We Heal as One Feedback [merged]
Back to Troll Unguent
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
Well, they REKT it.
That just saps any hope I had left for the Ranger being worth a flying kitten ever. Tired of being jacked around by the Devs with the Ranger. I’m ashamed I let myself start liking my Ranger again.
10 sec duration and only 3 stacks of might. What a god kitten waste of a skill again.
Because a heal skill that was fine as it was before the changes, getting an added effect of sharing 3 stacks of might is REKT.
Cool story bruh
Skill was made useless
End of story that is WHaO for me
Nice edit bruh, but you obviously give a crap since you are here posting about it. It is not useless, it is just not 10x better than our other heals now.
There it is.
We Heal As One: Tuned the copied boons to use flat duration values per boon and apply boons to the ranger pet before copying boons back to the player. This skill will now only grant three stacks of might if that boon is copied.
ok…so the copied boons are added to pet before copying back to the player , solves the boon scaling issue but not the perma rotation as timed you can still rotate around using zypher speed and quicken zypher to gain 7+3(from pet) = 10seconds for ranger then ontop pet swap this basicly changes it from perma rotations to 13seconds of rotatonal up keep .
Edit: forgot to add in quicken zyphers down time ) on a rotational use is pretty good for a first use then after that its 6 / 15 again about 40% if zyphers+HaO. still but you have to hold off untill the last second of quicken zypher then swap pets also means pet survival is even more important , but these changes won’t effect perma Regen/fury/swiftness and might from Warhorn combos it will just take longer to stack up
ps to the whiners , Interrupt the kitten ranger and kill the pet.
(edited by Zenos Osgorma.2936)
EDIT: Out of some vain hope a dev actually sees this and cares enough to respond ill keep the convo going as much as I can. However I lost alot of motivation at this point due to the way there handling things.
(edited by Shadelang.3012)
I hope they don’t decide to nerf troll unguent to make we heal as one more attractive
I’m so kittening glad I didn’t pre order the expansion. I’ll wait and see what shape the druid is in once the game releases and then maybe I will buy it. It’s just way too likely to get nerfed into the ground because anet has no clue what they are doing with the ranger class.
I get how they didn’t want lots of quickness/protection uptime, but 3 stacks of might? Seriously? Roy even went out of his way to deviate from fortifying bond for this one. I really want to see some arguements as to why they think rangers shouldn’t have access to might.
Yeah. Honestly if they had atleast left the might alone it would have been still useful. Now though…idk.
For everyone’s information, it now uses Fortifying Bond’s duration except for might you get 3 stacks. Oh well.
LOL
3 stacks of might? are they kittening with us?
If guard confined the pet to the aoe circle. Gave it pulsing protection and stealth while inside. Allowed the pet to function outside the leash range. AND either A: Reduced the damage it takes from hostile conditons while on point. or B: Dealt increased damage to any enemy within the circle. It would be useful in those circumstances.
I actually hate the stealth functionality of the skill as it doesn’t really make sense for what the skill is attempting to go. The pet is guarding the area so you’d expect it to make the pet keep enemies out of said area.
Now having the pet perform a launch on it’s next attack would do just that. Keep the enemy outside of the targeted area. Say a 300-600 range launch. Doesn’t sound too bad for a 15 second cooldown. Combine that with a longbow and you have a decent set up to keep enemies off point during skirmishes.
I feel the ranger shouts would’ve been more interesting if they were like physicals for the pet. Command the pet to attack in a certain way to provide hard control and team support through it. Instead we got a lot of seemingly random effects.
None of those durations are long enough to really make a difference in most situations… And those are all assuming our pet HAS those boons. Which most of the time they wont because lolpetsgetlowestboonpriority.
The thing is now I’m worried about how Druid is going to be handled post release of HoT.
Is other professions going to knee jerk a nerf to it because they don’t like the healing/etc?
I’m almost expecting it to get nerfed at this point, and I don’t think I am going to be surprised by this point if it did.
It’s been about 3 years now that I’m used to not being a wanted class in most game areas and being the most bottom level. I really love the class and it’s my most favorite one.
But I want to actually be an effective member of a team and not have such a bad stigma. It’s just tiring after a bit.
Dragonbrand
“Instead of copying durations blowing them out, we are still going to have heal as one do all boons, but instead use static durations.”
INSTEAD
We Heal As One: (Tuned the copied boons to use flat duration values per boon) stated
apply boons to the ranger pet before copying boons back to the player. [loophole nerf]
This skill will now only grant three stacks of might if that boon is copied.
[ COMPLETELY UN-STATED NERF
Im sure this will get deleted probs, BUT the damage is done…. ive never been turned off so much in my life over a game f-n love
The ranger community sees how it is …
At least I don’t have to listen to my character yell “We heal as one” anymore.
silver lining?
back to not stacking might or caring about shouts.
so quickness wasn’t the main reason after all, lmao anet is so bad.
Why are rangers always immediately nerfed as opposed to never being fixed?
Hahaha… You done did it now Anet. Good luck with the subsequent uproar by the Ranger community <3
If guard confined the pet to the aoe circle. Gave it pulsing protection and stealth while inside. Allowed the pet to function outside the leash range. AND either A: Reduced the damage it takes from hostile conditons while on point. or B: Dealt increased damage to any enemy within the circle. It would be useful in those circumstances.
I actually hate the stealth functionality of the skill as it doesn’t really make sense for what the skill is attempting to go. The pet is guarding the area so you’d expect it to make the pet keep enemies out of said area.
Now having the pet perform a launch on it’s next attack would do just that. Keep the enemy outside of the targeted area. Say a 300-600 range launch. Doesn’t sound too bad for a 15 second cooldown. Combine that with a longbow and you have a decent set up to keep enemies off point during skirmishes.
I feel the ranger shouts would’ve been more interesting if they were like physicals for the pet. Command the pet to attack in a certain way to provide hard control and team support through it. Instead we got a lot of seemingly random effects.
The idea of physical skills for pets is an interesting one. Though I imagine that would involve an entirely new utiltiy set. Im trying to keep most of my ideas close to the original intent of the skill. that way its more reasonable that the idea might actually be taken into consideration.
Id like to see physical skills for the pets on future elite specs though.
lol and yet it’s ok for Warriors, Guardians, and Eles to stack might without any real concern.
2015-2016
Fort Aspenwood
lol and yet it’s ok for Warriors, Guardians, and Eles to stack might without any real concern.
And necromancers.
snip
He has already stated that it will function like Fortifying Bond which is how it should have worked in the first place.
Now you get your nerf, congratz Mc.
Moving back to my old build.
I don’t even like that build.
Enjoy your nerfed build.
Edited:
Tested, 3 stacks of might, 3 secs protection, 2 sec quickness
Worthless.
Now I know how Anet see ranger, which is an inferior class that has to do everything more inferior than the rest of the classes.
Oh, I’m guessing you’re super happy now Mc, because I bet you’re not even a ranger.
Moving back to my OP burn Guardian. (LOL, Ele burning got nerfed to ground while Guardian left unscratched, see the double standard here?)
(edited by Aomine.5012)
……. they were seriously concerned with the might stacking!? What the kitten…
But we have MDG…it stacks might too! OMG if we play near death we can possibly become OP!
……. they were seriously concerned with the might stacking!? What the kitten…
Hypocrites. Only their favorite professions are allowed to stack might, apparently.
……. they were seriously concerned with the might stacking!? What the kitten…
Hypocrites. Only their favorite professions are allowed to stack might, apparently.
Which is literally every other profession….
Yeah, I’ve honestly never been the type to get salty over things like this but, I’m really salty now.. just revert it back to what it was before tuesday, so we don’t have to pretend that HaO got buffed this week. After 2+ years of playing ranger, THIS may actually be the final straw for me.
You didn’t die to the ranger with stacks of might, in fact you laughed at the builds they ran because they didn’t make sense, you saw quickness and might and immediately grabbed the nearest salt shaker and pored it on yourself because when you died your literally thought it was “op” but in reality if you ACTUALLY play ranger and tested out the builds the only build viable to run 25 stack might with celetial amy didn’t even do more thank 1k attacks on broken sword skills……. no build worked well with the might stack other than cele…. and quickness? lmao you honestly think a build keeping quickness up was even viable? NO thats how petty this whole thing was none of you actually ran ranger to use a real build, you just went on ranger to prove the might and quickness, BUT did it work in team play or 1v1? NO
petty
Nicely written post and I 1000% agree. Shouts are pointless. As are a number of skills on the rangers choice list.
Perhaps a shout that provides 12 might stacks to the whole party? like your pet doing it or something. Sure we have our Stalker but come on, guard gets 12 might stacks in 2 seconds (if that) of channeling, ranger gets 5 and we have to take a pet along that does only that.
Alternatively, remove shouts altogether and bring back preparations like what we had in GW1. Those things were the bomb.
lol and yet it’s ok for Warriors, Guardians, and Eles to stack might without any real concern.
And necromancers.
And engineers.
So when is the nerf to PS warrior coming?
I would love some developer feedback regarding We Heal as One. Please tell us exactly why it was overpowered and tell us why it needed to be reduced to what it is.
snip
He has already stated that it will function like Fortifying Bond which is how it should have worked in the first place.
thanks for killing the only interesting ranger buff we’ll see until potentially thenext balance patch next year. can’t wait to see what you can ruin w/ another reactionary nerf thread, then.
Yeah because I am the sole reason why it is getting changed, not because it is broken and not working as intended (as stated by a dev). Laughable really. I want the Ranger to be good just as much as anyone else, but not by using broken skills.
Agree with you here mate. I want Ranger to be good, but it shouldn’t have access to this, nobody should. The issue is not that it is possible, but how easy it is to do. We already know Ranger is one of the easiest professions to pick up, the last thing we want is low MMR PvP to be dominated by Quickness Ranger, if indeed it is/was or even had the potential to. And it would have.
It’s not about blowing your heal skill, stun break and condi cleanse for an opening burst, its about counterattacking with that. When you need the stun break, condi cleanse and heal. You stun break, get the Quickness, hit RaO (convert 5 condis to boons with Lyssa runes), WHaO (gain another boon) to heal to full from 50% and proceed to Remorseless their face off with 15s or more of Quickness and everything else (so Bountiful Hunter is actually good), so you stack 20 vulnerability on them as well, more with Maul, which is now much easier to get off since the animation is 50% faster. If I were able to play right now, I would have been using this build and with “WHaO!” swapping boons like that, its monstrous. Or run it with Trooper Runes.
The other issue is it totally throws out their Druid/Staff/New Pet balance, which they do not want to have to re-do before launch.
imo, placing durations on WHaO is the right choice, they just need to bring ele more into line. They are just scared of nerfing it too hard because it is so popular. You can have knee-jerk reaction balancing with a class nobody in top tier cares about, but not the golden child.
Boon duration too excessive.
ive never been so heated over a GAME like honestly, they say they are looking into the boon duration and then BAM f-n nerf to MIGHT?!?!?!?!?! f-n joke..
Agreed. Please tell us why might stacking as a ranger is forbidden.
Roy: because…
Nicely written post and I 1000% agree. Shouts are pointless. As are a number of skills on the rangers choice list.
Perhaps a shout that provides 12 might stacks to the whole party? like your pet doing it or something. Sure we have our Stalker but come on, guard gets 12 might stacks in 2 seconds (if that) of channeling, ranger gets 5 and we have to take a pet along that does only that.
Alternatively, remove shouts altogether and bring back preparations like what we had in GW1. Those things were the bomb.
I actually hoped that sic em would become the might method for the pet. Namely. Get rid of its target locked nature.
Have it so the pet gains super speed/quickness/might when cast. and let it attack whoever the kitten I tell it to isntead of canceling the second I try to actually play my class.
Roy: because…
….“reasons”…
Dragonbrand
What is wrong with you players with wanting so much? Boons used to be not so easily obtained. Now you’re complaining if you can’t have a full stack of perma boons?? This game shouldn’t become, “Boon Wars 2: the Game of Boons”. Boons should be limited as scarcity is what makes them special. The Dev’s have been making a design mistake by giving far too much access to boons and subsequently conditions. Dev’s in this area, less is more!
Im fairly certain the devs dont actually play the game. If they did they would realise that sacrificing your heal, 2 trait lines, 2 utilities and elite skill for some boons is not worth it at all.
Mean while warriors/eles can give 25 stacks of might for themselves and the party without sacrificing much. Warriors have near perma swiftness…etc But clearly rangers need a nerf.
Ah wells back to Troll urgently for me then
(edited by Kaze.6029)
Because Rangers are the black sheep and they want everyone to play Druid so they don’t have to fix the problems.
Ashen Mistwalker: WvW Tank/Crit Revenant
Oaken Earthlore: WvW Medi/Bunker Guardian
What is wrong with you players with wanting so much? Boons used to be not so easily obtained. Now you’re complaining if you can’t have a full stack of perma boons?? This game shouldn’t become, “Boon Wars 2: the Game of Boons”. Boons should be limited as scarcity is what makes them special. The Dev’s have been making a design mistake by giving far too much access to boons and subsequently conditions. Dev’s in this area, less is more!
you relise that our boon access hasn’t changed this was a Fortifying bond x2 stacking issue and limiters were put in place to stop over Scaling we already had perma , fury/1might/swiftness prepatch , the protection is from Protect me+guard/stone spirit copied it just scaled up too fast after two uses of Hao it gave peram boon anyway.
the main cause of the problem was the perma quickness and Protection from only using protect me once and guard one after that HaO on each use Nearly doubled its duration because of how the boons copied over but with this Application order change its not Overscaling anymore.
Thing is your basically sacrificing your heal, 2 trait lines, 2 utilities and elite skill for some boons. And it can still be countered with boon removal/corruption/etc…
I get that the quickness wasn’t working as intended but they could just have it not work with the heal or just capped it.
Dragonbrand
snip
He has already stated that it will function like Fortifying Bond which is how it should have worked in the first place.
thanks for killing the only interesting ranger buff we’ll see until potentially thenext balance patch next year. can’t wait to see what you can ruin w/ another reactionary nerf thread, then.
Yeah because I am the sole reason why it is getting changed, not because it is broken and not working as intended (as stated by a dev). Laughable really. I want the Ranger to be good just as much as anyone else, but not by using broken skills.
Agree with you here mate. I want Ranger to be good, but it shouldn’t have access to this, nobody should. The issue is not that it is possible, but how easy it is to do.
It’s not about blowing your heal skill, stun break and condi cleanse for an opening burst, its about counterattacking with that. When you need the stun break, condi cleanse and heal. You stun break, get the Quickness, hit RaO (convert 5 condis to boons with Lyssa runes), WHaO (gain another boon) to heal to full from 50% and proceed to Remorseless their face off with 15s or more of Quickness and everything else (so Bountiful Hunter is actually good), so you stack 20 vulnerability on them as well, more with Maul, which is now much easier to get off since the animation is 50% faster. If I were able to play right now, I would have been using this build and with “WHaO!” swapping boons like that, its monstrous. Or run it with Trooper Runes.
The other issue is it totally throws out their Druid/Staff/New Pet balance, which they do not want to have to re-do before launch.
Thanks man. I am glad you see how easy it was to actually combo WHaO with QZ and pet swap without hindering yourself. I totally agree with the point about Druid balance. I mentioned in another thread that it would not be good for the Ranger to be running around with uber quickness and throwing out heals like Tidal Surge for 5-6k in 1.5s.
Im fairly certain the devs dont actually play the game. If they did they would realise that sacrificing your heal, 2 trait lines, 2 utilities and elite skill for some boons is not worth it at all.
Mean while warriors/eles can give 25 stacks of might for themselves and the party without sacrificing much. Warriors have near perma swiftness…etc But clearly rangers need a nerf.
Ah wells back to Troll urgently for me then
I agree. What’s really baffling is they think the Ranger is OP by being able to selfishly transfer some buffs from other classes. How exactly does that make anyone want to bring Ranger for anything?
Are we down to looking at small guild vs. guild casual matches for balance now? Because no one in their right mind was ever bringing a Ranger in a PvP match with this change. Even in WvW its useless because you can’t share the boons….
The fact you lot can’t even see with your own eyes why it needed a nerf is the reason you don’t deserve one.
RIP City of Heroes
What is wrong with you players with wanting so much? Boons used to be not so easily obtained. Now you’re complaining if you can’t have a full stack of perma boons?? This game shouldn’t become, “Boon Wars 2: the Game of Boons”. Boons should be limited as scarcity is what makes them special. The Dev’s have been making a design mistake by giving far too much access to boons and subsequently conditions. Dev’s in this area, less is more!
Then why are half the professions in the game allowed to fart out 25 stacks of might, plus protection, fury and even stability constantly? You are completely ignoring the fact that boons are not rare for most professions…just ranger, thief, and maybe mesmer. Of those, only the ranger is lacking a place in the meta, in both dungeons and PvP. It is a blatant double standard, and I am frankly appalled by it.