[SIC] Strident Iconoclast – BP
(Video) Exploits - WvW Melee BM Ranger 2
[SIC] Strident Iconoclast – BP
Mango Pie and Power Potion.
Im aware protection gets used up due to the dodge but the heal is pretty bad for yourself. Its 133 every 3 seconds for yourself.
Thanks.
I assume you’ve probably tried going 20 each in WS and BM too and found the reduced sword skill cooldown trait wasn’t worth the tradeoff of the 25 BM trait?
You lose pet dps and a good amount of power for reduced cooldowns. Surviveability vs dps the choice is up to you.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
If fortifying bond copied your boons on you to the exact duration and NOT affected by boon duration i wouldnt need water runes. Heck if the fury/swiftness was 5 seconds instead of 3 i wouldnt need them. As it stands atm you need 25% boon duration + Warhorn + 15 Skirmishing to keep perma fury/swiftness on pet. 30% Boon helps a bit since i dont always swap on CD.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This is a nice build man. I always like things that kinda go against the grain a bit, and a melee ranger usually does lol. I was curious though, would you happen to have a more bunker version for TPvP you could share with me? I have some guildies who formed a TPvP team and we need a bunker. I tried the Guardian thing, but that just isn’t really fun imo. So I’m trying to learn ways to bunker from more knowledgeable rangers like yourself.
My very first video is a good bunker choice. I used to bunker with it for our team in tPvP just swap the traits that i said. The thread should still be in the first page here.
Here’s the link to first video (was on page 3) already a classic!
https://forum-en.gw2archive.eu/forum/professions/ranger/Video-Exploits-WvW-Melee-BM-Ranger/page/3#post2095202
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
sry i am new to ranger, how does it work with 25stacks of might in 3 sec? sounds crazy
sry i am new to ranger, how does it work with 25stacks of might in 3 sec? sounds crazy
Rampage as One gives might to your pet when you hit a target. Using RaO and Warhorn #4 will give your pet 16 might. Then your battle sigil can keep 6 stacks on might on your pet. Thats 24 stacks. When you attack you give 1 might per hit to your pet. When your pet attacks it gives YOU 1 might per hit but since you have 15 into Nature Magic it gives 1 might back to your pet. Easy 25 might.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
So which of the two Melee BM Rangers do you prefer now Paundro? 1 or 2?
thx Puandro /15char
So which of the two Melee BM Rangers do you prefer now Paundro? 1 or 2?
2
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
But i need a dps pet so River Drake is the only drake i would use. When it lands though….. ooof.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
But i need a dps pet so River Drake is the only drake i would use. When it lands though….. ooof.
That’s the lightning one? that one is pretty good too he’ll also aim his lightning somewhat and has big coolpoint bonus on looking like a giant frog
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
But i need a dps pet so River Drake is the only drake i would use. When it lands though….. ooof.
That’s the lightning one? that one is pretty good too he’ll also aim his lightning somewhat and has big coolpoint bonus on looking like a giant frog
Ive Killed rangers with just the F2 due to the bounce.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
But i need a dps pet so River Drake is the only drake i would use. When it lands though….. ooof.
That’s the lightning one? that one is pretty good too he’ll also aim his lightning somewhat and has big coolpoint bonus on looking like a giant frog
Ive Killed rangers with just the F2 due to the bounce.
Thor Frog of Thunder!
Hi Paundro,
Thanks for the build and analysis. I think your build is one of the most advanced (in the sense of being synergistic among the traits, weapons, etc) that I’ve seen. Your first build was fun, but this second build is far superior.
I’ve played this all day yesterday and it took a bit to get used to, but I am now1vXing really effectively! I note no real difference in effectiveness in 1v1 against a power/prec/tough build I was running, but your build is amazing in 1vX situations!
Here are three questions:
1. What is your tactic when fighting someone who stacks conditions (necro, thief)? Have you tried HS vs. TU and decided TU is notably superior? Or is this something you’d suggested experimenting with?
2. How central is mango pie to the healing effectiveness of the build? I’m thinking of running the -condition duration food, but I know it takes a lot of fights to determine what is best overall (one or to fights against exceptionally bad or skilled opponents can skew impressions).
3. How angry do you get when you accidentally step in deep water and your pet swaps and you lose 25 stacks of Master’s Bond?
Hi Paundro,
Thanks for the build and analysis. I think your build is one of the most advanced (in the sense of being synergistic among the traits, weapons, etc) that I’ve seen. Your first build was fun, but this second build is far superior.I’ve played this all day yesterday and it took a bit to get used to, but I am now1vXing really effectively! I note no real difference in effectiveness in 1v1 against a power/prec/tough build I was running, but your build is amazing in 1vX situations!
Here are three questions:
1. What is your tactic when fighting someone who stacks conditions (necro, thief)? Have you tried HS vs. TU and decided TU is notably superior? Or is this something you’d suggested experimenting with?2. How central is mango pie to the healing effectiveness of the build? I’m thinking of running the -condition duration food, but I know it takes a lot of fights to determine what is best overall (one or to fights against exceptionally bad or skilled opponents can skew impressions).
3. How angry do you get when you accidentally step in deep water and your pet swaps and you lose 25 stacks of Master’s Bond?
1) Well if im fighting 1 condi player its no issue for me. If its a set up “duel” i can always switch to HS or run Lemongrass. Really HGH Engi is the only condi class that you should fear.
2) Its 85 HP a sec, its nice to have but if you need something else then go for it.
3) My reaction when it happens (rarely) http://www.youtube.com/watch?v=WWaLxFIVX1s
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Do you have your build posted? I didn’t see it scanning through the thread.
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
Think it’s under the youtube descritpion.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Think it’s under the youtube descritpion.
Correct.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Hi Paundro,
Thanks for the build and analysis. I think your build is one of the most advanced (in the sense of being synergistic among the traits, weapons, etc) that I’ve seen. Your first build was fun, but this second build is far superior.I’ve played this all day yesterday and it took a bit to get used to, but I am now1vXing really effectively! I note no real difference in effectiveness in 1v1 against a power/prec/tough build I was running, but your build is amazing in 1vX situations!
Here are three questions:
1. What is your tactic when fighting someone who stacks conditions (necro, thief)? Have you tried HS vs. TU and decided TU is notably superior? Or is this something you’d suggested experimenting with?2. How central is mango pie to the healing effectiveness of the build? I’m thinking of running the -condition duration food, but I know it takes a lot of fights to determine what is best overall (one or to fights against exceptionally bad or skilled opponents can skew impressions).
3. How angry do you get when you accidentally step in deep water and your pet swaps and you lose 25 stacks of Master’s Bond?
1) Well if im fighting 1 condi player its no issue for me. If its a set up “duel” i can always switch to HS or run Lemongrass. Really HGH Engi is the only condi class that you should fear.
2) Its 85 HP a sec, its nice to have but if you need something else then go for it.
3) My reaction when it happens (rarely) http://www.youtube.com/watch?v=WWaLxFIVX1s
I still can’t understand how conditions aren’t a problem for you, everytime I play around with my setup and drop empathic bond I run into some condition monster from hell, I have a diffrent setup than you with much lower healing power but it’s only 100h/s below you.
Hi Paundro,
Thanks for the build and analysis. I think your build is one of the most advanced (in the sense of being synergistic among the traits, weapons, etc) that I’ve seen. Your first build was fun, but this second build is far superior.I’ve played this all day yesterday and it took a bit to get used to, but I am now1vXing really effectively! I note no real difference in effectiveness in 1v1 against a power/prec/tough build I was running, but your build is amazing in 1vX situations!
Here are three questions:
1. What is your tactic when fighting someone who stacks conditions (necro, thief)? Have you tried HS vs. TU and decided TU is notably superior? Or is this something you’d suggested experimenting with?2. How central is mango pie to the healing effectiveness of the build? I’m thinking of running the -condition duration food, but I know it takes a lot of fights to determine what is best overall (one or to fights against exceptionally bad or skilled opponents can skew impressions).
3. How angry do you get when you accidentally step in deep water and your pet swaps and you lose 25 stacks of Master’s Bond?
1) Well if im fighting 1 condi player its no issue for me. If its a set up “duel” i can always switch to HS or run Lemongrass. Really HGH Engi is the only condi class that you should fear.
2) Its 85 HP a sec, its nice to have but if you need something else then go for it.
3) My reaction when it happens (rarely) http://www.youtube.com/watch?v=WWaLxFIVX1s
I still can’t understand how conditions aren’t a problem for you, everytime I play around with my setup and drop empathic bond I run into some condition monster from hell, I have a diffrent setup than you with much lower healing power but it’s only 100h/s below you.
Haha i don’t know man, maybe its luck.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
100’s is a big deal bud, I run corruption stacks over my healing stacks with 1420-1520 base hp depending on what I decide to run, and I can tell a huge difference just missing that few hundred healing power, I mean it’s literally affecting every sngle thing thats healing you, that all adds up to tremendous amounts of hp over time.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
100’s is a big deal bud, I run corruption stacks over my healing stacks with 1420-1520 base hp depending on what I decide to run, and I can tell a huge difference just missing that few hundred healing power, I mean it’s literally affecting every sngle thing thats healing you, that all adds up to tremendous amounts of hp over time.
Every little bit counts no doubt, I was refering to 100h/s in regen every other heal we have gains very little from healing power but of course it all adds up, I would generally use berry pies for healing aswell wich on a crit spec heals more than mango aside from against stealthers possibly, but the second someone gets a few conditions on you then you start melting unless you can cleanse it, no passive healing makes up for it in my experience.
It really just depends, if you want a good example i fight a pure conditions necro in my latest video, I believe i was running empathetic bond or sig of renewal and bark skin, but either way it seems to do the trick at clearing, and I pretty much stand in the wells. Most of the conditions I’ve ever faced were normally negated by the regen/hp/s.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
It really just depends, if you want a good example i fight a pure conditions necro in my latest video, I believe i was running empathetic bond or sig of renewal and bark skin, but either way it seems to do the trick at clearing, and I pretty much stand in the wells. Most of the conditions I’ve ever faced were normally negated by the regen/hp/s.
I believe you were running both empathic bond and signet of renewal because you’re cleansing several conditions at once in that video, doing that then conditions absolutely become a nonissue especially if you have good regen but that was my entire point too if you don’t have that cleanse they do easily become a problem even with regen atleast in my experience.
Oh man such a fun build to play. Thanks for the gem
Is this build still an improvement over the first version of the WvW Melee BM Ranger build?
Angry Intent [AI] | Yak’s Bend |
Is this build still an improvement over the first version of the WvW Melee BM Ranger build?
If you can survive, yes.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
What build would you run for dungeons? I’ve been thoroughly enjoying your bunker build and this second hybrid bunker build in Spvp, but not sure if it would work in Dungeons:
1. Melee isn’t always an option
2. Pets die a lot in dungeons
Thoughts?
If it comes to me I just take some ranged weapon (for example instead of sword+something) and when melee wasn’t option I just swap to bow and atack with the bow.
and (but this depends on dung) if situation when melee isn’t option is more than half situations for that dung I take devourers instead of melee pets.
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
First, its awesome to see you solo dominating another game, and on top of that your not playing that rediculous necro. So I’ve skimmed through and haven’t seen anything about a second pet, do you go with a second feline ?
Its probably here somewhere and I’ve missed it.
What build would you run for dungeons? I’ve been thoroughly enjoying your bunker build and this second hybrid bunker build in Spvp, but not sure if it would work in Dungeons:
1. Melee isn’t always an option
2. Pets die a lot in dungeonsThoughts?
I have builds i would use in theory but i have 3 toons i use for dungeons Mesmer/Guard/War so i don;t bother with ranger.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
First, its awesome to see you solo dominating another game, and on top of that your not playing that rediculous necro. So I’ve skimmed through and haven’t seen anything about a second pet, do you go with a second feline ?
Its probably here somewhere and I’ve missed it.
If it dies i use another but it pretty much never dies. I haven’t settled on another pet but prob wolf since if the pet is dead then im pretty sure im in trouble and fear would let me get away.
Hey that Necro was balanced!!!! :P.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
(edited by Puandro.3245)
This is the kinda crap Anet really needs to let us do in Dungeons all the time without sacrificing too much to get it.
Fortifying Bond is a nice trait, too bad your pet only gets a small portion of your boon directly from this trait or it could be used much more efficently from range aswell, but a boon is a boon and that’s never bad
Fortifying bond is effected by your boon duration. As are the stacks of might from mighty swap. As is the might granted by the sword auto attack chain.
This build has 30% increased boon duration thanks to traits and runes. That’s a significant amount of boon uptime for your pet and for you.
I know but it’s still only a small portion compared to longer direct boons for example you could use warhorn from very far away obviously double stacking boons would have to be handled diffrently then though but yeah that was all I meant.
Ah true. Like puandro said the Fortifying Bond mechanics require boon duration. I think also playing melee/melee helps as you and your pet spend more time within range of eachother to get the super buff from warhorn 5 stacking with Fortifying Bond.
Yep, the trait’s got fantastic synergy with RaO too the might will stack bloody fast, I used to run it before but I did it mostly cause I wanted my pet to get the regen from healing spring from range then and saw the rest as bonus, but one reason I dropped it was when I realized they didn’t get the full bonus of the boons though cause I prefer to play ranged in general and the setup I had then didn’t really benefit the most from it.
25 Stacks of might for the pet in about 3 secs with Warhorn #4.
Yeah I’m abusing that as much as I can although I don’t have this trait though but it’s still a ridiculously strong opener for fast nuking, there are other nice attacks for this too like the drakes F2s idk if they are all equally as good and bouncy but the green one with poison will do the same for you (25might in 3s) if you have a few targets anyway.
Problem i found with drakes is that people run through it or strafe and F2 misses. Its good in group fights but solo not so much.
Sure enough players will always be harder and I wouldn’t recommend a drake in any case if you only have 1 target, however some drakes are better than others for instance the stupid ice drake will miss his F2 everytime but the (riverdrake?) burping poison locust will do his sideways on his target heck I even think he shoots it backwards he hits nearly everytime even if they are actively avoiding him depends on who you fight naturally, point is: to simply strafe isn’t enough.
Like with any pet it’s up to us to make sure the good abilities land when we want them to, some pets are easier to help than others.
But i need a dps pet so River Drake is the only drake i would use. When it lands though….. ooof.
That’s the lightning one? that one is pretty good too he’ll also aim his lightning somewhat and has big coolpoint bonus on looking like a giant frog
Ive Killed rangers with just the F2 due to the bounce.
I came across a marksman ranger with the river drake yesterday, downed him pretty quickly and was almost at full health when I saw his drake load up his lighting so I decided to just eat it to see how much damage it would do, bouncing between me and my pet it hit me 10times for 700-1000 damage/hit it was 8-9k damage in total hahahaha, that’s some serious damage I have about 3k armor too :o
I had to share it cause I recalled we talked about it.
(edited by Manekk.6981)