger is still goin to be slaughtered in spvp this isnt anything to celebrate. Only zerg runners in WvW are getting anything to celebrate

Just wait till all the other class buffs come out and watch how ranger falls right back into its useless spot.

(edited by Casey.9687)

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Posted by: Fluffball.8307

Fluffball.8307

Wait a second, does this mean ranger finally has a ‘self stability’ utility? The passive heal, active grow bigger (signet of the wild?), + stability given to pet? That skill will now give stability to ranger? If so that makes my day… always dreamt of a decent stability on ranger.

It’s also a 25% damage boost. It lists a 50% movement increase but I don’t think that actually happens to you when you currently activate with SotB (question?).

That skill is definitely going to be showing up on my bar a lot. Especially if the build can fit in signet mastery.

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Posted by: Jaysin X.6740

Jaysin X.6740

RANGER HYPE!!!!

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Posted by: Sytherek.7689

Sytherek.7689

I am a very happy ranger. I like the proposed changes.

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Posted by: blud.8174

blud.8174

Can we throw a party? I think we’ve been waiting like a year for something like this.

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Posted by: jcbroe.4329

jcbroe.4329

Ranger Party on Patch day? lol.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: NinjaEd.3946

NinjaEd.3946

I knew I was holding onto my ranger for a reason. Lol to anyone who deleted theirs XD

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

I am a very happy person right now

now to wait for the update to actually come… :P

also, inb4 “rangers op wth” posts

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Bran.7425

Bran.7425

I would kind of like to see Monarch’s Leap get the swoop treatment, but that might be asking for too much.

Pets have been hidden due to rising Player complaints.