Warden - December patch

Warden - December patch

in Ranger

Posted by: AEFA.9035

AEFA.9035

ANet proposal for Ranger (MAY HAPPEN)

Nature Magic V – Strength of Spirit. Increased conversion from 5% to 7%
Nature Magic IX – Two Handed Training. Added the following functionality to this trait. Greatsword and Spear attacks have a chance to grant Fury on hit. 50% chance. 3s Fury. 10s cooldown.
Nature Magic X – Enlargement. This trait now uses Signet of the Wild to trigger. This reduces the cooldown to 60 seconds and allow it to interact with the Signet of the Beastmaster and Signet Mastery traits.

Fractured Patch (WILL HAPPEN)

The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet.

Possible build around these patches, I have come up with:

http://gw2skills.net/editor/?fMUQNAsXRjAVF2JWCWs2Bi1DC5nBxKwf3DU5pQdyqakK-jEDBoLAYMRkoGi+AkEBIBqIasKbY6SIqTS1qXAecI+DS1A-w

Ranger melee love, I have been using GS as a defensive weapon and as a melee Ranger despite what others are saying about its slow animation on chain 1 skill I still prefer GS and will never leave this out in melee. If youre going to the front line imagine how many evade that chain GS could do to save your life specially in WVW. Haters gon hate.

Sword probably is one of our best yes best choice in 1H despite the root that people claim on skill 1, maybe learn to play and stop auto attacking LOL ( hold control +right click skill1) free evades skill 2 and 3? who doesn’t want that?

Axe secondary. Youre not a Warden if you don’t have Whirling Defense bro. For those Rangers who know how to use Axe secondary this is insane in WVW despite the root effect and it goes well with the upcoming enlargement coming plus Signet of the Wild this compliments your build and Nature trait line.

How can you help your team in WVW? with immobilize and weakness, my pet of choice define that role. If youre going in a huge team fight make sure to weaken your opponents first, Black Bear, and no this does not lower retaliations damage on Axe 5, not only does this make you survive longer, it helps your zerg to reduce damage taken as well one of the best best IMO in game. Immobilize is by far probably my favourite condition when it comes to kiting and controlling your enemies.

With this runes that will be coming up, we can now have access to Aegis every 24 seconds via signet of the hunt. More reason for us Rangers to survive in the front lines.

These are just base on my reference above, and is not yet in its final stage.

Success is my only option, failure is not.

(edited by AEFA.9035)

Warden - December patch

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Posted by: Shirk.6421

Shirk.6421

The only problem I see here is not enough condition cleanse, but the most guys in zergs rely on power anyway. Stats are already looking very nice. Btw, the sigils of battle and energy won’t work together.

Warden - December patch

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Posted by: Substance E.4852

Substance E.4852

If you really want to use the upcoming patch to the maximum WvW zerg effectiveness you should really be traiting for the new bark skin that cuts damage by half at 25% health instead of 1/3.

http://gw2skills.net/editor/?fMEQNAsXRjEVN2FWCWs2Bili9s/2jMZ+zzUYI+fyqakK-jEyAYLBRyBE9BkEBk9KiGbZsIasKbM1LRUNA-w

Only suffers from a lower crit chance but with spotter you’ll even out a bit while providing ally support.

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Warden - December patch

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Posted by: AEFA.9035

AEFA.9035

Healing spring can be taken if you want condition removal plus water field, i just put troll ungent cause i prefer that than others, since new runes will be giving reduce condition duration I dont think youll be needing much condition removal, in wvw youll be getting lots of regeneration so its pretty much a waiting game for condition to expire, its pretty rare for you to drop cause of condition damage.

Bark skin doesnt activate till 25%, I dont think thats worth it even with 50% reduction in damage. Dont know if condition damage is reduced as well on bark skin, but id rather be invulnerable for 6 seconds than have 50% damage reduction at 25% health in wvw then you have 50+ people on you i think bark skin would only last you for like 3 seconds with that much pressure.

Success is my only option, failure is not.

Warden - December patch

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Posted by: Auberon.4653

Auberon.4653

ANet proposal for Ranger (MAY HAPPEN)
Possible build around these patches, I have come up with:

http://gw2skills.net/editor/?fMUQNAsXRjAVF2JWCWs2Bi1DC5nBxKwf3DU5pQdyqakK-jEDBoLAYMRkoGi+AkEBIBqIasKbY6SIqTS1qXAecI+DS1A-w

More reason for us Rangers to survive in the front lines.

These are just base on my reference above, and is not yet in its final stage.

And how do you plan to survive in the melee wvw front line while your build has no any skill that break stun?

Warden - December patch

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Posted by: Jarek.1052

Jarek.1052

ANet proposal for Ranger (MAY HAPPEN)
Possible build around these patches, I have come up with:

http://gw2skills.net/editor/?fMUQNAsXRjAVF2JWCWs2Bi1DC5nBxKwf3DU5pQdyqakK-jEDBoLAYMRkoGi+AkEBIBqIasKbY6SIqTS1qXAecI+DS1A-w

More reason for us Rangers to survive in the front lines.

These are just base on my reference above, and is not yet in its final stage.

And how do you plan to survive in the melee wvw front line while your build has no any skill that break stun?

RaO = ticket solved

Desolation
Andúnë Faroth, level 80 sylvari ranger.

Warden - December patch

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Posted by: Auberon.4653

Auberon.4653

RaO = ticket solved

26 sec. once in 2 min., +10 sec. from SoW once in 48 sec., and what will you do the rest time? Warrior`s delay of hammerstun is less then 8 sec, in zerg it`s almost non stop. Also there`s no any condition cleaning skill in this build = stun, immobilize, full bouquet of conditions, dead.

Warden - December patch

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Posted by: Jarek.1052

Jarek.1052

Well I play on Ring Of Fire and zerg fights don’t last that much, I was talking from my pov Anyway I agree on the lack of condition removal, maybe add in HS.

Desolation
Andúnë Faroth, level 80 sylvari ranger.

(edited by Jarek.1052)

Warden - December patch

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Posted by: AEFA.9035

AEFA.9035

RaO = ticket solved

26 sec. once in 2 min., +10 sec. from SoW once in 48 sec., and what will you do the rest time? Warrior`s delay of hammerstun is less then 8 sec, in zerg it`s almost non stop. Also there`s no any condition cleaning skill in this build = stun, immobilize, full bouquet of conditions, dead.

I dont get your problem here, people have a choice of swapping troll for spring for cleanse and aoe water field. i set the skills doesnt mean you cant change it to your preference. im just simply laying the blue print which is utilizing runes plus aegis per signet use. if runes are true and it decreases condition duration you just need to outlast the condition then and its not like im the only one going to the front line of the zerg, front line means guard with cleansing bolt most of the time plus warrior stunlock builds or banner blast, staff ele on the back line. its a team game, not solo que.

who else in game has most access in stability?

Success is my only option, failure is not.

Warden - December patch

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Posted by: Auberon.4653

Auberon.4653

who else in game has most access in stability?

Guardian, warrior.

Warden - December patch

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Posted by: Holland.9351

Holland.9351

If you really want to use the upcoming patch to the maximum WvW zerg effectiveness you should really be traiting for the new bark skin that cuts damage by half at 25% health instead of 1/3.

http://gw2skills.net/editor/?fMEQNAsXRjEVN2FWCWs2Bili9s/2jMZ+zzUYI+fyqakK-jEyAYLBRyBE9BkEBk9KiGbZsIasKbM1LRUNA-w

Only suffers from a lower crit chance but with spotter you’ll even out a bit while providing ally support.

The most interesting about a trait like Barkskin is if you go max Vitality (Sentinel or Shaman). You should be able to reach 30.000 health with traits, runes and food. So at 25% health you still have 7500 health. You start taking half damage at that point, so the last 7500 feels like 15000 (unless you take condition damage). So, 30.000 health will feel like 37.500 health.

If you can afford sentinel armor, you’ll have a good amount of toughness as well. Bad damage, but it would be fun to see what it’s like.

Warden - December patch

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Posted by: Benjamin.8237

Benjamin.8237

If you really want to use the upcoming patch to the maximum WvW zerg effectiveness you should really be traiting for the new bark skin that cuts damage by half at 25% health instead of 1/3.

Thats mainly a PvE trait. If you have 20,000 hp then this will proc at 5000 hp. At that low health it is really only beneficial if you are running a regen/heal based build. It’s mainly good at stopping attrition based attacks. Conditions still eat through it and big attacks would too. 5k CnD + 7k backstab. 50% off of those is still 6000.

It’s great for PvE players, really makes ranger the best champ soloer when leveling with bears and all that, but the average WvW group wont have much trouble.

EDIT: Interesting to see Hollands take on it, and I can see that being viable. Problem is that is a full tank build, people would just leave you tbh. I’d like to see where this trait could go.

EDIT2: Got me really interested for a second there, look at this. Hollands idea could be hilarious. http://gw2skills.net/editor/?fMAQNAR8YnEVkFcXQKWAaZAp9ITskz7VYWcPGFUJEPZUNTC-j0CBYfJDZUQmgAiEBmIAInrIasV1FRjVpjIqWnEz6DzjjIqWKgUWGB-w

P R I N C E | Best Renger EU
You can find me in PvP | I normally answer PMs

(edited by Benjamin.8237)

Warden - December patch

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Posted by: Iconoklast.2389

Iconoklast.2389

Knights armor gives you the best stats and all but in an actual zerg scenario, you should be wearing PVT. That being said as a commander I love the idea of having a ranger who doesn’t just pew pew in the back and truly contributes to the group. Nice build!

Iconoklast – Guardian / Icono Clone – Mesmer
Tiny Icono – Engineer / The Icono – Elementalist
SoS – Empyrean Knights [EK] YB – The Coasters [TC]

Warden - December patch

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Posted by: AEFA.9035

AEFA.9035

Knights armor gives you the best stats and all but in an actual zerg scenario, you should be wearing PVT. That being said as a commander I love the idea of having a ranger who doesn’t just pew pew in the back and truly contributes to the group. Nice build!

Thank you. Im just giving out ideas there that maybe other ranger players could improve much more. And above comment before this one, sentinel bark skin build is interesting specially maxing your health to 30k. Lol. If only we have more runes that play with vitality that would open up more builds.

Success is my only option, failure is not.

Warden - December patch

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Posted by: Substance E.4852

Substance E.4852

If you really want to use the upcoming patch to the maximum WvW zerg effectiveness you should really be traiting for the new bark skin that cuts damage by half at 25% health instead of 1/3.

Thats mainly a PvE trait. If you have 20,000 hp then this will proc at 5000 hp. At that low health it is really only beneficial if you are running a regen/heal based build. It’s mainly good at stopping attrition based attacks. Conditions still eat through it and big attacks would too. 5k CnD + 7k backstab. 50% off of those is still 6000.

It’s great for PvE players, really makes ranger the best champ soloer when leveling with bears and all that, but the average WvW group wont have much trouble.

EDIT: Interesting to see Hollands take on it, and I can see that being viable. Problem is that is a full tank build, people would just leave you tbh. I’d like to see where this trait could go.

EDIT2: Got me really interested for a second there, look at this. Hollands idea could be hilarious. http://gw2skills.net/editor/?fMAQNAR8YnEVkFcXQKWAaZAp9ITskz7VYWcPGFUJEPZUNTC-j0CBYfJDZUQmgAiEBmIAInrIasV1FRjVpjIqWnEz6DzjjIqWKgUWGB-w

Thieves don’t exist in the front line of a zerg and that build is meant for that, not fart’n around the sides and back where you get hit by D/x theives. Barkskin is there as an insurance policy for when things go south and you have to get to the commander when water fields go down or just get off to the side to heal yourself. I run frontline on Blackgate and the only times where I regularly get downed is long, drawn out fights in keeps/smc or when a fight goes really bad really quick and we all get wiped and having 50% damage reduction when things are in the red will help considerably in both situations.

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